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Thread Statistics | Show CCP posts - 33 post(s) |
PIRJANIN
POD Based Lifeforms The Gorgon Empire
12
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Posted - 2014.10.18 15:35:00 -
[241] - Quote
Besieged sites - are generally great, would like too see more of those. Would be great if they would drop more staff, now it takes 8 minutes for perfect vindicator/rattlesnake to complete one site, considering the risks and medium drop of around 20-25mil.... u still would earn more farming anomalies in null sec on the same vindicator/rattlesnake, thats sad.
Rare combat relic sites (scanned as combat) and concord sites in null and lowsec - these are useless, nothing really to add. No one wants em, coz again, even without scanning you get ore isk while sitting in anomalies
DED 5/10 - might be a good idea to add 5/10 DED sites to nullsec? You did add 1-3 ded sites to lowsec, it is not fair for nullsec not having em.
Rogue drones - are the worst ever, since last update on them, and their drop I had completed nearly 120 of em. Dropped just one Nexus chip, and something like 1200 000 isks worth of loot, either make sentient modules better (get their tier up), either add more faction, well, something. Radiance, Hierarchy, Independence, each site gives 30mill isk avarage (10mill without bounty), thats crazy - sitting in nullsec anomaly gives more isk.
in the end we can be sure only about one thing
JUST RUNNING NULLSEC ANOMALIES GIVES MORE ISK, REQUIRES LESS EFFORT AND RISKS, and the funny thing is - running c4-c5 wormholes gives even more isk, incursions also give more isk, blitzrunning level 4 missions gives more isk.... exploration is broken in the terms of profit. |
Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
781
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Posted - 2014.10.18 18:54:00 -
[242] - Quote
Comments on the NPE
Cosmic Anomalies 1 of 5 needs an example of the icon you are looking for in the mission instruction wording. The tutorial pop ups that use to show up at this stage did not start.
I accepted two missions at the same time which might be the issue.
Balancing the books 1 showed the station as a mission objective twice.
Info window on warp in not expandable? should be If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
DeMichael Crimson
Republic University Minmatar Republic
32050
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Posted - 2014.10.19 07:03:00 -
[243] - Quote
Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think. I disagree. I think it's a good idea and a much needed change. There's a lot of sites where the escalation structure is situated far from the NPC spawns and new players don't realize it's a major part of the site.
Also while on the subject, the DED 1/10 and 2/10 sites need to have their acceleration gates remain open after the passkey has been used. Too many sites stay active for days on end in systems now due to someone warping out or being destroyed while running the site. Since the gates re-lock after a couple of minutes and you guys removed the respawn mechanic for these sites, nobody can enter those sites and complete them.
Some passkeys are available in Market / Contracts, there's not very many and what is available is usually located very far away. If you can't change the acceleration gates to remain open after being accessed with passkey, then have the passkeys available for sale in the Market from NPC stations.
DMC
Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
DeMichael Crimson
Republic University Minmatar Republic
32050
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Posted - 2014.10.19 07:17:00 -
[244] - Quote
Obsidian Hawk wrote:Maennas Vaer wrote:
And why should people need to check wiki to do anything in-game? The notifications are great idea, the wiki is full of outdated info anyway.
Because we dont need to spoon feed people, this is not supposed to be a game of instant gratification. There is nothing wrong with people putting 'effort' into their game. Also considering I and many other helped write and make many of the exploration site pages for the wiki to tell people. Hell im a bitter vet and i still look at the wiki for site info to make sure I dont do something stupid like.... trigger all the rats to shoot me at the same time. I agree and same here, I spent a lot of time creating and editing pages on various exploration / expedition sites. New players and others in-game should be made aware that Evelopedia is available. Maybe a little note added to the pop up message when warping to the site, nothing major, just something like - "More intel available in Evelopedia" - which will link to Evelopedia.
Also last I checked, most of the Exploration sites listed in Evelopedia are pretty much up to date.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
DeMichael Crimson
Republic University Minmatar Republic
32350
|
Posted - 2014.10.19 07:31:14 -
[245] - Quote
Damjan Fox wrote:Quote:Consider making the Data/Relic Site cans unscannable with Cargo Scanners +1 for this. Very easy way to prevent cherry picking. This mechanic needs to be added asap.
