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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
William Rokov
Tyradir
12
|
Posted - 2014.10.02 08:06:00 -
[2821] - Quote
CCP, you are gods! Its very nice to see how brave you are. Eve need serious changes for get a second breath. Its really cool, finally you dare to make it. Thank you a lot. :) -ò-ü-+-+ -¦-ï -+-+-é-¦-Ç-¦-ü-â-¦-é-¦-ü-î -ü-+-+-+ -+-¦-+ -¦ -+-¦ - -+-+-¦-¦-+-Ä-ç-¦-¦-é-¦-ü-î -+-¦ -¦-¦-+-¦-+ PVP.solo, -é-¦-+ -+-+-¦-+-+ -+-¦-ü-â-¦-+-é-î -ä-+-é-ï, -+-+-¦-¦-+-+-é-î-ü-Å -â-ü-+-¦-à-¦-+-+, -Ç-¦-ü-ü-¦-¦-+-¦-é-î -+-+-+ -+-+-ü-+-â-ê-¦-é-î -+-Ç-+-à-+-¦-¦-+-ï-¦ -+-ü-é-+-Ç-+-+. -Æ-+-+-¦-¦-¦-é-¦-ü-î! |
SubStandard Rin
School of Applied Knowledge Caldari State
10
|
Posted - 2014.10.02 08:07:00 -
[2822] - Quote
Im Worried about this change from several perspectives
A# Alliance logistic -- there is no need to burn out more players doing the booring chores for the alliance. JF should have there old Jumprange They are the backbone of any nullsec alliance and the Jump fatigue will hit them harder then nothing.
Right now when my corp is moving stuff around we open two cynos and have two JF jump back and forth between the two systems moving all items from A-->B then closting A cyno and opening a C cyno and moving everything B-->C The best way to avoid the JumpFatigue imho is to have multiple characters that can fly the ship and just hand over the ship as you move along the route..... example JITA --> TVN- (3 jumps today 4 jumps after change) so to be efficent at doing corp/alliance logistics you will need 4 characters with JF skill trained .... Not the best thing.
I would rather have the Cynofield be Mass dependant but hey thats just me... What would happen if the Cyno field reach was mass dependant .. then we get the small scale to move futher and large scale to move slower ... added with Fatigue then the you actualy got an option.
Move large distance with few or move short distance with many. more oportunities ....
B# Will this not mean that the game slows down? Im not taking gates with my carrier! and big deployment will be hell.. I already got ships scattered over half of eve. and with changes like that im leaving my carrier home moving a ceptor down fast and buying what i need in deployment zones... with that said Logistics wings will have more work... I don't think the alliance logistic guys would enjoy this.
C# Will this not be a BUFF to home defence fleets? they got the capitals and can use them freely (10LY is normal defencive zone) the enemy can't since they have to reposition them self....
D# Long deployment with carriers will still happen they will just deploy slower, Instead of 1move op and move everything in 2days they will say you have to be at X by Y and give everyone 2 weeks notice .... AKA slows down the game.
E# Jump fatigue in Tidi this is a big concern ... fighting in 10% tidi with a carrier and knowing they Jumpcooldown will be 2h is not a fun perspective ...... Atleast give the Capitals ships a Capital class MWD so they got an option to move to the gate IF needed..... a single bubble will ruin any day of extracting a Capital.
Im not exited im more worried. I think CCP should fiddle with the Jumprange and the Cynofield and have it handle mass. It would be better instead of cutting all Jump ranges ... My perspective is makeing it easier for Alliance logistics and worse for foreceprojection.... not the other way around. |
Selexid
Imperial Shipment Amarr Empire
20
|
Posted - 2014.10.02 08:07:00 -
[2823] - Quote
Mark Hadden wrote:baltec1 wrote:I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq. why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right?
Oh wow much rich so wow...half of PL is '"unsubbing"" the accs. already |
Jaime Wulfe
Blackwater USA Inc. Pandemic Legion
11
|
Posted - 2014.10.02 08:08:00 -
[2824] - Quote
**** them. its gonna be awesome |
baltec1
Bat Country Goonswarm Federation
13480
|
Posted - 2014.10.02 08:08:00 -
[2825] - Quote
Mark Hadden wrote:baltec1 wrote:I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq. why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right?
