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Skorn Blacksword
Black Hat Frigates Vae. Victis.
2
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Posted - 2014.10.12 05:35:00 -
[1] - Quote
I go to sites and I see giant asteroids that miners can mine. Right next to these asteroids are huge wreckages that salvagers can not salvage. Lets face it, why are salvagers so poor when miners make so much isk? I could point a miner at a rock, or... I could point a salvager at a wreckage of composite materials and metals that at some point a crappy miner already processed. Why can't I target these wrecks with my salvager and harvest armor plates and burnt conduits? In theory it should be easier for a salvager to recycle than a miner to mine. Lets take a real world example. It takes hundreds of people, heavy equipment and dangerous chemicals to mine gold. Yet there is a guy in every strip mall in the country buying jewelry for a 20% profit.
There should be salvaging sites!~ Derelict sites Forgotten battlefields drone warrens crash sites
These sites should be available to salvagers just as asteroid belts are available to miners.
There is so much the dev's could do with this idea. Imagine a derelict station with a set number of resources that can be salvaged. Throw in a small chance of uncovering chance encounter like a hidden data cash, buried relic, or inactive drone swarm.
++ show your support for the poorest class of eve players, the humble beggars and poppers of the salvage market.
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Alvatore DiMarco
Capricious Endeavours Ltd
2871
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Posted - 2014.10.12 05:47:00 -
[2] - Quote
There used to be salvaging sites. They had to be scanned down like hacking/archaeology sites and were overhwelmingly not worth the time by comparison. Archaeology and Salvaging sites were merged and the result is the Relic Site.
You're trying to compare Salvaging and Mining when the two don't actually compare at all. It's like comparing apples and tortoises. |
Brystina
Serenity Rising LLC Ishuk-Raata Enforcement Directive
0
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Posted - 2014.10.12 12:34:00 -
[3] - Quote
I agree in theory about the need to address salvaging as a whole. Don't know what the full solution is, but as a start, I would like to see:
- all things being salvagable. i find it hard to believe that all the structures i have to blow up during missions don't at least give me a veritable but-load of metal scraps. Ideally I would like to see better salvage, but that would be a start.
- all owned salvage expires after a set time period. I.e. i'm ratting in belt and others BS rats are still there 20 hours later. yes, i can technically salvage anything but: 1) I cannot tractor it and 2) salvaging whats not mine (or open) will flag me to someone else (which is technically a moot point in ns anyway but I digress)
additionally i would like to see missions have better salvage rates. salvaging is time consuming, and the only way to make it worth the effort is to make it more lucrative. not asking for the faucet to spring a gusher here, just a little twist of the tap. |
Donnachadh
United Allegiance of Undesirables
37
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Posted - 2014.10.12 14:14:00 -
[4] - Quote
Brystina wrote:- all owned salvage expires after a set time period. I.e. i'm ratting in belt and others BS rats are still there 20 hours later. yes, i can technically salvage anything but: 1) I cannot tractor it and 2) salvaging whats not mine (or open) will flag me to someone else (which is technically a moot point in ns anyway but I digress)
You have to make the distinction between salvage and looting. Anyone can salvage any wreck in any area of space at anytime it is legal and there is nothing anyone can do about. Looting on the others hand is considered stealing and could result in problems.
I would be OK with increased loot/salvage for missions we took a big hit with the reprocessing changes and while CCP addressed this for the miners they left mission runner hanging in the wind.
CCP likes to talk about career paths for players and I have always thought that salvage should be added as one of those paths so I can go all in as they say for these ideas.
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Dwissi
Miners Delight
34
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Posted - 2014.10.12 15:26:00 -
[5] - Quote
I do believe the solution to cater all of us here is a very simple one for CCP to implement: Wrecks can be tagged already now by the owner as checked. If CCP would extend that mechanism to include 'checked and free for all' you would get what you ask for.
I personally would immediately support that kind of change as i feel bad when leaving my wrecks during a mining session just to expire and not being lootable by younger players around me.
Same would go for wrecks in many combat sites i believe - it would make it a lot easier to involve a 'partner system' between high level mission runners and low level 'clean up' salvagers. Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2945
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Posted - 2014.10.12 16:05:00 -
[6] - Quote
OP, what makes you think this would help salvagers? It'd just push the prices down even further by flooding the market with even more salvage. |
Lugh Crow-Slave
Guardians of the Morrigan
125
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Posted - 2014.10.12 16:26:00 -
[7] - Quote
Danika Princip wrote:OP, what makes you think this would help salvagers? It'd just push the prices down even further by flooding the market with even more salvage.
this
but i think making wreaks turn blue after a few hours wouldn't be a bad thing and maybe have them last a bit longer but i don't do much with salvaging so idk :/ |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
134
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Posted - 2014.10.12 16:59:00 -
[8] - Quote
Skorn Blacksword wrote: Lets face it, why are salvagers so poor when miners make so much isk?
So 300 million isk of salvage in a few hours in hisec is poorly? |
Ix Method
Brutor Tribe Minmatar Republic
182
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Posted - 2014.10.13 22:45:00 -
[9] - Quote
Danika Princip wrote:OP, what makes you think this would help salvagers? It'd just push the prices down even further by flooding the market with even more salvage. Presuming they wouldn't alter material requirements when making such wide-ranging changes. This seems unlikely.
The idea of everything salvageable makes as much sense as everything destructible, if slightly less exciting +1 Travelling at the speed of love. |
Ioci
Bad Girl Posse Somethin Awfull Forums
524
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Posted - 2014.10.13 23:02:00 -
[10] - Quote
There are serious issues with rigs and salvage but it isn't a matter of just dumping more stuff on to the markets.
In T1 I can mine just Trit. It's called Veldspar. In the industry of EVE it's even required. In Salvage and rigs, if I want Armor plates I need to flood the market with current pumps. I have no way of getting one without the other. Also, offensive rigs are under used. Tactical rigs are under used. Mostly because they have layers of penalty that don't create a better ship. Rigs weren't designed around class and role, a Capital emission scope sharpener makes about as much sense as a fishing pole on the space station.
Rigs need a balance pass but it needs to go to the origin of Rigs. Salvage is one of the biggest contributors to inventory junk factors in EVE. R.I.P. Vile Rat |
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Mharius Skjem
Republic University Minmatar Republic
9
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Posted - 2014.10.13 23:15:00 -
[11] - Quote
Alvatore DiMarco wrote:There used to be salvaging sites. They had to be scanned down like hacking/archaeology sites and were overhwelmingly not worth the time by comparison. Archaeology and Salvaging sites were merged and the result is the Relic Site.
You're trying to compare Salvaging and Mining when the two don't actually compare at all. It's like comparing apples and tortoises.
Hhhhmmmm tortoises, shell food for us minmatar. A recovering btter vet, -áwith a fresh toon and a determination to like everything that CCP does to Eve... |
Skorn Blacksword
Black Hat Frigates Vae. Victis.
4
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Posted - 2014.10.15 20:28:00 -
[12] - Quote
Thanks for the support, I've expanded on the idea and reposted it here: https://forums.eveonline.com/default.aspx?g=posts&m=5121525#post5121525
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Sal Landry
School of Applied Knowledge Caldari State
251
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Posted - 2014.10.15 20:38:00 -
[13] - Quote
Ix Method wrote:Presuming they wouldn't alter material requirements when making such wide-ranging changes. This seems unlikely. The idea of everything salvageable makes as much sense as everything destructible, if slightly less exciting +1 If you think that's unlikely you should look up what t2 salvage materials used to cost before Odyssey flooded the market with them. |
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