DMC
'The Plan'
California Eve Players
Proposal
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DeMichael Crimson
Republic University Minmatar Republic
32350
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Posted - 2014.10.19 07:56:59 -
[246] - Quote
Sam Spock wrote:This all sounds very nice. Especially the sites in Wormholes.
One thing I think you may want to look at is the escalations from highsec unrated sties. They don't seem to match the difficulty with the parent site. The Guristas Hideaway goes to a 4/10?!?! While I like to get those I think it just wrong.
You should consider increasing the rate they happen a bit and adjusting them so that the Burrow can escalate to the 1/10, the hideaway to the 2/10, the refuge to the 3/10 and the Den to the 4/10. Can't comment on the ones in low and null as I have not done those.
Just now looking at the wiki it shows more of what I am talking about but appears to be inaccurate because for the Guristas at least I have gotten 4/10 from both the hideaway and the refuge and the 5/10 from the den.
I also would like to see the probe scanner be able to at least retain what info you had about the type of signature until it despawns. You would still have to re-scan to go to it if you docked or left the system but you would at least know if something new showed up.
I pretty much agree but the difficulty level of Hideaway and Burrow sites is mixed up. Hideaway sites are the easiest anomaly to complete in-game.
The order / escalation level should be this:
Hideaway sites escalate to DED 1/10. Burrow sites escalate to DED 2/10. Refuge sites escalate to DED 3/10. Den sites escalate to DED 4/10.
Speaking of escalations, some of the expeditions from the Unrated Combat Signatures need to be rebalanced such as 'Jet Set Hooligans' gained from Serpentis Watch site. The difficulty level of that expedition is far more tougher than most of the other 'Watch' expeditions.
DMC
'The Plan'
California Eve Players
Proposal
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Unezka Turigahl
Det Som Engang Var
367
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Posted - 2014.10.19 08:27:50 -
[247] - Quote
Gorr Shakor wrote: No word on the Lore as of yet. Hopefully something will come because this, as it seems to be right now, is pretty much ******** as far as immersion goes.
Yeah, I don't know why they didn't just make copies of a few pirate data/relic sites and give them sleeper names. |
Schluffi Schluffelsen
State War Academy Caldari State
14
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Posted - 2014.10.19 10:06:14 -
[248] - Quote
Jeremiah Saken wrote:Schluffi Schluffelsen wrote: Now it's been streamlined into no-risk minigame adventure with no actual interaction with other players, you run through unused nullsec / lowsec in your cheap throwaway fit T2 scanning frig, cloak up when anybody enters or hunts you - with fittings designed to gtfo. But that's about it. Then it's only the hacking game and either you get how it works - or you don't. I agree with you that scanning is too easy now but you have no idea when you talking about risk. Unused/safe low? Do you really think stabbed covop is safe in low? Low is full explorers wrecks. Week ago i saw a Astero loss, cargo expanders in low, 200mil total loot droped. Again it's not explorers fault that null is empty. As Circumstantial Evidence wrote players are rats. Schluffi Schluffelsen wrote:I do get why the people who run them now would not want to change that because it would mean they would have to change their pattern and adapt, but hey that's life and eve. Changing this pattern would mean rigs/invention will cost more, it's not that simple, everything is tied in new eden. Just because rats was there for ages doesn't mean it was good. We have now stable non combat explorer profession, vulnerable to other players because most of them are using defensless frigates. I would like to see new kind of sites instead, group, hybrid, like Mara Rinn described. Maybe those super secret anomalies called "ghost sites" will become like in rubicon trailer.
I was talking about the people who run them for their daily bread. Everybody who's in that profession knows what I mean and a decent prober who knows what he's doing is very hard to catch except for a remote-sebo'd camp.
I don't want to drive people out of this profession, I just want it to scale in difficulty and be more diversified. Rats are one way to do it, the current exploration design just needs you to be able to scan them down and hack a can. You can do that after a few days in Eve, every additional training only adds convenience to it. Every other profession has skills, danger and hard lessons increasing with the level of income you can generate. No matter which profession, industry/invention, mining, pve in all its different forms.
