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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fozzie
C C P C C P Alliance
11508
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Posted - 2014.10.09 17:55:00 -
[1] - Quote
Another of the many mechanics that we're looking at for Phoebe is the so-called "hobojamming" mechanic. This is the mechanic where an interdictor pilot can undock from a station, drop a bubble to block capital ships from leaving the station, and then immediately redock before being locked.
In general we like to have lots of good methods for disrupting larger groups, but this "undock-bubble-dock-repeat" mechanic doesn't provide enough risk to the dictor pilot to be properly balanced.
So after Phoebe if a player in an Interdictor ship docks at a station that shares a grid with some of his or her Warp Disrupt Probes, those probes owned by the docking pilot will be automatically destroyed.
We believe that this change provides us the best solution to keeping the station-camping gameplay balanced while avoiding breaking other aspects of interdictor gameplay.
Big thanks to all the players who have engaged in the robust and lively discussion around this issue of the past several months, reading these discussions greatly helped us zero in on the best change. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
290
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Posted - 2014.10.09 17:57:00 -
[2] - Quote
I will allow it. |
Wrik Hoover
Hoover Inc. Pandemic Legion
88
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Posted - 2014.10.09 17:59:00 -
[3] - Quote
ok |
David Magnus
303
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Posted - 2014.10.09 18:02:00 -
[4] - Quote
Seems pretty reasonable! http://soundcloud.com/davidkmagnus/fight-us-maybe http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
Mr Omniblivion
GoonWaffe Goonswarm Federation
137
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Posted - 2014.10.09 18:03:00 -
[5] - Quote
CCP jammed my hobo |
Querns
GBS Logistics and Fives Support Goonswarm Federation
860
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Posted - 2014.10.09 18:03:00 -
[6] - Quote
RIP, hobojamming. You were too good for this world. *sniff* This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Silvonus
Future Corps Sleeper Social Club
65
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Posted - 2014.10.09 18:05:00 -
[7] - Quote
Now can we make it so that interceptors care immune to anchored bubbles, but not those from interdictors or heavy interdictors? |
Centra Spike
Habitual Euthanasia Pandemic Legion
159
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Posted - 2014.10.09 18:06:00 -
[8] - Quote
Couldn't you just have 2 or 3 dictors juggling bubbles before they are locked? |
Kismeteer
GoonWaffe Goonswarm Federation
731
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Posted - 2014.10.09 18:07:00 -
[9] - Quote
What about through gates? Or if people eject? Is it only docking that destroys them? |
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CCP Fozzie
C C P C C P Alliance
11516
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Posted - 2014.10.09 18:07:00 -
[10] - Quote
Centra Spike wrote:Couldn't you just have 2 or 3 dictors juggling bubbles before they are locked?
Considering that the bubbles will expire instantly when the dictors dock, this would only be viable if there are no fast locking ships around. We'll keep an eye on how this develops in practice of course. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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El Space Mariachi
Love Squad Pasta Syndicate
150
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Posted - 2014.10.09 18:08:00 -
[11] - Quote
seems ok, not the most elegant solution but whatever
now remove ceptor bubble immunity please gay gamers for jesus |
Longdrinks
Love Squad Pasta Syndicate
129
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Posted - 2014.10.09 18:10:00 -
[12] - Quote
Centra Spike wrote:Couldn't you just have 2 or 3 dictors juggling bubbles before they are locked? well yeah, but i takes 3 guys instead of 1 and a lot more chances of someone messing up if they want to keep bubbles up continously. Park one arty nado off the undock and just wait for that mistake to get a kill or force them to play it safe and create gaps in bubble coverage so friendly forces can warp out. |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
255
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Posted - 2014.10.09 18:17:00 -
[13] - Quote
Just out of curiosity, there's no plan to implement this same mechanic for stargates right?
Please say you won't do this for stargates too. LeeSsang. Never Forget. |
BadAssMcKill
ElitistOps
894
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Posted - 2014.10.09 18:18:00 -
[14] - Quote
THANK GOD . |
Techno Model
Pator Tech School Minmatar Republic
0
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Posted - 2014.10.09 18:22:00 -
[15] - Quote
CCP Fozzie wrote:Another of the many mechanics that we're looking at for Phoebe is the so-called "hobojamming" mechanic. This is the mechanic where an interdictor pilot can undock from a station, drop a bubble to block capital ships from leaving the station, and then immediately redock before being locked.
In general we like to have lots of good methods for disrupting larger groups, but this "undock-bubble-dock-repeat" mechanic doesn't provide enough risk to the dictor pilot to be properly balanced.
So after Phoebe if a player in an Interdictor ship docks at a station that shares a grid with some of his or her Warp Disrupt Probes, those probes owned by the docking pilot will be automatically destroyed.
We believe that this change provides us the best solution to keeping the station-camping gameplay balanced while avoiding breaking other aspects of interdictor gameplay.
Big thanks to all the players who have engaged in the robust and lively discussion around this issue of the past several months, reading these discussions greatly helped us zero in on the best change.
Not sure who crawled up CCP's ass and decided to screw with the Goons but well done Fozzie, that is probably one of the most idiotic waste of time CCP have made this year. So much broken with the game and you decide to waste code on hobo jamming. How soon before you leave for Riot? |
Rowells
Unknown Soldiers Fidelas Constans
1488
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Posted - 2014.10.09 18:23:00 -
[16] - Quote
so to clarify, I could bubble station A, warp and dock in station B, and the bubble will stay? Same logic for gates as well? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
156
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Posted - 2014.10.09 18:27:00 -
[17] - Quote
Rowells wrote:so to clarify, I could bubble station A, warp and dock in station B, and the bubble will stay? Same logic for gates as well?
