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Deeik
Minmatar
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Posted - 2006.08.13 00:05:00 -
[61]
Edited by: Deeik on 13/08/2006 00:05:06 They can be counted by defender missles, turrets can't. reasonable argument, but what about fof and turrets getting target jammed?
They cost quite a lot more than other ammunition. i'm sure turret users wouldn't mind paying more if it meant doing more damage.
They're a tad more complicated than turrets. how so? i'd say turrets need more thinking to use, ie with optimal range, falloff, speed and movement direction etc, where as missiles: he's in range, click, bang
They take time to reach the target, and can be out maneuvered turrets don't take time but so what? and turrets can be outmaneuvered as well.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.08.13 09:26:00 -
[62]
Originally by: Deeik Edited by: Deeik on 13/08/2006 00:05:06 They can be counted by defender missles, turrets can't. reasonable argument, but what about fof and turrets getting target jammed?
FOF missiles are a joke, they always go after the drones if your opponent has any, and if you are sensor damped to a lock range of for instance 10 km, that will be the max distance your FOF missiles will fire.
Originally by: Deeik
They cost quite a lot more than other ammunition. i'm sure turret users wouldn't mind paying more if it meant doing more damage.
Well actually turret ammo deal more damage, so it ought to be the other way around, missiles being cheaper than turret ammo.
Originally by: Deeik
They're a tad more complicated than turrets. how so? i'd say turrets need more thinking to use, ie with optimal range, falloff, speed and movement direction etc, where as missiles: he's in range, click, bang
With turrets you look more at the transversal column, whereas with missiles you look at the overall speed, taking the explosion velocity into consideration. Optimal and falloff is pretty much the same as missile users looking at range, and a very big factor when using missiles is also the size of the target, using the explosion radius. I wouldn't say that using turret is rocket science either compared to missiles, cause rockets is something you use with missile launchers
Originally by: Deeik
They take time to reach the target, and can be out maneuvered turrets don't take time but so what? and turrets can be outmaneuvered as well.
So what?? try to get a target to stay at the same place for 40 seconds before the first missile hit, I'm pretty sure every nub would have warped out by then. but your right, both types can be outmaneuvered.
my iskies
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IizzaBatch
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Posted - 2006.08.13 09:29:00 -
[63]
Originally by: Kella Mal Edited by: Kella Mal on 12/08/2006 17:53:59 Downsides: They can be counted by defender missles, turrets can't. They cost quite a lot more than other ammunition. They're a tad more complicated than turrets. They take time to reach the target, and can be out manuevered.
That's all I can think of, yes, missles are imba. But who cares? :D
Defender missiles rarely work, whereas turret users have tracking disruptors to worry about, for you to whine about defenders making it hard for missile users. OMG!
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.08.13 09:54:00 -
[64]
Originally by: IizzaBatch
Originally by: Kella Mal Edited by: Kella Mal on 12/08/2006 17:53:59 Downsides: They can be counted by defender missles, turrets can't. They cost quite a lot more than other ammunition. They're a tad more complicated than turrets. They take time to reach the target, and can be out manuevered.
That's all I can think of, yes, missles are imba. But who cares? :D
Defender missiles rarely work, whereas turret users have tracking disruptors to worry about, for you to whine about defenders making it hard for missile users. OMG!
Tracking disruptors are a counter to tracking links, tracking computers and tracking enhancers which missile users haven't got.
About defenders, well they are a pain when doing pve, they shoot down 30% of the missiles, but in pvp, well... 
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Ch33z0rz
Caldari Brotherhood of the Shadows Free Space Alliance
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Posted - 2006.08.13 10:09:00 -
[65]
Originally by: Lucian Corvinus
Originally by: IizzaBatch
Originally by: Kella Mal Edited by: Kella Mal on 12/08/2006 17:53:59 Downsides: They can be counted by defender missles, turrets can't. They cost quite a lot more than other ammunition. They're a tad more complicated than turrets. They take time to reach the target, and can be out manuevered.
That's all I can think of, yes, missles are imba. But who cares? :D
Defender missiles rarely work, whereas turret users have tracking disruptors to worry about, for you to whine about defenders making it hard for missile users. OMG!
Tracking disruptors are a counter to tracking links, tracking computers and tracking enhancers which missile users haven't got.
About defenders, well they are a pain when doing pve, they shoot down 30% of the missiles, but in pvp, well... 
Tracking Computers are for range and tracking speed.(Hitting at a disance) Ballistic Control Units are for travel time and ROF. (Also hitting at a disance) Seems balanced to me. Both mods give range to the weapon and since missles dont use tracking they get a ROF bonus. --------- (\_/) (O.o) (> <)This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.08.13 10:19:00 -
[66]
Originally by: Ch33z0rz
Tracking Computers are for range and tracking speed.(Hitting at a disance) Ballistic Control Units are for travel time and ROF. (Also hitting at a disance) Seems balanced to me. Both mods give range to the weapon and since missles dont use tracking they get a ROF bonus.
I think you misunderstood those modules. Ballistic controls boost damage and rof, NOT travel time. Turrets have the same modules like gyrostabilizers for projectiles, heat sinks for lasers and magnetic field stabilizers for hybrids which also boost damage and ROF.
Turrets have additional modules for range and tracking. This would for instance be the same as getting a module for missiles that would lower the explosion radius and increase the explosion velocity for missiles. Unfortunately there are no such modules. So no, not balanced modules wise.
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spRAYed
The Priory
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Posted - 2006.08.13 10:31:00 -
[67]
Wow...just...wow. all this rabble rabble because some nub thats 5 days old hit a rat with 0 res for 100something.
Who gives a damn.
When i remember last night myself roaming around in the deimos and having some fun with this dude in a Cerberus hitting me for 24 dmg with TECH II FURY Heavy Precisions..
I dont complain and rest my case. Dont nerf anything, just boost gallente :P ------------------------------
pArlT? Ur watching too many movies dude... ^Sig by Liu Mang |

