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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fozzie
C C P C C P Alliance
11802
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Posted - 2014.10.28 23:57:02 -
[1] - Quote
Hey everyone. We announced this new rig at EVE Vegas but I haven't made an official feedback thread yet, so here it is.
Short version is: we're adding a rig that slows you down quite a lot, doubles your mass and improves your agility a bit. It will also decrease warp speed as a drawback that can be reduced through the Astronautics Rigging skill.
We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.
The rig will exist in all size variations, T1 only for now. It will have similar build costs to other T1 astronautics rigs. It will fall within the Astronautics Rigging section and use that skill.
It will be limited to one fitted per ship.
Stats are: 25 Calibration +100% Mass -55% Inertia -75% Max Velocity
Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill).
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Arronicus
Bitter Lemons Brothers of Tangra
1202
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Posted - 2014.10.29 00:01:28 -
[2] - Quote
First, 'all sizes, does include capital, yes?
Second, do you plan to potentially introduce a t2 variant in the future?
I cant see the use on this for many ships, but I could really see this being useful for my rorqual for getting in/out of asteroid belts in tighter gaps, and being less prone to bumps by bad miners warping in/out. |
Omnathious Deninard
Novis Initiis
2499
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Posted - 2014.10.29 00:03:58 -
[3] - Quote
Iteresting concept, not sure what I think of these at the moment.
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FT Diomedes
The Graduates Forged of Fire
594
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Posted - 2014.10.29 00:05:58 -
[4] - Quote
So, this is now mandatory on all bridging Titans, right?
This is my signature. There are many like it, but this one is mine.
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Rowells
Unknown Soldiers Fidelas Constans
1568
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Posted - 2014.10.29 00:26:20 -
[5] - Quote
Does the effect stack against inertia stabs or nanos? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
875
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Posted - 2014.10.29 00:38:22 -
[6] - Quote
is this to help people run away from pvp? |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
296
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Posted - 2014.10.29 00:42:43 -
[7] - Quote
These + hyperspacial and or ascendancy on capitals...mmm
I dont know that math too, but 55% may be a bit much. |
Rowells
Unknown Soldiers Fidelas Constans
1568
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Posted - 2014.10.29 00:50:29 -
[8] - Quote
Also what's the net effect on agility? I'm not to verses on the math. |
Skydell
Bad Girl Posse Somethin Awfull Forums
634
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Posted - 2014.10.29 00:50:42 -
[9] - Quote
I will return when you have them seeded on the Test server.
As the industrial, meta version of myself, I also need to know if you plan to make T2, ever and if you do will the parts remain the same or will you pull a switch out like you did with Liquid Cooled Electronics?
T1 LCE Damaged ANN Charred Micro circuit Conductive Polymer
T2 LCE ANN Power Circuit (10x the cost of Micro Circuits) Conductive Thermoplastic |
Arronicus
Bitter Lemons Brothers of Tangra
1202
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Posted - 2014.10.29 00:52:41 -
[10] - Quote
TheMercenaryKing wrote:These + hyperspacial and or ascendancy on capitals...mmm
I dont know that math too, but 55% may be a bit much.
With the way that mass affects ship agility, I believe it's an overall heavy agility nerf, the +55% agility is to just help counteract some of the warpout problems |
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Dirk Magnum
Blue Republic RvB - BLUE Republic
386
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Posted - 2014.10.29 00:58:27 -
[11] - Quote
Astronautic rigs cause a decrease in armor HP, CCP, not warp speed.
-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á "LIVE FAST DIE."
- traditional Minmatar ethos [citation needed]
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Primary This Rifter
4S Corporation Goonswarm Federation
114
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Posted - 2014.10.29 01:22:43 -
[12] - Quote
Wait, this is coming in Phoebe? I thought this was for Rhea.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
114
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Posted - 2014.10.29 01:29:10 -
[13] - Quote
Arronicus wrote:TheMercenaryKing wrote:These + hyperspacial and or ascendancy on capitals...mmm
I dont know that math too, but 55% may be a bit much. With the way that mass affects ship agility,EDIT: It should be what, a 10% agility buff or so? Yes. 0.45*2 = 0.9. 1/0.9 = 0.111... so yeah, this will have the effect of increasing agility by about 11%
(Smart) miners will particularly enjoy the -75% velocity, as it'll allow them to stay fully aligned while mining for much longer before getting out of range.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Arya Regnar
Darwins Right Hand
618
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Posted - 2014.10.29 01:29:17 -
[14] - Quote
I'm ok with this. Bumping will continue.
