DrEiak
Amarr IONSTAR Vox Imperium
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Posted - 2006.08.20 17:53:00 -
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So many people off topic allready.
Kin and therm drones are NOT the only ones that do damage, silly gallente. If they were then I ask you why so many people use explosive drones in PvP? There is nothing like a vagabond using 3 warrior II's on top of the allready uber damage they deal.
Second of all, people are saying amarr as a race are not completly ruined. THAT IS CRAP! Amarr WEREN'T completly ruined until the last few patches. Every race is supposed to have superiority in at least one field.
Caldari as a race are supposed to be best shield tank/ best EW/ best missle race... that is a LOT of bests..
Gallente as a race are supposed to be "best" DPS (this is kinda debatable but none the less CCPs intentions) especially at close range (blaster specialty) and/or best drones. Gallente were supposed to have decent tanks but not the best.
Minmataar as a race are supposed to have the best speed, and sig radius (making them the hardest race to hit). Best falloff making high damage ammo the easiest to use since tracking is usually low on projectiles (unless you use autocannons). Lastly the MOST options, although some minmataar call this a two sided sword.
Amarr as a race are SUPPOSED TO HAVE (but dont) the best tanks, and the best armor. Amarr do not have any more HP then caldari ships, I know, I checked. In fact ravens have MORE HP then an apoc. Our race is far from the king of anything at the moment, so anyone who thinks amarr require anything less then a complete overhaul (i am not asking for an un-nerf, just a someone to rethink what the amarr are supposed to do the best -better then any other race- and make our ships do that, if it is the best tanks and low DPS we need a LOT of luv.)
If you can think of ONE thing the amarr do better then any other race then I will agree, we dont need to be changed, but at the moment gallente AND caldari both can tank better then amarr. All races out DPS amarr, INCLUDING the geddon, and as soon as we get a good ship (curse) it gets nerfed (kali and NOS nerf).
Also saying that amarr dont use ammo is bull if you argue that minmataar only have two damage types on T2 level. Our ammo costs the most AND gets used up on the T2 level, on top of that, it gets used up in random intervals so it is harder to plan how much crystals to bring along, and you can only bring WHOLE crystals, leaving you with MILLIONS of isk worth of ammo for any op using T2 crystals.
Minmataar bonuses to projectiles ARE real bonuses they dont just make projectiles usable, after all look at OUR ships fitting projectiles. We use projectiles to make AMARR usable so dont ***** that you only get RoF and damage bonuses, i will stab you in the throat.
My argument is that there should be at least one reason to fly amarr and that should not be based on lasers = no ammo, since our ammo is our capacitors, and if you ask me that is a MUCH bigger disadvantage currently then an advantage. THAT is why lasers draw so much energy. We should not be getting gimped this hard because T1 crystals dont get consumed in energy weapons.
My suggestion has been stated many many times but I will reiterate. To fix amarr, quite simply put, our ships require better roll bonuses to do this I suggest:
Lasers get flat 25% reduction in cap usage, controlled burst skill is changed to 10% cap reduction, 10% bonus is removed from ALL amarr ships and replaced with some type of armor bonus. This would make amarr have the same DPS and cap usage on lasers, but would make amarr the king of tanks. Our ships would have either the thickest armor by a large margin, the best resistances by a moderate margin, or equal armor rep as gallente. I also think that more amarr ships should get NOS/Neut bonus (as an alternative to amarr bonus) since this has been opened up by the devs as an "amarr thing" even though currently all races luv to NOS. If you do the math on my suggestions I dont think anyone can complain. PLUS laser cap usage would be the same for ALL races.
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