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Thread Statistics | Show CCP posts - 1 post(s) |
Nexus Day
Lustrevik Trade and Travel Bureau
1055
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Posted - 2014.10.20 23:27:51 -
[151] - Quote
New ships exploring the same old content...yay?
How about a new career and new ships to support that career? Wouldn't that be something!
And then make that new career very noob familiar and friendly to attract new players instead of creating a ship with a one year skill track to fully master....wow. Wouldn't that be something.
Another expansion...another plethora of wasted opportunity.
This thread has so much content it may be 'Thread of the Year' and it is only January.
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Ranger 1
Ranger Corp
5941
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Posted - 2014.10.21 01:04:10 -
[152] - Quote
Nexus Day wrote:New ships exploring the same old content...yay?
How about a new career and new ships to support that career? Wouldn't that be something!
And then make that new career very noob familiar and friendly to attract new players instead of creating a ship with a one year skill track to fully master....wow. Wouldn't that be something.
Another expansion...another plethora of wasted opportunity. Well, I read something the other day about some steps being taken up spice up exploration content, however I fully agree that there is room for more noob friendly occupations. There certainly is a lot of room for it.
If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents
https://www.youtube.com/user/Ranger1Presents
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Kaarous Aldurald
ROC Deep Space The ROC
10158
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Posted - 2014.10.21 01:13:09 -
[153] - Quote
Ranger 1 wrote:Nexus Day wrote:New ships exploring the same old content...yay?
How about a new career and new ships to support that career? Wouldn't that be something!
And then make that new career very noob familiar and friendly to attract new players instead of creating a ship with a one year skill track to fully master....wow. Wouldn't that be something.
Another expansion...another plethora of wasted opportunity. Well, I read something the other day about some steps being taken up spice up exploration content, however I fully agree that there is room for more noob friendly occupations. There certainly is a lot of room for it.
Oh Lord please no. EVERY time they touch exploration it gets worse than it was before. If they revisit it again there won't be anything left.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Hengle Teron
I'm So Meta Even This Acronym
2594
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Posted - 2014.10.21 01:16:04 -
[154] - Quote
Kaarous Aldurald wrote:Ranger 1 wrote:Nexus Day wrote:New ships exploring the same old content...yay?
How about a new career and new ships to support that career? Wouldn't that be something!
And then make that new career very noob familiar and friendly to attract new players instead of creating a ship with a one year skill track to fully master....wow. Wouldn't that be something.
Another expansion...another plethora of wasted opportunity. Well, I read something the other day about some steps being taken up spice up exploration content, however I fully agree that there is room for more noob friendly occupations. There certainly is a lot of room for it. Oh Lord please no. EVERY time they touch exploration it gets worse than it was before. If they revisit it again there won't be anything left. lol, so true |
Hasikan Miallok
Republic University Minmatar Republic
1153
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Posted - 2014.10.21 01:34:04 -
[155] - Quote
Hengle Teron wrote:Kaarous Aldurald wrote:
Oh Lord please no. EVERY time they touch exploration it gets worse than it was before. If they revisit it again there won't be anything left.
lol, so true
yah for some odd unfathomable reason ...
1. "Here is an awesome elite specialized career where you get to sneak around discovering awesome really rare stuff that makes you huge bucket loads of ISK"
PLUS
2. " here is a great noob career that is really easy to learn and skill up for and absolutely anyone and everyone can do it really easily"
has not worked out as a good combo for them. You would think those two things would just go together huh. |
Kaarous Aldurald
ROC Deep Space The ROC
10158
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Posted - 2014.10.21 01:39:11 -
[156] - Quote
Hasikan Miallok wrote: yah for some odd unfathomable reason ...
1. "Here is an awesome elite specialized career where you get to sneak around discovering awesome really rare stuff that makes you huge buckets of ISK"
PLUS
2. " here is a great noob career that is really easy to learn and skill up for and absolutely anyone and everyone can do it really easily"
has not worked out as a good combo for them. You would think those two things would just go together huh.
