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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
Gwailar
School of Applied Knowledge Caldari State
38
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Posted - 2014.10.09 12:14:00 -
[151] - Quote
Very nice changes.
Both functional and attractive. Looks like it will make the experience of flying in EVE more like "future tech cockpit" and less like "click on the tab of the list of the thing you click." |
Verdis deMosays
Alexylva Paradox Low-Class
55
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Posted - 2014.10.09 12:19:00 -
[152] - Quote
My heart just jumped for joy! As a bomber pilot, I can now set up a grid of spots to align to and actually get into warp to them before I die! Less clicking and menus, more oh god oh god, just made it!
My hound says thank you.
*sneaky alignment junkie signing off* |
Sable Moran
Moran Light Industries
414
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Posted - 2014.10.09 12:34:00 -
[153] - Quote
Ranger 1 wrote:Aurora Fatalis wrote:Something that would go extremely well with this change:
The ability to open the star/system map in a collapsible window.
I use multiple monitors for my single character, and while I would love to navigate the system by the F11 mini-map, it's just too fiddly and small. On the other hand, the non-mini map spends takes up all three monitors and spends time loading. If we could have the map open on its own monitor, it would be extremely convenient, and together with Bookmarks in Space it would provide a unified sense of position in space.
Pretty please <3 Ideally, any window or widget would be able to be undocked and put anywhere and on any monitor you choose... like a desktop gadget. Chat, overview, map, notifications.... any number of things would benefit people with multiple monitors and free up tremendous amounts of screen real estate in your main gaming window.
This, so very much this. And of course the windows/widgets would remember their positions between sessions. That would make the Eve experience something else in a good way.
Ranger 1 wrote:Of course, like most wonderful ideas, doing it is far more difficult than saying it.
Well many programs (e.g. Photoshop) already do that so at least it shouldn't be impossible. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
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CCP karkur
C C P C C P Alliance
3661
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Posted - 2014.10.09 13:34:00 -
[154] - Quote
CCP Goliath wrote:Always a pleasure to see our wonderful QA getting their first dev blog out. :sniff:
Lovely job! Are you guys twins? CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur |
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Hra Neuvosto
FinFleet Northern Coalition.
322
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Posted - 2014.10.09 13:44:00 -
[155] - Quote
Sweet |
Vrynia
Imhotep inc.
3
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Posted - 2014.10.09 13:54:00 -
[156] - Quote
Really nice features, it would be nice to have more shortcuts to reduce the useless clicking in some places, while you are on this topic some that comes in mind are:
- start a probe scan - start a D-scan - recover probes
Having to go click the probe scan button after repositioning the probes is really annoying and pointless. |
Yagoosh
Lith 'n' Brannor Enterprises Northern Associates.
0
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Posted - 2014.10.09 13:56:00 -
[157] - Quote
The sensor changes seem to be a great idea and the compass appears to be nicely done. However, the filtering options are, to me, the best part of the whole thing. This interface has so many options that make EVE the sandbox that it is. Play it as each person would like to play it and turn off or hide the options which you don't like!
On that note, how about filtering for your local chat window which would allow you to display or hide fleet, corp or alliance members??? It would seem like the option for filtering by icons in local or chats is in line with the customization direction in which CCP is heading with EVE. |
Vulfen
Snuff Box
148
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Posted - 2014.10.09 14:04:00 -
[158] - Quote
Best thing to happen since the nerf of jump range... |
Michael Ruckert
SECURE TRANSPORTS
202
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Posted - 2014.10.09 14:14:00 -
[159] - Quote
CCP Lebowski - no longer Dude Lebowski. Now the Big Lebowski! "No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier |
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CCP Lebowski
C C P C C P Alliance
240
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Posted - 2014.10.09 14:16:00 -
[160] - Quote
Thanks for all the questions, suggestions, criticism and love so far! Its all massively appreciated! I'll try and address a few more points.
Unezka Turigahl wrote:1. Can we get expeditions to show up on the compass display as well? Or even just lump them in with mission objectives? That way when I'm doing an exploration run I will know that I have passed into a system that has an expedition, reducing the need to have the expeditions window open at all times. A nice idea! We'll discuss it and see if its possible. Right now we're focused on getting the current defects fixed in the system, before we move on to potentially adding more things.
Saisin wrote:can we also haz the ability to have the camera align to bookmarks when clicked in space? Sure thing, we've added it just for you! Not really, it was already in, but you're welcome anyway!
