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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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CCP karkur
C C P C C P Alliance
3708
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Posted - 2014.10.20 10:27:00 -
[1] - Quote
Hi all,
In Sisi's patch today, we'll have 2 new things for you:
- Ability to search in container
- 3rd overview state
The first one should be pretty self explanatory, the Search tab in the Asset window will now also return items that are in containers within stations. It's still being worked on, and is a little bit broken in the current build (finds the assets, but the quantity and singleton state is incorrect) In addition, we have added a "?" icon which has tooltip that explains the Advanced search and gives examples.
The second one is something you guys have wanted for a while. You should now be able to have a wartarget/fleetmate/etc. only overview. You can set pilots to be "always show", which means that even though some other state they match is filtered out, they'll still be in your overview. This change should be compatible with all current overview settings. Please go and check this out, and let us know if you find any issues with it (the tooltip text will be refined) CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur |
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Max Kolonko
High Voltage Industries Ash Alliance
473
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Posted - 2014.10.20 10:34:00 -
[2] - Quote
CCP karkur wrote:Hi all, In Sisi's patch today, we'll have 2 new things for you: - Ability to search in container
- 3rd overview state
The first one should be pretty self explanatory, the Search tab in the Asset window will now also return items that are in containers within stations. It's still being worked on, and is a little bit broken in the current build (finds the assets, but the quantity and singleton state is incorrect) In addition, we have added a "?" icon which has tooltip that explains the Advanced search and gives examples. The second one is something you guys have wanted for a while. You should now be able to have a wartarget/fleetmate/etc. only overview. You can set pilots to be "always show", which means that even though some other state they match is filtered out, they'll still be in your overview. This change should be compatible with all current overview settings. Please go and check this out, and let us know if you find any issues with it (the tooltip text will be refined)
You are a god. I'm off to setting new overview profiles :)
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Ama Scelesta
33
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Posted - 2014.10.20 11:12:00 -
[3] - Quote
I've never got the overview to work like I wanted it to in some situations, so thank you so much for the 3rd overview state. It sounds exactly what it has been missing. |
l0rd carlos
Friends Of Harassment The Camel Empire
1067
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Posted - 2014.10.20 11:43:00 -
[4] - Quote
Was it not possible to make a Overview with Wartargets and Fleetmates before?
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
TAckermassacker
New Republic The Initiative.
57
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Posted - 2014.10.20 11:47:00 -
[5] - Quote
watchlisted fleetmates -> always show in overview
please make it happen |
Titus Tallang
EVE University Ivy League
64
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Posted - 2014.10.20 13:56:00 -
[6] - Quote
karkur best karkur
10/10 QoL changes deliver with a vengeance. Teaching Manager - EVE University - http://wiki.eveuniversity.org/ |
Lee Janssen
Zero Fun Allowed
22
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Posted - 2014.10.20 14:02:00 -
[7] - Quote
Is there anything you cannot do, Karkur... |
Star Bellatrix
ubiquitous hurt
0
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Posted - 2014.10.20 14:07:00 -
[8] - Quote
l0rd carlos wrote:Was it not possible to make a Overview with Wartargets and Fleetmates before?
The fleet members overview doesn't work in public fleets, since most of them would probably be neutral towards you.
And the same for the wartarget overview, you would need to add the corp/ally that you are at war with in your contact list for the overview to work. and even then sometimes it would work and sometimes it would not. |
Ilyana Nehla
Caldari Supply and Armament Inc.
18
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Posted - 2014.10.20 14:09:00 -
[9] - Quote
marry me karkur <3 |
Arkon Olacar
Bearded BattleBears Brave Collective
426
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Posted - 2014.10.20 14:42:00 -
[10] - Quote
While you're at it, can you add the ability to Ctrl+A Ctrl+C when 'Viewing Contents' of a container/ship from the assets window?
Having to be in station to Evepraisal boxes of **** is a huuuuuuuuuuuuuuuuuuuuge pain in the balls Warping to zero |
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TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
296
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Posted - 2014.10.20 14:45:00 -
[11] - Quote
The 3rd overview state is a nice addition for the overly complex overview settings. Granted when I finally realized it was tag priority i had to move around (light blue below blue, alliance above blue, corp above alliance, fleet above corp) and changing the security statuses to below neutral and off, it was easy enough to configure right for once.
For other always on states, please do this: Ship sizes - capitals / battleships / battlecruisers / cruisers etc. Player owned structures - Towers / Large guns / jump bridge + Cyno gen / Hardeners
Essentially things the encompass a group that people use, so T1 and T2 Frigates would be in "always show Frigates". like the above: always show player owned structures Guns and towers with other structures disabled. Always only Battleships and Capitals.
If this above is implemented, it should be a second selection box below the 3rd overview state and said to only apply to the above states.
This means if you select "Always show Capitals" and "Always show Reds" then it will always only show Red Capitals be cause the player status to you takes priority. |
Infrequent
Coreli Corporation Ineluctable.
