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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Selexid
Imperial Shipment Amarr Empire
18
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Posted - 2014.10.02 07:35:00 -
[2761] - Quote
Nazri al Mahdi wrote:Selexid wrote: Maybe built and *GASP* mine LOCALLY!
This is like the ignorance version of whack-a-mole. Nullsec is all but missing a couple minerals found in pretty much everything you would ever want to build. Importing is the only option. You see, in EVE, resources are distributed regionally. This requires trade. Trade which is becoming impossible.
See I know this is BS I lived in Tenal and all the asteroids where there. Also, you can *gasp* scan a wh for the rest or even for better empire access. Also Freighters and JF are NOT the only transport option. It will make it harder for the blob to supply 1000 megathrons. Will be easier for the little guy.
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baltec1
Bat Country Goonswarm Federation
13478
|
Posted - 2014.10.02 07:36:00 -
[2762] - Quote
Schmata Bastanold wrote:This thread makes one thing very clear: there's no change that wouldn't make baltec1 go "meh, we already adapted to it" :)
We probably cant adapt to occupational sov that they will be adding Join Bat Country today and defend the Glorious Socialist Dictatorship |
CPuiu
Tilica Nation
4
|
Posted - 2014.10.02 07:37:00 -
[2763] - Quote
So, if i understood this right, you'll be making these changes so that it will be much more difficult to jump safely around with capitals since fatigue will force you to use stargates. This is actually a really good idea. This means we'll see more big ships destroyed which in turn will help the economy. There are just too many ships in the game right now, destroying a few will help a lot. |
bear mcgreedy
Shadow State Fatal Ascension
1
|
Posted - 2014.10.02 07:38:00 -
[2764] - Quote
Phillips Helljumper wrote:Love these changes. If you cant adapt to these changes move to high sec and sell all your caps. If you cant defend your 5 regions with a cap blob dumb off some space you have too much. There is already a loop hole to this its called titans. And god forbid you have to use a sub cap fleet to fight with while your 300 carriers slow jump gates\cynos. Stop making threats that your going to unsub we know your not and if you really want too, just contract your stuff to me ill make good use of it. All this means is you now have to plan out and pre station caps near a timer or fight, sorry you cant drop that fleet from 4 regions away. The reason so many of you dislike this is it might cause you to have to think and plan how you will get caps into a fight, and you might have to risk a few things to get them there. Also nothing is set in stone and this is a dev blog not the patch notes so wait till it goes through testing and discussion before you blow a gasket and fire sale all your things. Wspace got their nurf and we still are still around and have adapted, your play null sec o7
you really don't get it .... with these changes certain regions are simply unaccessible and no one will want or attack them making 0.0 stagnant
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galaxyexpress999
Hedion University Amarr Empire
0
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Posted - 2014.10.02 07:38:00 -
[2765] - Quote
Slapmeandcallme kalapuikko wrote:Can you refund all the cap related sp on all of my accounts pls?
No, you cant have my caps they will be reprocessed and made into subcaps.
actually i could use this too :) just saying |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
160
|
Posted - 2014.10.02 07:38:00 -
[2766] - Quote
Selexid wrote:Nazri al Mahdi wrote:Selexid wrote: Maybe built and *GASP* mine LOCALLY!
This is like the ignorance version of whack-a-mole. Nullsec is all but missing a couple minerals found in pretty much everything you would ever want to build. Importing is the only option. You see, in EVE, resources are distributed regionally. This requires trade. Trade which is becoming impossible. See I know this is BS I lived in Tenal and all the asteroids where there. Also, you can *gasp* scan a wh for the rest or even for better empire access. Also Freighters and JF are NOT the only transport option. It will make it harder for the blob to supply 1000 megathrons. Will be easier for the little guy. True, as long he does not want to go too deep into null. But guess what? Who will keep the entrances? |
baltec1
Bat Country Goonswarm Federation
13478
|
Posted - 2014.10.02 07:38:00 -
[2767] - Quote
Selexid wrote:Nazri al Mahdi wrote:Selexid wrote: Maybe built and *GASP* mine LOCALLY!
