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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Ai Mei
Starfish Operating Syndicate
68
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Posted - 2014.10.02 06:59:00 -
[2701] - Quote
Obsidian Hawk wrote:Ok so here is my post again summarizing everything. But first let me say, everyone that sells their mains and cancels their accounts before this lands is an idiot and will regret doing that, because these changes ARE NOT FINAL CCP always reserves the right to change things before deployment. That being said im going to list off the list of compromises and counter proposal to CCP 1. Jump range issue. 5 ly cap is bad. We can all agree on that. Solution #1 - scaled jump range for each type of ship I will list max ranges. which should be fair. And to keep it simple i used whole numbers. Carriers, JF, Rorquals - 12 LY Dreads - 10 LY Super Carriers - 7 ly Titans - 5 ly Solution #2 A new item in either a mid slot, low slot or rig slot; Maximum 1 fitted at a time that provides a bonus to jump range. Bonus will be based on the ship you are flying and will be % based T2 versions of this module will be a 50% increase of the T1 version. 2. Jump Fatigue Cooldown timers are good, but the current math is a bit extreme. Solution #1 - scaled fatigue based on the ship you are flying. I will use the same formula as a base for the adjustments. Titan - 1 + (LY traveled * 0.1) - standard ccp formula Super Carrier - 1 + (LY traveled * 0.15) Dread - 1 + (LY traveled * 0.2) Carrier - 1 + (LY traveled * 0.25) JF, Rorqual, Black ops - 1 + (LY traveled * 0.35) This favors logistics ships over combat ships, because lets face it logistics is a pain in the arse at times. Solution # 2 - New implants and boosters that reduce the amount of fatigue you get from the distance traveled. Names for implants might include, Alarm Clock, Yawn, Dream Booster names might include, NoDoze, Surge, Jolt, Coffee, Tweek, or SUPER CAFFINATED QUAFE! However there needs to be a downside to boosters, I think an appropriate downside is significant increase in isotope and cap usage. Soultion # 3 - Make the fatigue a flat rate base on the type of jump. Type may include Local - within constellation Constellational - within the region but outside the constellation Regtional - outside your region. Solution # 4 - Make an absolute cap on how much fatigue you can get, cause as it stands you can get several years of fatigue within a week.3. Cap ships using gatesThis goes against EvE canon set forth in the chronicles. Stop that! EDIT : - make a module that allows them to use a gate, and maybe put a fuel cost per jump 4. Pod jumping Get your ship into low sec with a nice clone vat on it have all your new members do that. Fly out to null space and then have them self destruct. And set up regular jump schedules. ------------ To my fellow EvE players, these are some fairly balanced solutions. If you like them PLEASE quote which ones you like and say I like this for balance or something along those lines. Whining, saying you quit blahh blahh blahh will not get CCP to listen. If you want them to listen you must always present your case like a lawyer and convince them why their idea is bad. I have presented my case, and I have offered several solutions which go along with CCP's ideas but are not as harsh as cutting off everyone's limbs. SO AGAIN, If you like any of these ideas, quote them, post them and offer feed by of why this or this isnt a good solution. Thank you for your time today and CCP I do hope you will consider these solutions as a more reasonable balance to nerfing power projection and capital projections. Regards Obsidian Hawk Capital pilot since 2008
Love it, a lot of balance and a scaled nerf so not everyone takes it hard, but you forgot to address the issue with using jump bridges.
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Dave Stark
7020
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Posted - 2014.10.02 07:00:00 -
[2702] - Quote
Antihrist Pripravnik wrote:Dave Stark wrote:
I'm not quite au fait with current sov mechanics, but i'm sure most timers aren't less than 24hrs, correct?