Magnum III
Journey On Squad
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Posted - 2006.08.13 10:38:00 -
[68]
I'm sure there are different tactics but one time I got a Kestrel and tried to fly some misions with it and I couild not stay alive because what ever got close to me I could not hit with the missles.
I missles were not defending me well at all. I was in a n00b pc at the time thow.
Right now I might try to stay ahead of them but I don't think I could do well against drones with missles up close.
Right now in pc with more skills points I get better damage with guns easy.
But hay, you can think what you want.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.08.13 10:38:00 -
[69]
Hehe.. signed, kill this thread
ohhh and GIVE us assault missiles and faction missiles... they are loong due
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Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
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Posted - 2006.08.13 10:45:00 -
[70]
Originally by: Kella Mal Edited by: Kella Mal on 12/08/2006 18:13:34 Just the Gallente + Minmitar scum jealous, we all know you envy our magnificent fleet, hi-tech weaponry and titanic missle boats. Haha, Pitiful races. And the person above me, aren't you supposed to be defending missles? Oh, by the way, as you may have noticed I said "tad", meaning "very minutely". If you would have bothered to listen you wouldn't have had to sit there typing out that. I was trying to make a point and I hate it when arrogant bastards ruin it for some ego or whatever you're trying to do.
It's DEFENDER missiles, not DEFENDING.
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Originally by: Ghosthowl At what level can i PVP?
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ParMizaN
Body Count Inc. Mercenary Coalition
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Posted - 2006.08.13 10:59:00 -
[71]
The main problem with missiles is really the old problem all over again: precision missiles for battleships NUKE small targets pretty damn well and, unlike pre-missile changes, cannot be outrun. The only way to counter them really is to be stupidly fast or have a mega low sig radius and travel relatively quickly. Both of these mean pirate implants and the game should not be balanced on the basis that everybody should have these.
Yes yes large ships should be able to overcme smaller ones but not with the largest weapons available: a raven should need to carry drones to deal with tacklers, not a few t2 cruise or torps in it's hold.
sig edited for lack of pink really PINK -eris |

Lazuran
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Posted - 2006.08.13 11:05:00 -
[72]
Originally by: Death Kill
Less than 5days in the game and my missiles hit 130 per hit when doing missions. LOL!!!
You can do the same with a Minmatar char using a Breacher and Piranha missiles...
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.13 11:07:00 -
[73]
Originally by: spRAYed When i remember last night myself roaming around in the deimos and having some fun with this dude in a Cerberus hitting me for 24 dmg with TECH II FURY Heavy Precisions..
There is no such thing as a fury precision missile. It's either fury or precision, not both.
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Scake
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Posted - 2006.08.13 11:09:00 -
[74]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 12/08/2006 17:54:19
Dont you dare touch me. We have suffered enough nerfings.
QFT leave it be alrready
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.13 15:59:00 -
[75]
Originally by: Death Kill Edited by: Death Kill on 12/08/2006 18:48:57 My turret main with t2 inty wouldnt hit for 130.
Yet here I am, my t1 lv4 kestrel pilot doing so much more damage.
Its incredible.
Your main must be using autocannons or something. I've seen some rather crazy wreckings on a Taranis with void ammo in light neutron blasters. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Ghoest
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Posted - 2006.08.13 16:28:00 -
[76]
Who really cares about newb balance? As long as noobs are having fun I dont care what they are like.
Im not worried about a 5 day old newb(or 2 month old newb) ganking me no matter how much he likes his missiles.
Wherever you went - here you are.
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Zardock
Reikoku Band of Brothers
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Posted - 2006.08.13 16:47:00 -
[77]
Originally by: Death Kill
Started new alt, caldari achura. Been playing since 2003 btw.
Less than 5days in the game and my missiles hit 130 per hit when doing missions. LOL!!!
Are the people in charge of balancing this game drunk?
Damage is also about the Rate of Fire and consequently the Damage per Second.
It's balanced: You hit for more, at a slower rate.
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XFinanX
Amarr The Afterlife
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Posted - 2006.08.13 18:20:00 -
[78]
Originally by: Rakeris Uh...isn't it DPS that counts more? Even if you hit hard with missiles it takes time for them to reach their target and they generally have a longer refire time.
Once they start flying, the missles will always hit every few secs. It is a damn strem. Ever Seen a couple ravens cycle the torps at you? Murder Murder yes indeed, K-I-L-L-I-N-G |

Raina Shargand
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Posted - 2006.08.13 18:38:00 -
[79]
Originally by: Gah'khaz
Originally by: Death Kill
What do you want to know, how can I convince you?
What is the answer to the great question of life, the universe and everything?
The Answer is 42, but you know what's even more important? Teh Question.
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Sandra Tseng
THE MISPHIT'S
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Posted - 2006.08.13 20:11:00 -
[80]
Originally by: Lucian Corvinus
FOF missiles are a joke, they always go after the drones if your opponent has any, and if you are sensor damped to a lock range of for instance 10 km, that will be the max distance your FOF missiles will fire.
Who told you that? Because if you would have tested it yourself you would not post crap like that. I tested it - I had three Phased Muon dampers on my Lachesis - damped a Caracal at 58km out. You do the approximated maths. His FoFs hit me, I can tell you that much.
I can take manu arguments about DPS and all that. But what you do not take into calculation is that when the incoming missile swarm DO hit - they always hit hard - and the clump damage is to heavy to repair untill the next salvo hits if you do not have faction reppers/boosters.
Killed my sig AGAIN! :p http://www.ninc.org/krubarax/images/2d/verydisco.jpg |
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