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Thread Statistics | Show CCP posts - 4 post(s) |
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Zrakor
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Posted - 2006.08.25 00:12:00 -
[61]
Originally by: Risa Brimstone
Originally by: Zrakor
There is a lot planned for PVE in Kali. 0.0 COSMOS, by far the toughest missions yet, this has been completed and is currently in testing.
You do know saying PvE and putting in 0.0 is contradictory right? By diffinition 0.0 includes PvP, even if it is just getting to the mission.
Technically any zone in the game can include pvp. Running missions and complexes is a PVE activity though by definition. But obviously they will be difficult to run in 0.0 unless you have plenty of backup due to the threat of pvp.
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Rinaldo Titano
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Posted - 2006.08.25 00:36:00 -
[62]
Edited by: Rinaldo Titano on 25/08/2006 00:37:28 Ive read somewhere now that theres a patch coming on Thursday is it.? This will be bringing in some courier missions.? Will this be a tutorial patch..Include more than than just the tutorial courier set.? Can we get this confirmed. And if this is indeed the case CCP deserves a big thank you for a great play experience and listening to its players.
ps: CCP you can drop that 500m ISK in the before mentioned secure container. I dont want to see any CONCORD when I show up to get it. Muhaha !!
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Mika Zimmer
Gallente Renyn Supply Company
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Posted - 2006.08.25 01:45:00 -
[63]
Originally by: Matori Kar
You forget, EVE was created by PVPers for PVPers, pve content is included to get subscribers so salaries can be paid, and fun can be had. CCP will, do and can arbitarily remove/change stuff, its unlikely to have a major impact on subscriptions. Why should they be overly concerned, it's not as if they have been to date, is it?
If EVE was made for PVP'er then why does fleet combat suck (lag) so bad?
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Kathild
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Posted - 2006.08.25 01:49:00 -
[64]
Edited by: Kathild on 25/08/2006 01:51:12 What do u think your doing CCP? Now i'm not really a newb I have been playing for a little more than a year and its a great game. I use to hunt in 0.0 which is some of the best isk ever. But I would loose my ship sometimes and I wouldn't have enough isk to get a new one and keep ratting. So I would go do my courrier missions to get a bit of cash. I was working on getting my lvl 4 courrier agents when I found out every mission i did was a kill mission which I did not have the ship for.
SO GREAT now i'm stuck with no where to turn. I don't have any mining skills and I don't have enough isk to rat. Guess i'll just have to wait until they put them back in.
IF CCP DOESN'T BRING THE COURRIER MISSIONS BACK I'M FOR SURE LEAVING THE GAME
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Sylper Illysten
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Posted - 2006.08.25 02:22:00 -
[65]
Originally by: Zrakor Technically any zone in the game can include pvp. Running missions and complexes is a PVE activity though by definition. But obviously they will be difficult to run in 0.0 unless you have plenty of backup due to the threat of pvp.
Ergo, large alliances/corps will own all the new content, anyone who isn't a) in a large alliance/corp or b) doesn't like the idea of being randomly ganked by 12 year old mentalities (ooh I'm so good a group of 10 oif us just blew a pve ship out of the sky while he was fighting from npc's then we scrambled his pod for an hour made him pay us a huge ransom and podded him for the hell of it what fun).
New content in 0.0 is worth exactly 0.0 to myself and any other player in the above situations.
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Guillame Herschel
Gallente
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Posted - 2006.08.25 02:38:00 -
[66]
Originally by: Mika Zimmer If EVE was made for PVP'er then why does fleet combat suck (lag) so bad?
He said PVP not BVB.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.08.25 03:10:00 -
[67]
Edited by: Gamer4liff on 25/08/2006 03:12:22
Originally by: Zrakor
Originally by: Risa Brimstone
Originally by: Zrakor
There is a lot planned for PVE in Kali. 0.0 COSMOS, by far the toughest missions yet, this has been completed and is currently in testing.
You do know saying PvE and putting in 0.0 is contradictory right? By diffinition 0.0 includes PvP, even if it is just getting to the mission.
Technically any zone in the game can include pvp. Running missions and complexes is a PVE activity though by definition. But obviously they will be difficult to run in 0.0 unless you have plenty of backup due to the threat of pvp.
Well still, just make sure some awesome new content(TM) makes it into empire, if not only lowsec.