Something like that.... But, take, for example NA. If you have 3 renters do this in Insmother, 2 in Detroid, 5 in Paragon Soul... you get the picture
you've always got the option of just waiting an hour between jumps, or taking gates if it's really that bad...
or you know, they're renters who probably haven't got a clue about pvp so you could just take you and 4 buddies in intys and ruin their day. *shrug*
it's not like you have to drop on them the very second they squeek. |
Burl en Daire
M.O.M.S. Corp
52
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Posted - 2014.10.02 07:01:00 -
[2703] - Quote
baltec1 wrote:Torgeir Hekard wrote:Prince Kobol wrote: So a even bigger blue doughnut that we have now.. great
Wasnt that the purpose of the change? I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq.
That is the funny part. Alliances that have their game together will hardly notice because they have the resources and leadership to sustain a large supply chain. They may lose some systems here and there but they are going to beasts because they are doing it now so there isn't much difference. Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson
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X Gallentius
Justified Chaos Spaceship Bebop
2556
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Posted - 2014.10.02 07:01:00 -
[2704] - Quote
Antihrist Pripravnik wrote:You know what will be exceptionally fun? When renters figure out that their landlords have hard time keeping their own massive amounts of space together and decide to "change" the agreements a bit . Smart and brave renters, say hello to high end moons in your possession. Disclaimer: At least those renters who know how to play this game well (the rest will evac to highsec). Don't be fooled. The moment renters "revolt" the landlords will blob them all to hell and back with whatever they need to kick them out. Eviction by the landlords just won't be as quick as it could be. It'll take a day for them to deploy. Then a couple days of hellcamping. |
Chirality Tisteloin
Zervas Aeronautics The Bastion
45
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Posted - 2014.10.02 07:05:00 -
[2705] - Quote
baltec1 wrote: Question.
How do you supply a small alliance on the outer edge of null with these changes to JF?
You don't. People living there will have to build everything in situ, at least that seems to be CCPs plan. Many people say that such a thing is impossible. I believe it should be. But for that we have to see the rest of the planned changes.
I find it hard to judge the viability of new lifestyles without the big picture of structure changes, sov and resource distribution.
Anyhow, there will be people who figure it out. See you at my blog: http://spindensity.wordpress.com/ |
Deych
Far East Inc The Gorgon Empire
5
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Posted - 2014.10.02 07:05:00 -
[2706] - Quote
baltec1 wrote:Deych wrote:
Just do that every day. To the multiple attack points. Your ally members will be happy. And enemy caps will be there - they do not need to jump across the universe.
We have for years. You honestly think we of all people cannot keep ourselves entertained while we travel given our record for spending 10+ hours torching towers in bombers and hellcamping stations for week at a time?
So there is no reason to cancel subsribes then? :) |
NSA Bivas
Hax. Northern Coalition.
8
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Posted - 2014.10.02 07:05:00 -
[2707] - Quote
Any of the CSM members approved this ?
My suggestion for jump fatigue are this
ok lets say a carrier fleet needs to get from point A to point B who is at 50 LY away, u leave and do all your changes to jump range so its going to be max 5 LY jump range for caps but when a capital jumps 5 LY it gets jump fatigue and the penalties are: 1 - u can't dock 2 - u can't jump again for 5 mins ( x amount of LY from A to B) 3 - u can't cloak same penalties like a titan for 5 mins + docking part
this will allow capitals to move and will also make the move more dangerous this will make a fleet of capitals move 50 LY in 50 mins whit maximum efficiency
also u can adjust the time delay for fatigue if the 1min/Ly delay is suited right now YouTube Channel Twitch Channel-á |
Selexid
Imperial Shipment Amarr Empire
17
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Posted - 2014.10.02 07:05:00 -
[2708] - Quote
Guys just have friends in your region? Ye you wont be able to carrier blob a random 5 regions away... mwamwaaaaaaaaa ruining my gameplay.