Oh and I agree, I don't want to go back to the old magneto and radar sites. But you could take the best out of each model and merge it into a more demanding and rewarding system. Require some different things than the usual gtfo scanning frig, make people put something on the line for higher rewards - thus you need to choose, slap some other mods on your ship and be able to run the high-end sites or rather be safe and only do the low-end sites. |
Jeremiah Saken
The Fall of Leviathan
96
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Posted - 2014.10.19 11:08:47 -
[249] - Quote
Schluffi Schluffelsen wrote:I don't want to drive people out of this profession, I just want it to scale in difficulty and be more diversified. Rats are one way to do it, the current exploration design just needs you to be able to scan them down and hack a can. You can do that after a few days in Eve, every additional training only adds convenience to it. Every other profession has skills, danger and hard lessons increasing with the level of income you can generate. No matter which profession, industry/invention, mining, pve in all its different forms.
It's how game mechanics works. You are safe behind acceleration gates in combat exploration sites either. We don't need combat in exploration sites, we need more exploration in it. Cloaking is an issue? i can't hack when cloaked. Adding scripted rats is no answer, keeping explorer on site longer is (cargo immunity, decloaking object on route beetwen "cans", random cans spawn, bobby traped cans etc. ).
I don't think you exploring much. Lot's of prescanned sites with SBs decloaking right behind you in low. No probes on D-scan, no ships approaching. I think it's better than previous model.
I just rethink those "ghost sites group idea". Rats keep coming in waves, constantly. In order to hack they must be take care, so one (or more) is hacking cans, the other (or more) fighting rats and keep hacker safe. Every hacked can, stronger rats will come. They will keep coming till last can is hacked. Just like in rubicon trailer.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Gorr Shakor
Shakor Freight and Mining Service
12
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Posted - 2014.10.19 11:26:55 -
[250] - Quote
DeMichael Crimson wrote:Damjan Fox wrote:Quote:Consider making the Data/Relic Site cans unscannable with Cargo Scanners +1 for this. Very easy way to prevent cherry picking. This mechanic needs to be added asap. DMC This cannot be emphasized enough. |
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Panther X
High Flyers The Kadeshi
23
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Posted - 2014.10.19 11:47:31 -
[251] - Quote
CCP RedDawn wrote:We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.
[Update 1]
Other related stuff we are looking into:
* Escalation 'boss' loot drops * Naming the Escalations in your Journal * Increasing the time limit on Escalations * Revising existing loot values * Allowing fleet warp ins to Escalations
Not guaranteed for the upcoming Phoebe release but they are known issues that we want to tackle.
[Update 2]
* Further work on item volumes - Done. (All commonly dropped loot including decryptors and datacores lowered to 0.1) * Lowering the jumps required in Escalations - Done (From 4 to 20 down to 2 to 10) * Adding more loot to Data Sites in general - Done (Science skill books) * Besieged Covert Research Facility difficulty - (We're fine with it's current implementation)
So; now what I would like to ask is this... with capitals "now" able to take stargates, and your improvements on escalations, when will you allow capitals to take acceleration gates? Deadspace gates, especially in null,"should" allow any ship, barring the level of DOD difficulty, to access them. Make 9 and 10/10's capital accessible.
[b]Sick liaisons raised this monumental mark
The sun sets forever over Blackwater Park[/b]
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NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
944
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Posted - 2014.10.19 14:21:05 -
[252] - Quote
A fun way to fix the expedition issue would be to have two end systems One is in the same sec band as the rest and offers the worse half of the loot table weighted The other one drops a band and gets the better half of the table weighted
So now you risk, you get rewarded Might be a clone renewal, but eh that's just a normal day in EVE |
Eugene Wesley Roddenberry
State War Academy Caldari State
1
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Posted - 2014.10.19 14:44:20 -
[253] - Quote
Hi new player here, I love the text in the missions and so I would prolly love it anywhere. several things though, you guys are changing a lot and it's hard to keep up with all these "fixes" and "Content additions" I joined eve back when b-r happened and I did not join it to do a bunch of system scans I joined it for the luls the tears AND the fears of low/null which I must say a lot of systems I have seen do sit empty but back to my topic yes it is great that these "fixes" are being implemented but it's hard to keep up with all the game changes idk if any other new players feel this way but I for one want to learn a game and progress with the changes. how can I do that if it keeps changing a lot of what I have learned? now this might be easy for some people but you guys seem to pump out a update every month... are we still not learning the fallout from previous patches ? or did I not catch a memo/post/ blog ? |
Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
170
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Posted - 2014.10.19 17:33:13 -
[254] - Quote
Just wanted to pop in and say thanks to the CCP Devs in this thread for listening to suggestions and incorporating adjustments based on our feedback.