"Can't make up their minds" is pretty much CCP's defining problem. Most of the problems in the game are a direct result of them attempting to have their cake and eat it too, caught between two fundamentally incompatible things and refusing to take a stand either way.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Garandras
Black Aces Against ALL Authorities
242
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Posted - 2014.10.21 02:00:43 -
[157] - Quote
I cannot believe the amount of tears this thread has made..
new ships YAY \o/
That is all |
Delban Crendalion
Center for Advanced Studies Gallente Federation
3
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Posted - 2014.10.21 03:52:09 -
[158] - Quote
Big props to Ranger 1 for posting the vids! Man I need to get back to Vegas sometime...
Tech 3 Dessies... one of my favorite hulls gets an upgrade, hurray Beer!
TUG... useful for folks like me that tend to move around a lot, but would have been just as happy with a slight increase to the Orca SMB to give the same effect. Yeah yeah different roles for the Orca etc etc. Will be interesting to see the actual stats on the thing.
Exploration. Reserving judgment till I see it. Not a fan of the way it is now so any improvement on that gets a smile from me.
I like the new timeline for rolling out updates as well, as long as it turns out to be a Quality over Quantity thing. Been through the rush to market thing with other MMO's and overall it hurt far more than it helped, at least from my perspective.
Looking forward to seeing more as release dates get closer!
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Tethys Luxor
Exploration Frontier inc Brave Collective
1
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Posted - 2014.10.21 09:56:30 -
[159] - Quote
It's good to see new usages of the T3 industrial chain. |
Mocam
EVE University Ivy League
482
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Posted - 2014.10.21 14:23:23 -
[160] - Quote
There is no room at the low-end for any ships of power without stepping on another class of ships already in use.
Even when the "tier 3" battlecruisers were introduced, they stomped hard on the use of Battleships for many purposes those ships had previously been used for.
So I'm just wondering what ships this will make obsolete because some will go that route with any type of addition here. |
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Kamahl Daikun
Hounds of War. Hashashin Cartel
0
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Posted - 2014.10.21 16:14:07 -
[161] - Quote
Mocam wrote:There is no room at the low-end for any ships of power without stepping on another class of ships already in use.
Even when the "tier 3" battlecruisers were introduced, they stomped hard on the use of Battleships for many purposes those ships had previously been used for.
So I'm just wondering what ships this will make obsolete because some will go that route with any type of addition here.
Kinda sucks but I agree with this. As I understand, Dessies are supposed to be the gap between Frigs and Cruisers. What are T3 Dessies going to do, exactly?
The transformation option sounds like a swiss army knife. But what exactly is it useful for? If it has the speed and DPS of a Frig or Cruiser then it'll probably render either one irrelevant once prices stabilize. If it can't compare to the speed, dps, or tank of either then why bother?
Sounds like a bad solution to Explorer's whining about needing 2 ships. |
Gaan Cathal
Angry Mustellid The Periphery
6
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Posted - 2014.10.21 18:53:48 -
[162] - Quote
Kamahl Daikun wrote: Kinda sucks but I agree with this. As I understand, Dessies are supposed to be the gap between Frigs and Cruisers. What are T3 Dessies going to do, exactly?
The transformation option sounds like a swiss army knife. But what exactly is it useful for? If it has the speed and DPS of a Frig or Cruiser then it'll probably render either one irrelevant once prices stabilize. If it can't compare to the speed, dps, or tank of either then why bother?
Sounds like a bad solution to Explorer's whining about needing 2 ships.
Speed of a Frig with the tank and dps of a Cruiser, obviously. And if someone ships against you with planning and forethought, you can hit the Reship In Space button to counter their counter without all that "planning" or "logistics of reshipping" hassle.
