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PUNISHER MK9
Sebiestor Tribe Minmatar Republic
0
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Posted - 2014.10.07 18:38:00 -
[1] - Quote
I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC. |
Eugene Kerner
TunDraGon Cynosural Field Theory.
1390
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Posted - 2014.10.07 19:05:00 -
[2] - Quote
PUNISHER MK9 wrote:I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC. Golem is for lvl 5 every T1 Battleship does fine in Lvl 4. There are even t2 cruisers that you can take... TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012 "When in doubt...make a di++k joke."-áRobin Williams - RIP
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PUNISHER MK9
Sebiestor Tribe Minmatar Republic
1
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Posted - 2014.10.07 22:37:00 -
[3] - Quote
Eugene Kerner wrote:PUNISHER MK9 wrote:I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC. Golem is for lvl 5 every T1 Battleship does fine in Lvl 4. There are even t2 cruisers that you can take...
well i already have a golem is the thing i just want to make sure my old set up is solid . |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
668
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Posted - 2014.10.08 00:32:00 -
[4] - Quote
Eugene Kerner wrote:PUNISHER MK9 wrote:I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC. Golem is for lvl 5 every T1 Battleship does fine in Lvl 4. There are even t2 cruisers that you can take...
wot?
sure some t2 cruisers can complete lv4s, but it is (usually) inefficient, the marauder class pretty much laughs at lv4s and does them quite well.
Bcus in the lows
deadspace med booster invuln
5 free mids, I'd go with 1 prop mod 4 target painters
4x cruise launchers tractors/salvagers bastion mod
Rigs I'm not completely sure. Rigors are pretty good, but I really like the Hydraulic bay thrusters that I put on my ship years ago for a torp setup, as I can hit at over 100km without needing to volley count.
this is the EFT setup I have with rigors,
[Golem, cruise Rigors] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithum C-Type Medium Shield Booster Adaptive Invulnerability Field II Republic Fleet 100MN Afterburner Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II Small Tractor Beam II Salvager II Bastion Module I
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II
Hobgoblin II x15
I'll join the chorus asking CCP, don't take my fancy names away from me! In the name of the Limos, the Malkuth, and the Arbalest, so help me pod - Mara Rinn |
stoicfaux
5326
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Posted - 2014.10.08 01:17:00 -
[5] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=4450779
This should one shot all non-elite NPC cruisers. The shield booster is up to you (MSB for perma-boosting, or something larger for pulsing for those couple of missions where popping all the triggers is a bit much for the MSB and bastion.)
[Golem, Level 4 Cruise] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II
Pithum C-Type Medium Shield Booster Adaptive Invulnerability Field II Large Micro Jump Drive Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Bastion Module I
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Implants: CM-605 RL-1005 WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Eugene Kerner
TunDraGon Cynosural Field Theory.
1391
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Posted - 2014.10.08 12:03:00 -
[6] - Quote
Chainsaw Plankton wrote:Eugene Kerner wrote:PUNISHER MK9 wrote:I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC. Golem is for lvl 5 every T1 Battleship does fine in Lvl 4. There are even t2 cruisers that you can take... wot? sure some t2 cruisers can complete lv4s, but it is (usually) inefficient, the marauder class pretty much laughs at lv4s and does them quite well. Bcus in the lows deadspace med booster invuln 5 free mids, I'd go with 1 prop mod 4 target painters 4x cruise launchers tractors/salvagers bastion mod Rigs I'm not completely sure. Rigors are pretty good, but I really like the Hydraulic bay thrusters that I put on my ship years ago for a torp setup, as I can hit at over 100km without needing to volley count. this is the EFT setup I have with rigors, [Golem, cruise Rigors] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Pithum C-Type Medium Shield Booster Adaptive Invulnerability Field II Republic Fleet 100MN Afterburner Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II Small Tractor Beam II Salvager II Bastion Module I Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Hobgoblin II x15 Of course it does them well - it is like bringing a Formula 1 Car to a acceleration race with a Trabant (old East German Car made of plastic and glue) people get ganked because of fits like the one above and then wonder why they get ganked in high sec... You sure can do a lvl 4 quite fast with this setup though. TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012 "When in doubt...make a di++k joke."-áRobin Williams - RIP
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John Ratcliffe
Sausy Sausages
277
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Posted - 2014.10.08 12:45:00 -
[7] - Quote
Some pretty fail Golem fits being suggested there...