Maybe you were ruining someone else gameplay. |
KanashiiKami
114
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Posted - 2014.10.02 07:06:00 -
[2709] - Quote
Torgeir Hekard wrote:Prince Kobol wrote: So a even bigger blue doughnut that we have now.. great
Wasnt that the purpose of the change?
ha yea ... even more added to the swarm MORE jump points scattered all over. MORE systems will be brought into the collective, and so even lesser for any other players
so infact, these restrictions even before test server play ... they have already bested it already with a theoretical work around after page 130 . the swarm will takeover more of EVE-verse, and make CCP the problem of the game. and CCP keep on trying to change gameplay to satisfy ... but satisfy who? WUT ??? |
JIeoH Mocc
brotherhood of desman Southern Federation
289
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Posted - 2014.10.02 07:07:00 -
[2710] - Quote
X Gallentius wrote:Antihrist Pripravnik wrote:You know what will be exceptionally fun? When renters figure out that their landlords have hard time keeping their own massive amounts of space together and decide to "change" the agreements a bit . Smart and brave renters, say hello to high end moons in your possession. Disclaimer: At least those renters who know how to play this game well (the rest will evac to highsec). Don't be fooled. The moment renters "revolt" the landlords will blob them all to hell and back with whatever they need to kick them out. Eviction by the landlords just won't be as quick as it could be. It'll take a day for them to deploy. Then a couple days of hellcamping.
Yeah, isn't this great? The landlords committed to the task, without the possibility of jumping across EvE to do other things? |
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Aleks Cave
Black Water Oasis
46
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Posted - 2014.10.02 07:07:00 -
[2711] - Quote
Im going to resub all 56 accounts I have atm |
Carniflex
StarHunt Mordus Angels
292
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Posted - 2014.10.02 07:08:00 -
[2712] - Quote
Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?
Get them to install their clone in roqual and haul the pods out that way. Once the roqual is in where they need to be they can just jump-clone there.
Rather inconvinient ofc. Or their clones are cheap, hand them 10x T1 frigs with proto cloak and mwd and couple warp core stabs and wish them luck. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Bob Random
Eternity INC. Goonswarm Federation
13
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Posted - 2014.10.02 07:08:00 -
[2713] - Quote
Instead of ruining the game for everyone, how about coming up with a real solution like:
Use a similar formula as you have used for Jump Fatigue but have it increase the amount of fuel required to jump.
After the first few jumps you will hit a hard cap due to the size limitation of your fuel bay and cargo hold.
Yes, big alliances will be able to stockpile fuel at convenient locations for mass deployment but they will still all hit the cargohold size limitaitons for jumping.
This will also mean that ice farmers aren't going to receive a massive reduction in income. In fact, it would mean the game continues to grow, insted of atrophy due to your current ideas.
Something similar may have already been posted but I don't have time to read 135 pages... |
JIeoH Mocc
brotherhood of desman Southern Federation
289
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Posted - 2014.10.02 07:10:00 -
[2714] - Quote
Bob Random wrote:Instead of ruining the game for everyone, how about coming up with a real solution like:
Dunno how this ruins the game for everyone, I see plenty of people very exited with these changes... Maybe it ruins the game for some, amirite? Maybe it's about time they get their game ruined, amirite? |
Selexid
Imperial Shipment Amarr Empire
17
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Posted - 2014.10.02 07:11:00 -
[2715] - Quote
Bob Random wrote:Instead of ruining the game for everyone, how about coming up with a real solution like:...
Not ruining game for everybody, just cap blobbers 5 regions away. You can still cap blob @ home. |
INTHEHOLE
Caldari Provisions Caldari State
5
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Posted - 2014.10.02 07:11:00 -
[2716] - Quote
By nerfing jump ranges on JF"s and Roquals you will make several "isolated" null even more isolated.
