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Author |
Thread Statistics | Show CCP posts - 33 post(s) |
Patrick Berlin
Oruze Cruise
0
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Posted - 2014.11.07 02:47:22 -
[331] - Quote
Have the expedition changes been done? I still have had a lot of broken triggers, no boss spawns or no hints on which structures to trigger as it said in the dev post?
pewpew
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Franceska Danes
Federal Navy Academy Gallente Federation
0
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Posted - 2014.11.07 13:00:28 -
[332] - Quote
I am totally confirm, that Data sites is the same useless in ISK per hour even after phoebe update. I hacked more than 30 data sites and got 0 of any faction materials. And ofcourse 0 of faction POS BPC.
And, the most interresting part, i got 0 of any "Optimized" decryptor. Lol, even before update, i had more chanse to get "Optimized" items.
So what do we have? We have absolutely the same useless Data sites, that worth about 10% of ISK per hour comparing to Relic sites. |
Shiva Darksun
EVE-RO Fidelas Constans
36
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Posted - 2014.11.07 15:50:48 -
[333] - Quote
Franceska Danes wrote:I am totally confirm, that Data sites is the same useless in ISK per hour even after phoebe update. I hacked more than 30 data sites and got 0 of any faction materials. And ofcourse 0 of faction POS BPC.
And, the most interresting part, i got 0 of any "Optimized" decryptor. Lol, even before update, i had more chanse to get "Optimized" items.
So what do we have? We have absolutely the same useless Data sites, that worth about 10% of ISK per hour comparing to Relic sites.
Interesting. i haven't started yet, because of very little time to spend in EVE, doing mostly inventions and manufacturing, but I'll try and do an exploration roam later today. |
Credacom
Aperture Harmonics No Holes Barred
18
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Posted - 2014.11.09 03:19:21 -
[334] - Quote
CCP, please fix data sites. Just hacked 30 cans in a C5 and LITERALLY got less than 3m from the data hacked cans. Really?
Why did you make data cans in C6,5,4 worthless? This is not fun....... |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
88
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Posted - 2014.11.09 12:12:06 -
[335] - Quote
I see there was no buff to data sites in drone lands... |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
168
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Posted - 2014.11.10 13:22:47 -
[336] - Quote
Shiva Darksun wrote:Lady Rift wrote: Yes there are douchebags out there which is the whole reason these cans should be unscannable.
"There are douchebags out there so non-consensual PvP should be outlawed" "There are douchebags out there so scamming should be outlawed" "There are douchebags out there so awoxing should be bannable" "...wardecs should be outlawed" "...suicide ganking should be impossible" See the trend? "I dislike it therefore it should go away" - it really doesn't work that way. Sadly it's exactly how it works. Look. CCP disliked the fact ppl don't buy enough plex. And we got Phoebe. Not shure i should include CCP in the cathegory "douchebags" or "gods", but at a closer look, you will see somewhat similar behaviours on the two of them.
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OldWolf69
Applied Anarchy SpaceMonkey's Alliance
168
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Posted - 2014.11.10 13:25:25 -
[337] - Quote
Btw. Buffing loot tables willruin the market. (Does absolutely NOT matter what loot they buff) Tears will flow. Ppl will unsub. Someone will get a new job. http://i.imgur.com/3RZ7jD8.jpg?1 And this will make us really happy. Maybe manage to get some people to come back to game. |
Sam Spock
The Scope Gallente Federation
17
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Posted - 2014.11.11 17:41:15 -
[338] - Quote
I would think that the increased chances of finding escalations should decrease the number of scanable versions of those. I found three escalations to Guristas Scout Outpost yesterday in one hour from hideaway/refuge sites. Nice find but if they are too common then the the loot from 4/10 sites will crash while the 3/10 stays stable since nothing escalates to it. Already saw some of that with the current prices of all of the Pithum C-Types crashing.
Seems rather imbalanced to me.
I think the next pass should change what these escalate to to keep one from being totally nerfed. Hideaways should go to 2/10, Refuge to 3/10 and Den to 4/10. The flavors of the Hideaways should go to random 1/10 to 5/10.
In theory the Burrow should be the 2/10 because I have seen it listed as second to the Hideaway in difficulty but that makes no sense since it only has the easiest type of rat and only shows up in .9 and 1.0 systems.
Edit: Probably not easy to do but perhaps if you set the escalation to take away an existing scanable one that has not yet been warped to that could fix the issue. |
CALAMYTY DIVA
VIZZAM Heavy Steel
0
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Posted - 2014.11.12 15:57:40 -
[339] - Quote
Vincent Athena wrote:Whee! Exploration loot!
About this: "These combined changes should help somewhat in bringing this GÇÿhiddenGÇÖ content to the surface for you to enjoy."
There is another change you might want to consider. Many times the content is not hidden, its just placed in low sec. Many players see no reason to go to low sec for riches that they can more easily get by running another L4 mission in high sec. The result is the content you have created, although not hidden, is not seen. I feel this is bad design. Consider having expeditions that start in high sec stay in high sec.