This is like the ignorance version of whack-a-mole. Nullsec is all but missing a couple minerals found in pretty much everything you would ever want to build. Importing is the only option. You see, in EVE, resources are distributed regionally. This requires trade. Trade which is becoming impossible. See I know this is BS I lived in Tenal and all the asteroids where there. Also, you can *gasp* scan a wh for the rest or even for better empire access. Also Freighters and JF are NOT the only transport option. It will make it harder for the blob to supply 1000 megathrons. Will be easier for the little guy.
How is this easier for the little guy? They don't have the manpower to adapt to this change and thus won't be able to replace losses quickly enough. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Selexid
Imperial Shipment Amarr Empire
18
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Posted - 2014.10.02 07:38:00 -
[2768] - Quote
Also RZR, dont cry you HARDLY ever use your caps, and when you do you get shat on by random scrubs.
Good news: you can defend Tenal like a spartan. It will be very hard to drop caps there. |
Brutus Crendraven
Stryker Industries
57
|
Posted - 2014.10.02 07:39:00 -
[2769] - Quote
Please slow down I need to change my bucket.
So many tears!
https://www.youtube.com/watch?v=owzhYNcd4OM |
Catt Stevens
Shadow Legion X The Bastion
5
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Posted - 2014.10.02 07:39:00 -
[2770] - Quote
All of you whining are such a bunch of entitled little sh!ts, no wonder people think gamers are immature rejects of society, just look at this thread now.....
CCP don't you DARE not do these changes, CHANGE IS GOOD.
Stuff all the veterans and idiots who do not think so. |
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Selexid
Imperial Shipment Amarr Empire
18
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Posted - 2014.10.02 07:40:00 -
[2771] - Quote
baltec1 wrote:Selexid wrote:Nazri al Mahdi wrote:Selexid wrote: Maybe built and *GASP* mine LOCALLY!
This is like the ignorance version of whack-a-mole. Nullsec is all but missing a couple minerals found in pretty much everything you would ever want to build. Importing is the only option. You see, in EVE, resources are distributed regionally. This requires trade. Trade which is becoming impossible. See I know this is BS I lived in Tenal and all the asteroids where there. Also, you can *gasp* scan a wh for the rest or even for better empire access. Also Freighters and JF are NOT the only transport option. It will make it harder for the blob to supply 1000 megathrons. Will be easier for the little guy. How is this easier for the little guy? They don't have the manpower to adapt to this change and thus won't be able to replace losses quickly enough.
Escorted Convoys; or WH ninja hauling. |
Deych
Far East Inc The Gorgon Empire
6
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Posted - 2014.10.02 07:40:00 -
[2772] - Quote
bear mcgreedy wrote: you really don't get it .... with these changes certain regions are simply unaccessible and no one will want or attack them making 0.0 stagnant
You just described the current state of 0.0. |
Isengrimus
LOST IDEA C0VEN
19
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Posted - 2014.10.02 07:40:00 -
[2773] - Quote
Jamir Von Lietuva wrote:Here is an idea,
Introduce mass into the jump fatigue equation?