Ezio Dicostanzo wrote:Loving it ! Questions:
* WILL WE EVER HAVE BOOKMARKS VISIBLE IN THE OVERVIEW ? Is it in the pipe? or it's something CCP doesn't want to do ? * What's the point of showing "space north" ? Who cares? What's the added value for everyone ? No one cared before, why should we care now?
thanks a lot dudes - Personal items in the overview are generally something we want to avoid. The design choice was to keep the overview consistent for every player, meaning if you see something there, you know everyone can. - The value of fixed compass axis will be different for different playstyles, but we hope it will primarily help with overall spacial awareness and communication between pilots. Also I think some people cared, EVE has a lot of players with different requirements!
Bagrat Skalski wrote:Colours are too dim for me. Why not make them brighter shades? Some are really murky. Thanks for the feedback. We're still tweaking these colors so these may change.
Keith F wrote:Would it be possible to get a 36hr/7 day/fore-ever timer on BM's.So probed wormhole-sites etc fall off the list as they expire I personally love this idea (Wormholes are my preferred EVE home so it makes sense), but I can say with some certainty that that won't be happening with this release. Sorry about that! Five 0 do have plans to touch things in this area again and that's on our list of things to consider when we do.
CCP karkur wrote:CCP Goliath wrote:Always a pleasure to see our wonderful QA getting their first dev blog out. :sniff:
Lovely job! Are you guys twins? Less twins, more QA bros and kindred spirits :)
Keep em coming folks!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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War Kitten
Panda McLegion
5371
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Posted - 2014.10.09 15:15:00 -
[161] - Quote
Holy wow, this is an awesome improvement! The blog kept getting better and better as I read through it.
Combine this with the multi-sell option and you've nailed your best expansion of the year, hands down.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Masao Kurata
Z List
109
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Posted - 2014.10.09 15:40:00 -
[162] - Quote
Hmm, I just tried this again today because I kept reading about the filtering and thought "what filtering? I couldn't see it, I thought it wasn't in yet", and after minutes of fiddling worked out that what I called the "key" earlier is the filter menu, this points to a problem with the UI.
The filter menu looks precisely like a key, not a menu. There are no visual cues that anything but the enable/disable checkbox is interactable and even when I tried clicking on the icons nothing happened because only the text (what the hell?) is the hitbox. I would suggest a bevel to hint to the user that these are buttons, preferably switching between raised and lowered when toggled. Furthermore, the interactable area should be extended to include the icon. |
Callic Veratar
635
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Posted - 2014.10.09 16:21:00 -
[163] - Quote
I think the biggest request that can be made is to allow us to customize the colours of each type of ping. No matter what devs decide, it will never make all the players happy, so let us set the colours in the same way we can set the overview. Brackets and pings appear in the desired colours.
It may be difficult, but it's immensely important on day 1. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
402
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Posted - 2014.10.09 17:01:00 -
[164] - Quote
Thanks for the great changes guys. We've been asking for bookmarks in space for at least two little things threads :)
I would like a prograde vector marker like in KSP so I know where my ship is going. That would help me notice if I accidentally double click in space and start going the wrong way. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Aquila Sagitta
Blue-Fire
514
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Posted - 2014.10.09 17:27:00 -
[165] - Quote
Hey guys this is sweet. Looks like theres a problem with the scanner window though. I can only interact with sigs/anoms on the overlay. The right click menu doesn't show up in the probe scanner window.
I made a bug report [Title: Probe Scanner Right Click Menu]
On related note the highlight is missing when you mouseover control surface for probes. Blue-Fire Best Fire |
Funless Saisima
Strange Energy The Bastion
56
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Posted - 2014.10.09 17:33:00 -
[166] - Quote
CCP Lebowski wrote:Time for a quotefest! Funless Saisima wrote:That stuff around the compass can be disabled right? Yep. If you filter out all the Sensor Overlay options you just get the blank compass.
I must admit that I originally thought the compass lines were useless. After playing with it on SIS they are actually quite helpful. Thanks. |
Treyan Argund
GoonWaffe Goonswarm Federation
68
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Posted - 2014.10.09 17:34:00 -
[167] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1438898#post1438898
:dances:
THANK YOUUU for this! It's beautiful. |
Trigalisk
T.R.I.A.D Ushra'Khan
12
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Posted - 2014.10.09 19:10:00 -
[168] - Quote
Fantastic changes, I like them very much, especially the separation of dscan from the probe scanner.
However, the colours of sigs and anoms are too similar, they blend one into another, which is not helping. Could you please make them more distinct? The current red and green work flawlessly.
Also, the overlay delay (as it is on sisi at the moment) is pretty annoying.