Also make sure that low sec explorers get better stuff.
Edit: I saw another post on this below. Apparently the same issue occurs in low sec, with excursions sending you to null. Again people just don't do them, as dealing with null is not what they want to do in this game. And again, it's content that is not seen.
Agreed, I like exploration. But exactly as you said, when expedition takeing me to low sec, I simply dont go, because when I tryed in most situation I just lose my ship to other players wich scan me down, or simply catch at gate. I am simply not strenght and experienced enough to go there, so I leave these expeditions, and thats really sad when it is something like 5th stop and you did sso many jumps..... |
Jeremiah Saken
The Fall of Leviathan
105
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Posted - 2014.11.13 07:27:55 -
[340] - Quote
I don't think reducing expendition jumps to 2-10 was enough. I had few of them with last pocket in low-sec and in all cases it was 9 jumps and more (propably because last pockets must be 2-10 jumps near lowsec). The escalation pockets are far too easy so it was like 1 min fight to 10 min jumping around (i was doing it with cruiser, it would be even more boring in BC). I had one that didn't escalate to last and i was left in space almost 30 jumps from my original exploration zone. More like jumping not fighting.
Also the term "Boss" means what? Last boss in expedition? Warp gate guardian in BR DED4 monastery (drops loot too, apparently not for me)?
CALAMYTY DIVA wrote:Agreed, I like exploration. But exactly as you said, when expedition takeing me to low sec, I simply dont go, because when I tryed in most situation I just lose my ship to other players wich scan me down, or simply catch at gate. If you can afford it and have skills for, try Stratios, or covert T3. Also always make some safe spots in expedition system, and d-scan all time for combat probes.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Nostromo Fidanza
Science and Trade Institute Caldari State
10
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Posted - 2014.11.14 13:29:11 -
[341] - Quote
Ok, I'm going to pile on with everyone else here but yes, data sites I think are even worse than before (if that's possible). I haven't hacked hundreds but the 20-30 I have done since the release have mostly been worthless with the most valuable ones with multiple decryptors and datacores are worth 2-3 mil. One relic sites in Stain can go for 50, 100 and sometimes 150+! So you'd have to run 20-30 data sites to one relic site to make the same ISK. It just isn't worth it!
Please fix this!! |
Franceska Danes
Federal Navy Academy Gallente Federation
0
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Posted - 2014.11.14 19:30:33 -
[342] - Quote
Nostromo Fidanza wrote:Ok, I'm going to pile on with everyone else here but yes, data sites I think are even worse than before (if that's possible). I haven't hacked hundreds but the 20-30 I have done since the release have mostly been worthless with the most valuable ones with multiple decryptors and datacores are worth 2-3 mil. One relic sites in Stain can go for 50, 100 and sometimes 150+! So you'd have to run 20-30 data sites to one relic site to make the same ISK. It just isn't worth it!
Please fix this!! Please quiet!!! or they will nerf exploration completely... |
MBizon Osis
State War Academy Caldari State
51
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Posted - 2014.11.17 08:41:49 -
[343] - Quote
Null security Data sites are not worth the time it takes to scan them down and mini-game open the cans. I have prolly run 50 or 60 Data sites sense the patch. I had high hopes and trusted CCCP Phantom at his word, "on November 4th, we are going to improve the relative value of Data Sites". In the same time I know of at lest 2 Blood Control Tower BPCs found in High Security Data sites. I have not found any good BPCs of any kind. I did hear CCCP Fozy on Big Counrty's EVE Radio show say that Data sites were not where cccp wants them, so maybe someday we will get the improvement we were told would happen. |
Nostromo Fidanza
Science and Trade Institute Caldari State
11
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Posted - 2014.11.17 20:13:30 -
[344] - Quote
I guess my question is if you want to keep data sites worthless that's fine. But why tell us they're being improved and then when we run them they're actually worse. Makes no sense. |
Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
14
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Posted - 2014.11.19 05:24:04 -
[345] - Quote
Once or twice a month I scan just to see if it's changed.
Data site loots still fail with cans having just Carbon, or even be empty, and stupid loots remain like Racial Encryption Methods. We still have Parts for Tools (which are also on Industry Window in places even tho removed from the Game) of which there is no apparent use.
The Exploration UI is still larger than necessary for what it's doing and largely obscures the screen of a modest :: non-dual-monitor-my-EVE-is-my-castle--room-size-of-ENIAC-computer :: screen.
Next scan late December. Not enough change to entice training or time yet.
Regards, Eo |
Credacom
Aperture Harmonics No Holes Barred
20
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Posted - 2014.11.21 15:52:12 -
[346] - Quote
Team Space Glitter where are you to reply please?