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Marcia en Welle
Tribal Liberation Force Minmatar Republic
83
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Posted - 2014.10.21 21:10:02 -
[163] - Quote
Only 3 operating modes, that is stupid... Dumbed down for the masses as usual. I hope they don't try and rebalance T3s and dumb down the current 1024 possible subsystem configurations to just 3. A proper T3 destroyer would have been much better, although I'm interested to see the details. |
Nevyn Auscent
Broke Sauce
1621
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Posted - 2014.10.21 21:56:36 -
[164] - Quote
Marcia en Welle wrote:Only 3 operating modes, that is stupid... Dumbed down for the masses as usual. I hope they don't try and rebalance T3s and dumb down the current 1024 possible subsystem configurations to just 3. A proper T3 destroyer would have been much better, although I'm interested to see the details. So how many of those 1024 combinations actually see any regular use? I'm betting 3 or 4 actually account for 99% of the use. And are the most broken ships in existence as a result. If they take this route for T3's they will need a higher number of different configurations, but 6 or 7 will cover everything T3 Cruisers can do currently without the minmaxing the current system allows which is what has created horribly OP ships. |
Marcia en Welle
Tribal Liberation Force Minmatar Republic
83
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Posted - 2014.10.21 22:11:53 -
[165] - Quote
Nevyn Auscent wrote:Marcia en Welle wrote:Only 3 operating modes, that is stupid... Dumbed down for the masses as usual. I hope they don't try and rebalance T3s and dumb down the current 1024 possible subsystem configurations to just 3. A proper T3 destroyer would have been much better, although I'm interested to see the details. So how many of those 1024 combinations actually see any regular use? I'm betting 3 or 4 actually account for 99% of the use. And are the most broken ships in existence as a result. If they take this route for T3's they will need a higher number of different configurations, but 6 or 7 will cover everything T3 Cruisers can do currently without the minmaxing the current system allows which is what has created horribly OP ships. After watching the video, It seems there is a differentiation between "tactical" and "strategic" which is good, because I wouldn't want to see our beloved T3 cruisers dumbed down horribly as you suggest to only 6 or 7 combinations decided by Fozzie. Missed opportunity though with the destroyers, although these new ships will still be cool, but nothing on what a proper strategic destroyer could have been if they had gone with the subsystems. |
Freako X
Doom Inc
149
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Posted - 2014.10.25 00:15:26 -
[166] - Quote
I'm not gonna lie ....
I was hoping for one of the T3 modes to be for small ship fleet boosts.
Of course, that would include on-grid buffing only ....
But that would be too much I guess. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1834
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Posted - 2014.10.25 08:17:01 -
[167] - Quote
Xuixien wrote:Garbage, absolute garbage.
They should balance the existing tech3's before introducing more wonky crap.
Nope. You are shortsighted. THey need to add these new t3 to create more demand for wormhole stuff. OR wormhole communities will die. Why? Because they will nerf T3 to the GROUND and their demand will drop drastically.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1836
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Posted - 2014.10.25 08:17:59 -
[168] - Quote
Freako X wrote:I'm not gonna lie ....
I was hoping for one of the T3 modes to be for small ship fleet boosts.
Of course, that would include on-grid buffing only ....
But that would be too much I guess.
They already cannot makepeopel use CS for that role... of all the dozens fo ships that can use luinks, only t3 are used. No need for more. Ont he contrary... several shoudl lose and leave that work for CS.
"If brute force does not solve your problem.... then you are surely not using enough!"
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BrundleMeth
Caldari Provisions Caldari State
288
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Posted - 2014.10.25 11:46:12 -
[169] - Quote
Xuixien wrote: Your argument is garbage. Moving on.
Your constant whining is garbage.
T3's are fine the way they are. Don't care what you think...
Moving on...
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Xuixien
The Dark Space Initiative Scary Wormhole People
1868
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Posted - 2014.10.26 02:01:13 -
[170] - Quote
Elyia Suze Nagala wrote:Xuixien wrote:Garbage, absolute garbage.
