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Gefen Orion
Orion Star Ltd.
29
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Posted - 2014.10.02 04:42:00 -
[1] - Quote
I tried searching for relevant dev blogs on why it was necessary to nerf light missile launchers, but couldn't fine one. Could someone please point me in the right direction? All I read, was that they were going to change modules names and consolidate unused modules making them useful to a certain degree...but why the nerf to the LML damage? |
Gefen Orion
Orion Star Ltd.
29
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Posted - 2014.10.02 04:42:41 -
[2] - Quote
I tried searching for relevant dev blogs on why it was necessary to nerf light missile launchers, but couldn't find one. Could someone please point me in the right direction? All I read, was that they were going to change modules names and consolidate unused modules making them useful to a certain degree...but why the nerf to the LML damage? |
Sara Tosa
School of Applied Knowledge Caldari State
107
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Posted - 2014.10.02 06:56:25 -
[3] - Quote
Gefen Orion wrote:I tried searching for relevant dev blogs on why it was necessary to nerf light missile launchers, but couldn't find one. Could someone please point me in the right direction? All I read, was that they were going to change modules names and consolidate unused modules making them useful to a certain degree...but why the nerf to the LML damage? because is too good, good damage, extreme (for a small) range, perfect application. |
Gefen Orion
Orion Star Ltd.
29
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Posted - 2014.10.02 07:24:37 -
[4] - Quote
Sara Tosa wrote:Gefen Orion wrote:I tried searching for relevant dev blogs on why it was necessary to nerf light missile launchers, but couldn't find one. Could someone please point me in the right direction? All I read, was that they were going to change modules names and consolidate unused modules making them useful to a certain degree...but why the nerf to the LML damage? because is too good, good damage, extreme (for a small) range, perfect application.
but do you know any thread or post discussing said change to the LML? Or was this a ninja nerf?
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Akriel Tanna
Havamalian Angels
5
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Posted - 2014.10.02 08:41:28 -
[5] - Quote
Gefen Orion wrote:Sara Tosa wrote:Gefen Orion wrote:I tried searching for relevant dev blogs on why it was necessary to nerf light missile launchers, but couldn't find one. Could someone please point me in the right direction? All I read, was that they were going to change modules names and consolidate unused modules making them useful to a certain degree...but why the nerf to the LML damage? because is too good, good damage, extreme (for a small) range, perfect application. but do you know any thread or post discussing said change to the LML? Or was this a ninja nerf?
https://forums.eveonline.com/default.aspx?g=posts&t=374121 |
Gefen Orion
Orion Star Ltd.
29
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Posted - 2014.10.02 09:17:23 -
[6] - Quote
Akriel Tanna wrote:Gefen Orion wrote:Sara Tosa wrote:Gefen Orion wrote:I tried searching for relevant dev blogs on why it was necessary to nerf light missile launchers, but couldn't find one. Could someone please point me in the right direction? All I read, was that they were going to change modules names and consolidate unused modules making them useful to a certain degree...but why the nerf to the LML damage? because is too good, good damage, extreme (for a small) range, perfect application. but do you know any thread or post discussing said change to the LML? Or was this a ninja nerf? https://forums.eveonline.com/default.aspx?g=posts&t=374121
got it, i guess i miss that line with ROF reduction. thanks for the link. |
Raviel Oxidans
Armored Forces
2
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Posted - 2014.10.02 13:19:47 -
[7] - Quote
If its extreme range for a small ship, then why dont nerf missile's flight time then?
What i dont understand is that the nerf was because some ships where overpowered, but this change affects all the little missile boats, even if they were overpowered or not. |
Aerie Evingod
Midwest Miners LLC
81
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Posted - 2014.10.02 14:00:30 -
[8] - Quote
They are OP enough that rocket boats equipped LML instead of rockets. And before you say buff rockets, LML are also significantly superior to most other small weapon systems. |
Sara Tosa
School of Applied Knowledge Caldari State
107
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Posted - 2014.10.02 14:37:08 -
[9] - Quote
Raviel Oxidans wrote:If its extreme range for a small ship, then why dont nerf missile's flight time then? its a long range weapon so te range has to be kept, but long range weapon get to chose between damage and application - cant have both. btw its just the first pass and I suppose the one easier to "fix", probably they'll touch every other weapon during next passes of module tiericide. |
elitatwo
Congregatio
375
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Posted - 2014.10.03 17:16:55 -
[10] - Quote
Nah, it was quite obvious what was going on:
We said, Isthar op!