59
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Posted - 2014.10.20 14:45:00 -
[12] - Quote
Yes yes yes yes YES! |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
348
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Posted - 2014.10.20 14:46:00 -
[13] - Quote
Ilyana Nehla wrote:marry me karkur <3
Spam isn't helpful ^^
Asset search for containers seems to work good.
Would it be hard to add ships to the container list also? Example Evemon assets. |
Lena Lazair
Khanid Irregulars Khanid's Legion
185
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Posted - 2014.10.20 15:26:00 -
[14] - Quote
CCP karkur wrote:The second one is something you guys have wanted for a while. You should now be able to have a wartarget/fleetmate/etc. only overview. You can set pilots to be "always show", which means that even though some other state they match is filtered out, they'll still be in your overview. This change should be compatible with all current overview settings. Please go and check this out, and let us know if you find any issues with it (the tooltip text will be refined)
SQUEEEEEEEEEEEEEE!
Arsine Mayhem wrote:Ilyana Nehla wrote:marry me karkur <3 Spam isn't helpful ^^
EDIT: Not true... this kind of spam lets whoever karkur's boss is know that this is exactly the sort of things players REALLY REALLY REALLY want devs to be spending their time doing and that the historic absence of these UI/QoL improvements over the years has been an incredibly painful experience for the player base. We are all tickled pink that CCP's new release cycle is enabling developers to get these kinds of small, regular, incremental improvements into the game, and everyone involved in the process of finally figuring this out from karkur on up should get a raise, promotion, puppies, and gold stars. Maybe not in that order.
l0rd carlos wrote:Was it not possible to make a Overview with Wartargets and Fleetmates before?
EDIT2: It was not possible to make an overview that showed neutral (no standing) fleetmates but NOT every other neutral on grid. Among many other similar scenarios... |
Keegan Teutorix
7
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Posted - 2014.10.20 15:37:00 -
[15] - Quote
this is awesome!
kind of off topic, but is there any chance we can get the way standings are handled in the overview (settings) improved? https://forums.eveonline.com/default.aspx?g=posts&m=4959818#post4959818
I'm not at all sure how this will interact with the new third state (haven't had a chance to try it) but I'm guessing it's a bit of a mess. for example, if you choose to always show good standings (and nothing else) on the overview what will happen to a person who you have personal bad standings, corp good standings, and "derived standing" of good? What about the same person if you're just showing bad standings? Will this also depend on the ordering of these states in the overview settings? |
Masao Kurata
Z List
115
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Posted - 2014.10.20 16:12:00 -
[16] - Quote
The tristate overview filters are nice, but a bit clunky. The overriding mechanic is the issue, this would work better if it was simply an inclusion filter, then I wouldn't have to exclude all standings including no standing to make any kind of useful filter. SQL to explicitly describe the logic:
SELECT * FROM player JOIN overviewsettings USING (playerid) JOIN entity ON (entity.grid = player.grid) WHERE entity.state & overviewsettings.exclusions = 0 AND (overviewsettings.inclusions = 0 OR entity.state & overviewsettings.inclusions <> 0)
The first thing I notice about searching in containers is that secure containers don't seem to be searched even if they aren't password protected? Is this intentional? |
Noriko Mai
1559
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Posted - 2014.10.20 16:14:00 -
[17] - Quote
Do ships count as containers? |
Marcel Devereux
Aideron Robotics
386
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Posted - 2014.10.20 16:23:00 -
[18] - Quote
CCP karkur wrote:Hi all, In Sisi's patch today, we'll have 2 new things for you: - Ability to search in container
- 3rd overview state
The first one should be pretty self explanatory, the Search tab in the Asset window will now also return items that are in containers within stations. It's still being worked on, and is a little bit broken in the current build (finds the assets, but the quantity and singleton state is incorrect) How is the "Fetch Data" and "Searching" time for you? And do you have an idea how many assets you have? Since we are including stuff in containers, we are dealing with a lot more data. It is to be expected that it's a little bit slower than before, but hopefully not too slow. In addition, we have added a "?" icon which has tooltip that explains the Advanced search and gives examples. The second one is something you guys have wanted for a while. You should now be able to have a wartarget/fleetmate/etc. only overview. You can set pilots to be "always show", which means that even though some other state they match is filtered out, they'll still be in your overview. This change should be compatible with all current overview settings. Please go and check this out, and let us know if you find any issues with it (the tooltip text will be refined)
Any chance we can get the line item of militia and allied militia separated? |
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CCP karkur
C C P C C P Alliance
3727
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Posted - 2014.10.20 16:52:00 -
[19] - Quote
Masao Kurata wrote:The first thing I notice about searching in containers is that secure containers don't seem to be searched even if they aren't password protected? Is this intentional? No, I believe they are supposed to be there, but for some reason are not (I have a defect on it)
Noriko Mai wrote:Do ships count as containers? EDIT: It doesn't work at all... Don't know why No, at least not for now. We want to first see how this goes CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur |
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Obil Que
Star Explorers Reckoning Star Alliance
181