This is what I use:
Low
CN BCU x 4
Mid
T2 Large Shield Booster T2 Invul x 2 RF TP x 2 T2 100MN AB (Swap for MJD or MWD as you wish) T2 Cap Recharger
High
T2 CM Launcher x 6 T2 Tractor Beam x 3 Bastion Module
Drones
T2 Hobgoblins x10 Light ECM x5
This is still over-tanked. Marauders are THE hull of choice for Lvl 4s. I have a Golem, Vargur and Kronos and love them all. Just need T2 Large Energy turrets and I can take a Pally for a spin also. Plus +ºa change, plus c'est la m+¬me chose |
stoicfaux
5326
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Posted - 2014.10.09 00:44:00 -
[8] - Quote
John Ratcliffe wrote:Some pretty fail Golem fits being suggested there...
RF TP x 2 T2 Cap Recharger
T2 CM Launcher x 6
T2 Rigor x 2
Drones
Light ECM x5
Speaking of fail fits... Generally speaking, you want 3-4 TPs, a prop mod (MJD or MWD/AB as needed), salvage drones, and an MTU. And NoDoz. With Marauders in level 4s, it's more about Applied DPS, Damage Projection, and Mobility (including Warp Speed.) Tank is pretty far down the list.
After that, the upgrade path from a Golem is to a gunship (and/or a Rattlesnake depending on your temperament.)
Also, 6 CM Launchers?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
672
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Posted - 2014.10.09 04:46:00 -
[9] - Quote
Eugene Kerner wrote:Of course it does them well - it is like bringing a Formula 1 Car to a acceleration race with a Trabant (old East German Car made of plastic and glue) people get ganked because of fits like the one above and then wonder why they get ganked in high sec... You sure can do a lvl 4 quite fast with this setup though.
so switch the painters to meta4, and drop a bcu or two to t2. If that gets ganked, well they were bored as hell and you were just the first person they probed out. with ~400m (90m * 3x bcu 1x booster + 40m AB) in fitting I'm pretty sure gankers would be better off mining veldspar (okay maybe slight exaggeration). Also RF painters at 20ish mil each aren't exactly gank bait either. I'll join the chorus asking CCP, don't take my fancy names away from me! In the name of the Limos, the Malkuth, and the Arbalest, so help me pod - Mara Rinn |
NanoRunner
Sebiestor Tribe Minmatar Republic
0
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Posted - 2014.10.10 05:00:00 -
[10] - Quote
stoicfaux wrote:John Ratcliffe wrote:Some pretty fail Golem fits being suggested there...
RF TP x 2 T2 Cap Recharger
T2 CM Launcher x 6
T2 Rigor x 2
Drones
Light ECM x5
Speaking of fail fits... Generally speaking, you want 3-4 TPs, a prop mod (MJD or MWD/AB as needed), salvage drones, and an MTU. And NoDoz. With Marauders in level 4s, it's more about Applied DPS, Damage Projection, and Mobility (including Warp Speed.) Tank is pretty far down the list. After that, the upgrade path from a Golem is to a gunship (and/or a Rattlesnake depending on your temperament.) Also, 6 CM Launchers?
I think his 6cm is a typo lol, but why 3-4 target painters? doesnt the stacking penality get to be pointless? |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
675
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Posted - 2014.10.10 16:49:00 -
[11] - Quote
NanoRunner wrote:I think his 6cm is a typo lol, but why 3-4 target painters? doesnt the stacking penality get to be pointless?
Pointless: no, better than putting nearly anything else in that slot: yes
1st mod: 100.0% effectiveness 2nd mod: 86.9% effectiveness 3rd mod: 57.1% effectiveness 4th mod: 28.3% effectiveness 5th mod: 10.6% effectiveness 6th mod: 3.0% effectiveness
I would guess there are a few places where 3 tp will save you a volley over 2 tp, and some places where 4 tp will save a volley over 3. maybe even 5 are worth it in some cases. I tend to not worry about it too much as I prefer gun ships and focus on them more. here are the stats for TPs, if you want to multiply it all out feel free. all I'll say is the 5th RF TP is over a 6% bonus, and well, look at the price of 6% implants some time.
PWNAGE 56.25% With links: 75.66% RepFleet: 60% With Links: 80.7% Domination: 61.88% With Links: 83.22%
Hell I saw a thread somewhere about a 7 target painter golem being used in wormholes, That very last small increase was worthwhile in the tracking formula for assisting a blap dread. I'll join the chorus asking CCP, don't take my fancy names away from me! In the name of the Limos, the Malkuth, and the Arbalest, so help me pod - Mara Rinn |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1798
|
Posted - 2014.10.13 10:17:00 -
[12] - Quote
Eugene Kerner wrote:Chainsaw Plankton wrote:Eugene Kerner wrote:PUNISHER MK9 wrote:I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC. Golem is for lvl 5 every T1 Battleship does fine in Lvl 4. There are even t2 cruisers that you can take... wot? sure some t2 cruisers can complete lv4s, but it is (usually) inefficient, the marauder class pretty much laughs at lv4s and does them quite well. Bcus in the lows deadspace med booster invuln 5 free mids, I'd go with 1 prop mod 4 target painters 4x cruise launchers tractors/salvagers bastion mod Rigs I'm not completely sure. Rigors are pretty good, but I really like the Hydraulic bay thrusters that I put on my ship years ago for a torp setup, as I can hit at over 100km without needing to volley count. this is the EFT setup I have with rigors, [Golem, cruise Rigors] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Pithum C-Type Medium Shield Booster Adaptive Invulnerability Field II Republic Fleet 100MN Afterburner Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II Small Tractor Beam II Salvager II Bastion Module I Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Hobgoblin II x15 Of course it does them well - it is like bringing a Formula 1 Car to a acceleration race with a Trabant (old East German Car made of plastic and glue) people get ganked because of fits like the one above and then wonder why they get ganked in high sec... You sure can do a lvl 4 quite fast with this setup though.
