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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
SeSca Vanger
Arctic Light Inc. Arctic Light
0
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Posted - 2014.11.05 18:38:42 -
[211] - Quote
SeSca Vanger wrote:Hi
A BUG (perhaps) i encountered with one of my alts.
NEW PI base links cost around 20 more CPU then before the patch TODAY (quickpatch). I know this due to making identical PI planet earlier today, with same character but falling short heavily on CPU after the patch.
IF it is not a bug, please enforce the new rule to old planets also for the whole game, thx.
**************IT Seems the bigger radius of planets make a setup take more CPU and Power. This is a BUG as the distances are identical in every planet.******************
also if one argues that the radius makes the distances longer, then it would also mean the buildings built in the planets would be 10 times bigger, this also means the cost of building the bigger radius planets should cost 10 times more.
but even so, this smells like lazy ass coding. |
Erin Crawford
332
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Posted - 2014.11.05 19:18:43 -
[212] - Quote
Agreed. It's the only issue I have - it seems that the previously bright areas, which were perfectly fine, have now been brightened even more due to the darker areas of the nebula being brightened - a compounding effect that may be a bit too much.
The darkest areas(shadow areas) needed brightening, but the brightest were fine.
It's a bit retina-burning at times.
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Primary This Rifter
4S Corporation Goonswarm Federation
161
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Posted - 2014.11.05 19:41:24 -
[213] - Quote
Seraph Essael wrote:Primary This Rifter wrote:Seraph Essael wrote:Can we please have a shortcut for Directional Scan back? If there is one, I haven't found it... Alt + D no longer works... Set your own. It's not hard. I tried that, tried setting it to Shift + D but I can't get it to work... Are you sure that's not already a keybind for something else? If it is you'll have to clear it.
Alt + D should, as of Phoebe, be the keybind for the probe scanner. I don't know why they chose to do it that way, but they did. I cleared that keybind, set Alt + D for dscan, and set Alt + P for probe scanner.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Jackson Apollo
Federal Navy Academy Gallente Federation
5
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Posted - 2014.11.05 19:49:25 -
[214] - Quote
Feedback:
If its not crazy hard to code can we get a "remember sell price for this item" checkbox?
Its not as good as if i could multisell the same thing in multistations but it would help me (and I assume at least the shuttle scam folks).
Mainly with not accidentally selling to the daggum 0.01 isk buy orders because I didnt CTRL-A, CTRL+V hard enough and my stupid finger hit enter. (On order 216 of the day)
Secondly I currently have to open corp asset delivery's, right click -> deliver to member -> double click myself -> repeat 40 times in some regions -> then open personal assets in region -> right click sell one item-> ctrl-a -> ctrl-v -> sell -> repeat until I've set sell orders for all the things.
If it at least let me save prices I could change my process a bit and save a lot of frustration and a few seconds of time.
*hugs and promises of peanut-butter cookies*
I'll never ask for anything else again. |
Primary This Rifter
4S Corporation Goonswarm Federation
161
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Posted - 2014.11.05 19:52:29 -
[215] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate.
You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Stop being lazy.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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CCP Greyscale
C C P C C P Alliance
3632
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Posted - 2014.11.05 20:06:54 -
[216] - Quote
Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is.
Yes there is. |
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CCP Greyscale
C C P C C P Alliance
3632
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Posted - 2014.11.05 20:13:28 -
[217] - Quote
William Ruben wrote:CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home.
Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :) |
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
327
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Posted - 2014.11.05 20:36:03 -
[218] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. I must say, "well, we know it sucks, but we expect our players to muddle through anyway" is the sort of design decision that leads people to think ccp is deliberately sadistic at times :v: |
Sergej Petrow
Aperture Space Genesis Unveiled
0
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Posted - 2014.11.05 20:47:41 -
[219] - Quote
Greetings,
first: my english isn't good. I hope you understand my text.
Now a green marker on the mainscreen tells me the Mission success.
It's a great new Feature.
But there is a mistake. If I need a questitem and I get it with a MTU, it is reported no success.
It also does not work when I bring the item matter of the MTU in the inventory .
When I go into mission-detail , the success is displayed correctly .
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Vila eNorvic
49
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Posted - 2014.11.05 20:51:11 -
[220] - Quote
Vila eNorvic wrote:I've lost all +3's on one character but still have them on the other two (all on same account).
Petition filed.