You should fix the jump changes by the way, the blops nerf is still death to them even with 50% modifier.
EvE-Mail me if you need anything.
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Finde learth
Republic Military School Minmatar Republic
66
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Posted - 2014.10.29 02:15:52 -
[15] - Quote
CCP Fozzie wrote:
We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.
For miner? Are you Sure ? You must be kidding. |
Primary This Rifter
4S Corporation Goonswarm Federation
114
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Posted - 2014.10.29 02:19:04 -
[16] - Quote
Finde learth wrote:CCP Fozzie wrote:
We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.
For miner? Are you Sure ? You must be kidding. No, he's not. Not more than two posts above you I explained why. Maybe you should read.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Elise Randolph
Habitual Euthanasia Pandemic Legion
1293
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Posted - 2014.10.29 03:01:22 -
[17] - Quote
Tinker rig :3
~
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Kromarx
AltHole
9
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Posted - 2014.10.29 03:35:20 -
[18] - Quote
CCP Fozzie wrote:Stats are: +100% Mass -55% Inertia
From some physics site:
Quote:Mass is that quantity that is solely dependent upon the inertia of an object. The more inertia that an object has, the more mass that it has.
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Galphii
Caldari Provisions Caldari State
286
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Posted - 2014.10.29 03:44:46 -
[19] - Quote
Is the limit on one per ship necessary? Could the bonuses be roughly divided to allow three to be fitted with improvements over the current stats (say, 150% mass increase)? Arbitrary restrictions like 'limit of 1 per ship' make my brain itch A pity freighters can't use these too because bumping 'mechanics' are ridiculous and archaic.
X
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Primary This Rifter
4S Corporation Goonswarm Federation
119
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Posted - 2014.10.29 03:56:28 -
[20] - Quote
Kromarx wrote:CCP Fozzie wrote:Stats are: +100% Mass -55% Inertia From some physics site: Quote:Mass is that quantity that is solely dependent upon the inertia of an object. The more inertia that an object has, the more mass that it has. Ships in EVE have this really wacky sci-fi ability called antigravity which can alter inertia independently of mass. The inertia modifier of a ship is basically a multiplier that expresses how much of a ship's mass still resists acceleration in response to a force. That's the attribute which he's expressing simply as inertia.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Umino Iruka
ACME-INC
0
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Posted - 2014.10.29 03:57:16 -
[21] - Quote
CCP Fozzie wrote:Hey everyone. We announced this new rig at EVE Vegas but I haven't made an official feedback thread yet, so here it is.
Short version is: we're adding a rig that slows you down quite a lot, doubles your mass and improves your agility a bit. It will also decrease warp speed as a drawback that can be reduced through the Astronautics Rigging skill.
We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.
The rig will exist in all size variations, T1 only for now. It will have similar build costs to other T1 astronautics rigs. It will fall within the Astronautics Rigging section and use that skill.
It will be limited to one fitted per ship.
Stats are: 25 Calibration +100% Mass -55% Inertia -75% Max Velocity
Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill).
I understand why someone would want this on a capital (a ship that barely moves as it is) but even battleships can achieve decent velocity numbers with an MWD - I just don't see where would this be used, other than capital ships - not to mention it's bad enough for capitals who want to jump to a POS with the recent changes...
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Arronicus
Bitter Lemons Brothers of Tangra
1202
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Posted - 2014.10.29 04:01:25 -
[22] - Quote
Primary This Rifter wrote:Finde learth wrote:CCP Fozzie wrote:
We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.
For miner? Are you Sure ? You must be kidding. No, he's not. Not more than two posts above you I explained why. Maybe you should read.
Or you know, the first post after the devpost lol.
