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Cattegirn
Tribal Liberation Force Minmatar Republic
8
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Posted - 2014.10.29 22:25:36 -
[1] - Quote
In the war I'm in, Amar is close to beating Minmatar. I can't find anything about this on the wiki, but maybe I missed it? What happens, just a reset? |
Super Chair
Project Cerberus Templis CALSF
692
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Posted - 2014.10.29 22:42:19 -
[2] - Quote
You only win faction war if you're having fun |
Gaan Cathal
Angry Mustellid The Periphery
13
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Posted - 2014.10.29 23:06:44 -
[3] - Quote
You (the winner, that is) have more systems to farm FW tier to get better LP efficiency. So the high/nullsec farmer alts in your Faction get a better payout on their LP stocks.
Back when I was in Calmil (in my day, both ways uphill, etc) we were the first to completely conquer a warzone. We got a badge.
The Faction's membership count more or less plummeted after that, then quite sometime later they added in the 'soft' win reward there is now.
If you mean what happens to the systems, nothing. To retake them, they need to be retaken. |
Ashlar Vellum
24th Imperial Crusade Amarr Empire
126
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Posted - 2014.10.29 23:29:57 -
[4] - Quote
Absolutely nothing; after some time prices drop low enough, pendulum swings and the cycle continuous. |
Soren Tyrhanos
PIE Inc. Praetoria Imperialis Excubitoris
26
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Posted - 2014.10.29 23:44:14 -
[5] - Quote
Cattegirn wrote:In the war I'm in, Amar is close to beating Minmatar. I can't find anything about this on the wiki, but maybe I missed it? What happens, just a reset?
Just have fun with the Fleets. Usually during the start and end of the FW cycle you see larger, better organised fleets. Join those.
During the slog back to being ready for a push you are mostly limited to solo or small gang warfare......but when you snag a system you might get a fight or two out of the whole thing. |
Cattegirn
Tribal Liberation Force Minmatar Republic
8
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Posted - 2014.10.29 23:57:05 -
[6] - Quote
Thanks for the answers |
Balshem Rozenzweig
24th Imperial Crusade Amarr Empire
74
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Posted - 2014.10.30 08:53:28 -
[7] - Quote
You can say that either Minmatars or their plexers (opinions vary on these forums - people throw complains on both ;-) ) gave up farming, so naturally Amarr gained momentum since our prices were okaish but LP reserves were low. This is kinda how it goes. From what I gathered (don't want to insult anyone in either militia) most people don't really care about tier, and don't treat it as an indication of who's winning.
You form fleets and throw away expensive ships at each other even though you don't have to - this is how the FW works most of the time, and people manage to live happily with it.
Rare moments when it's different are when, for example, your home system is gaining contested value and you're afraid someone would flip it and make your hangar unaccessible. Then the natural first reaction is to resist an attack instead of moving out right away (resisting has lesser consequences ).
Imho the rivalry comes from feeling superior to the contestant/contestants (when you're Amarr - Amarr fights 2 militias at the same time Sometimes 3).
Amarr is the natural choice for real man, requiring grit, resolve, and resourcefulness.
"NUTS!!!" - general McAuliffe
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Dreaded Vengance
CTRL-Q Iron Oxide.
22
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Posted - 2014.10.30 09:19:57 -
[8] - Quote
Balshem Rozenzweig wrote: Amarr is the natural choice for real man, requiring grit, resolve, and resourcefulness.
This message come to you from Egghelende VII - Moon 20 - Federation Navy Assembly Plant
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Fret Thiesant
The Imperial LansDrahd LOADED-DICE
55
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Posted - 2014.10.30 10:25:16 -
[9] - Quote
You don't win as such in FW acourse. It would be awfully boring if you could. |
Jack Morrison
Sinister Spinster
165
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Posted - 2014.10.30 13:28:43 -
[10] - Quote
One does not go to FW to 'win', but to have fun.