Very happy to see the size of Datacores and Decryptors being dropped to 0.1 m3. That's a significant QOL change, and although it doesn't match the size of salvage from Relic sites (0.01 m3) it should still accommodate a longer play session before you have to drop off loot. Excited to see the upcoming additions of harder skilled Exploration sites hinted at during the EVE Vegas presentations. Also looking forward to how the "Generic" Decryptors and other changes will work for invention.
Also happy that additional skillbooks are being added to the harder sites - the Science skillbooks are a good match. A few people have cautioned against adding too many new skillboooks, as it will cause the price to crash from the additional supply. Consider removing some of the NPC seeds from Highsec stations for the skillbooks added to Data sites. That would reduce the supply but still have them accessible via market, and keep the price reasonable. A really good example of this already in place is the Neurotoxin Recovery and Neurotoxin Control skillbooks which are completely player seeded as they are only available from Drug Combat Sites.
I really hope that you will look at the manufacturing opportunities for all the new materials you are adding to the Data Sites, as well as the ones that were used for manufacturing Data Interfaces, as they all have very limited uses, so the prices do not make them attractive to pick up. I also still haven't seen any suggestions on changing the BPC seeding in Data Sites to make the Uncommon drops a bit more profitable, the T2 Rig BPCs better TE/ME to compete with Invention, and what will replace the Interface BPCs.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Noferatu
Perkone Caldari State
8
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Posted - 2014.10.20 00:08:35 -
[255] - Quote
Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.
That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.
Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!
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CCP Affinity
C C P C C P Alliance
1641
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Posted - 2014.10.20 09:51:19 -
[256] - Quote
Noferatu wrote:Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.
That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.
Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!
That was a request from Corbexx at the CSM Summit :) you should thank him!
CCP Affinity | [URL=http://www.twitter.com/#!/CCP_Affinity] Follow me on Twitter [/URL]
Content Designer for EVE Online
Team Space Glitter
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Grey Stone
Fatal and The rabbit The G0dfathers
28
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Posted - 2014.10.20 11:12:07 -
[257] - Quote
CCP Affinity wrote:Noferatu wrote:Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.
That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.
Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!
That was a request from Corbexx at the CSM Summit :) you should thank him!
How will this affect spawn rate of exploration site since we know that the spawn is directly proportional with completing exploration sites in the region? |
Arcos Vandymion
White Beast Inc.
65
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Posted - 2014.10.20 14:32:00 -
[258] - Quote
CCP Affinity wrote:Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general? High-Security Containment Facility [Metadrones - LMH-M-2 - B] Research and Development Laboratories [Metadrones - LMH-M-2 - F] High-Security Containment Facility [Metadrones - LMH-M-2 - N] The Antimatter Channeler Angel Fleet Outpost Shadow Coreli Antagonist The Battlestation Admiral Hashi Keptzh Cartel Research Outpost Angel Colonel Angels Retirement Home Blood Research Outpost Dark Blood Hunter Blood Raider Fleet Stronghold Dark Blood Archbishop Dark Blood Apostle Dark Blood Harbinger Blood Raider Central Bastion Exsanguinator Blood Raider Fleet Outpost Motoh Olin Jols Eytur Serpentis Drug Carrier Angel Retention Facility Station