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Zappity
SUPREME MATHEMATICS A Band Apart.
1432
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Posted - 2014.10.09 20:01:00 -
[169] - Quote
CCP Lebowski wrote:Personal items in the overview are generally something we want to avoid. The design choice was to keep the overview consistent for every player, meaning if you see something there, you know everyone can. Why? The overview is so customisable that you can be pretty confident that what shows on your personal overview at any time is not what is showing on someone else's.
Just colour the bookmarks red or italics or something. You could even add a tooltip saying that it is personal. Zappity's Adventures for a taste of lowsec. |
Enn DeeKay
GalOre Industries HELM Alliance
3
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Posted - 2014.10.09 20:11:00 -
[170] - Quote
Love the developments the Devs are bringing into the game since 2013 and this one is no exception. Kudos to all at CCP for making things easier, more efficient and informative in the GUI.
What are the plans to upgrade the in-game browser and when can we expect the EVEMail client to be upgraded?
Keen to see what you guys will bring to these features after all this other great stuff you've been presenting to make the game more enjoyable. |
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Marsha Mallow
1606
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Posted - 2014.10.09 20:35:00 -
[171] - Quote
Awesome stuff, thank you.
As per Trigalisk's comment I think I'd prefer to set the colours myself (as you can with fleet notifications). I'll likely only have half of them on, and I'd rather make them distinct than have two that are close in shade. Plus there are colour blind players who may prefer to exclude certain shades altogether. DON'T BE RIDICULOUS! |
Blaad Booyashaka
Sebiestor Tribe
4
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Posted - 2014.10.09 21:02:00 -
[172] - Quote
Awesome, waited for it. |
Alundil
Isogen 5
712
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Posted - 2014.10.09 21:47:00 -
[173] - Quote
Brystina wrote:DetKhord Saisio wrote:Overall, great changes. I do have one suggestion for bookmark creation. Slow-crawling thru space to create bookmarks can be tedious, therefore I think the ability to create a bookmark of any location on-grid with you might help. Intention of this is good, but I am sure someone will figure out how to use this for doing very bad things. ;) lol
On Grid Bookmark: - point your ship in any direction in space - create bookmark, Ctrl-B - in new bookmark window, set distance from ship for new bookmark location - type numbers 1 thru 850; vector is current direction your ship is pointed/moving - click ok to save new bookmark 850km away from your current location *(or whatever max on-grid distance is)
*afaik, max on-grid distance is ~850 km. So if that is not max grid distance, set to whatever max on-grid distance is for creating new bookmark. Don't necessarily agree w/ this one, this gives anyone the ability to instawarp to opponents location. I.e. someone ongrid, but over 100k out... point to them, quickly create bookmark, warp, pew-pew ensues. Which, tbqh, our advanced ships and capsuleer minds ought to be capable of already. However it would create some bad gameplay issues (e.g. no one would ever fly anything other than a short range brawler = boring).
I'm right behind you |
Julian Aldurald
Animus Supra Corpus Most Usual Suspects
16
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Posted - 2014.10.09 22:04:00 -
[174] - Quote
@CCP
I like the fact that savespots are now visible in space as brackets -> good stuff. I also kinda like the compass thingy.
But the sensor overlay circle around the hud is way to bright please make that either darker and maybe also black and white or let it be disableable by the users because it takes away the focus from the way more important things 1. cap 2. shield/armor/hull 3.speed. If I spin my ship and look at the screen all that is most likely to aim my focus are these bright colors around my hud. Would you please either make adjustions to this or remove it again. |
Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
190
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Posted - 2014.10.10 01:21:00 -
[175] - Quote
Can we get alliance bookmarks?
And since I'm asking for things can I repair and repackage modules inside a can instead of having to drag it out.
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
823
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Posted - 2014.10.10 02:42:00 -
[176] - Quote
Ok got onto Sisi and I have the following observations:
- Incomplete: There is no way that I could find to control what shows up on the compass. I tried playing with overview, brackets, ESC menu, ricght/left-click, found nothing. Awaiting control interface?
- Modification: There is no way to turn off bookmark display in space, should I foolishly decide I don't want them shown. Not even hide all brackets will work. See below.
- Bug: The compact bracket lists show only bookmarks if any bookmarks are present. Celestials and any other brackets are masked and completely excluded from the list. If no bookmakrs, it works normally.
- WTF: The ability to turn on/off the sensor overlay has been removed. Restore it plz.