"This is nothing more than a rumor with no basis of fact. Hope that's enough of a confirmation for you guys. :)"
Coolstorybro
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Ashlar Vellum
24th Imperial Crusade Amarr Empire
126
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Posted - 2014.10.30 15:30:27 -
[11] - Quote
Dreaded Vengance wrote:Balshem Rozenzweig wrote: Amarr is the natural choice for real man, requiring grit, resolve, and resourcefulness. This message comes to you from Egghelende VII - Moon 20 - Federation Navy Assembly Plant Don't be jelly hermano. |
X Gallentius
Justified Chaos Spaceship Bebop
2619
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Posted - 2014.10.30 18:06:17 -
[12] - Quote
Dreaded Vengance wrote:Balshem Rozenzweig wrote: Amarr is the natural choice for real man, requiring grit, resolve, and resourcefulness. This message comes to you from Egghelende VII - Moon 20 - Federation Navy Assembly Plant "Real Men" with "True Grit" and "Resolve" live outside the warzone and put nothing at risk. - Amarr Militia. |
Veskrashen
Justified Chaos Spaceship Bebop
681
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Posted - 2014.10.31 00:03:20 -
[13] - Quote
X Gallentius wrote:Dreaded Vengance wrote:Balshem Rozenzweig wrote: Amarr is the natural choice for real man, requiring grit, resolve, and resourcefulness. This message comes to you from Egghelende VII - Moon 20 - Federation Navy Assembly Plant "Real Men" with "True Grit" and "Resolve" live outside the warzone and put nothing at risk. - Amarr Militia. Does this mean we get to take another vacation to Huola?
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Balshem Rozenzweig
24th Imperial Crusade Amarr Empire
74
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Posted - 2014.10.31 05:22:32 -
[14] - Quote
I knew writing that was bound to troll someone. I was hoping more to entertain Amarr though vOv
I didn't hear about our guys moving out to high sec. Last time I checked a lot of your militia went there around a month or 2 after the Winmatar drama.
You lost Frerstorn back then. Fun times.
"NUTS!!!" - general McAuliffe
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Nightingale Actault
Big Richard Club
38
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Posted - 2014.10.31 19:27:33 -
[15] - Quote
Veskrashen wrote:X Gallentius wrote:Dreaded Vengance wrote:Balshem Rozenzweig wrote: Amarr is the natural choice for real man, requiring grit, resolve, and resourcefulness. This message comes to you from Egghelende VII - Moon 20 - Federation Navy Assembly Plant "Real Men" with "True Grit" and "Resolve" live outside the warzone and put nothing at risk. - Amarr Militia. Does this mean we get to take another vacation to Huola?
Frerstorn has been seeing large Amarr fleets regularly. If you're looking for fights, there are plenty to be had. Contact me if you need an extra logi pilot while you're in the area o/ |
Utsukushi Shi
Pyre Falcon Defence and Security Imperial Outlaws.
59
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Posted - 2014.11.10 04:09:17 -
[16] - Quote
Dreaded Vengance wrote:Balshem Rozenzweig wrote: Amarr is the natural choice for real man, requiring grit, resolve, and resourcefulness. This message comes to you from Egghelende VII - Moon 20 - Federation Navy Assembly Plant
This is an obvious Matari lie......
It's the University of Caille station.
Pyre Falcon is recruiting - apply today!
PY-RE Recruitment
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Bienator II
madmen of the skies
2971
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Posted - 2014.11.10 04:34:27 -
[17] - Quote
there is no reset. Having a lot of systems means that you have to defend a lot of systems. Which is only possible for a short amount of time. The other faction will quickly have a few systems back and the pendulum swings the other way. FW is permanent war, no win condition, no reset.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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X Gallentius
Justified Chaos Spaceship Bebop
2631
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Posted - 2014.11.13 17:47:01 -
[18] - Quote
Existential Thought of the Day: There's no "win" condition anywhere in Eve. We create our own victory conditions. |
Anslo
Scope Works
21244
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Posted - 2014.11.13 17:53:27 -
[19] - Quote
THUS SPAK SPACE JESUS! HAIL!
<3 XGal
[center]-_For the Proveldtariat_/-[/center]
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Crimson Draufgange
Extreme Overkill Inc.
8
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Posted - 2014.11.14 06:22:57 -
[20] - Quote
Cattegirn wrote:In the war I'm in, Amar is close to beating Minmatar. I can't find anything about this on the wiki, but maybe I missed it? What happens, just a reset?
Once your militia captures all the systems in the warzone, nothing happens. You keep all your systems and if the minmatar want systems back, they have to do the work.
If you really want to know what winning is like, join the GalMil!
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