Monica Belluci
Astral Command Gentlemen's.Club
0
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Posted - 2014.10.10 06:33:00 -
[1] - Quote
A group of six players looking for a corp we can call home, (20m/25yo, 60m/25yo, 60m/30yo, 85m/31yo, 90m/27yo, 100m/25yo, skillpoint/age) We are mainly into ratting and home defence, we have only one experienced pvp pilot who is usually around %90-95 efficiency, one of us can be considered newbie, we have 1 hardcore industrialist who is also a cap pilot and all arounders, a jack of all trades but master of none, and a perception willpower freak who pilot almost anything inluding supercaps n amarr titan, we also have inactive player friends with 50m+ sps who aren't playing as much lately if we find a stable home corporation in nullsec most probably they might as well return.
What we are looking for and what we can offer; Tax Rate of %10 or lower(we wouldn't mind higher if we think the corp is deserving it though) No mandatory pvp roams(home defence excluded, some of us would gladly join mandatory ones too though, if there are any) We can build titans or caps with max efficiency and 2 of us are perfect miners as well as indy and pve skillz so we would appreceate a corp with an industrial side. We wouldn't mind joining pvp as long as it has a meaning, eg. we wouldn't mind joining fleets if it is for a sov fight or protecting our own systems but we(cept for one of us) are not really into pirating, though ok with pirate hunting in nearby systems. We don't really care about efficiency cept for our pvp dude. Friendly&mature 25+ age if possible, or at least a CEO around his 30s We are highly active players when we feel comfortable(1-2 hours a day when uncomfy, upto ten hours or perhaps even more, we don't have a specific timezone :) or rather a constant timeframe we play in, we play when we want to or when it is needed, cept for two of us who work like ten hours a day, for myself my sleeping hours change almost everyday so my login times are almost always random). We would gladly commit time and use our manufacturing and research skills for a worthy corporation/alliance Permanently settled system/s in nullsec, we are not asking for the pest slice of the cake, it doesn't have to -1 or so, but a cyno protected rat system and a mining system, mining ops, and capital production facilities would be really awesome. We lack wormhole experience, we wouldn't mind wormhole ops or even living in one if it is possible.
3 carrier pilots, 2 will be able to use carriers this year, 1 of the carrier pilots is a perfect rorqual pilot, another one can pilot amar titan with full skill, everyone cept for rorqual pilot can or will soon be able to pilot dread. 1 pure minmatar pilot(projectile, minmatar ecm, logistic) 1 pure gallente pilot(drone, hybrid, gallente ecm, logistic) 1 caldari-gallente pilot(missile, hybrid gunnery, drone, caldari ecm) 1 pure drone/carrier pilot(the rorqual dude, carrier/logistic) 2 can pilot almost anything( the titan pilot is also a caldari&amarr ecm ) 2 can pilot exhummers perfectly, with t2 modules and crystals both can refine at max efficency 3 can research with almost full skill(one of them almost has full skills for most inventions) 3 manufacturers (one of them with complete skills, other two with intermediate skills both have max slots though) JF pilots.
We are looking to be permanent members of a permanent corporation which has some history in game and in her settled systems, we hate constantly moving from one system to another, i for myself don't want to leave millions of planetology goods in tens of stations throughout the nullsec space which so far is what i have been doing -.-, i am kinda rpg freak, i want to call a system or two as my home. |