Ultima Gistii Domination Scavenger Black Caesar Oushii Torun Quertah Bleu Crimson Lord Blood Raider Fleet Outpost Naberius Marquis High-Security Containment Facility [Metadrones - LMH-A-2 - B] Research and Development Laboratories [Metadrones - LMH-A-2 - F] High-Security Containment Facility [Metadrones - LMH-A-2 - N] High-Security Containment Facility [Metadrones - LMH-C-2 - B] Research and Development Laboratories [Metadrones - LMH-C-2 - F] High-Security Containment Facility [Metadrones - LMH-C-2 - N] High-Security Containment Facility [Metadrones - LMH-G-2 - B] Research and Development Laboratories [Metadrones - LMH-G-2 - F] High-Security Containment Facility [Metadrones - LMH-G-2 - N] Nikmar Eitan Guristas Fleet Outpost Gamat Hakoot Dark Corpus Preacher Shadow Corelum Infantry Corpii Monk High Ritualist Padio Atour Vlye Cadille Captain Blood Raven Marin Matola Dread Guristas Commanding Officer Dread Pithum Vindicator Dini Mator Guristas Distributor Guristas Research Outpost Dread Guristas Colonel Radiating Telescope Captive Fighting Arena True Centum General Dread Pith Protagonist Hive Overseer Serpentis Prankster Gurista Special Acquirement Captain Colony Captain Rogue Production Captain Blood Factory Overseer Rogue Drone Liaisons Captain Elgur Erinn Radiant Hive Mother Hive Logistic Captain Inner Sanctum Centus Colony General Terrorist Overlord Inzi Kika Gist Domination Murderer Kuari Strain Mother Jorun 'Red Legs' Greaves Haruo Wako 'Screaming' Dewak Humfry Rogue Drone Logistic Overseer Dark Templar Uthius Gistum Domination Racer True Sansha Archduke Sansha Research Outpost Sansha's Nation Central Bastion Kazah Durn Overseer Skomener Effotber Centus Black Ops Commander Slave Ation09 True Sansha's Colonel Dark Corpum Believer Sarpati Family Enforcer Serpentis Fleet Stronghold Uehiro Katsen Serpentis Supply Stronghold Guristas Research Outpost Shadow Serpentis Big Boss Phi-Operation Protector Shadow Serpentis Colonel Serpentis Administration Facility Privateer Admiral Heysus Sarpati Serpentis Fleet Outpost True Centus Preacher True Centii Revelator Eha Hidaiki Kaerleiks Bjorn Einhas Malak Shadow Grand Admiral Dread Guristas Envoy_destroyer Colonial Master Diabolus Maytor Angel Transport Guristas Fleet Stronghold Secret Angel Facility Corpus Messiah Dread Pithi Terminator Hierarchy Hive Queen Suard Fish Sansha Shipyard Foreman Sansha's Battletower
I want handpainted miniatu-- handmade portraits for all those characters that could be interessting eve lore but are completely sidelined. How awesome would it be to actually see an info window that looked like a capsuleers "show info" on thos guys. That list is exteremyl unordered - where the hell do you store such unordered lsits AND WHY? |
Arcos Vandymion
White Beast Inc.
67
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Posted - 2014.10.20 14:32:37 -
[259] - Quote
CCP Affinity wrote:Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general? High-Security Containment Facility [Metadrones - LMH-M-2 - B] ---snippidysnipsnip... SNAP--- Sansha's Battletower
I want handpainted miniatu-- handmade portraits for all those characters that could be interessting eve lore but are completely sidelined. How awesome would it be to actually see an info window that looked like a capsuleers "show info" on those guys. That list is exteremly unordered - where the hell do you store such unordered lists AND WHY (how about relenvance (faction) or alphabetical - or is the code at the core of the game to old to handle that?*
DeMichael Crimson wrote:New players and others in-game should be made aware that Evelopedia is available.
Also last I checked, most of the Exploration sites listed in Evelopedia are pretty much up to date.
DMC
Which is sadly lost within the tide of non-uniform pages that are badly made, out of date content and so on and so forth. Links to things that don't exist aren't helping that much either resulting in a lot of people not actually bothering to check evelopedia.** To be honest I want to figure something out I use eve-search and the rather excelent E-U wiki.
