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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fozzie
C C P C C P Alliance
11688
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Posted - 2014.10.16 11:10:00 -
[1] - Quote
Here's the Heavy Interdictor changes! The main thrust of the rebalance is to give all of the hictors a more robust secondary combat role. We'd like taking an occasional hictor along with a roaming fleet to feel fine even if you don't expect to run into a supercap.
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
And here are the stat changes themselves:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 0 turrets, 5 launchers Fittings: 900(+65) PWG, 560 CPU Defense (shields / armor / hull) : 2700(+696) / 1200(+4) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250(+187.5) / 335s / 3.73(+0.56) Mobility (max velocity / agility / mass / align time): 200(+2) / 0.55(+0.001) / 15,400,000(-20,000) / 11.74s() Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 240(+5) / 7(+1) Sensor strength: 19(+3) Signature radius: 150(+15) Cargo Capacity: 450
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1165 PWG, 375 CPU Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31) Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1 Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6 Sensor strength: 17(+2) Signature radius: 160 Cargo Capacity: 400(+85)
Broadsword
Minmatar Cruiser Bonuses: 10% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 5 turrets, 0 launchers Fittings: 1050 PWG, 392 CPU Defense (shields / armor / hull) : 2000(+418) / 1600(-404) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250 / 335s / 3.73 Mobility (max velocity / agility / mass / align time): 220(+6) / 0.55(-0.0215) / 15,000,000(+180,000) / 11.44s(-0.3) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 255(+10) / 6(+1) Sensor strength: 14(+1) Signature radius: 130 Cargo Capacity: 452
Let us know what you think! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Omnathious Deninard
Novis Initiis
2483
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Posted - 2014.10.16 11:14:00 -
[2] - Quote
Liking what I see with the Phobos! - |
Zmikund
Center for Advanced Studies Gallente Federation
11
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Posted - 2014.10.16 11:15:00 -
[3] - Quote
why is devoter only one getting drones? |
DON't SHOOTMEPLZ
Van Diemen's Demise Pandemic Legion
14
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Posted - 2014.10.16 11:18:00 -
[4] - Quote
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? |
Edward Olmops
Gunboat Commando
205
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Posted - 2014.10.16 11:18:00 -
[5] - Quote
Yay! |
Shinah Myst
V0LTA Triumvirate.
30
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Posted - 2014.10.16 11:20:00 -
[6] - Quote
CCP Fozzie wrote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates. Yet another hack because of ****** mechanics changes. Not cool, not cool. |
Ficti0n
Ultramar Independent Contracting
5
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Posted - 2014.10.16 11:23:00 -
[7] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
This is a fantastic idea. |
Jayne Fillon
420
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Posted - 2014.10.16 11:28:00 -
[8] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals? Can't shoot blues if you don't have any. Long Live NPSI. |
Edward Olmops
Gunboat Commando
205
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Posted - 2014.10.16 11:29:00 -
[9] - Quote
Ficti0n wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a fantastic idea.
No, it's not. It would just make gate camps/station camps more powerful. This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death. In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
869
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Posted - 2014.10.16 11:29:00 -
[10] - Quote
no cost reduction? no dropping the no-RR thing?
what I think is this sucks. I don't think taking a heavy interdictor along on a roam is going to do anything even if supercaps show up. I guess the supercaps will take a few seconds to kill it. |
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Julles Winnfield
grupa gru
0
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Posted - 2014.10.16 11:35:00 -
[11] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
so you can blob the smaller groups on the gates with shitload of hics and utterly promote the blob in lowsec?
I like the changes in phobos since hopefully its gonna make people learn how to travel by gates |
Current Habit
Get LP or Die Trying
22
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Posted - 2014.10.16 11:36:00 -
[12] - Quote
Jayne Fillon wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?
Reading is hard, it's right in the OP. Caps have jumpdrives, subcaps not. |
Bob FromMarketing
ElitistOps Pandemic Legion
363
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Posted - 2014.10.16 11:36:00 -
[13] - Quote
I like this |
Syrias Bizniz
Zebra Corp The Bastion
350
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Posted - 2014.10.16 11:36:00 -
[14] - Quote
So, one of the Drone-Races gets drones, and the other one is left out?
Change ASAP pl0x kthx
/// maybe roll it over from Roden to one of the other yards? |
Altrue
Exploration Frontier inc Brave Collective
1323
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Posted - 2014.10.16 11:37:00 -
[15] - Quote
It is extremely surprising to see the damage on Hictors unchanged for most part.
1- They need drones. ALL OF THEM. (Even the caldari, yes yes)
2- They need more DPS. Nothing groundbreaking, but for instance the onyx is still limited to kinetic AND has crappy damage bonuses.