Most people do not realize marauders can do all l4 pretty fast even with t2 fits only. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
stoicfaux
5326
|
Posted - 2014.10.13 15:14:00 -
[13] - Quote
NanoRunner wrote: but why 3-4 target painters? doesnt the stacking penality get to be pointless?
You need four so you can one shot non-elite NPC cruisers moving at cruise speed in missions with Fury ammo. However, you should be able get away with three against slow, fat Guristas cruisers.
There should be a ridiculously large googledocs spreadsheet in the link I in the post I linked to earlier in this thread.
Also, if you're shooting in TP falloff, having extra TPs helps.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Bastion Arzi
Simply Wild. Amnesia.
133
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Posted - 2014.10.13 15:45:00 -
[14] - Quote
since the loot drop nerf im not sure marauders are even worth it |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
699
|
Posted - 2014.10.13 18:51:00 -
[15] - Quote
Bastion Arzi wrote:since the loot drop nerf im not sure marauders are even worth it
considering you can 2 slot tank marauders, and use every single other slot for damage they do have some use. Also when it comes to missile BS there are few options. I'll join the chorus asking CCP, don't take my fancy names away from me! In the name of the Limos, the Malkuth, and the Arbalest, so help me pod - Mara Rinn |
Lil' Brudder Too
Pistols for Pandas
15
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Posted - 2014.10.15 01:21:00 -
[16] - Quote
Bastion Arzi wrote:since the loot drop nerf im not sure marauders are even worth it half the ammo costs?...naa...that could never be a good reason to do anything...
Also, all those who are boasting how awesome the max damage fits are...do you even look at the plethora of ganked marauders out there? Let me help you out....LOTS of pure T2 fits. But you know what 90% of those now dead T2 fits have in common....yup...no DC2, single hardner, and undersized rep.
At this point they don't do it for the iskies, they hit freighters for that...they do it because you let them...by giving them an easy 1b KM. |
James Baboli
Ferrous Infernum
119
|
Posted - 2014.10.15 09:26:00 -
[17] - Quote
Lil' Brudder Too wrote:Bastion Arzi wrote:since the loot drop nerf im not sure marauders are even worth it half the ammo costs?...naa...that could never be a good reason to do anything... Also, all those who are boasting how awesome the max damage fits are...do you even look at the plethora of ganked marauders out there? Let me help you out....LOTS of pure T2 fits. But you know what 90% of those now dead T2 fits have in common....yup...no DC2, single hardner, and undersized rep. At this point they don't do it for the iskies, they hit freighters for that...they do it because you let them...by giving them an easy 1b KM. I'll start being afraid to fly marauders when they bother to actually take some of the 20B + ships out of incursions. Doesn't take long to find some, especially if you run a logi with a ship scanner for a bit. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Bastion Arzi
Mortis Angelus The Kadeshi
134
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Posted - 2014.10.15 11:01:00 -
[18] - Quote
Lil' Brudder Too wrote:half the ammo costs?...naa...that could never be a good reason to do anything...
