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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Phantom
C C P C C P Alliance
4796
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Posted - 2014.10.13 15:05:00 -
[1] - Quote
Please check out CCP FoxFour's latest dev blog which introduces updates to the API. Because one of the changes introduce backwards incompatability and potentially breaks some peoples applications please spread this news around.
All of the changes described iare live on Singularity, so check out those changes and CCP FoxFour's latest blog Jump clones, implants, skills, and more! CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP Phantom
C C P C C P Alliance
4849
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Posted - 2014.10.13 15:05:21 -
[2] - Quote
Please check out CCP FoxFour's latest dev blog which introduces updates to the API. Because one of the changes introduce backwards incompatibility and potentially breaks some peoples applications please spread this news around.
All of the changes described iare live on Singularity, so check out those changes and CCP FoxFour's latest blog Jump clones, implants, skills, and more!
CCP Phantom - Senior Community Representative - Volunteer Manager
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CCP FoxFour
C C P C C P Alliance
3591
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Posted - 2014.10.13 15:07:13 -
[3] - Quote
Mmmmmm more dev site dev blogs. Let me know if you have any questions.
CCP FoxFour // Game Designer // @CCP_FoxFour
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Turelus
Caldari Independent Navy Reserve The Fourth District
1000
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Posted - 2014.10.13 15:09:17 -
[4] - Quote
First (player)?
Also shiny!
Lieutenant Turelus - Caldari Independent Navy Reserve - The Fourth District
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Querns
GBS Logistics and Fives Support Goonswarm Federation
940
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Posted - 2014.10.13 15:19:09 -
[5] - Quote
Definitely looking forward to the jump clone information on /char/CharacterSheet. With jump clones becoming much more important in Phoebe, having this information at one's fingertips is crucial.
Could I request some more information about the case where a jump clone is in a Clone Vat Bay? I would imagine it'd be infeasible to get very much information about where the Clone Vat Bay is or whose ship it is, but at least being able to tell IF it's in a clone vat bay vs a station/outpost would help a lot.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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CCP FoxFour
C C P C C P Alliance
3591
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Posted - 2014.10.13 15:34:56 -
[6] - Quote
Querns wrote:Definitely looking forward to the jump clone information on /char/CharacterSheet. With jump clones becoming much more important in Phoebe, having this information at one's fingertips is crucial.
Could I request some more information about the case where a jump clone is in a Clone Vat Bay? I would imagine it'd be infeasible to get very much information about where the Clone Vat Bay is or whose ship it is, but at least being able to tell IF it's in a clone vat bay vs a station/outpost would help a lot.
I will look into it some more, not entirely sure how to represent it in the API. Maybe just a typeID for where it is... or something.
CCP FoxFour // Game Designer // @CCP_FoxFour
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
127
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Posted - 2014.10.13 15:39:46 -
[7] - Quote
CCP FoxFour wrote:Querns wrote:Definitely looking forward to the jump clone information on /char/CharacterSheet. With jump clones becoming much more important in Phoebe, having this information at one's fingertips is crucial.
Could I request some more information about the case where a jump clone is in a Clone Vat Bay? I would imagine it'd be infeasible to get very much information about where the Clone Vat Bay is or whose ship it is, but at least being able to tell IF it's in a clone vat bay vs a station/outpost would help a lot. I will look into it some more, not entirely sure how to represent it in the API. Maybe just a typeID for where it is... or something.
Yeah, I like that idea. The LocationID can be "23735" which is the Clone Vat Bay I's TypeID.
EDIT: Since everything has a unified ID system, I believe it would convert from 23735 to "Clone Vat Bay I"
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Querns
GBS Logistics and Fives Support Goonswarm Federation
940
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Posted - 2014.10.13 15:45:13 -
[8] - Quote
CCP FoxFour wrote:Querns wrote:Definitely looking forward to the jump clone information on /char/CharacterSheet. With jump clones becoming much more important in Phoebe, having this information at one's fingertips is crucial.
Could I request some more information about the case where a jump clone is in a Clone Vat Bay? I would imagine it'd be infeasible to get very much information about where the Clone Vat Bay is or whose ship it is, but at least being able to tell IF it's in a clone vat bay vs a station/outpost would help a lot. I will look into it some more, not entirely sure how to represent it in the API. Maybe just a typeID for where it is... or something. This makes sense. It also leaves some room for any alternate item-based jump clone representation, if such a thing exists in the future. (Not that it would necessarily happen, but it's always good to leave yourself some room in case it does!)
Location IDs start at 60,000,000 so it should be easy to differentiate the two.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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CCP FoxFour
C C P C C P Alliance
3591
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Posted - 2014.10.13 15:46:19 -
[9] - Quote
Makari Aeron wrote:CCP FoxFour wrote:Querns wrote:Definitely looking forward to the jump clone information on /char/CharacterSheet. With jump clones becoming much more important in Phoebe, having this information at one's fingertips is crucial.
Could I request some more information about the case where a jump clone is in a Clone Vat Bay? I would imagine it'd be infeasible to get very much information about where the Clone Vat Bay is or whose ship it is, but at least being able to tell IF it's in a clone vat bay vs a station/outpost would help a lot. I will look into it some more, not entirely sure how to represent it in the API. Maybe just a typeID for where it is... or something. Yeah, I like that idea. The LocationID can be "23735" which is the Clone Vat Bay I's TypeID. EDIT: Since everything has a unified ID system, I believe it would convert from 23735 to "Clone Vat Bay I"
The location ID should be the ID of the ship. However since you probably don't own the ship you will not be able to convert the ID via the locations endpoint. So I will see about also returning a typeID. So you should hopefully get both.