ALOT of upgrades to sov iindexs comes from NPC corps selling the upgrades in High sec. Don't lvl3 upgrades need 100km3? and lvl4 need 250km3. Maybe these won't exist after patch who knows
If you nerf JF''s jump ranges you will make living in isolated areas etremely unattractive as most Null sec allainces rely on JF services to bring in alot of goods on their markets like tech 2 ships that aren't manufactored in large scale in most of null... Also isotopes as most pilots fly the cap ship they like or has best performance not the one whcih is the topes are minable in their area
Maybe black ops I think the fatuige timer should be reduced as it kinda defeats the purpose of the BLOPs ships if you can't move systems and hide from people whom a chasing you, This is not massive power projection like cap ships and should not be nerfed.
As you can see i'm not against the rest of the changes but i'm against the nerfing of logistics that is used living in Null |
xRyokenx
Brave Newbies Inc. Brave Collective
372
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Posted - 2014.10.02 07:12:00 -
[2717] - Quote
**** you CCP and CSM. xRyokenx http://goo.gl/i87dCH - I Want ISK. Just like Blink, but better! |
Sha mael
I Warp In Your General Direction
0
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Posted - 2014.10.02 07:12:00 -
[2718] - Quote
Merci CCP de cette nouvelle refonte tr+¬s tr+¬s bien !!
Thank's lot of for this idea ! It's perfect !!
"Give the player what they need, not what they want" "Adapt or die"
Thank's lot of and good job !! |
Calexis Atredies
Questionable Ethics. Ministry of Inappropriate Footwork
5
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Posted - 2014.10.02 07:12:00 -
[2719] - Quote
EvE needs this, bring back the Nullsec battles of 2007 :D No more bat phones, no more super capital fleet escalations just a glorious amount of sub-caps and their wreckage/
A massive buff for black ops battleships too who will now have the largest jump and bridge range in game (you can still travel out to deep null using a cov ops through a black ops jump portal chain).
+1 for an excellent and much need change.
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baltec1
Bat Country Goonswarm Federation
13475
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Posted - 2014.10.02 07:14:00 -
[2720] - Quote
Deych wrote:baltec1 wrote:Deych wrote:
Just do that every day. To the multiple attack points. Your ally members will be happy. And enemy caps will be there - they do not need to jump across the universe.
We have for years. You honestly think we of all people cannot keep ourselves entertained while we travel given our record for spending 10+ hours torching towers in bombers and hellcamping stations for week at a time? So there is no reason to cancel subsribes then? :)
Only if you own a super. Those things rarely get used as it is so they are even bigger space coffins than today. Frankly if they can use gates they should be getting the ability to dock somewhere so they can at least play the game. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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Moloney
Faceless Men
166
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Posted - 2014.10.02 07:15:00 -
[2721] - Quote
Maybe add a once every 24hr buttonreset jump fatigue. Should have an additional cost.
This can make sure hit and run is still possible. |
Kinizsi
FREE GATES Nulli Secunda
3
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Posted - 2014.10.02 07:16:00 -
[2722] - Quote
I love the idea CCP
We'll see how it would end up.
Null tears a logistics freakouts... there was life in 0.0 before jump bridges and jump freighters and titan bridges. I remember the freighter convoy fleets...... and it was fun. We'll adapt as we did so many times before. It would be harder, but it would be much much more fun than it is today. |
galaxyexpress999
Hedion University Amarr Empire
0
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Posted - 2014.10.02 07:16:00 -
[2723] - Quote
to the smaller , "poor" alliance that rely on one cap to jump around , this will be a major issue to the bigger , "controlling" alliance that just plant caps at certain places (farm / frontline / bear tears) , this change is a non issue
may the richer wins (tm) |
Aiyshimin
Imperial Collective Unsettled.
118
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Posted - 2014.10.02 07:17:00 -
[2724] - Quote
baltec1 wrote:Aiyshimin wrote:baltec1 wrote:Brutus Crendraven wrote:Null Tears pour forth.
Let me grab a bucket to catch these null tears in the name of our lord BOB!
Just one final change needed the removal of local and everything will be as BOB intended. Question. How do you supply a small alliance on the outer edge of null with these changes to JF? Supply with what? Everything from ammo and minerals to battleships. They aren't going to do very well if you starve them of supplies.