CCP said,
nerf missiles
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Voxinian
74
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Posted - 2014.10.04 08:59:36 -
[11] - Quote
Aerie Evingod wrote:They are OP enough that rocket boats equipped LML instead of rockets. And before you say buff rockets, LML are also significantly superior to most other small weapon systems. I don't call having to wait 16 seconds per volley OP and superior. Using missles over other weapon systems has still a big disadvantage, thats why missles should be doing more damage per volley compared to other weapons. Anyway, I don't use normal lights anymore due to this change, only the rapids are still useful now. |
Khan Wrenth
Hedion University Amarr Empire
72
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Posted - 2014.10.06 03:49:10 -
[12] - Quote
On the bright side, it ended up being a small stealth Garmur nerf.
HTFU.-á Adapt or die.-á Beware the falcon punch.
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Arla Sarain
89
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Posted - 2014.10.06 08:46:26 -
[13] - Quote
Voxinian wrote:Aerie Evingod wrote:They are OP enough that rocket boats equipped LML instead of rockets. And before you say buff rockets, LML are also significantly superior to most other small weapon systems. I don't call having to wait 16 seconds per volley OP and superior. Using missles over other weapon systems has still a big disadvantage, thats why missles should be doing more damage per volley compared to other weapons.Anyway, I don't use normal lights anymore due to this change, only the rapids are still useful now.
WIth skills it gets down to 6-7 seconds which is just as fast as artillery and just as much volley damage, with no tracking issues, longer range, lower fitting requirements and singular damage type. And no damage/DPS drop with range because there is no falloff to worry about. So they already in practice deal far more damage than any other turret. Check the 2000volley damage flycatchers or 1600 volley damage corax.
The -6% DPS nerf everyone is getting their panties twisted about is largely insignificant. You stopping to use a weapon system just cos a bunch of 3-4 missile hardpoint ships lost 6-10DPS is quite amusing. |
Voxinian
74
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Posted - 2014.10.06 08:59:26 -
[14] - Quote
Arla Sarain wrote:Voxinian wrote:Aerie Evingod wrote:They are OP enough that rocket boats equipped LML instead of rockets. And before you say buff rockets, LML are also significantly superior to most other small weapon systems. I don't call having to wait 16 seconds per volley OP and superior. Using missles over other weapon systems has still a big disadvantage, thats why missles should be doing more damage per volley compared to other weapons.Anyway, I don't use normal lights anymore due to this change, only the rapids are still useful now. WIth skills it gets down to 6-7 seconds which is just as fast as artillery and just as much volley damage, with no tracking issues, longer range, lower fitting requirements and singular damage type. And no damage/DPS drop with range because there is no falloff to worry about. So they already in practice deal far more damage than any other turret. Check the 2000volley damage flycatchers or 1600 volley damage corax. The -6% DPS nerf everyone is getting their panties twisted about is largely insignificant. You stopping to use a weapon system just cos a bunch of 3-4 missile hardpoint ships lost 6-10DPS is quite amusing.
I have light missle skills almost maxed out and it takes 9.33 seconds per volley with T2 launchers (without ship bounus)... thats very slow... considering that reloading rapid lights take 35 seconds (3 volleys). Thus I now use only rapids. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
586
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Posted - 2014.10.06 17:55:12 -
[15] - Quote
I'll keep using light missiles just like I did before. They combine incredible range and excellent damage application that is 100% independent of the launching ship's motion. When you're in a fast-moving frigate, these two things together are invaluable, even if LML RoF did get nerfed by 6%.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Feodor Romanov
Caldari Special Forces OLD MAN GANG
6
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Posted - 2014.10.22 00:32:15 -
[16] - Quote
Light missiles were the thing that keeped us flying caldari ships in FW or learn any missile skills. During the last few months we removed them from ship doctrine. Drones are much more preferable now. |
Caleb Seremshur
The Atomic Fallout Kids
371
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Posted - 2014.10.22 04:38:16 -
[17] - Quote
elitatwo wrote:Nah, it was quite obvious what was going on:
We said, Isthar op!