Request: I'm guessing that the in-space bookmarks are tied in to the sensor overlay, which is why they cannot be turned off at present. It would be nice to be able to see our bookmarks in space without having to turn on the entire sensor overlay. This is especially important in anom/sig-heavy systems.
All that said, the compass is awesome. Being able to see my bookmakrs in space is beyond awesome. This makes pinging around a gate or other celestial to tactical bookmarks so easy as to be a huge advantage to pilots that went through the effort of preparing the battlefield. Effort gives reward. Lss effort = more risk. Such a huge improvement. Honestly, I cannot praise devs enough for this one change. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |
Saisin
State War Academy Caldari State
148
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Posted - 2014.10.10 04:50:00 -
[177] - Quote
CCP Lebowski wrote:Saisin wrote:can we also haz the ability to have the camera align to bookmarks when clicked in space? Sure thing, we've added it just for you! Not really, it was already in, but you're welcome anyway! Thanks for your response, even if I am not sure what to make of it... Did I miss something that is already in the game? I do not know how to see bookmarks in space, even with the brackets set to all...
Furthermore, I have used the wrong terminology ... I meant the signatures in sensor overlay, even if they are not scanned 100% .. I do not think the camera align to those if we click on them in space, with the sensor overlay on...
So I am a bit confused now "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Red Bluesteel
State War Academy Caldari State
25
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Posted - 2014.10.10 05:03:00 -
[178] - Quote
Nice, really nice, when i compare them to the other coming Bull*hit
With such changes you may come more often.
BUT i still miss Alliance Fittings as well Alliance Bookmarks in combination with these changes, they would be clearly a nice to have change.
Keep going on with such nice changes, drop the unwanted Rest |
Sir Mattsimus
Chaotic Tranquility
17
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Posted - 2014.10.10 09:19:00 -
[179] - Quote
I am overjoyed at the news of these additional features. I have tested them on Singularity and IGÇÖm quite pleased, especially so with the bookmark shortcut. Toggling the sensor overlay settings, watching this information appear and disappear from space at my whim just puts a wide grin on my face, as does swinging the camera around to watch the compass adjust.
But there is more I would like to see in this department.
Like many others have said, I would like to see my bookmarks in the overview OR I would like to be able to Left click on bookmarks so that they appear in the selected item window so that upon selecting them I can be ready to align or warp to zero on them with one click instead of having to go through a right click menu. When IGÇÖm in a risky situation I like to have my finger poised on the GÇ£get the hell outGÇ¥ button and would rather not have to fidget with right click menus to do this.
Further, I have many folders for my bookmarks and jump between them frequently when creating new bookmarks. When IGÇÖm making a new bookmark and find that I need to put it in a different folder than the folder selected in the GÇ£new locationGÇ¥ window, I find scrolling through the list of folders in GÇ£folderGÇ¥ combo box to be quite fiddly and unpleasant. I would like to be able to, upon clicking on and expanding the GÇ£folderGÇ¥ combo box, begin typing in the name of the folder I wish to select and have the highlighter jump to the folder IGÇÖm beginning to type. This would make the creation of new bookmarks that need be placed in different folders much faster and easier.
I would also like a shortcut for toggling the sensor overlay on and off. When I find myself in combat I would like space to be clear of such information as it may prove to be distracting and muddling.
AndGǪ
Vrynia wrote:Really nice features, it would be nice to have more shortcuts to reduce the useless clicking in some places, while you are on this topic some that comes in mind are:
- start a probe scan - start a D-scan - recover probes
Having to go click the probe scan button after repositioning the probes is really annoying and pointless.
Absolutely this.
But again, IGÇÖm super happy about these changes and look forward to the update.
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CCP Frellicus
C C P C C P Alliance
115
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Posted - 2014.10.10 11:31:00 -
[180] - Quote
Masao Kurata wrote:Hmm, I just tried this again today because I kept reading about the filtering and thought "what filtering? I couldn't see it, I thought it wasn't in yet", and after minutes of fiddling worked out that what I called the "key" earlier is the filter menu, this points to a problem with the UI.
The filter menu looks precisely like a key, not a menu. There are no visual cues that anything but the enable/disable checkbox is interactable and even when I tried clicking on the icons nothing happened because only the text (what the hell?) is the hitbox. I would suggest a bevel to hint to the user that these are buttons, preferably switching between raised and lowered when toggled. Furthermore, the interactable area should be extended to include the icon.
We will be taking another pass over the filter. We intend to make it more clear that the options are interactable and will probably fix the location in place where it appears to prevent it from accidentally obscuring other HUD elements. The no interactable icon bit is a defec, I will fix that.
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