Originally by: Kathild
IF CCP DOESN'T BRING THE COURRIER MISSIONS BACK I'M FOR SURE LEAVING THE GAME
Jesus christ, calm down. They said there would be a patch on teusday putting them back in and that sounds pretty concrete to me.
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.25 03:58:00 -
[68]
Originally by: Zrakor
We are contemplating having a hotpatch on tuesday to add in a batch of courier missions. No promises until we've thoroughly tested it though.
Good news.
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.25 04:01:00 -
[69]
Originally by: Sylper Illysten
Originally by: Zrakor Technically any zone in the game can include pvp. Running missions and complexes is a PVE activity though by definition. But obviously they will be difficult to run in 0.0 unless you have plenty of backup due to the threat of pvp.
Ergo, large alliances/corps will own all the new content, anyone who isn't a) in a large alliance/corp or b) doesn't like the idea of being randomly ganked by 12 year old mentalities (ooh I'm so good a group of 10 oif us just blew a pve ship out of the sky while he was fighting from npc's then we scrambled his pod for an hour made him pay us a huge ransom and podded him for the hell of it what fun).
New content in 0.0 is worth exactly 0.0 to myself and any other player in the above situations.
New content at all the sec levels, the man said. You don't have to do 0.0 missions - which already exist - any more than miners have to mine 0.0 ores.
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Roddic
Gallente The Blood Roses
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Posted - 2006.08.25 04:28:00 -
[70]
Originally by: Matori Kar
You forget, EVE was created by PVPers for PVPers, pve content is included to get subscribers so salaries can be paid, and fun can be had. CCP will, do and can arbitarily remove/change stuff, its unlikely to have a major impact on subscriptions. Why should they be overly concerned, it's not as if they have been to date, is it?
that dosn't sound quite right, PvE environment was set up to encourage carebares to join so beginning PvP'rs would have something to shoot that didn't shoot back.
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Shadarle
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Posted - 2006.08.25 08:17:00 -
[71]
I never did any courier missions or the tutorial and I did just fine. Those starter deadspace areas in the system you start in are the best money you'll make for a long time. You can make several million a day in those things... most people don't realize how much money you can make looting all that stuff. I found lots of 50-100k items and a few 300k+ items in those things.
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Grey Area
Caldari
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Posted - 2006.08.25 08:34:00 -
[72]
Originally by: Zrakor Technically any zone in the game can include pvp. Running missions and complexes is a PVE activity though by definition. But obviously they will be difficult to run in 0.0 unless you have plenty of backup due to the threat of pvp.
I love the way you just casually drop that in there: "due to the threat of PVP". I know this is your game guys, but sometimes I think you don't play it that much. You drop a profitable mission/deadspace/asteroid belt out in 0.0 and PVP isn't a threat, it's a CERTAINTY. And that puts it out of reach of anyone who can't get together a reasonable force. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |
Brazero
Amarr Noble House
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Posted - 2006.08.25 08:43:00 -
[73]
To all the new ppl complaining here, those noob courier missions with implant reward are not all that old. I'm pretty sure they came with RMR. Ppl managed to get started before those missions you know.
Why don't you just mine a little for starters, you make some isk and have the time to train the skills needed.
And as for the new 0.0 PvE content, that must be the most lame and frustrating idea I ever heard of. Really nice work on that one.
********** |
Hawkeye Orlando
Gallente
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Posted - 2006.08.25 09:20:00 -
[74]
Originally by: Zrakor Edited by: Zrakor on 24/08/2006 08:47:36
Originally by: Juwi Kotch
Please bear with us. We love you all
Promises, promises... but exciting, I agree. However, it does not help at all with the current problem.
In that article is nothing about courier missions, especially no answer to the most urgent question we all have: WHEN WILL THEY COME BACK?
I haven't seen anything other then Soon(TM) or "Kali". Would any Dev be able and willing and give some more substantial information about that? I believe that quite some players would like to know whether to extend their soon running out subscription, or better keep this char on the back burner with a very longterm skill.
Juwi Kotch
We are contemplating having a hotpatch on tuesday to add in a batch of courier missions. No promises until we've thoroughly tested it though.
About the 'newbie implant mission sequence', that will be replaced in Kali by a large amount of missions called 'Rookie Cosmos', as well as the 'New Bloodline Newbie Missions' which will offer an implant reward. Also the 'copper tag' agents will be back, along with agents for most of the common pirate tags.
