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Thread Statistics | Show CCP posts - 10 post(s) |
Akita T
Caldari Navy Volunteer Task Force
1985
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Posted - 2014.10.30 19:34:32 -
[1] - Quote
As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switching PILOTS on the ships between jumps. And don't give me the "but, but, packaging" excuse - the ships most affected by this can't (or at least shouldn't) be packaged anyway.
http://wiki.eveonline.com/en/wiki/User:Akita_T
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http://oldforums.eveonline.com/?a=topic&threadID=1559734
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Akita T
Caldari Navy Volunteer Task Force
1985
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Posted - 2014.10.30 19:44:05 -
[2] - Quote
Mr Omniblivion wrote:I don't understand the basis of your argument here, considering that all of the large coalitions have given up vast swaths of space and Phoebe hasn't even hit yet. It's harder than it used to but it's certainly not impossible. And people usually overreact, then adapt. I fully expect "the big guys" to reclaim (in the long run) a large slice of what they gave up on "in anticipation of Phoebe". Especially after the fatigue-burn-alliance-alts get sufficiently trained up.
http://wiki.eveonline.com/en/wiki/User:Akita_T
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http://oldforums.eveonline.com/?a=topic&threadID=1559734
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Akita T
Caldari Navy Volunteer Task Force
1985
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Posted - 2014.10.30 19:48:28 -
[3] - Quote
CCP Greyscale wrote:Querns wrote:Akita T wrote:As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switching PILOTS on the ships between jumps. And don't give me the "but, but, packaging" excuse - the ships most affected by this can't (or at least shouldn't) be packaged anyway. I would like to see this actually happen. If it does in a major way, we'll clamp down on it, just as we will with any of the other suggested workarounds should they actually see widespread use. No(t much) offense here, but let's be realistic - if you don't nip this in the not-yet-sprouted bud, you're setting yourself up for major pain in the more distant future when things start hitting the proverbial fan. Whereas right now, all you would REALLY need to do (on a conceptual level, implementation might be less straightforward) is to add a SUPERCAPS ONLY jump fatigue ship attribute, and whenever a jump is to be performed, check both ship and pilot fatigue.
http://wiki.eveonline.com/en/wiki/User:Akita_T
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http://oldforums.eveonline.com/?a=topic&threadID=1559734
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Akita T
Caldari Navy Volunteer Task Force
1985
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Posted - 2014.10.30 19:56:29 -
[4] - Quote
EvilweaselFinance wrote:do the math on what it would cost to just buy a second supercarrier and supercarrier alt and stick it in the second spot come back once you've realized the pilot network is like a billion times more expensive Most of the jump fatigue evasion relay pilots don't need to be fully trained - in fact, they can have a skeleton skillset. And you don't need to make ALL the jumps ALL the time - a few key ones will do just fine most of the time too, bringing the ship into or near systems with long-range inter-regional stargates. Combine that with other travel options and you have yourself a need of maybe 2 alts per active supercap to reach about half the map in not a lot longer than you used to be able to (and drastically less time than you could "honestly" do).
Yeah, it's not TOO cheap, but for the same force projection capability, it's a lot cheaper than having many more fully trained pilots with extra supercaps included stationed in various staging areas semipermanently.
P.S. Anyway, even if it would be AT FIRST prohibitively expensive, the price will keep going down in time while ISK income levels keep rising, making it "cheaper" from two fronts at once. Why not proactively make a tiny additional adjustment to prevent even the possibility of it happening much later on? It's not like the workload to add this change to the existing changes would constitute a major timesink in comparison... while saving you a lot of potential grief later down the road.
http://wiki.eveonline.com/en/wiki/User:Akita_T
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http://oldforums.eveonline.com/?a=topic&threadID=1559734
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Akita T
Caldari Navy Volunteer Task Force
1985
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Posted - 2014.10.30 20:03:19 -
[5] - Quote
Aryth wrote:You also have to keep them plexed. Riight, so they can't possibly reside on already existing alt accounts used for other purposes...
Querns wrote:I guess the swaps will happen in safespots, because trying to clown-car supercaps into a POS and do swaps without any of them getting A) bumped or 2) stolen would be about impossible. Fleet up with own alt, meet at random safespot, defleet, join actual fleet. Just one option, I bet better ones exist.
http://wiki.eveonline.com/en/wiki/User:Akita_T
Build your own EVE PC
http://oldforums.eveonline.com/?a=topic&threadID=1559734
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Akita T
Caldari Navy Volunteer Task Force
1985
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Posted - 2014.10.30 20:09:22 -
[6] - Quote
On the other hand, meh, why do I bother arguing? I don't have a vested interest in current nullsec power struggles and I don't even actively play that much anymore anyway. Plus, the screams when it will happen (fingers crossed for Goonswarm dispensing the lulz for added insult to injury) will be most delicious. I guess this was more of a late future reference "told you so" post spree.
Carry on, nothing to see here, move along now :P
http://wiki.eveonline.com/en/wiki/User:Akita_T
Build your own EVE PC
http://oldforums.eveonline.com/?a=topic&threadID=1559734
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