I think everyone agrees that current numbers are a bit over the top
Loving the ideas behind the changes
Good idea - but how would that work for Titan bridges? Since (if I understand correctly) they affect the pilots using the bridge rather than the Titan, what mass should be used as a basis for calculation? If you respond that the Titan's mass that's fine with me. :D
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CPuiu
Tilica Nation
4
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Posted - 2014.10.02 07:40:00 -
[2774] - Quote
bear mcgreedy wrote:
you really don't get it .... with these changes certain regions are simply unaccessible and no one will want or attack them making 0.0 stagnant
pretty sure that's not true, also the numbers you see in the dev blog aren't final. we'll have to wait and see how they affect the game in the test server. |
Phillips Helljumper
Lazerhawks
14
|
Posted - 2014.10.02 07:40:00 -
[2775] - Quote
Quote:you really don't get it .... with these changes certain regions are simply unaccessible and no one will want or attack them making 0.0 stagnant
Nothing is inaccessible you can now jump through a regional gate and cyno to the next one making this a faster way to get to most back end nullsec. Im sorry you now feel space is big and you cant cover 4 regions in 30 seconds |
Canenald
Rubella Solaris Test Alliance Please Ignore
9
|
Posted - 2014.10.02 07:40:00 -
[2776] - Quote
Being in a rather small alliance (counting active members) with some pvp tradition (despite being known for being bad), I can only expect this to kill off the small nullsec pvp alliances that rely on power projection to find content. Ratters will be safer than ever because it's far more difficult to drop them. When occupancy-based sov kicks in, large alliances will shrink and survive, and small isk-centric ones will move in to rat in the systems they abandoned, enjoying the new ratting safety and bragging about their isk/hour as if it was the best thing in the game. These new entities will not look for expansion. They will be content to rat in the safe systems.
Is this the nullsec you want? How is it going to become less stagnant if people have to travel for hours to find a fight? Occupancy-based sov is good idea, but not if you nerf the power projection like that. It's simply the easy choice with a lot of appeal, but I think it's not the solution. |
galaxyexpress999
Hedion University Amarr Empire
0
|
Posted - 2014.10.02 07:41:00 -
[2777] - Quote
Catt Stevens wrote:All of you whining are such a bunch of entitled little sh!ts, no wonder people think gamers are immature rejects of society, just look at this thread now.....
CCP don't you DARE not do these changes, CHANGE IS GOOD.
Stuff all the veterans and idiots who do not think so.
change is good only if you are not affected or gained from it , if you lose something , nomatter how tiny it is , u'll feel different then again , i don't really feel a thing , just an added reason not to goto 0.0 anymore |
Wayne Littell
Prima Gallicus
3
|
Posted - 2014.10.02 07:42:00 -
[2778] - Quote
GREAT NEWS ! Keep it up CCP, don't listen to this Whinning campain. This is a good start to let things FINALLY change a little in these frozen 0.0 entities.
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Caius Sivaris
Dark Nexxus S I L E N T.
101
|
Posted - 2014.10.02 07:42:00 -
[2779] - Quote
yogizh wrote:I wonder what is going to be nerfed when we take The Forge. The change was needed, but this is just a spit in the face to people who invested into training the big things. Jump distance nerf, ok whatever, but that fatique... what is the logic in that ? Anyone can jump 200 gates in a row, but suddenly a carrier jump makes you fatiqued ? Based on what ? Isotope radiation poisoning ? Bad food ? Space getting thicker ? You guys really need to set up guidelines for space physics and hold on to them.
Because game balance should really be second to our wondeful "marbles in mineral oil" physics...
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baltec1
Bat Country Goonswarm Federation
13478
|
Posted - 2014.10.02 07:42:00 -
[2780] - Quote
[quote=Selexid]
Escorted Convoys
Feel free to try this, I look forwards to your ALOD. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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OldWolf69
Applied Anarchy SpaceMonkey's Alliance
160
|
Posted - 2014.10.02 07:42:00 -
[2781] - Quote
Canenald wrote:Being in a rather small alliance (counting active members) with some pvp tradition (despite being known for being bad), I can only expect this to kill off the small nullsec pvp alliances that rely on power projection to find content. Ratters will be safer than ever because it's far more difficult to drop them. When occupancy-based sov kicks in, large alliances will shrink and survive, and small isk-centric ones will move in to rat in the systems they abandoned, enjoying the new ratting safety and bragging about their isk/hour as if it was the best thing in the game. These new entities will not look for expansion. They will be content to rat in the safe systems.