You use these words but you don't know what they mean. Nerfing JF logistics hurts the smaller guys more than the big ones as we have both the manpower and the isk to absorb the problems. Join Bat Country today and defend the Glorious Socialist Dictatorship |
PotatoOverdose
Royal Black Watch Highlanders Mordus Angels
2151
|
Posted - 2014.10.02 08:08:00 -
[2826] - Quote
Mark Hadden wrote:baltec1 wrote:I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq. why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right? It's true. His concern and philanthropy are known far and wide. We of the grr goon mob always find his posting inspirational. |
Manfred Sideous
North Eastern Swat Pandemic Legion
918
|
Posted - 2014.10.02 08:09:00 -
[2827] - Quote
Selexid wrote:Mark Hadden wrote:baltec1 wrote:I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq. why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right? Oh wow much rich so wow...half of PL is '"unsubbing"" the accs. already
We are? News to me.
@EveManny
https://twitter.com/EveManny |
Phillips Helljumper
Lazerhawks
18
|
Posted - 2014.10.02 08:09:00 -
[2828] - Quote
Yaddex C1 wrote:Cr Turist wrote:for all the players that have invested so much time, isk, and money into eve for so many years this is a slap in the face! 5ly with that add the cool down and that other dumb thing. how about u just get rid of jump drives and call it a day. oo and btw death cloning meah nerf that too.
i thought ccp was over this lets do this half ass thing and and the 4th guy on page 3 will love it. the backlash from this will be worst than incarna. or that internal letter leak. this will destroy eve.
1. titan pilots unsub 2. super pilots unsub 3. half of 0.0 unsubs 4.eve looses about 25% of its monthly income 5. eve instead of loosing Devs to other companys in droves starts having to lay people off 6. they try to fix massive screw up with some sort of buff. 7. doesnt hack it game dies.
i have been a player for 9 years and if this goes through i wont be the only one leaving. +1
Contract me your stuff on the way out pls, your toxic refusal to change attitude will not be missed o7 |
PotatoOverdose
Royal Black Watch Highlanders Mordus Angels
2151
|
Posted - 2014.10.02 08:10:00 -
[2829] - Quote
baltec1 wrote:Mark Hadden wrote:baltec1 wrote:I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq. why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right? You use these words but you don't know what they mean. Nerfing JF logistics hurts the smaller guys more than the big ones as we have both the manpower and the isk to absorb the problems. Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do. |
bigman111222
Internet Terrorists SpaceMonkey's Alliance
6
|
Posted - 2014.10.02 08:10:00 -
[2830] - Quote
Nerfing death cloning is stupid. It takes 30 minutes tops in an inty from one side of the null to the other. so power projection is still there. Trying to do something meaningful in the time it would take the CFC and or PL/N3 to respond to a real threat is a silly idea.
So im safe to carrier rat now = more isk, there's a boom in the t2 market so we gonna make = more isk. not much stopping us from having 3 staging systems spread around at once fully stocked up with ready to roll Baltecs and Caps.
It will be fun anyway because people will try and fail. |
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baltec1
Bat Country Goonswarm Federation
13480
|
Posted - 2014.10.02 08:11:00 -
[2831] - Quote
Manfred Sideous wrote:
We are? News to me.
Apparently you have zero subcaps, something about not needing them because of your APEX Force or something. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Selexid
Imperial Shipment Amarr Empire
20
|
Posted - 2014.10.02 08:11:00 -
[2832] - Quote
SubStandard Rin wrote:Im Worried about this change from several perspectives
A# Alliance logistic -- there is no need to burn out more players doing the booring chores for the alliance. JF should have there old Jumprange They are the backbone of any nullsec alliance and the Jump fatigue will hit them harder then nothing.
Right now when my corp is moving stuff around we open two cynos and have two JF jump back and forth between the two systems moving all items from A-->B then closting A cyno and opening a C cyno and moving everything B-->C The best way to avoid the JumpFatigue imho is to have multiple characters that can fly the ship and just hand over the ship as you move along the route..... example JITA --> TVN- (3 jumps today 4 jumps after change) so to be efficent at doing corp/alliance logistics you will need 4 characters with JF skill trained .... Not the best thing.
I would rather have the Cynofield be Mass dependant but hey thats just me... What would happen if the Cyno field reach was mass dependant .. then we get the small scale to move futher and large scale to move slower ... added with Fatigue then the you actualy got an option.
Move large distance with few or move short distance with many. more oportunities ....
B# Will this not mean that the game slows down? Im not taking gates with my carrier! and big deployment will be hell.. I already got ships scattered over half of eve. and with changes like that im leaving my carrier home moving a ceptor down fast and buying what i need in deployment zones... with that said Logistics wings will have more work... I don't think the alliance logistic guys would enjoy this.