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Posted - 2014.10.20 17:23:00 -
[20] - Quote
CCP karkur wrote:Masao Kurata wrote:The first thing I notice about searching in containers is that secure containers don't seem to be searched even if they aren't password protected? Is this intentional? No, I believe they are supposed to be there, but for some reason are not (I have a defect on it) Noriko Mai wrote:Do ships count as containers? EDIT: It doesn't work at all... Don't know why No, at least not for now. We want to first see how this goes
Does this searching include finding assets in wormholes? :please:
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CCP karkur
C C P C C P Alliance
3734
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Posted - 2014.10.20 17:33:17 -
[21] - Quote
Obil Que wrote:CCP karkur wrote:Masao Kurata wrote:The first thing I notice about searching in containers is that secure containers don't seem to be searched even if they aren't password protected? Is this intentional? No, I believe they are supposed to be there, but for some reason are not (I have a defect on it) Noriko Mai wrote:Do ships count as containers? EDIT: It doesn't work at all... Don't know why No, at least not for now. We want to first see how this goes Does this searching include finding assets in wormholes? :please: No... only items in stations and in containers inside stations (or, it should, there's a little bug)
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Leon Razor
Agony Unleashed Agony Empire
26
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Posted - 2014.10.20 17:33:27 -
[22] - Quote
CCP karkur wrote:Hi all, The second one is something you guys have wanted for a while. You should now be able to have a wartarget/fleetmate/etc. only overview. You can set pilots to be "always show", which means that even though some other state they match is filtered out, they'll still be in your overview.
Wanted this for so long, even more so after making my overview tool!
Never thought we would get it, but this makes me so happy to hear CCP!! |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
350
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Posted - 2014.10.20 17:45:01 -
[23] - Quote
Masao Kurata wrote:
The first thing I notice about searching in containers is that secure containers don't seem to be searched even if they aren't password protected? Is this intentional?
This works. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
350
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Posted - 2014.10.20 17:50:55 -
[24] - Quote
Noriko Mai wrote:Do ships count as containers? EDIT: It doesn't work at all... Don't know why
Guess it's still evemon for assets then. |
Lelira Cirim
EVE University Ivy League
171
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Posted - 2014.10.20 18:21:03 -
[25] - Quote
I and my Assets wiki thank you karkur. <3
_Do not actively tank my patience. || -á_Events Team -á|| -áUniWiki Team
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Primary This Rifter
4S Corporation Goonswarm Federation
83
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Posted - 2014.10.20 18:30:37 -
[26] - Quote
I'd prefer configurable overview logic.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Varchesse
Xoth Inc Usurper.
0
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Posted - 2014.10.20 19:38:42 -
[27] - Quote
Arsine Mayhem wrote:Noriko Mai wrote:Do ships count as containers? EDIT: It doesn't work at all... Don't know why Guess it's still evemon for assets then.
Hey beautiful, jEveAssets for the win. |
X ATM092
Clan Shadow Wolf Fatal Ascension
431
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Posted - 2014.10.20 20:01:58 -
[28] - Quote
CCP Karkur
Please, please give ice mining lasers and strip miners have a toggle auto non repeat function. Most of the other mining lasers have it but they don't. I assume it's some kind of oversight and it ought not to take too long to fix. Would be a big quality of life increase for me. |
Sahriah BloodStone
Hunter Killers. Forsaken Asylum
42
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Posted - 2014.10.20 23:48:46 -
[29] - Quote
CCP karkur wrote:Obil Que wrote:CCP karkur wrote:Masao Kurata wrote:The first thing I notice about searching in containers is that secure containers don't seem to be searched even if they aren't password protected? Is this intentional? No, I believe they are supposed to be there, but for some reason are not (I have a defect on it) Noriko Mai wrote:Do ships count as containers? EDIT: It doesn't work at all... Don't know why No, at least not for now. We want to first see how this goes Does this searching include finding assets in wormholes? :please: No... only items in stations and in containers inside stations (or, it should, there's a little bug)
This might be slightly off the topic of the overview, but in regards to wartargets, would you be able to add a filter to the war history tab that sorts wars by date ended instead of date started once the war finishes? Its a mighty pain right now.
Not sure how hard that is to code in but throw it on the 'little things' for me :D
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CCP karkur
C C P C C P Alliance
3734
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Posted - 2014.10.21 01:18:53 -
[30] - Quote
Arkon Olacar wrote:While you're at it, can you add the ability to Ctrl+A Ctrl+C when 'Viewing Contents' of a container/ship from the assets window?
Having to be in station to Evepraisal boxes of **** is a huuuuuuuuuuuuuuuuuuuuge pain in the balls Some lists cannot have entry selection or multiselect*, but we still want you to be able to copy from them. Therefore if you select no entry (if an entry is selected, ctrl click it to deselect), but have the list selected (then it has a white frame) and do ctrl+c, everything in the list is copied.
I'm pretty sure that works for the content window
*in the case of this content window I can't really think of a good reason not to allow multiselect, but for some reason you can't do it
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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