They should balance the existing tech3's before introducing more wonky crap. You, and all your previous arguements are worthless. You think that everything needs rebalanced probably because you are a horrible player. You're the same kinda person that thinks the cure to null stagnation is all this SOV/cap ship rebalancing. Players are adaptive and will always go with what works the best, this doesn't mean every module every ship needs to be changed every two months because a new favorite tactic is adopted. THAT IS HOW ITS SUPPOSED TO WORK. The fact that certain ship aren't as favorable is fine, its called natural selection. Suck it up and train for something else or get inventive and make those under utilized hulls work. Point 2: new content is always good, because that is, in fact, what prevents this game and others from stagnation. It also is the cure to perferred ships type/fits. If something better is introduced then people will gravitate towards it. Problem solved. Quit being a whiner and take your rebalancing talk to your psych.
3/10.
[u]Epic Space Cat[/u]
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Xuixien
The Dark Space Initiative Scary Wormhole People
1868
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Posted - 2014.10.26 02:02:56 -
[171] - Quote
Kagura Nikon wrote:Xuixien wrote:Garbage, absolute garbage.
They should balance the existing tech3's before introducing more wonky crap. Nope. You are shortsighted.
No, the shortsighted ones are the kids going "OOH SHINIES PUT IT IN THE GAME RIGHT AWAY".
[u]Epic Space Cat[/u]
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Mithandra
Serene Vendetta Brawls Deep
207
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Posted - 2014.10.26 05:50:16 -
[172] - Quote
Well the only thing I've pulled from reading this thread is some of you like hearing the sound of your own perceptions (or the visual equivalent at least).
Just because it's YOUR opinion doesn't make it the RIGHT opinion. Get over yourselves already.
Yes the game needs new content Yes the game needs rebalancing, and has done for 11 ish years.
The two are not mutually exclusive.
I'm looking forward to messing with new ships and am on tenterhooks to see how the player base can exploit them for their own ends.
Eve is the dark haired, totally hot emo gothchild of the gaming community
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Paynus Maiassus
Capital Munitions
150
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Posted - 2014.10.26 07:37:18 -
[173] - Quote
I am exceedingly stoked about the new ships. I think some diversity in the destroyer line has been needed for a long time. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1841
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Posted - 2014.10.26 10:11:35 -
[174] - Quote
Xuixien wrote:Kagura Nikon wrote:Xuixien wrote:Garbage, absolute garbage.
They should balance the existing tech3's before introducing more wonky crap. Nope. You are shortsighted. No, the shortsighted ones are the kids going "OOH SHINIES PUT IT IN THE GAME RIGHT AWAY".
Again.. helps if you are at least not so shortsighted and read the whole posts. IF they nerf T3 before they create more demand for t3 material , the wormhole economy collapses.
They are just using their brains.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1841
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Posted - 2014.10.26 10:18:13 -
[175] - Quote
Xuixien wrote:Jessica Duranin wrote:Xuixien wrote:Tech3's are not fine as they are, and are in fact terribly balanced. When you fit them for combat roles, they outperform the tech2 combat variants. Of course they do. They cost more, require more skills and you lose skills when your ship dies. If they wouldn't outperform HACs no one would use them in that role. Cost is not a balancing factor. Never was, never will be. CCP tried that with Supers and look what the result was. Skill point loss is also irrelevant to balance, although I do feel that is a stupid mechanic. Last point is the problem with tech3's - the don't specialize enough when it comes to combat role. They outperform HACs, so people use them. If they didn't outperform HACs, people would use HACs. They should perform in a different way from HACs; there should be some disadvantage to using them. Again, to reiterate; EVE is not balanced around "this ship is better than that ship so fly the better ship" and power creep will not help EVE. When a Tech3 variant has the same (or in some cases more) speed, tank, and DPS than the tech2 variant... that is a problem. When Tech3's perform on the level of a BC with a cruiser hull, you are in fact obsoleting over 20 ships.
Game being balance also does nto mean EVERYTHIGN being equaly usable. Extremes are to be handled (like osome of the t3 configurations might be), but some ships MUST be better than others. Or the game loses a lot of suspension of disbelief and reasosn for peopel to aim forward.
On your line of tought, a rupture should be as powerful as a vagabond. IT shall not and gladly will not be.