C# Will this not be a BUFF to home defence fleets? they got the capitals and can use them freely (10LY is normal defencive zone) the enemy can't since they have to reposition them self....
D# Long deployment with carriers will still happen they will just deploy slower, Instead of 1move op and move everything in 2days they will say you have to be at X by Y and give everyone 2 weeks notice .... AKA slows down the game.
E# Jump fatigue in Tidi this is a big concern ... fighting in 10% tidi with a carrier and knowing they Jumpcooldown will be 2h is not a fun perspective ...... Atleast give the Capitals ships a Capital class MWD so they got an option to move to the gate IF needed..... a single bubble will ruin any day of extracting a Capital.
Im not exited im more worried. I think CCP should fiddle with the Jumprange and the Cynofield and have it handle mass. It would be better instead of cutting all Jump ranges ... My perspective is makeing it easier for Alliance logistics and worse for foreceprojection.... not the other way around.
Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved. |
Collisignis
Red Ribbon Mercenaries Brothers of Tangra
1
|
Posted - 2014.10.02 08:11:00 -
[2833] - Quote
Hi,
I don't have capital ships skills, but I think it is a very bad idea...
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Sigras
Conglomo
902
|
Posted - 2014.10.02 08:12:00 -
[2834] - Quote
Lishana Skjem wrote:Truth is mechanic's aside the stagnation that EVE experiences today is experiencing today is a result of the NBSI policy that the vast majority of Null alliances adhere to and now CCP has to come up with mechanics to somehow fix what is really a problem with the null sec players mindset.
Basically you have the leadership of null sec unable to change the way they do things so their asking for CCP to fix it for them but i'm sure as just in the past it won't matter what CCP does if the leadership of null sec isn't willing to change how they operate and view people outside of their alliances using their space then there will be nothing but stagnation.
The policy of NBSI and those who follow it is basically that by doing the same thing over and over they expect a different result and it just doesn't work that way. If you all let people in your space and shot those in your neighbors space you'd all have plenty of gud fights. If this is what everyone in null was doing then we wouldn't even be having this threadnaught Basically youre asking people to do what is against their best interest...
Thats incredibly dumb... what you need to do is make it so that the thing in their best interest isnt always obvious as it is now... NBSI |
baltec1
Bat Country Goonswarm Federation
13480
|
Posted - 2014.10.02 08:12:00 -
[2835] - Quote
PotatoOverdose wrote: Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.
So how is this nerf to logistics a good thing then?
Join Bat Country today and defend the Glorious Socialist Dictatorship |
Selexid
Imperial Shipment Amarr Empire
20
|
Posted - 2014.10.02 08:13:00 -
[2836] - Quote
Manfred Sideous wrote:Selexid wrote:Mark Hadden wrote:baltec1 wrote:I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq. why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right? Oh wow much rich so wow...half of PL is '"unsubbing"" the accs. already We are? News to me.
Re-read the 1st page:) you have how many there 2-3? an they keep on going... |
Altrue
Exploration Frontier inc Brave Collective
1309
|
Posted - 2014.10.02 08:14:00 -
[2837] - Quote
bigman111222 wrote:Nerfing death cloning is stupid. It takes 30 minutes tops in an inty from one side of the null to the other. so power projection is still there. Trying and do something meaningful in the time it would take the CFC and or PL/N3 to respond to a real threat is a silly idea.
Exactly.
All it penalizes are new players, older players will always be able to travel relatively unharmed anyway. If not with inties, with covert ops and all that. (And with jump clones but since you will rebalance them later, they don't really count)
Taking that away doesn't seem like it will nerf power projection in any way.
Suggestion : If you really feel like death cloning is too OP (its not), allow people to set a clone to a station they are not docked at, but make them have to wait 5 minuts before undocking, or something like that. Signature Tanking - Best Tanking
|
Momitsu
Facepalm Unlimited
3
|
Posted - 2014.10.02 08:17:00 -
[2838] - Quote
Best changes ever
Everyone is crying about a static New Eden nullsec where nobody dares to make a first move but nobody wants to change his own way of playing. I'm sure I'll love that changes and I give a **** about making my own logistic more complicated.
Go on CCP, let those wimps cry and make New Eden big and a dark and harsh place to live again.
It will be really fun seeing people defend their moons sprinkled over the whole map without the possibility to jump from one end to the other within minutes. |
Dave Stark
7021
|
Posted - 2014.10.02 08:18:00 -
[2839] - Quote
Selexid wrote:Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved.
so 4 accounts shouldn't do the same as 4 accounts because 4 accounts should do the same job as 4 accounts? |
bigman111222
Internet Terrorists SpaceMonkey's Alliance
7
|
Posted - 2014.10.02 08:18:00 -
[2840] - Quote
baltec1 wrote:PotatoOverdose wrote: Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.
