Aramendel
Amarr Queens of the Stone Age
|
Posted - 2006.08.26 12:51:00 -
[212]
Edited by: Aramendel on 26/08/2006 12:55:17
Originally by: Kaylana Syi I think you are making some bold absolutes. You keep saying won't like people are reading your words as gospel. There is nothing wrong with a dominix shield tanker, active OR passive. There is this little idea of opportunity cost that most people will not take the next best alternative to ECM, which is sheild tanking.
The dominix is very versatile of a ship. May I remind you that more HP on a certain stat, such as armor HP vs shield HP, doesn't dictate the role it lives in. If that were so the Typhoon would be a shield tanker. No, infact the stats would suggest the dominix could live as both a shield tanker ( high CPU + 5 Mids + fitting free damage source ) and an armor tanker. Just as it can live as a gun ship or a drone ship or both.
Infact, if CCP wanted to really shake things up the domi would loose its gun bonus and pick up an RSD bonus.
All that being said... opportunity cost is the biggest issue here not so much as what dps a laser can do vs armor.
I said "ignoring that it has a good amount more armor than shields". I know very well that it does not dictate which tank a ship can use, but it is an advantage. But, in either case, I was not including it in my argumentation, so hitting on that point is pointless.
Secondly, if a domi would be using guns a shieldtank would be an even worse alternative than an armortank as it would be with drones only. Guns = no nos + higher capuse. So it will need an cap injector for PvP. And it will also be gimped without a ab/mwd since it needs to have stuff in range to shoot at it. So it can use 3 slos for a shieldtank... Even if it uses 3 damage mods it will still have 4 slots left for an armortank. No matter how you look at it, an armortank on the domi is more effective. Sure you *can* shieldtank it, but you would be stupid if you do. It is simply not effective. Higher shields do not make a ship automatically an viable shieldtank, but neither do make 5 med slots a ship automatically one, too.
Originally by: Kaylana Syi I think you will find this is because they didn't want it to be a super miner. 6 miner 2s and 6 cargo expanders with a big cargo hold would make many people bypass barges.
Sleipnir has 7 turrets and the Damnation 4, still same cargohold as on the t1 ships on both of these. And the cargohold *can* change from t1-> t2, look at the nighthawk vs ferox.
Also, Amarr ships had a smaller cargohold since the beginning of the game before barges even existed.
|