Obviously I would have preferred that the old newbie courier missions would have stayed in until Kali, but a massive code overhaul in the 'dragon' patch forced us to remove those missions now.
So until Kali, I just get to keep telling my friends that they should wait awhile to try out the game? The lack of starter missions *right now* is going to make a lot of people try the game out, get ****ed when they can't get a better ship, and leave. And as of right now, it has EVE off of my games to recomend to friends because I know now that they won't be able to get the same experience I got when I first started.
Kali Kali Kali. Read that a lot these days ... but that's then, this is now. And as of right now, things are "not good."
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Anawannon Locar
Gallente
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Posted - 2006.08.25 11:14:00 -
[75]
I have to agree with many of the posters here as a new player, we definately need courier missions back as soon as possible.
What boggles me is, why didn't CCP foresee this and code in/test the new courier missions together with the Dragon patch so they would've been implemented to the game at the same time? I mean, they knew the code would change, why wait and make a hotfix?
New player experience is a critical territory for the game to draw in new players and right now the jump from the main tutorial to the fighting missions is just too much.
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Bambi
Gallente Existentialist Collective
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Posted - 2006.08.25 12:52:00 -
[76]
Edited by: Bambi on 25/08/2006 12:54:46
Originally by: Fubear So basically, new players are stuck with 5000ISK, a newbie ship, and only combat missions to get them started in Eve?
and why not... its a recent addition the nice fat starter bank balance. STart out like the rest of us did way back when, mining veldspar...
Knowledge is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad. Signature dimensions to big, please keep it under 400x120 - Petwraith |
Mothmar Friedsquid
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Posted - 2006.08.25 16:36:00 -
[77]
I left SWG because of bad customer service. It was horrific. "New Player Experience" should be scrapped ASAP. Do not even use that nomenclature among yourselves, because it reminds ME of obliteration of a huge portion of a game I loved. The New Game Experience in SWG was an attempt to make the game more 'mass marketable' and SOE ripped apart the game from the ground up and rebuilt it badly. They removed, for example, the equivalent of ALL SHIP AND EQUIPMENT MANUFACTURE from the game. This was a massive mistake because the people with the most time invested in the game not only slagged it repeatedly, they left. And the reverberations will haunt SOE until it no longer makes games.
I'm willing to hand out cash left and right on my noob guild channel, but the mistake you have made is one you should have been very much more careful about.
Mothmar Friedsquid. Because SWG sucked and EVE doesn't require my entire life.
Recruit me if you're part of a huge guild that rocks and is going to build a titan someday. |
Rose Kolodny
Gallente Space Invaders
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Posted - 2006.08.25 17:43:00 -
[78]
The amount of whine in this thread is amazing, +1. -- Recruiting Video - Recruiting Thread |
Pett Brenson
Gallente Gallente Venture Inc
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Posted - 2006.08.25 18:50:00 -
[79]
Originally by: Rose Kolodny The amount of whine in this thread is amazing, +1.
Beginning Rant:
These types of small minded posts always amaze me. If you are not interested in the discussion DON'T read it. If you had read through through the entire thread (which I doubt) you would see that there have been some very good points made along with valuable additional information recieved regarding the discussion from the Devs.
In short if you have nothing of value to add to the discussion, please don't waste our time and yours with this type of tripe.
End of Rant
There are no limitions for the creative mind. What others see as limits are nothing but special tools in their hands. |
Undertaker
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Posted - 2006.08.25 18:58:00 -
[80]
Originally by: Kartush
Originally by: Skellibjalla Edited by: Skellibjalla on 23/08/2006 17:46:12 We are sorry but we HAD to do this because of code changes that could not wait
Apologies for the inconvenience (especially the implant-thingy, which we should have been compensated for in this patch). But the flipside is that what what the New Player Experience will bring you instead in Kali (spread throughout the patches in the Path to Kali touched on in this brand new Gamespy Review shamelessly plugged here by me) will be SO MUCH BETTER THAT YOU WILL NOT BELIEVE YOUR EYES!!
Please bear with us. We love you all
Oh, god, no... New Player Experience is awfully close to New Game Experience. Any refugees from Star Wars: Galaxies knows what I am talking about.
lol u got that right!!!
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Relworp
Gallente Federal Navy Academy
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Posted - 2006.08.26 11:17:00 -
[81]
As a new player who started the game roughly 3 days before the latest patch that removed the starter missions, I belive I can give a unique aspect to the argument.