Is this the nullsec you want? How is it going to become less stagnant if people have to travel for hours to find a fight? Occupancy-based sov is good idea, but not if you nerf the power projection like that. It's simply the easy choice with a lot of appeal, but I think it's not the solution. First time ever i agree with a Test guy. But this is a voice of reason. |
Phillips Helljumper
Lazerhawks
14
|
Posted - 2014.10.02 07:43:00 -
[2782] - Quote
Canenald wrote:Being in a rather small alliance (counting active members) with some pvp tradition (despite being known for being bad), I can only expect this to kill off the small nullsec pvp alliances that rely on power projection to find content. Ratters will be safer than ever because it's far more difficult to drop them. When occupancy-based sov kicks in, large alliances will shrink and survive, and small isk-centric ones will move in to rat in the systems they abandoned, enjoying the new ratting safety and bragging about their isk/hour as if it was the best thing in the game. These new entities will not look for expansion. They will be content to rat in the safe systems.
Is this the nullsec you want? How is it going to become less stagnant if people have to travel for hours to find a fight? Occupancy-based sov is good idea, but not if you nerf the power projection like that. It's simply the easy choice with a lot of appeal, but I think it's not the solution.
is a roaming sub cap fleet really that hard to find ratters with? Most carebear systems are cyno jammed as it is so how does this change things? i don't see you cynoing in dreads and titans for every ratting carrier you gank as it is so whats the real change here? |
Hildebrandt Koeppl
Hybrid Flare Project Immersion
2
|
Posted - 2014.10.02 07:44:00 -
[2783] - Quote
Regarding the minerals tears: The highsec ores needed to build a carrier and nearly a second one fit into a single Miasmos. Running caravans of those paperthin ships sure is a bit of a pain, but should provide ample content along the way. They carry as many minerals as a full freighter, so why use a freighter at all? Sure, hauling all the compressed Veldspar for a Titan in a single JF will be a thing of the past, but that is not a bad thing at all from my point of view. |
Marc Durant
163
|
Posted - 2014.10.02 07:47:00 -
[2784] - Quote
baltec1 wrote:Marc Durant wrote:
Why not, because it won't be able to keep the status quo? That's the point!
Btw, I love how all the 0.0 sock puppet alts are whining like mad atm, this thread is a day old and close to 140 pages. It's hilarious.
Feel free to try to get a freighter from high sec to to outer edges of null through hostile space.
It's null sec; it should take effort, be dangerous and not necessarily easily accessible. It would make different parts of null sec more desirable than others and thus fuel feuds. Insta travel is fcking dmb because it allows you to skip content and gameworld. Also, we did it back then, worked just fine.
I thought you folks liked the HTFU idea? No? Yes, yes-áI am. Thanks for noticing.
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Catt Stevens
Shadow Legion X The Bastion
6
|
Posted - 2014.10.02 07:49:00 -
[2785] - Quote
galaxyexpress999 wrote:Catt Stevens wrote:All of you whining are such a bunch of entitled little sh!ts, no wonder people think gamers are immature rejects of society, just look at this thread now.....
CCP don't you DARE not do these changes, CHANGE IS GOOD.