You have made data sites more like space litter.... |
MBizon Osis
State War Academy Caldari State
61
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Posted - 2014.12.11 00:42:59 -
[347] - Quote
Any changes after this latest patch? |
Dinta Zembo
Snuff Box Snuffed Out
90
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Posted - 2014.12.12 16:21:37 -
[348] - Quote
CCP RedDawn wrote:Completed:
* Further work on item volumes - Done. (All commonly dropped loot including decryptors and datacores lowered to 0.1)
You left out the Spatial Attunement Unit, was that intentional?
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HisShad0w
Trade Federation of EVE
0
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Posted - 2014.12.17 11:14:38 -
[349] - Quote
I'm like more text in missions, pls keep it :/ |
Komi Toran
Paragon Trust The Bastion
503
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Posted - 2014.12.28 19:33:50 -
[350] - Quote
I think it's safe to say that the effort to boost the value of Data Sites has failed. Miserably. The value of Decryptors, which represented the main source of value, has fallen by 50% for everything except Optimized, which have only escaped with a 30-40% reduction.
Meanwhile, the price of datacores is largely constant, with some re-arranging of the deck chairs: Mechanical Engineering decryptors have lost 30% of their value, and are still falling, and their value has been spread to the science skills that displaced it. It's a wash from the explorer's perspective, but the drop rates should probably still be adjusted from the invention standpoint.
I have noticed an increase in faction POS BPC drops, by which I mean they're actually dropping for me now with some degree of regularity. Still not enough to compensate for the loss of decryptor value.
So, suggestions to fix the sites: -Eliminate all faction BPC drops from relic sites. Buff data a bit to compensate. -Eliminate all Ancillary, MJD, and Target Spectrum Breaker BPC drops from relic sites. Do not buff data to compensate. -Further reduce TSB drop rate by 75%, rebalance module (perhaps eliminate the sensor penalty?). -Reduce all decryptor drop rates by 10%. -Reduce invention chance by 5%. Increase decryptor effectiveness to compensate. |
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Credacom
Aperture Harmonics No Holes Barred
20
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Posted - 2015.01.28 05:04:38 -
[351] - Quote
Revamp T3 production = complete market crash of the ancient relic market.
Now even more need to boost relic and data sites in WH space, specifically C5/C6....because no matter who is telling you this, C5 and C6 WH space needs to make isk, in more ways than just capital esc...
WH space is dead, please help get more players in there and active in space solo & groups. |
Sleightz
Extra Dimensional
12
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Posted - 2015.02.17 17:45:19 -
[352] - Quote
Phoebe Exploration Changes Data Site Feedback from 17/02/15 on the /r/eve subreddit.
http://www.reddit.com/r/Eve/comments/2w6ge1/phoebe_exploration_data_site_feedback_faction/
Twitter | www.tricksofthetrades.net
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Credacom
Aperture Harmonics K162
39
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Posted - 2015.03.18 18:43:23 -
[353] - Quote
Latest patch notes are out, zero attention on this...
Come on guys..... CCP nothing, CSM nothing.... Guess sov is all that matters. |
GaiusIuliusCaesar
Das zweite Konglomerat The Initiative.
0
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Posted - 2015.05.09 17:01:31 -
[354] - Quote
CCP RedDawn wrote:We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.
Potential:
Other related stuff we are looking into:
* Increasing the time limit on Escalations * Revising existing loot values * Allowing fleet warp ins to Escalations
Not guaranteed for the upcoming Phoebe release but they are known issues that we want to tackle.
Completed:
* Further work on item volumes - Done. (All commonly dropped loot including decryptors and datacores lowered to 0.1) * Lowering the jumps required in Escalations - Done (From 4 to 20 down to 2 to 10) * Adding more loot to Data Sites in general - Done (Science skill books) * Besieged Covert Research Facility difficulty - (We're fine with it's current implementation) * Naming the Escalations in your Journal * Escalation 'boss' loot drops
Well I think I'm doing Complexes since 2009 and in general I'm fine with the way they are implemented. However; there is one thing which is imortant to be improved. Everyone knows that the most popular sites to fly are the ones that give you some immediate reward (even if it's just the overseer effect), i.e. the DED sites. With respect to Escalations there is only one which I like (and as to my experience I'm not the only one), that's the 9/10, e.g. Domi-Fleetstaging. The reason ist, although you know it's an Escalation and you need to work through the diff. sites you also know that it will escalate always to the final stage. So finally you are always rewarded. That's very different for the rest, e.g. HQ, Military Complex, Fortress. They are actually really nice Plexes but no one want's to fly them because effort is huge, chances for escalation are low and even worse you never know if it's escalating right to the last stage. If CCP could improve/change them to be similar to the 9/10 that would be of great benefit. How to do it? I could imagine the following: Either implement it excatly as the 9/10, i.e. always escalating and always to the last stage (would be my favorite) or.. ..random escalation for the initial stage (but pls increase the chance!) and if one get's the initial Esca always escalate it down to the last stage. |
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