Firstly, my charachter I began with had the opportunity to use the begginer missions, My opinion as far as these missions, is that it's good, and bad, that they were removed.
It's good, as They are horrifically dull. Get this, go there, repeat. you do NOT want new players who just slogged through an hour long tutorial to have their first missions require about as much attention as a brick. Hit auto pilot, go afk. These missions really, and truely, gave a horrible "first impression" of the game. The only reason I stuck it out and didn't just uninstall eve off of my machine was due to all the rather intresting aspects of the game that "appeared" to be there, but were glossed over or outright ignored. As far as a new player is concenred, the game implies the only thing you can do is mine, and run couriers. Few people find either activity challenging or stimulating, especially when these missions rarely send you out of 0.8 sec space. I was actually very suprsied when i decided to try agents again (as from my experience with the tutorial, it seemed to indicate that agents were glorified courier services) and got given a combat mission.
Post-patch, I decided that my starting stats and skills were really aweful for how i intended to start off eve (electronic warfare and electronics isn't doing you any favours when the best you can pilot is a shuttle, also, 3 perc and 13 cha i found werent good starting attribs for a combat pilot). In any case, I re-rolled to my current charachter, this was post-patch and thus no starting missions. It then became painfully obvious to me how much i needed them. I had no money to train skills, i had no money to buy a new ship - and the kicker - agents wouldn't even *talk* to me unless their quality was outstandingly low, Makeing cash generation a chore of epic proportions. This is why they are needed, Yes, they may be dull and uninspired, but takeing them out and giving no compensation really makes the starting carreer of new pilots nigh unachievable.
Ironically, I solved my moneitary problems by purchasing a full account and using my first charachter as a mission runner, and quickly amased 4 million ISK, which i send to my current one. After a long proccess of running low-quality missions for high-sec agents (no one else will talk to me) and scrapeing together what few pennies i could manage, i was able to become self sufficient. My sec standing is still too low to allow me to run missions for anything outside of the one or two corps i grinded low-quality missions for. The best i can manage at the moment are -1 quality agents in 0.7 sec space.
I don't mind that you took out the missions, in fact i even stated in the rookie channel that they need to be modified to be more intresting for newer players. But You really need to give compensation for takeing them out, even as a temporary measure, It will take me many days of agent running just to get to the position my first charachter was.
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Tachy
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Posted - 2006.08.26 11:45:00 -
[82]
The rookie mission series ended with about half a million in isk, some loot and the implant.
Nice reward for becoming accustomed to the interface, the map, travelling, shopping, chatting over the course of a few hours of 'boredom'.
Unlike the rookie complexes it allowed an unlimited number of pilots to be around. --*=*=*--
Even with nougat, you can have a perfect moment. |
Magnum III
Journey On Squad
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Posted - 2006.08.27 05:32:00 -
[83]
Dudes! I did not like those stinking fed ex mission as a n00b!
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Frash
Gallente Federal Navy Academy
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Posted - 2006.08.27 08:26:00 -
[84]
Edited by: Frash on 27/08/2006 08:33:24
Originally by: Kartush
Originally by: Skellibjalla Edited by: Skellibjalla on 23/08/2006 17:46:12 We are sorry but we HAD to do this because of code changes that could not wait
Apologies for the inconvenience (especially the implant-thingy, which we should have been compensated for in this patch). But the flipside is that what what the New Player Experience will bring you instead in Kali (spread throughout the patches in the Path to Kali touched on in this brand new Gamespy Review shamelessly plugged here by me) will be SO MUCH BETTER THAT YOU WILL NOT BELIEVE YOUR EYES!!
Please bear with us. We love you all
Oh, god, no... New Player Experience is awfully close to New Game Experience. Any refugees from Star Wars: Galaxies knows what I am talking about.
Time to run away! 2 1/2 yr vet from SWG, I know exactly what you mean....
Aside from the SWG comment, do we have to roll a new player just to experience these new fangled "new player experience" tutorials?
EDIT:I have to agree with the poster above, I started the game about 3 months ago, but RL complications forced me to retire. I came back with this char about a month ago, and just started over. I hadn't remembered how basic ship components or the neocom worked. I didn't even remember that they were gone. What would have been nice is that the devs give the noob players say 500,000 ISK. Roughly the equivalent of all the courier missions.