Stuff all the veterans and idiots who do not think so. change is good only if you are not affected or gained from it , if you lose something , nomatter how tiny it is , u'll feel different then again , i don't really feel a thing , just an added reason not to goto 0.0 anymore
Change is always good, no change is bad because you do not KNOW (100% for sure) whether this change will be bad or good for the game, despite what all the 'fake prophets' would have you believe they know sweet bugger all about whether these changes will bring back old players or bring in an influx of new players. |
Crazy Bjorn
Bene Gesserit ChapterHouse Sanctuary Pact
1
|
Posted - 2014.10.02 07:50:00 -
[2786] - Quote
bear mcgreedy wrote:Phillips Helljumper wrote:Love these changes. If you cant adapt to these changes move to high sec and sell all your caps. If you cant defend your 5 regions with a cap blob dumb off some space you have too much. There is already a loop hole to this its called titans. And god forbid you have to use a sub cap fleet to fight with while your 300 carriers slow jump gates\cynos. Stop making threats that your going to unsub we know your not and if you really want too, just contract your stuff to me ill make good use of it. All this means is you now have to plan out and pre station caps near a timer or fight, sorry you cant drop that fleet from 4 regions away. The reason so many of you dislike this is it might cause you to have to think and plan how you will get caps into a fight, and you might have to risk a few things to get them there. Also nothing is set in stone and this is a dev blog not the patch notes so wait till it goes through testing and discussion before you blow a gasket and fire sale all your things. Wspace got their nurf and we still are still around and have adapted, your play null sec o7 you really don't get it .... with these changes certain regions are simply unaccessible and no one will want or attack them making 0.0 stagnant
Isn't null already stagnant, are there not already systems that are basically space deserts that no one goes to. I can see why the cap pilots are all shedding tears, however the game will evolve and new tactics will emerge. If this leads to the break up and re-distribution of space from what it is now, then CCP will have in part succeeded. For al the people who are talking about rage quitting, I thought it was a game played by adults who should be used to life giving them the odd kick in the teeth. Move out or move forward folks as there is no other option. |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
162
|
Posted - 2014.10.02 07:51:00 -
[2787] - Quote
Selexid wrote:baltec1 wrote:[quote=Selexid]
Escorted Convoys
Feel free to try this, I look forwards to your ALOD. Obviously there will be losses, but isn't that the point? Why 2-3 dedicated guys should be able to haul ships for 1000 players so they can drop a random ratter in Provi? If you want to be big, be big, but WORK more for it. Solid point, if all this would not realy on gatting caught or not mechanics. But sadly is uber easy to catch people and uber0hard to avoid it, IF ppl really want to get you, so i fail to see this as a viable option. Now some will say a lot of ppl do fine, but look a bit closer: catching people hauling is not truly somethign organised or pointed right now. They gank mostly what they can get randomly. Just try to put a bit more of work on catching ppl and you will double market prices because of losses. Will be fun to see. |
baltec1
Bat Country Goonswarm Federation
13478
|
Posted - 2014.10.02 07:51:00 -
[2788] - Quote
Selexid wrote:baltec1 wrote:[quote=Selexid]
Escorted Convoys
Feel free to try this, I look forwards to your ALOD. Obviously there will be losses, but isn't that the point? Why 2-3 dedicated guys should be able to haul ships for 1000 players so they can drop a random ratter in Provi? If you want to be big, be big, but WORK more for it.
We arn't the ones that this will be impacting badly, its the people who do not have our numbers that live in the further parts of null that will suffer. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Rek Seven
Probe Patrol Ixtab.
1885
|
Posted - 2014.10.02 07:51:00 -
[2789] - Quote
Schmata Bastanold wrote:This thread makes one thing very clear: there's no change that wouldn't make baltec1 go "meh, we already adapted to it" :)
He's the original EVE hipster: "I started feeling fatigue before CCP implemented it" +1 |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
162
|
Posted - 2014.10.02 07:52:00 -
[2790] - Quote
Marc Durant wrote:baltec1 wrote:Marc Durant wrote:
Why not, because it won't be able to keep the status quo? That's the point!
Btw, I love how all the 0.0 sock puppet alts are whining like mad atm, this thread is a day old and close to 140 pages. It's hilarious.
Feel free to try to get a freighter from high sec to to outer edges of null through hostile space. It's null sec; it should take effort, be dangerous and not necessarily easily accessible. It would make different parts of null sec more desirable than others and thus fuel feuds. Insta travel is fcking dmb because it allows you to skip content and gameworld. Also, we did it back then, worked just fine. I thought you folks liked the HTFU idea? No? How about to make it for the attackers same difficult then? |
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