CCP FoxFour // Game Designer // @CCP_FoxFour
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Querns
GBS Logistics and Fives Support Goonswarm Federation
940
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Posted - 2014.10.13 16:00:12 -
[10] - Quote
CCP FoxFour wrote:The location ID should be the ID of the ship. However since you probably don't own the ship you will not be able to convert the ID via the locations endpoint. So I will see about also returning a typeID. So you should hopefully get both. Ah, I get it now. This will serve just fine, if it ends up being feasible to implement. Thanks for the followup :)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Valterra Craven
301
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Posted - 2014.10.13 17:26:34 -
[11] - Quote
On an unrelated note, this dev blog title is misleading. I should have known based on the person that wrote the blog this was about API changes, but I thought this was a blog detailing the changes to the death by clone mechanic etc. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4082
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Posted - 2014.10.13 18:25:11 -
[12] - Quote
Valterra Craven wrote:On an unrelated note, this dev blog title is misleading. I should have known based on the person that wrote the blog this was about API changes, but I thought this was a blog detailing the changes to the death by clone mechanic etc.
The location is also a bit of a giveaway
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Arronicus
Bitter Lemons Brothers of Tangra
1196
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Posted - 2014.10.13 21:20:30 -
[13] - Quote
Steve Ronuken wrote:Valterra Craven wrote:On an unrelated note, this dev blog title is misleading. I should have known based on the person that wrote the blog this was about API changes, but I thought this was a blog detailing the changes to the death by clone mechanic etc. The location is also a bit of a giveaway
Given that I find my dev posted contented through the dev posts tab, instead of going through forum sections, I too, was disappointed. Would have been nice if it said [API] in the title. |
Panther X
High Flyers The Kadeshi
23
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Posted - 2014.10.14 18:06:17 -
[14] - Quote
Thanks, I use Evemon for a number of toons and having some of these new items available is going to make my life a wee bit easier. Not having to log in cyno alts to remember where the hell I left them etc, or what jump clones and what implants they have installed is a nice feature..
Good job.
[b]Sick liaisons raised this monumental mark
The sun sets forever over Blackwater Park[/b]
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Milann Nightwind
Vanishing Point. The Initiative.
6
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Posted - 2014.10.15 00:49:40 -
[15] - Quote
This is awesome! Just what I've been needing to not have to rely on constant manual input for these things from my users. :) Thanks!
Also, thumbs up for the new Developers Site. Looks promising! |
salacious necrosis
Federal Defense Union Gallente Federation
0
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Posted - 2014.10.25 13:23:56 -
[16] - Quote
Late to the party...
Would it make sense to unify all the clone information in a single "jumpCloneImplants" rowset and add a "currentClone" field? Something like:
(rowset name="jumpCloneImplants" key="jumpCloneID" columns="jumpCloneID,typeID,typeName") (row jumpCloneID="4" typeID="20499" typeName="High-grade Slave Alpha" /) (row jumpCloneID="4" typeID="20501" typeName="High-grade Slave Beta" /) (row jumpCloneID="4" typeID="20503" typeName="High-grade Slave Delta" /) (row jumpCloneID="4" typeID="20505" typeName="High-grade Slave Epsilon" /) (row jumpCloneID="4" typeID="20507" typeName="High-grade Slave Gamma" /) (row jumpCloneID="4" typeID="20509" typeName="High-grade Slave Omega" /) (row jumpCloneID="4" typeID="33068" typeName="QA SpaceAnchor Implant" /) (row jumpCloneID="5" typeID="22119" typeName="Mid-grade Slave Alpha" /) (row jumpCloneID="5" typeID="22120" typeName="Mid-grade Slave Beta" /) (row jumpCloneID="5" typeID="22121" typeName="Mid-grade Slave Delta" /) (row jumpCloneID="5" typeID="22122" typeName="Mid-grade Slave Epsilon" /) (row jumpCloneID="5" typeID="22123" typeName="Mid-grade Slave Gamma" /) (row jumpCloneID="5" typeID="22124" typeName="Mid-grade Slave Omega" /) (/rowset)
then:
(currentClone)4(/currentClone)
and remove the separate "implants" rowset. You could even apply the same treatment to the "jumpClones" rowset where the current clone has locationID equal to homeStationID (maybe?). This should work even if you only have a single (non-medical clone) as that would be a jumpClone set of size one.
My thought is that if you don't do something like this, then the set of jump clones will change every time you do a clone jump. Not the end of the world, just introduces some minor churn in the character sheet. Or, maybe I misunderstood how the jump clone entries change after a clone jump.
Slightly related, is there a way to determine the location of your medical clone? Is that the intent of homeStationID?
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salacious necrosis
Federal Defense Union Gallente Federation
1
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Posted - 2014.10.29 12:53:01 -
[17] - Quote
Looks like there are some new fields in the endpoint that weren't mentioned in the dev blog. Should I pretend I don't see these for now?
Examples:
cloneTypeID - i'm guessing that's the type of the current clone, looks valid remoteStationDate - ? jumpActivation, jumpFatigue, jumpLastUpdate - in support of the long distance travel changes I'm guessing, should we expect these to be populated?
Thanks again for all the hard work. I really like the new dev site as well.
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CCP FoxFour
C C P C C P Alliance
3594
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Posted - 2014.10.29 13:22:29 -
[18] - Quote
salacious necrosis wrote: remoteStationDate - ? jumpActivation, jumpFatigue, jumpLastUpdate - in support of the long distance travel changes I'm guessing, should we expect these to be populated?
New dev blog coming soon with information on that.
CCP FoxFour // Game Designer // @CCP_FoxFour
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