So the only option is to buy ammo, minerals and battleships from Jita and JF them to null?
Ok.
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Deych
Far East Inc The Gorgon Empire
5
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Posted - 2014.10.02 07:17:00 -
[2725] - Quote
baltec1 wrote:Deych wrote: So there is no reason to cancel subsribes then? :)
Only if you own a super. Those things rarely get used as it is so they are even bigger space coffins than today. Frankly if they can use gates they should be getting the ability to dock somewhere so they can at least play the game.
But you can still use them in the space where you actually live. Or where you are going to live. Just no more bat phones across the universe. |
JIeoH Mocc
brotherhood of desman Southern Federation
290
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Posted - 2014.10.02 07:18:00 -
[2726] - Quote
galaxyexpress999 wrote:to the smaller , "poor" alliance that rely on one cap to jump around , this will be a major issue to the bigger , "controlling" alliance that just plant caps at certain places (farm / frontline / bear tears) , this change is a non issue
may the richer wins (tm)
Because today that's totally not an issue, right? |
baltec1
Bat Country Goonswarm Federation
13476
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Posted - 2014.10.02 07:18:00 -
[2727] - Quote
Kinizsi wrote:I love the idea CCP
We'll see how it would end up.
Null tears a logistics freakouts... there was life in 0.0 before jump bridges and jump freighters and titan bridges. I remember the freighter convoy fleets...... and it was fun. We'll adapt as we did so many times before. It would be harder, but it would me much much more fun than it is today.
That was then, freighter convoys simply won't work today. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Caius Sivaris
Dark Nexxus S I L E N T.
100
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Posted - 2014.10.02 07:18:00 -
[2728] - Quote
baltec1 wrote:Torgeir Hekard wrote:baltec1 wrote: How do you supply a small alliance on the outer edge of null with these changes to JF?
You blue whatever block that holds the slice of null going to empire. Forgive me but, isn't the whole point of these changes to reduce the blue blob?
No place in eve is more than 6 or 7 jumps from Empire. If you're too dumb to probe a chain, you don't deserve nullspace.
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Shojin Askulf
Amok. Goonswarm Federation
17
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Posted - 2014.10.02 07:19:00 -
[2729] - Quote
baltec1 wrote:Deych wrote:
Just do that every day. To the multiple attack points. Your ally members will be happy. And enemy caps will be there - they do not need to jump across the universe.
We have for years. You honestly think we of all people cannot keep ourselves entertained while we travel given our record for spending 10+ hours torching towers in bombers and hellcamping stations for week at a time?
I think Baltec has hit the nail on its head, for the cfc this will be adapted to quite easily, the really smart high ups will already be working on ways to adapt and I have never seen a Goon fleet shy away from a fight.
Yes you may have capitals in system ready but without the ability to escalate and batphone extra capitals and supers the cfc subcap fleets will wreck things while having a blast on mumble things are about to get interesting.
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JIeoH Mocc
brotherhood of desman Southern Federation
290
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Posted - 2014.10.02 07:21:00 -
[2730] - Quote
Shojin Askulf wrote:baltec1 wrote:Deych wrote:
Just do that every day. To the multiple attack points. Your ally members will be happy. And enemy caps will be there - they do not need to jump across the universe.
We have for years. You honestly think we of all people cannot keep ourselves entertained while we travel given our record for spending 10+ hours torching towers in bombers and hellcamping stations for week at a time? I think Baltec has hit the nail on its head, for the cfc this will be adapted to quite easily, the really smart high ups will already be working on ways to adapt and I have never seen a Goon fleet shy away from a fight. Yes you may have capitals in system ready but without the ability to escalate and batphone extra capitals and supers the cfc subcap fleets will wreck things while having a blast on mumble things are about to get interesting.
What thing will it wreck precisely, the rats in the anomalies? Or all of the sudden you're going to start a war here, oh you ... |
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