Currently a Hictor is just good at bubbling and... doing nothing else. Its not really fun gameplay:/ At least if frigates had to think twice before dumbly orbiting a hictor at 500, that'd be awesome Signature Tanking - Best Tanking
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ChromeStriker
0ne Percent. Odin's Call
766
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Posted - 2014.10.16 11:37:00 -
[16] - Quote
My hic gets a chunk more damage... woop woop
No Worries |
Niden
Moira. Villore Accords
127
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Posted - 2014.10.16 11:39:00 -
[17] - Quote
Giving Hictors a secondary role is a perfect balance to the lifting of the DD ban in LS. Thank you :) Moira corp | Villore Accords | Gallente militia |-á Lowlife on Crossing Zebras | @Niden_GMVA |
Kalissis
123
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Posted - 2014.10.16 11:40:00 -
[18] - Quote
Hell yes! Already forgot what that other game was I used to play when was bored with EVE. |
Koz Katral
Sanctuary of Shadows
66
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Posted - 2014.10.16 11:41:00 -
[19] - Quote
good shizzle |
Turelus
Caldari Independent Navy Reserve The Fourth District
996
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Posted - 2014.10.16 11:42:00 -
[20] - Quote
Zmikund wrote:why is devoter only one getting drones? Because the Gallente are not the drone race any more, duh! Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5493
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Posted - 2014.10.16 11:42:00 -
[21] - Quote
What's the downside of setting the jump cool down timer for all ships using a stargate, so that capitals can't jump and sub caps can't use a jump bridge?
Rather than deny use of the stargate, which is not the gameplay you're trying to avoid, directly prevent the gameplay you're trying to avoid by using the mechanism you're already developing for this very purpose.
I'm guessing this was already discussed at length internally and I'm missing some vital reasoning behind this change. I'd just like to have a better idea of why you went for "no star gates for caps and super caps when tackled" versus "no using a cyno immediately after you've used a star gate".
Phoebe is going to be a pretty awesome expansion!
Day 0 advice for new players: Day 0 Advice for New Players |
Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
44
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Posted - 2014.10.16 11:43:00 -
[22] - Quote
CCP Fozzie wrote:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
I was under the impression that even after the changes Titans still wouldn't be able to take gates (and the changes would just apply up to Supers). |
Syrias Bizniz
Zebra Corp The Bastion
350
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Posted - 2014.10.16 11:43:00 -
[23] - Quote
Also, what about the maluses from bubbling that occur in addition to ~no remote~, like reduced thrust etc? Are they really necessary as a balance-factor? |
Omnathious Deninard
Novis Initiis
2483
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Posted - 2014.10.16 11:45:00 -
[24] - Quote
So with the new interdictor probe and these nice changes to HICs can you adjust deployable bubbles to have a 1~2 hour timer and not be recoverable. Or even better just remove them. It is annoying to have to fly through several systems heavily bubbled and no one in them. - |
Phoenix Jones
Isogen 5
772
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Posted - 2014.10.16 11:45:00 -
[25] - Quote
There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.
This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.
Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).
There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty) Yaay!!!! |
Thatt Guy
Republic Military School Minmatar Republic
130
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Posted - 2014.10.16 11:47:00 -
[26] - Quote
CCP Fozzie, ruining game balance one patch at a time. Haters gonna hate, Trolls gonna troll. |
Syrias Bizniz
Zebra Corp The Bastion
351
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Posted - 2014.10.16 11:47:00 -
[27] - Quote
Phoenix Jones wrote:There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.
This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.
Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).
There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty)
Normal ship for roaming with, potentially, fast locking infinitypoint capability at gatecamps, and in cargo a mobile depot + standard tackle modules like NOS, Cyno, whatever, and voila, you got your hic withyou and not waste a pilot.
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ChromeStriker
0ne Percent. Odin's Call
767
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Posted - 2014.10.16 11:52:00 -
[28] - Quote
Phoenix Jones wrote:There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.
This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.
Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).
There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty)
Not every fleet is 50+ pilots with cap support lol, my broard sword is going to push a respectable 400dps, an unrivled tank, and have that almighty bubble... for small gang warefare thats awesome.
I can tailor it to more things.... and that is good
No Worries |
afkalt
Republic Military School Minmatar Republic
387
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Posted - 2014.10.16 12:01:00 -
[29] - Quote
CCP Fozzie wrote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
Called it. Ish.
I approve.
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El Space Mariachi
Love Squad Pasta Syndicate
154
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Posted - 2014.10.16 12:01:00 -
[30] - Quote
Focusing on turrets is interesting to say the least. I can't remember the last time I saw a Hictor with anything other than a small whoregun (I can remember actually they died like an idiot). What in the sam hell is the devoter doing with a drone bay when the Phobos doesn't have one? Why do Hics need drones at all???
Kind of negligible changes overall so whatever. gay gamers for jesus |
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