*Guess I'll have to do that for myself in a notepad or somesuch - when will team DOGMA have the engine for EVE - The Third Genesis ready? xD
**I just today stumbled on your faction standings plan in the oldforums while trying to figure out "datacores - wth?" and it had a link to CONCORD agents (evelopedia) which was rather interessting regarding my quest to do 1 mission for each NPC corp with agents in New Eden ... tl;dr imagine how saddened I was that there are no concord agents (allthough this is concruent with what the ingame agent finder told me to my dismay at the very beginning of said quest). |
JackEuchre
Order Collective The Obsidian Front
41
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Posted - 2014.10.20 17:30:45 -
[260] - Quote
Quote:. Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5
And from the industrial Dev blah on 9/15,
Quote:Data Interface removal: Data Interfaces are going to be removed from the game. We donGÇÖt feel they provide gameplay thatGÇÖs valuable enough to keep around. Data Interfaces will be properly reimbursed when that happens.
So with data interfaces being removed, does items like electrical conduit have a purpose any more? |
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Komi Toran
Paragon Trust The Bastion
330
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Posted - 2014.10.20 20:22:05 -
[261] - Quote
JackEuchre wrote:Quote:. Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5 And from the industrial Dev blah on 9/15, Quote:Data Interface removal: Data Interfaces are going to be removed from the game. We donGÇÖt feel they provide gameplay thatGÇÖs valuable enough to keep around. Data Interfaces will be properly reimbursed when that happens. So with data interfaces being removed, does items like electrical conduit have a purpose any more? From a post in this very thread:
CCP RedDawn wrote:I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1309
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Posted - 2014.10.20 21:52:27 -
[262] - Quote
CCP Affinity wrote:Noferatu wrote:Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.
That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.
Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!
That was a request from Corbexx at the CSM Summit :) you should thank him!
Thank's Corbexx, this was a particuarly smart way of getting major help in quickly.
It really is going to help, and keep people in the chain.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Jeremiah Saken
The Fall of Leviathan
96
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Posted - 2014.10.21 10:19:16 -
[263] - Quote
I took my tengu into null to see how much datas are worth before changes.
Done 2 central mining data sites. Looted only datacores, decryptors, skillbooks and BPC (there was no room for materials). One can was empty, one can was blown (did not have the cargo scanner, i don't know what was inside).
About 20 mil loot from both sites. Loot volume: 106m3 It's good but not fantastic result. It can't be judged after two sites ofc.
Do we need materials in data? Relics provides salvage to build rigs, salvage can be obtained from different sources yet this sites are stil worth doing. Maybe put some unique items that can be acquaire only by data sites? Non seeded on market? or with high end of useability? I don't predict materials will be worth much, even after volume changes. BPC are crap, and they stay in that state, ppl have no idea how to evaluate worth of them, or just nobody want them because of how many already are. I looted capital liquid electronics T2 BPC once, not very usefull...
Patterns are: relics: salvage + rigs BPC = manufacturing of rigs (or sell with good profit if don't want to manufacture). datas: research equipment + faction materials + BPC + skill books + carbon(please for the love of higher being don't remove it, my grandma need fuel for the winter) = basically research + some trash isk from BPC and books. There are no very lucrative yet still needed items like in relics. Datacores after unification will lose on the value.
Relics have simple path: sell or manufacture.
Why there must be manufacturing/researching items anyway? Why not some hints how to find pirates bases (expeditions) some kind of maps that can be sell on market or use it. Something with link to word "data".
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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DeMichael Crimson
Republic University Minmatar Republic
32350
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Posted - 2014.10.22 03:41:48 -
[264] - Quote
Arcos Vandymion wrote:DeMichael Crimson wrote:New players and others in-game should be made aware that Evelopedia is available.
Also last I checked, most of the Exploration sites listed in Evelopedia are pretty much up to date.
DMC Which is sadly lost within the tide of non-uniform pages that are badly made, out of date content and so on and so forth. Links to things that don't exist aren't helping that much either resulting in a lot of people not actually bothering to check evelopedia.** To be honest I want to figure something out I use eve-search and the rather excelent E-U wiki. *Guess I'll have to do that for myself in a notepad or somesuch - when will team DOGMA have the engine for EVE - The Third Genesis ready? xD **I just today stumbled on your faction standings plan in the oldforums while trying to figure out "datacores - wth?" and it had a link to CONCORD agents (evelopedia) which was rather interessting regarding my quest to do 1 mission for each NPC corp with agents in New Eden ... tl;dr imagine how saddened I was that there are no concord agents (allthough this is concruent with what the ingame agent finder told me to my dismay at the very beginning of said quest). Yeah, I admit there's no uniformity in Evelopedia's page formats along with it containing out of date info. I think ISD's YARR team should designate a few members to work on that since they are basically responsible in overseeing / checking Evelopedia.