So how is this nerf to logistics a good thing then?
MOA are gonna have to blockade run everything in to pureblind. And they will have a hard time getting their faction ships to jita to sell. +1 for this patch |
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JIeoH Mocc
brotherhood of desman Southern Federation
291
|
Posted - 2014.10.02 08:19:00 -
[2841] - Quote
Manfred Sideous wrote:Selexid wrote:Mark Hadden wrote:baltec1 wrote:I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq. why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right? Oh wow much rich so wow...half of PL is '"unsubbing"" the accs. already We are? News to me.
Something along these lines - http://i.imgur.com/IjvJSi0.png
Half or not half, unsub or don't - THIS IS GREAT, ISN'T IT?!
I haven't been this giggly for quite a while now. |
Selexid
Imperial Shipment Amarr Empire
21
|
Posted - 2014.10.02 08:19:00 -
[2842] - Quote
baltec1 wrote:PotatoOverdose wrote: Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.
So how is this nerf to logistics a good thing then?
Its a good thing because if you want to supply 1000 megas you need 10 dudes or more as opposed to 2-3.
So if you want to be big you will have to work a bit more. The little guy will be able to supply his 100 megas easier.
@ the current time it doesnt matter if you haul 1 or 1000 megas; it still take same time and effort. |
Eryn Velasquez
64
|
Posted - 2014.10.02 08:20:00 -
[2843] - Quote
bigman111222 wrote:Nerfing death cloning is stupid. It takes 30 minutes tops in an inty from one side of the null to the other. so power projection is still there. ......
Think i will speciallize in the production of smartbombs ....
GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |
Selexid
Imperial Shipment Amarr Empire
21
|
Posted - 2014.10.02 08:21:00 -
[2844] - Quote
Dave Stark wrote:Selexid wrote:Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved. so 4 accounts shouldn't do the same as 4 accounts because 4 accounts should do the same job as 4 accounts?
They absolutely can do the same job, same here i dont get the whinning for the 4th JF when a dude has already 3.... |
Cabult 0103
Blastphemy. The Bastion
4
|
Posted - 2014.10.02 08:22:00 -
[2845] - Quote
Collisignis wrote:Hi,
I don't have capital ships skills, but I think it is a very bad idea...
This is going to make cap warfare harder this is going to make supply chains harder. And it is going to make the logistics people that are moving the crap for the eggs you guys are loosing take longer. So yes being a sub cap person this is only going to effect you if you us jump bridges more than 3 or 4 times a day. |
Dave Stark
7021
|
Posted - 2014.10.02 08:22:00 -
[2846] - Quote
Selexid wrote:@ the current time it doesnt matter if you haul 1 or 1000 megas; it still take same time and effort. well we know that's not true.
you can fit 1 mega in a jump freighter, but you can't fit 1000 megas in a jump freighter. so moving 1000 requires more time and effort as you have to make multiple trips.
i mean, i hate to see facts get in the way of a good whine but yeah... |
Tough Love
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.10.02 08:23:00 -
[2847] - Quote
Three accounts cancelled. I fear for the future of this beautiful game !
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Dave Stark
7021
|
Posted - 2014.10.02 08:24:00 -
[2848] - Quote
Selexid wrote:Dave Stark wrote:Selexid wrote:Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved. so 4 accounts shouldn't do the same as 4 accounts because 4 accounts should do the same job as 4 accounts? They absolutely can do the same job, same here i dont get the whinning for the 4th JF when a dude has already 3....
well you're the one that told him it should only work if the jfs are owned by different people (as if that matters in the slightest)
so we're kind all wondering what you're whining about, actually. |
Sentenced 1989
Quantum Anomaly Corporation
109
|
Posted - 2014.10.02 08:24:00 -
[2849] - Quote
While I fully agree with changes, they need some tweaks.
You should be hard capped on 48 hours or something max. And Chribba should get implant that goes in slot 90 or something so he isnt affected by this fatigue :)
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Lady Patricia
Pyro Tech Industries
45
|
Posted - 2014.10.02 08:24:00 -
[2850] - Quote
hurray... another big blow for my capital business
deliverying capitals will be a pain in the ass now. Hey.. maybe CCP could introduce an implant that removes/lowers the jump cooldown thingy and prevents you from firing weapons :)
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