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Jur Tissant
Unreal Darkness
258
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Posted - 2014.10.09 01:16:00 -
[1] - Quote
I've recently moved into a C2 Wolf-Rayet wormhole, which means massive boosts to armor and some ugly hits to shield resists. As such I've been thinking maybe a standard Drake fit wouldn't be the best idea for taking on sleepers in here.
Can anyone suggest a BC fit which would be good for taking on these sleepers? I've been thinking Myrm or Brutix since I've been training Gallente for L4s anyways, and the armor boost would work well. Or is the Drake still the go-to choice even with the reduced resists? |
Steppa Musana
Republic Military School Minmatar Republic
203
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Posted - 2014.10.09 04:38:00 -
[2] - Quote
I like the Rail Gnosis personally.
The Gnosis aligns out very quickly, which is why I'm recommending it. If cloaky hostiles come that aren't in a SB (and Blops I think?), you should be able to warp out in time because of the lock delay. A Brutix, while a better ship for the job, won't give you that option.
The G-no also sports 6 mids, which gives you room for all sorts of utility. Hey guys. |
Janeway84
Its a good day to die ORPHANS OF EVE
107
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Posted - 2014.10.09 07:20:00 -
[3] - Quote
bc can probably do it even though slow :) Best ship for c2's i found out is heavy assault cruisers or T3 or battleships due to the sometimes far away spawn ranges. |
Dato Koppla
Elite Guards
696
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Posted - 2014.10.09 10:44:00 -
[4] - Quote
Any armor BC will work really, I've done C2s in a Harbinger, Brutix, Myrmidon, Hurricane, just fit around 200+dps omnitank cap stable and you should be able to solo C2s easily. |
Jur Tissant
Unreal Darkness
258
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Posted - 2014.10.09 22:42:00 -
[5] - Quote
Here's my fit. Comments are welcome. If it's not T2, I probably can't fit it (yet). The explosive rig is there to plug a hole in my armor resists. If anyone has ideas on what to put in the extra high I'm open to suggestions, but a cloak will kill my scan res so I'm reluctant to fit that.
DPS: 385.4 guns + 64.4 drones = 449.8 total Range: 16/29 km 37.2k EHP with DC active 54 armor/s repair rate
Capacitor lasts over 9 minutes without AB, only 4 minutes with.
[Brutix] Adaptive Nano Plating II Adaptive Nano Plating II Medium Armor Repairer II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
X5 Prototype Engine Enervator Cap Recharger II Cap Recharger II 10MN Afterburner II
250mm Prototype Gauss Gun 250mm Prototype Gauss Gun 250mm Prototype Gauss Gun 250mm Prototype Gauss Gun 250mm Prototype Gauss Gun 250mm Prototype Gauss Gun Core Probe Launcher I
Medium Auxiliary Nano Pump I Medium Capacitor Control Circuit I Medium Anti-Explosive Pump I
Hobgoblin I x10 |
Dato Koppla
Elite Guards
696
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Posted - 2014.10.10 01:14:00 -
[6] - Quote
Jur Tissant wrote:Here's my fit. Comments are welcome. If it's not T2, I probably can't fit it (yet). The explosive rig is there to plug a hole in my armor resists. If anyone has ideas on what to put in the extra high I'm open to suggestions, but a cloak will kill my scan res so I'm reluctant to fit that.
DPS: 385.4 guns + 64.4 drones = 449.8 total Range: 16/29 km 37.2k EHP with DC active 54 armor/s repair rate
Capacitor lasts over 9 minutes without AB, only 4 minutes with.
[Brutix] Adaptive Nano Plating II Adaptive Nano Plating II Medium Armor Repairer II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
X5 Prototype Engine Enervator Cap Recharger II Cap Recharger II 10MN Afterburner II
250mm Prototype Gauss Gun 250mm Prototype Gauss Gun 250mm Prototype Gauss Gun 250mm Prototype Gauss Gun 250mm Prototype Gauss Gun 250mm Prototype Gauss Gun Core Probe Launcher I
Medium Auxiliary Nano Pump I Medium Capacitor Control Circuit I Medium Anti-Explosive Pump I
Hobgoblin I x10
You're on the right track but with low skills that tank is a little too weak, you might want to try an extra repper and more capacitor modules till you get better skills, the benchmark I used was around 200dps tank which your fit doesn't get, also with the weak cap you'll struggle against that one C2 BS that neuts. |
Jur Tissant
Unreal Darkness
258
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Posted - 2014.10.10 01:43:00 -
[7] - Quote
Dato Koppla wrote: You're on the right track but with low skills that tank is a little too weak, you might want to try an extra repper and more capacitor modules till you get better skills, the benchmark I used was around 200dps tank which your fit doesn't get, also with the weak cap you'll struggle against that one C2 BS that neuts.
Yeah, the tank/cap situation is a little perilous, I've had to do some strategic retreats to reposition when battleships show up. I could sacrifice a magnetic stab for another tank and the AB for another cap charger (AB is a cap hog anyways).
So far I've actually had a little better luck with blasters, since it lets me get up close to the battleships so they can't hit me. Also helps with frigates. |
James Baboli
Ferrous Infernum
119
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Posted - 2014.10.15 09:36:00 -
[8] - Quote
I would strongly suggest upgrading to EANMs rather than regular adaptives. running that fit as is, with all skills 5 leaves almost 200 CPU left over, and the extra resists probably push the overal cap situation solidly in a good direction through less intensive use of the rep. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Lloyd Roses
Blue-Fire
717
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Posted - 2014.10.15 09:45:00 -
[9] - Quote
For c1/c2 in general, use something with heavy pulse lasers. The killspeed with scorch/conflag is just on another level compared to drones, missiles, rails and artillery.
So:
Zealot (needs 2/3slot tank) Legion (can do 1slot tank, meaning 4 HS, 1 TE, 2 TC, Sebo)
One of those two and you're certainly doing it the best way. Running a c1 site took about 3 minutes, c2 between 4 and 6mins. (Edit cause of new old RR) "I honestly thought I was in lowsec"
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Otto Weston
The TERRA Guardians of Serenity
42
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Posted - 2014.10.15 11:00:00 -
[10] - Quote
Hi there Jur ;)
Here's a fit that gets you 650 odd dps with 240dps tank. Cap stable at 50+ %. If you have skills that give you more PG, you can upgrade those guns to neutrons. I personally prefer warriors for a couple reasons (they're faster, so if they do get shot at you can pull them in quicker and if you get dropped on by an interceptor or something, they'll handle the situation so much better than hobgoblins)
You don't really need a Webifier, for frigates just let your drones do the work and you can track bigger things.
[Brutix, Sleepers]
Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Medium Armor Repairer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
Modal Ion Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Ion Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Ion Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Ion Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Ion Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Ion Particle Accelerator I, Caldari Navy Antimatter Charge M Medium Diminishing Power System Drain I
Medium Anti-Explosive Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Warrior II x5 Warrior II x5 Everything's Air Droppable at least once. |
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