Eve-Search and Eve University basically do what everyone else has done in the past - copy and past. The only difference is they have designated people working on keeping the info updated.
As for your search listing the original 'Faction Standing Repair Plan' posted in the old forums, that search should have also listed the thread posted in the current forums as well as the updated version posted in Evelopedia.
Now about the Concord Agents, CCP at one time said they were gonna fix them but as usual CCP easily gets sidetracked into working on shinny stuff when they run out of things to nerf or remove.
TLDR: In my opinion :
ISD YARR team along with CCP needs to designate people to go through, re-format and update Evelopedia.
Players in-game should be made aware of and ultimately be encouraged to use Evelopedia. CCP could easily add a short Text-Link in the bottom of 'Show Info' boxes and at the end of 'Pop Up' messages, such as "Evelopedia Info"
DMC
'The Plan'
California Eve Players
Proposal
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Arkolino
Caldari Provisions Caldari State
4
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Posted - 2014.10.22 18:00:49 -
[265] - Quote
Will the expeditions from anomalies be adjusted also? Like the chance and the level of ded they escalate to ? |
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CCP RedDawn
C C P C C P Alliance
567
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Posted - 2014.10.23 10:21:58 -
[266] - Quote
Arkolino wrote:Will the expeditions from anomalies be adjusted also? Like the chance and the level of ded they escalate to ?
Oh and if you are at it, can you please fix some DEDs like blood raider's 3/10 that don't allow microwarpdrives?
For the expeditions themselves, their potential to spawn has been increased and their 'bosses' (found in the last part of the expedition) have had their loot tables buffed. Spawn paths have not been adjusted, so that means that the same expeditions will still occur from the same dungeons to keep things familiar.
I'll have a look through the sites now for the MWD issue and fix them as I go.
Team Space Glitter
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Damjan Fox
Fox Industries and Exploration
43
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Posted - 2014.10.23 10:40:40 -
[267] - Quote
Quote:For the expeditions themselves, their potential to spawn has been increased Nice. +1 for this.
Quote:and their 'bosses' (found in the last part of the expedition) have had their loot tables buffed. Won't matter that much, because a lot of people will still skip the lowsec part of the escalation.
Quote:Spawn paths have not been adjusted, so that means that the same expeditions will still occur from the same dungeons to keep things familiar. That's a bummer. And i don't get the explanation to be honest. "We're going to keep the inconsistency, because people are used to it." ?
Quote:I'll have a look through the sites now for the MWD issue and fix them as I go. FINALLY. +1 |
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CCP RedDawn
C C P C C P Alliance
567
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Posted - 2014.10.23 11:52:11 -
[268] - Quote
Expeditions are now displayed in the Journal by their main title, not their description. (Eg: Angel Kickbacks)
You can still view the description by right clicking on the Journal entry and selecting View Details.
Team Space Glitter
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Gorr Shakor
Shakor Freight and Mining Service
12
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Posted - 2014.10.23 11:56:29 -
[269] - Quote
CCP RedDawn wrote:Expeditions are now displayed in the Journal by their main title, not their description. (Eg: Angel Kickbacks)
You can still view the description by right clicking on the Journal entry and selecting View Details. Any chance to be able get "Warp to at range" by right-clicking the Journal entry (bookmark?) of the expedition? |
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CCP RedDawn
C C P C C P Alliance
567
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Posted - 2014.10.23 12:53:36 -
[270] - Quote
Gorr Shakor wrote:CCP RedDawn wrote:Expeditions are now displayed in the Journal by their main title, not their description. (Eg: Angel Kickbacks)
You can still view the description by right clicking on the Journal entry and selecting View Details. Any chance to be able get "Warp to at range" by right-clicking the Journal entry (bookmark?) of the expedition?
One of the things we have on our list is to allow fleet commanders to warp the fleet into the expedition. This could be an addition to that. No guarantees though for Phoebe but it's on our backlog.
Team Space Glitter
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