CCP said,
nerf missiles
Devils advocate. Its subversive pressure to encourage missile specced characters to spend time training guns instead.
https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance
https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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Daniel Plain
Science and Trade Institute Caldari State
2139
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Posted - 2014.10.22 11:16:55 -
[18] - Quote
it's the heavy missile nerf all over again. instead of nerfing the drake and tengu, they nerfed heavies and two months later HMLII was nowhere to be found on the kill boards.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings." -MXZF
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scorchlikeshiswhiskey
interstellar initiative Incorporated
310
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Posted - 2014.10.26 18:25:21 -
[19] - Quote
Good ole fozziebear has been crusading against missiles for a long time now, this is just the latest in his attempts to "balance" missiles. If any other weapon system got a flat 6% damage nerf there would be threadnaughts everywhere, but since everyone "knows" that missiles are OP there is nothing to stop fozziebear from continuing his quest. I wonder if he'll be fixing the OP damage of HAMs next or the OP application of cruises. |
elitatwo
Eve Minions Poopstain Removal Team
395
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Posted - 2014.10.26 23:34:34 -
[20] - Quote
scorchlikeshiswhiskey wrote:Good ole fozziebear has been crusading against missiles for a long time now, this is just the latest in his attempts to "balance" missiles. If any other weapon system got a flat 6% damage nerf there would be threadnaughts everywhere, but since everyone "knows" that missiles are OP there is nothing to stop fozziebear from continuing his quest. I wonder if he'll be fixing the OP damage of HAMs next or the OP application of cruises.
shhh don't give them any ideas...
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13kr1d1
Hedion University Amarr Empire
17
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Posted - 2014.10.27 18:04:31 -
[21] - Quote
Sara Tosa wrote:Raviel Oxidans wrote:If its extreme range for a small ship, then why dont nerf missile's flight time then? its a long range weapon so te range has to be kept, but long range weapon get to chose between damage and application - cant have both.btw its just the first pass and I suppose the one easier to "fix", probably they'll touch every other weapon during next passes of module tiericide.
You mean... like railguns? Or arty? |
Tusker Crazinski
Missing Clones Syndicate The.Spanish.Inquisition
2
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Posted - 2014.11.01 00:20:53 -
[22] - Quote
13kr1d1 wrote: You mean... like railguns? Or arty?
This. I agree with and hate this. Drones have always been easy mode in this game. They add so much versatility to a hull as to compensate for any smaller targets, or being able to blap anything with tiny EHP. They're basically insta-kills vs people that fly small ships, and then you can just recall those drones and set out sentries to wreck larger ships. They don't take cap to use, have no fitting requirements.
Ive watched ishtars use sentries from 70km to farm cheese kills on people in FW because they had frigs or destroyers. No skill involved.
Guns have range and tracking issues, missiles don't. and LMLs simply out project everything short of a harpy / corm for small weapons.
while drones are OP in this state of the game, missiles have always been the easiest weapons system to use.
at least you have to manage your drones and keep them alive, whereas with missiles all you have to do is press F1 and expect damage, regardless of cap, relative velocity, range. missiles there's no real counter play beyond bringing a big tank, and burn max speed in a straight line. |
Nick Starkey
Future Corps Sleeper Social Club
91
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Posted - 2014.11.05 21:54:17 -
[23] - Quote
People complain about tengus and drakes, HMLs get nerfed to oblivion and in addition drakes as well.
People complain about garmurs and crows. LMLs get nerfed and so do crows.
Meanwhile we greet our Ishtar overlords.
#justccpthings
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elitatwo
Eve Minions Poopstain Removal Team
424
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Posted - 2014.11.05 23:58:46 -
[24] - Quote
Bronson Hughes wrote:I'll keep using light missiles just like I did before. They combine incredible range and excellent damage application that is 100% independent of the launching ship's motion. When you're in a fast-moving frigate, these two things together are invaluable, even if LML RoF did get nerfed by 6%.
It is totally fine that a handful of Crows with - YES I am saying it out loud, 100% damage application missiles - can yolo-pwn a cruiser and whatever they want to.
But on the other hand it would be OMG terrible bad if a battlecruiser could do the same back @62km.
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