as if t1/t2 ammo is expensive
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elitatwo
Congregatio
349
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Posted - 2014.10.15 16:45:00 -
[19] - Quote
Good golem set up for level 4 missions:
A fit that doesn't make your boat explode before your mission is complete. signature |
Elminatrix
Stability Significantly Disrupted
0
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Posted - 2014.10.16 04:36:00 -
[20] - Quote
Really simple golem fit:
Large core defence solidifier II Large core defence solidifier II
DCU II (always have that) CN BCU CN BCU CN BCU
Pith X-type x-large shield booster Pith C-type Adaptive invul Pith C-type Adaptive invul Pith A-type EM Ward Field Ptih C-type SBA Large MJD Heavy Capacitor Booster (Charge: Navy 800)
Cruise missiles launcher II Cruise missiles launcher II Cruise missiles launcher II Cruise missiles launcher II Salvager II Tractor Uniter II Bastion Module
With that setup, You will tank well over the LVL 4 missions and still do good amount of DPS Resists profiles on bastion will go over 80% and you can select your DMG, Light warriors will get the frigates and cruiser |
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Jill Antaris
Imperial Academy Amarr Empire
106
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Posted - 2014.10.16 08:32:00 -
[21] - Quote
James Baboli wrote:Lil' Brudder Too wrote:Bastion Arzi wrote:since the loot drop nerf im not sure marauders are even worth it half the ammo costs?...naa...that could never be a good reason to do anything... Also, all those who are boasting how awesome the max damage fits are...do you even look at the plethora of ganked marauders out there? Let me help you out....LOTS of pure T2 fits. But you know what 90% of those now dead T2 fits have in common....yup...no DC2, single hardner, and undersized rep. At this point they don't do it for the iskies, they hit freighters for that...they do it because you let them...by giving them an easy 1b KM. I'll start being afraid to fly marauders when they bother to actually take some of the 20B + ships out of incursions. Doesn't take long to find some, especially if you run a logi with a ship scanner for a bit.
Well I guess it is a lot easier to gank somebody semi afk and alone at a gate or in a mission to fetch the loot. Then again a lot of Incursion runners are like this to. From my experience running in Lanngisi last year for SOE LP, what kills people is not putting a few hundred million ISK in fitting on a BS(I had 6 pirate and faction BS with high performance fittings in that price range there and never had any issues) but not paying attention, I mean a short look into local every 20 minutes or on the KB 1-2 times each day could have easy saved people billions of ISK when the Russians where around for 1-2 days every 2 weeks or so. I mean they did literally give away her presence by using shifty looking alts in scan frigs at nearly every gate and station instead of a BS/T3 that pretends to be afk like some others do and even if people pointed out in Local that gankers are around, you see people still die in her expensive ships every 20-30 minutes and rage in local how this could have happened to them(at least the ones that where not completely afk and at least managed to warp her pod out).
I rarely did see a high performance fitting on the KB, what you see are all that semi afk over tanked setups, that are not only more expensive than high performance options because of the fairly expensive tank mods you don't really need, but also probably a sign to the gankers that this person doesn't pay much attention on his way to and in his mission, what might make it a considerable easier target then a mwd fitted BS that can burn back to a gate or easy could be out of range once you get to his mission.
Chainsaws fitting is solid, I would probably use a large pith B booster for not being dependent on Bastion to tank L4s(same 80M price point) and a mwd instead of a AB but the rest is fairly cookie cutter when it comes to doing L4s quick. |
John Ratcliffe
Sausy Sausages
277
|
Posted - 2014.10.16 10:35:00 -
[22] - Quote
stoicfaux wrote: Speaking of fail fits... Generally speaking, you want 3-4 TPs, a prop mod (MJD or MWD/AB as needed), salvage drones, and an MTU. And NoDoz. With Marauders in level 4s, it's more about Applied DPS, Damage Projection, and Mobility (including Warp Speed.) Tank is pretty far down the list.
After that, the upgrade path from a Golem is to a gunship (and/or a Rattlesnake depending on your temperament.)
I run Lvl 4s with a Golem and a Vargur at the same time. Two TPs is really all that is needed. The only prop mod is an AB for moving between gates. Obviously your suggestion is valid - there's more than one way to skin a cat after all, but in my experience my fit is better (otherwise I'd be using one similar to yours).
Golem is top of the pile for Caldari Lvl 4s. A RS is not an upgrade.
Quote:Also, 6 CM Launchers?
Well caught. My mistake - that'll teach me to try and me a smart arse! I must have been in a rush or not thinking - I know all Marauders only have 4 turret/launcher spots. Plus +ºa change, plus c'est la m+¬me chose |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
330
|
Posted - 2014.10.17 14:09:00 -
[23] - Quote
This fit saddens me. Download a copy of pyfa and use it.
https://forums.eveonline.com/default.aspx?g=posts&t=247609&find=unread
Elminatrix wrote:Really simple golem fit:
Large core defence solidifier II Large core defence solidifier II
DCU II (always have that) CN BCU CN BCU CN BCU
Pith X-type x-large shield booster Pith C-type Adaptive invul Pith C-type Adaptive invul Pith A-type EM Ward Field Ptih C-type SBA Large MJD Heavy Capacitor Booster (Charge: Navy 800)
Cruise missiles launcher II Cruise missiles launcher II Cruise missiles launcher II Cruise missiles launcher II Salvager II Tractor Uniter II Bastion Module
With that setup, You will tank well over the LVL 4 missions and still do good amount of DPS Resists profiles on bastion will go over 80% and you can select your DMG, Light warriors will get the frigates and cruiser
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