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Thread Statistics | Show CCP posts - 7 post(s) |
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Tallest
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Posted - 2006.08.16 13:02:00 -
[1]
As I've been at Gen Con the last week I haven't been able to answer your questions on the forums. You guys have taken matters into your own hands and I'd like to thank the players who have spent their precious EVE time answering rules questions for other players (Testy Mctest, Qual, Malthros Zenobia and others).
But some issues need to be cleared up by us, the game designers. So without further ado, here are the answers to some of your questions. I will be adding to this post whenever I see a pressing issue and when I have the time.
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Q: The rulebook does not currently define any timing rules, or duration for ‘instant’ style effects. We have both The Pile and Player Initiative to define the order in which things happen, but duration and timing is hazy. For example, Scordite says 'when Scordite comes into play, sacrifice a location'. It is not totally clear if this 'when' refers to after it comes into play, or not.
A: Scordite is in play when the ability triggers. All "comes into play" abilities happen when the card has already entered play.
Q: Another example of timing is Insurance Fraud's 'gain 1 ISK for each damage dealt'. Does this mean that for the whole duration, I gain 1 ISK for every damage point? Or is it played after a specific ship fires and merely stays in play for two turns doing nothing? Specific timing wording is needed, such as 'play this card after a ship deals damage; gain 1 ISK for each damage dealt' or 'while this card is in play, gain 1 ISK for each damage dealt'.
A: When you play a news card with duration, it will be a card in play as soon as the pile resolves. This means that if they have a continuous ability, like Insurance Fraud, the ability applies while the news card is in play. This is not very clear in the rulebook so your questions regarding this are quite understandable. Also, if you have to choose a target for a news card with duration, like Stubborn Mechanic (Target ship gets +2 shield), that is the target until the news card leaves play. If the target leaves play, the news card still stays in play, but you don't get to choose a new target. The text Remnant of Vak'atioth (Remnant of Vak'atioth deals X damage to target enemy ship.) is quite clearly not a continuous ability. It only happens once: when the pile is resolved. Since it has duration but has a triggered ability, it should have been worded differently: "When Remnant of Vak'atioth comes into play it deals X damage to target enemy ship".
Q: Ginnungagap says 'locations cannot leave this region'. As we have no clear definition of a cost, if I sacrifice a Crokite from Ginnungagap, what happens?
A: The cost of Crokite's ability is: 'Sacrifice Crokite:'. Ginnungagap is quite clear about one thing: Locations cannot leave this region. If it cannot leave the region, it cannot be sacrificed. Conclusion: you cannot pay the cost of Crokites ability.
Q: When is a card a card? For example, if I play Damage Control on a Feed On The Weak as it is being played, does the Damage Control effect the Feed - does the Feed, at this point, know that it is a news card or is it simply a card with no state?
A: Cards on the pile do have a card type, like News or Location. However, the card doesn't do anything else until it is resolved from the pile.
Q: When you warp out of a region leaving no ships there, at what point do you no longer control it?
A: You lose control of the region the moment the ship leaves the region.[/i]
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Tallest
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Posted - 2006.08.16 13:05:00 -
[2]
reserved space
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Testy Mctest
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Posted - 2006.08.16 13:12:00 -
[3]
Edited by: Testy Mctest on 16/08/2006 13:14:47 Awesome. Thanks for clearing those up.
Another question/clarification:
Originally by: Tallest
A: Cards on the pile do have a card type, like News or Location. However, the card doesn't do anything else until it is resolved from the pile.
Does this 'doesnt do anything else' include continuous effects, such as Megathron/Thorax being immune to news? So as to say, they *can* be countered by an Exiled From The Empire, Depleted Resources, etc?
Incidentally, it's not precious Eve time, it's precious work time.....haha :)
Originally by: Serzos Welcome to EVE. Please select a difficulty
Easy Medium Hard Minmatar
Scrapheap Challenge! |
Two step
Amarr Chosen Path
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Posted - 2006.08.16 14:33:00 -
[4]
Edited by: Two step on 16/08/2006 14:33:33 never mind
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Qual
Gallente XanCom
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Posted - 2006.08.17 14:08:00 -
[5]
Originally by: Tallest
Q: WTF Guardian???
A: Yes, the Guardian is nigh invulnerable. It doesn't take any damage at all from ships, except the damage you choose to redirect to it. Damage dealt by cards other than ships is treated normally.
So, lets get this one cleared up once and for all. Does this cover Kamikaze? Can a ship damage the Guardian directly with Kamikaze as it does not have the ship as source?