Don't like EVE-Radio.com? Try ETN.FM or Afterhoursdjs.com |
Miss Overlord
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Posted - 2006.08.27 13:54:00 -
[85]
keep hte new players on the advisory agents longer (taht is combo of kill and courier and mining missions) factional warfare might get some of em interested (running around with 100 rookie ships on each side shooting each other) that might be the only saving grace
But for us PVP guys even courier agents on an alt account challanges our logistic ability (i do em in low sec sometimes just to give hte pirates some targets)
the rewards are good and feed our PVP habits as well as keeping the NPC market going (will be more important once colonies are controllable and need feeding in 0.0)
of course planets will ahve high value items - production capacity and probably soveringty contributions meaning even the hardcore PVP alliances will to control space develop their industrial sides
All 3 factors - factional warfare - planetary combat and control and a basic simulation on an economic and even invasion front - more PVP aspects tying in with every aspect of the new developments to keep ppl shooting as well as industrial - hauling operations
Put all 3 on an even develoment footing along with the jove and 0.0 expansions and they might just keep the game going for a few more years
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Mangler X
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Posted - 2006.08.28 00:29:00 -
[86]
Originally by: Kartush
Originally by: Skellibjalla Edited by: Skellibjalla on 23/08/2006 17:46:12 We are sorry but we HAD to do this because of code changes that could not wait
Apologies for the inconvenience (especially the implant-thingy, which we should have been compensated for in this patch). But the flipside is that what what the New Player Experience will bring you instead in Kali (spread throughout the patches in the Path to Kali touched on in this brand new Gamespy Review shamelessly plugged here by me) will be SO MUCH BETTER THAT YOU WILL NOT BELIEVE YOUR EYES!!
Please bear with us. We love you all
Oh, god, no... New Player Experience is awfully close to New Game Experience. Any refugees from Star Wars: Galaxies knows what I am talking about.
x A KAJILLION!
I am a refugee from SWG and yes, NPE is way too close to NGE. Call it New Arrival Adventures or Newcommer Training or Greenhorn Refinement. Anything, but never put New and Expeience in the same sentence.
As for removing the courier mission. I am a "new player". Just finished my free trial and decided to join. 2 DAYS after I pay up, you guys do a patch update that removes the main thing I was doing to make ISK. My toon isnt even good enough to do any combat missions that are worth it.
I hope you re-instate the courier missions before my 30 days are up. Otherwise I wont be too inclined to continue my sub ATM.
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Rakhan kane
Minmatar Fringe Exploration And Salvage Trust
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Posted - 2006.08.28 03:16:00 -
[87]
Originally by: Gamer4liff
Jesus christ, calm down. They said there would be a patch on Tuesday putting them back in and that sounds pretty concrete to me.
No they didn't. They said they're contemplating such a patch. They didn't say a) That such a patch excists b) That such a patch will be deployed, even if it did excist or they made one. I wouldn't build much on your concrete.
Originally by: Brazero
To all the new ppl complaining here, those noob courier missions with implant reward are not all that old. I'm pretty sure they came with RMR.
I'm pretty sure they didn't. I did them, and that was 3 months before RMR.
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Tachy
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Posted - 2006.08.28 07:08:00 -
[88]
The name 'New Player Experience' is much much older than NGE. I think I read it for the first time when Pann talked about the coming(!) tutorials for new players. That's been about 3 years ago. --*=*=*--
Even with nougat, you can have a perfect moment. |
nail gun
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Posted - 2006.08.28 22:23:00 -
[89]
I have never shot a noob in the forehead. But I may start.
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syphurous
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Posted - 2006.08.28 23:01:00 -
[90]
Been playing 17 Days, must say n00bs need to find some other n00bs to get a good start. I've got 5 others online I talk to, 2 or 3 & them being n00bs and "living" a few jumps away so we can gang up to do the harder missions. Note the encounter level 1 missions except Worlds Collide and another one I cant remember off the top of my head ( a nasty merc that shreds n00bs with way to much ease, with 3 other basic npc that cant actually land a shot ) are all relativly easy.
I've also started recieving skill books as rewards, however no one buys skills and I've already trained the skills they're for. Having multiple units of the same skil book being given out isn't useful to me, but those who I'm hanging out with dont always have the skills so I can benefit them.
The tutorial missions need to state more about setting standings, helps when you set positive standings with other players in your gang so you can identify loot.
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