Except before you get out of your bubble for station A, the theory is the insta locks kill you |
Varesk
Origin. Black Legion.
647
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Posted - 2014.10.09 18:28:00 -
[18] - Quote
Techno Model wrote:
Not sure who crawled up CCP's ass and decided to screw with the Goons but well done Fozzie, that is probably one of the most idiotic waste of time CCP have made this year. So much broken with the game and you decide to waste code on hobo jamming. How soon before you leave for Riot?
It must be a good change to extract so much rage from a CFC posting alt.
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alpha36
GoonWaffe Goonswarm Federation
31
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Posted - 2014.10.09 18:28:00 -
[19] - Quote
Man yall are makin some good changes, now all thats left is to beat the ishtar with a nerf bat until it stops moving and make interceptors catchable on gates. |
Overlord Invictus
The Graduates Forged of Fire
0
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Posted - 2014.10.09 18:29:00 -
[20] - Quote
err Fozzie, do you play eve online at all? how is this apparent 'fix' in any way playing to the sandbox when a single bomb launched at the bubble resolves the problem of hobo jamming entirely and promotes teamplay? |
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Porucznik Borewicz
Love Squad Pasta Syndicate
13
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Posted - 2014.10.09 18:30:00 -
[21] - Quote
Hendrick Tallardar wrote:Just out of curiosity, there's no plan to implement this same mechanic for stargates right?
Please say you won't do this for stargates too. What about the gates? Since we jump to a different grid, the bubble stays active on the old grid, right? |
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CCP Fozzie
C C P C C P Alliance
11523
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Posted - 2014.10.09 18:32:00 -
[22] - Quote
This mechanic will only apply to docking in a station, not to other session changes like gate jumps or dying. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Sibius Aidon
Imploding Turtles Rising in Outerspace Gravity Fatal Ascension
34
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Posted - 2014.10.09 18:34:00 -
[23] - Quote
El Space Mariachi wrote:seems ok, not the most elegant solution but whatever
now remove ceptor bubble immunity please
No need for that. The trick is to have a faster instalocking interceptor, or have an instalocking Keres on the field with a scram.
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Techno Model
Pator Tech School Minmatar Republic
0
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Posted - 2014.10.09 18:39:00 -
[24] - Quote
Varesk wrote:Techno Model wrote:
Not sure who crawled up CCP's ass and decided to screw with the Goons but well done Fozzie, that is probably one of the most idiotic waste of time CCP have made this year. So much broken with the game and you decide to waste code on hobo jamming. How soon before you leave for Riot?
It must be a good change to extract so much rage from a CFC posting alt.
I am actually very pleased with the changes so far, 3 cyno alt accounts and now 2 hobo jammer accounts unsubbed. And there I was wondering where I would get the money to buy Elite!!! Thank you CCP for making it easy for me :D
Also, Brack Lesion, why u no undock? |
Rowells
Unknown Soldiers Fidelas Constans
1488
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Posted - 2014.10.09 18:40:00 -
[25] - Quote
Kenneth Feld wrote:Rowells wrote:so to clarify, I could bubble station A, warp and dock in station B, and the bubble will stay? Same logic for gates as well? Except before you get out of your bubble for station A, the theory is the insta locks kill you Im not toally worried about that i just want to know thats how the mechanics work |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
256
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Posted - 2014.10.09 18:45:00 -
[26] - Quote
CCP Fozzie wrote:This mechanic will only apply to docking in a station, not to other session changes like gate jumps or dying.
You've made a certain dictor pilot in PL very happy.
No, it's not me. LeeSsang. Never Forget. |
Bocephus Morgen
The Suicide Kings Black Legion.
156
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Posted - 2014.10.09 18:52:00 -
[27] - Quote
Good change. Simple and elegant solution too.
May not completely fix the problem, though I hope it does, but it will certainly go a long way to helping. |
Techno Model
Pator Tech School Minmatar Republic
0
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Posted - 2014.10.09 18:59:00 -
[28] - Quote
Hendrick Tallardar wrote:CCP Fozzie wrote:This mechanic will only apply to docking in a station, not to other session changes like gate jumps or dying. You've made PL very happy.
Yes, yes indeed we now see the truth of these changes. |
Dabigredboat
Merch Industrial Goonswarm Federation
44
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Posted - 2014.10.09 19:00:00 -
[29] - Quote
So instead of working on NPC stations and the ability for entire alliances to live in an NPC station with immunity, you instead fix the only way that alliances who control 0.0 space can defend against people living in npc stations? or at least slow them down slightly when having force projected on them? I understand dropping a bubble and docking is unintended but why are you not addressing the problem and instead addressing the average 0.0 pilots way of fixing it for you?
So I guess you are making it so that the average 0.0 alliance can disable npc station services and not have to use dictors to slow them down? |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
256
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Posted - 2014.10.09 19:04:00 -
[30] - Quote
Techno Model wrote:Hendrick Tallardar wrote:CCP Fozzie wrote:This mechanic will only apply to docking in a station, not to other session changes like gate jumps or dying. You've made PL very happy. Yes, yes indeed we now see the truth of these changes.
Your tinfoil is on too tight kiddo. LeeSsang. Never Forget. |
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