"The short version: Qual is right." - Papa Smurf |
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Tallest
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Posted - 2006.08.17 15:54:00 -
[6]
Kamikaze deals no damage to Guardian.
All damage has a source and in this case the source is definitely a ship.
I explained it in this forum topic
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Tallest
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Posted - 2006.08.24 15:38:00 -
[7]
BUMP!
I've been adding to the frequently asked questions and will continue to do so.
If I use Dam Torsad to bring the fourth Archaeological Site into play, is it still considered the beginning of my turn and I win the game, or do I have to wait a turn?
All "At the beginning of your turn" effects trigger at the same time, so after Dam Torsads ability has been resolved from the pile it is no longer the beginning of your turn.
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Tavec Del'Tia
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Posted - 2006.09.13 16:57:00 -
[8]
Originally by: Tallest Q: My opponent plays a Remnant of Vak'atioth and pays 10 ISK for it. Do I have to pay 10 ISK to destroy it with Mind Control?
A: [i]An X is considered a 0 for all intents and purposes, except for the effect of the card itself. So for example, destroying a Mind Control with another Mind Control always costs 0 ISK. (A nice trick is Mind Controlling your own Remnant of Vak'atioth after it deals damage but before it lets your opponent draw 2 cards.[i/]
Can I challenge this? I posit that Mind Control cannot "remove" News cards that lack any duration (i.e. have tab with Duration I, Duration II, etc.) because... News cards without a duration leave play as soon as their effects resolve. Mind Control's effect appear to be that of an "action" not a "reaction" nature.
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Ryuteki2
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Posted - 2006.09.14 05:23:00 -
[9]
Quote: Is a news card in-play while it's in 'The Pile' and not yet resolved?
Yes.
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Tallest
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Posted - 2006.09.14 11:01:00 -
[10]
Once you have paid the ISK cost of a news card and put it on the pile, it is a legal target for Mind Control. It doesn't matter if it has a duration or not, it has to go on the pile before it resolves.
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Tavec Del'Tia
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Posted - 2006.09.26 14:03:00 -
[11]
@Tallest Would you explain:
Originally by: "last line on page 26 in the rulebook" Important: You cannot add new effects to a pile while it is being resolved.
If it is legal to play Stubborn Mechanic in a 'taking damage' pile and if it is legal to play Mind Control in a 'Mind Control' pile... then what exactly constitutes adding a new effect? To me, increasing your shield rating after you've taken damage would be adding a new effect. Thanks...
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Matthew Johnson
Gallente The Scope
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Posted - 2006.09.26 14:13:00 -
[12]
Originally by: Tavec Del'Tia @Tallest Would you explain:
Originally by: "last line on page 26 in the rulebook" Important: You cannot add new effects to a pile while it is being resolved.
If it is legal to play Stubborn Mechanic in a 'taking damage' pile and if it is legal to play Mind Control in a 'Mind Control' pile... then what exactly constitutes adding a new effect? To me, increasing your shield rating after you've taken damage would be adding a new effect. Thanks...
That would be nice to know. So can a attacker target my ship in the battle phase, and I play Stubborn Mechanic before my targeted ship receives damage?
+++ Trade...good for you, good for me +++ |
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Tallest
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Posted - 2006.09.26 14:58:00 -
[13]
Originally by: "last line on page 26 in the rulebook" Important: You cannot add new effects to a pile while it is being resolved.
This rule doesn't prevent you from adding to a pile. It only prevents you from adding to a pile after it has started resolving.
If you are in the damage step, the damage goes on the pile. While it's on the pile each player gets a chance to add new cards or effects to the pile. When nobody wants to add anything more, the pile starts to resolve, starting with the last card that was added to it (in the damage step this is usually Stubborn Mechanic, because it can boost the shield of your ship). Once you start resolving the pile, you cannot add another effect to that pile, each card or effect must be resolved in the right order until the pile has finished resolving.
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Karanth
Gallente Crazy 88's O X I D E
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Posted - 2006.11.19 08:56:00 -
[14]
What about having two Oneiros in play in the same region? According to the cards, it would seem that they are both completely invincible to all damage. Is this intended?
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AgentZero
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Posted - 2006.11.27 22:48:00 -
[15]
Yes, both Oneiroses (Oneirii?) are immune to damage. However, there are quite a few news cards (Veteran's Premature Retirement, The Vicious Cycle, etc.) that can take care of the ships. They're tough to bust when together, but not impossible. --- Zack Walters EVE: The Second Genesis Organized Play Coordinator CCP Games |
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