The thing that went wrong with t3 is that they combine beign EASIER to train than hacs and being stronger. IF they needed 2 times the tiem to triant aht hacs need they would be on same balance as hacs and t1 cruisers are.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Kaarous Aldurald
ROC Deep Space The ROC
10284
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Posted - 2014.10.26 13:33:17 -
[176] - Quote
Kagura Nikon wrote: The thing that went wrong with t3 is that they combine beign EASIER to train than hacs and being stronger. IF they needed 2 times the tiem to triant aht hacs need they would be on same balance as hacs and t1 cruisers are.
They have other balancing factors besides this, you're just ignoring them.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Ranger 1
Ranger Corp
5946
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Posted - 2014.10.26 17:26:51 -
[177] - Quote
"If" these new destroyers work out, I wouldn't be entirely surprised to see a retcon of existing T3 cruiser mechanics... which will likely be something that wormhole residents in particular would appreciate.
Balancing all of the subsystem capabilities available for T3 cruisers has to be a bit of a nightmare, one that I'm sure has made CCP reluctant to introduce the same mechanic to other ship lines.
When you consider that most people already gravitate to two or three basic configurations already, and CCP's capability for a ship to change configuration (both in capability and visually) on the fly has increased, it only makes sense that this path is being explored. If this works out well and is popular it elegantly solves many balancing issues (or at least simplifies them) and grants certain obvious advantages to the player base as well.
For my part I will be watching the development of these destroyers closely, with an eye to how these mechanics could possibly be applied to our current (and future) T3 ship classes.
If you like EVE Online and War Thunder content stop by my YouTube channel.-á
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Owen Levanth
Sagittarius Unlimited Exploration
326
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Posted - 2014.10.28 11:12:56 -
[178] - Quote
Xuixien wrote:Elyia Suze Nagala wrote:Xuixien wrote:Garbage, absolute garbage.
They should balance the existing tech3's before introducing more wonky crap. You, and all your previous arguements are worthless. You think that everything needs rebalanced probably because you are a horrible player. You're the same kinda person that thinks the cure to null stagnation is all this SOV/cap ship rebalancing. Players are adaptive and will always go with what works the best, this doesn't mean every module every ship needs to be changed every two months because a new favorite tactic is adopted. THAT IS HOW ITS SUPPOSED TO WORK. The fact that certain ship aren't as favorable is fine, its called natural selection. Suck it up and train for something else or get inventive and make those under utilized hulls work. Point 2: new content is always good, because that is, in fact, what prevents this game and others from stagnation. It also is the cure to perferred ships type/fits. If something better is introduced then people will gravitate towards it. Problem solved. Quit being a whiner and take your rebalancing talk to your psych. 3/10.
2/10 |
Arturisk Spinne
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.11.16 20:28:58 -
[179] - Quote
personally, i think if new t3 are going to be introduced, it should be in the frigate and battleship classes, even though a 100+m frig would be crazy, but, frigs seem to be the most popular class overall, so, would make sense
as far as the dessys go, i posted awhile ago about how it would be nice to see faction dessys(navy corax with 8 launcher slots anyone? :D ), and maybe a new t2 variant(corvette class?) that sacrifices some of the raw firepower for the speed to keep up with frigs
in that post i also mentioned something else that ill post again here cuz it would be awesome, a 'chameleon' module. as the name suggests, it would be a sort of watered down cloak, basically reducing the ships sig radius, making it harder to target and hit, while the ship using it could still attack and use other mods, while only receiving some of the negatives a normal cloak would incur, lower scan res, maybe make it cap heavy to balance it out?
seems reasonable, doable, and likely to be implemented eventually.... |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1801
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Posted - 2014.11.16 20:48:04 -
[180] - Quote
Kaarous Aldurald wrote:"Can't make up their minds" is pretty much CCP's defining problem. Most of the problems in the game are a direct result of them attempting to have their cake and eat it too, caught between two fundamentally incompatible things and refusing to take a stand either way. I'd have gone with the absolutely awful customer service, and treating players like the enemy or their total inability to admit mistakes as the number one problem, but the indecisiveness is definitely up there. |
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