Fussing around with my fitting a bit, I think I probably COULD get these on my hulks, and rorq, and still be able to tank the spawns with the hulks just fine. hulks would bounce around less, get out of position less often, and thered be less getting hung up on asteroids... |
Rowells
Unknown Soldiers Fidelas Constans
1568
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Posted - 2014.10.29 04:29:49 -
[23] - Quote
Umino Iruka wrote:CCP Fozzie wrote:Hey everyone. We announced this new rig at EVE Vegas but I haven't made an official feedback thread yet, so here it is.
Short version is: we're adding a rig that slows you down quite a lot, doubles your mass and improves your agility a bit. It will also decrease warp speed as a drawback that can be reduced through the Astronautics Rigging skill.
We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.
The rig will exist in all size variations, T1 only for now. It will have similar build costs to other T1 astronautics rigs. It will fall within the Astronautics Rigging section and use that skill.
It will be limited to one fitted per ship.
Stats are: 25 Calibration +100% Mass -55% Inertia -75% Max Velocity
Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill). I understand why someone would want this on a capital (a ship that barely moves as it is) but even battleships can achieve decent velocity numbers with an MWD - I just don't see where would this be used, other than capital ships - not to mention it's bad enough for capitals who want to jump to a POS with the recent changes... Its essentially a 10% increase in agility (if a previous poster is correct). I can see plenty of highsec miners wanting to use these in defense of bumping (effectiveness not guaranteed). It also means some capitals may use these to get bumped out of position less often (orca). I'm curious to see if the effect on de-blobbing is going to be substantial or not.
Basically anyone who values agility vastly over speed. |
James Baboli
Ferrous Infernum
183
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Posted - 2014.10.29 04:32:14 -
[24] - Quote
WTB these for starbursting and dreadbuchet loads.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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Keras Authion
Science and Trade Institute Caldari State
154
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Posted - 2014.10.29 05:03:44 -
[25] - Quote
Looks interesting. Where do you obtain the blueprints, is it available from the market or do you need to collect bpcs from sites?
This post was rated "C" for capsuleer.
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Kaldfir Gongukaslan
Blue Republic RvB - BLUE Republic
2
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Posted - 2014.10.29 07:21:43 -
[26] - Quote
This seems sort of out-of-place for a rig. I can't think of a rig currently in the game that drastically changes a ship this way. Feels more like a high-slot in terms of how drastically it affects the behavior of the hull (seems on-par with cloaks).
I'm not a game designer and I'm not claiming it would see more/less use like that. Just feels weirdly strong for a rig. |
Saisin
State War Academy Caldari State
163
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Posted - 2014.10.29 07:23:05 -
[27] - Quote
Sweet... Added to my shopping list post-phoebe!
"surrender your ego, be free". innuendo.
solo? There is a new hope
http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html
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Scheulagh Santorine
The Math Department
18
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Posted - 2014.10.29 08:08:45 -
[28] - Quote
I can see that I will want to add a section to my notes to make clear the effect on time-to-warp (Ship Motion in EVE Online).
In EVE, Mass and Inertia are interchangeable for purposes of bumping, but the increase in mass will deteriorate performance with any kind of MWD or AB modules. In a nutshell, this will make combat maneuvers ... difficult. For manual orbits, the maximum angular velocity that can be achieved when fitting this module compared to not fitting this module will be roughly half.
On the other hand, time to warp will half what it would have been without the module. (note, I did this calculation asymptotically instead of solving for the inverse of the v(t) equation.)
S. Santorine
============================== I used to shoot things, now I do math.
S. Santorine
Writings on some formal methods in EvE-Online: Ship Motion in EVE Online
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Axloth Okiah
Future Corps Sleeper Social Club
532
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Posted - 2014.10.29 09:03:27 -
[29] - Quote
Making mining safer? Also how about mass-reducing ('Higgs Sail') rig?
W-Space Realtor
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Vulfen
Snuff Box
151
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Posted - 2014.10.29 09:14:03 -
[30] - Quote
Is anyone able to explain, what is the net gain by using these to agility compared to a Low Friction T2 rig? |
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