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Thread Statistics | Show CCP posts - 38 post(s) |
Aiyshimin
Shiva Furnace
334
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Posted - 2015.01.16 10:46:06 -
[1] - Quote
Rasha Maklawa wrote:First of all please note I am only unhappy with the jump bridge changes for subcaps.
No, I don't understand why they even allow capitals in general to use normal star gates, When wanting to nerf capital mobility, why then make it you can move the from one end of eve to another on auto pilot in empire? Capitals have there own jump drive, that's some of the very essence in capitals. It's like either CCP don't see straight or they don't dare taking the bull by the horns. Because the problem is exactly the amount of caps and super caps, the mobility of those is only a problem due the high amount in the game and CCP should address that problem by further nerfing them. Also they could give the supers even less ehp's and make it so that carriers and dreads can't dock on stations either, If they die faster that may thin out the horde and if they are less comfortable to own, less will own them i guess.
Huge subcap fleets has roamed EvE for many years now and in it self, not a problem.
Jump bridges is the candy of 0.0 and CCP just made them sugar free! At the very least cap the fatigue on jump bridges to 24hours or so.
The point was to nerf power projection, not just capital ships.
Also capitals still can't jump into hisec, so gl autopiloting to the other end of the universe in your Avatar.
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Aiyshimin
Shiva Furnace
334
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Posted - 2015.01.16 11:48:27 -
[2] - Quote
Rasha Maklawa wrote:Aiyshimin wrote:The point was to nerf power projection, not just capital ships.
The real power is the huge capital blops, whoever fields the most caps wins. reduce the problem to who ever can field the most zealots wins and you can still use caps as valuable and viable source to fight outnumbered for more than 10min with out being super blopped. Not that it can't happend it just won't be as standard.
Looks like you don't understand that this power projection change very much achieves that. That massive supercapital blob doesn't simply appear on grid in 10 minutes now from the other side of the universe.
Neither does the 1000 man subcap blob btw.
Most agree that jump fatigue was an overall positive change to the state of low and null pvp. It's not perfect, but the jump range nerf and resulting fatigue have introduced new kind of tactical and strategic gameplay, and also opening more room for local conflicts.
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Aiyshimin
Shiva Furnace
334
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Posted - 2015.01.16 12:13:17 -
[3] - Quote
Sgt Ocker wrote: Seriously?? Deliberate pacing?? You mean a move op that now takes weeks instead of a couple of days? Of course while your doing the move op there is no time to actually play eve. All your time is taken getting and reducing fatigue.
Sooo many fleets simply getting stood down because half the fleet has too much fatigue (or will end up with fatigue). Having to pick and choose when you play because the time it takes to move anywhere in nulsec is a pain in the butt. Where living on the edge of your alliance sov is the only way to get any pvp and that is against the same 15 or 20 people every day. No longer need scouts to see what the enemy is flying, just look at local, it is the same guys every day flying the same thing.
You're grossly exaggerating this. One can easily do 4-5 jumps and be fresh as a cucumber on the next day. I addition to using wormholes, or, you know, taking the gates. If you feel limited to one system, you're simply doing it wrong.
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Aiyshimin
Shiva Furnace
335
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Posted - 2015.01.16 13:40:32 -
[4] - Quote
Rasha Maklawa wrote:Aiyshimin wrote:Looks like you don't understand that this power projection change very much achieves that. That massive supercapital blob doesn't simply appear on grid in 10 minutes now from the other side of the universe. Subcaps isn't the problem. Fix the problem instead and remove or seriously cap the fatigue on JB's.
Well, that's your opinion, I think blob is a blob regardless of what shiptypes it consists of.
Decreased fatigue on JBs would just allow blobs to travel faster over longer distances, which has been a long-term issue for nullsec. |
Aiyshimin
Shiva Furnace
337
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Posted - 2015.01.16 14:37:52 -
[5] - Quote
Isn't that exactly their purpose, to do more damage and have more tank, and that's why they take years longer to train and cost more than a whole fleet of subcaps?
Where do you draw the line, should 100 Kestrels be as powerful as 100 Proteuses?
Anyway, the capital/super blobs really aren't as mobile as before, and their use has changed because of jump fatigue. All capitals are still due for rebalancing, but I don't think they will be nerfed the way you seem to want.
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