CCP Greyscale wrote:William Ruben wrote:CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home. Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :) Just to clarify, mine are missing in game. |
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Primary This Rifter
4S Corporation Goonswarm Federation
161
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Posted - 2014.11.05 20:53:07 -
[221] - Quote
EvilweaselFinance wrote:I must say, "well, we know it sucks, but we expect our players to muddle through anyway" is the sort of design decision that leads people to think ccp is deliberately sadistic at times :v: It's more like "we're not going to fix the problems that we created with this patch, deal with it."
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Mr Omniblivion
GoonWaffe Goonswarm Federation
189
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Posted - 2014.11.05 21:21:34 -
[222] - Quote
EvilweaselFinance wrote:Eve Online: Well, we know it sucks, but we expect our players to muddle through anyway~~~
:v: |
Momma Yeti
The Scope Gallente Federation
3
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Posted - 2014.11.05 22:25:25 -
[223] - Quote
Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue.
This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response.... |
William Ruben
The Greater Goon Clockwork Pineapple
66
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Posted - 2014.11.05 22:41:39 -
[224] - Quote
CCP Greyscale wrote:William Ruben wrote:CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home. Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :) I can see how I was misleading in that. I jumped to conclusions when I didn't see the attributes in EVEMon, nor my spares in my cargo. I blame the mai tais.
Speaking of which...its after noon now |
William Ruben
The Greater Goon Clockwork Pineapple
66
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Posted - 2014.11.05 22:43:45 -
[225] - Quote
Vila eNorvic wrote:Vila eNorvic wrote:I've lost all +3's on one character but still have them on the other two (all on same account).
Petition filed. CCP Greyscale wrote:William Ruben wrote:CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home. Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :) Just to clarify, mine are missing in game. Hmm. Please keep me informed how this turns out.
I will not install EVE on my vacation to check. I will not install... |
DaReaper
Net 7
1200
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Posted - 2014.11.05 23:12:42 -
[226] - Quote
Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response....
they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it.
OMG Comet Mining idea!!! Comet Mining!
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Arthur Aihaken
X A X
3904
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Posted - 2014.11.06 00:15:50 -
[227] - Quote
So what happened to all the new ship skins?
I am currently away, traveling through time and will be returning last week.
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Lyxes Antileon
Phronesis.
0
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Posted - 2014.11.06 01:00:15 -
[228] - Quote
There should be an option to turn off that scan sweep graphic in space, without losing the (awesome) functionality of bookmarks in space. That sweep ... every 60 seconds ... is driving me insane (and serves no purpose anyway). If you can possibly de-couple it from the sensor overlay and provide an option to disable it, that would be lovely. |
Lexton Craybourne
Drunk-n-Irate
0
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Posted - 2014.11.06 01:00:31 -
[229] - Quote
Successful??? Don't make me laugh!! Every time there's an expansion, I spend too much time re-patching for days later. Here's an idea....just leave it alone and quit breaking it!! |
Primary This Rifter
4S Corporation Goonswarm Federation
161
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Posted - 2014.11.06 01:10:54 -
[230] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. So did you test it, or do you just think there's a solution?
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Alrike
Planetary Geophysics Inc
1
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Posted - 2014.11.06 01:35:57 -
[231] - Quote
Ya. I'm not sure if this was brought up yet. I only read 6 pages.
I don't really dig the separation of the probe and dscan windows. I am already running out of space for these windows as it is. It would be cool if they could be merged into tabbed windows as an option.
Cheers |
Endo Saissore
Asteroid Bluez S I L E N T.
86
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Posted - 2014.11.06 01:46:15 -
[232] - Quote
Bookmarks in space, multisell, unlimited skill queues, and FINALLY LIMITING FORCE PROJECTION. After the crying stops I think people will look back at this as the best mini expansion. |
Momma Yeti
The Scope Gallente Federation
3
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Posted - 2014.11.06 02:21:34 -
[233] - Quote
DaReaper wrote:Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response.... they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it.
Well, no where in my statement did I say we couldn't adapt or shouldn't , I even said "I get fleet commanders need some skill in organizing their squadrons" which means yeah the FCs will need to adapt and learn to play the new way. The point I made that you either did not get or just ignored was the response was a lame one.... |
Dradis Aulmais
Ignite Llc. V.L.A.S.T
11
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Posted - 2014.11.06 02:36:54 -
[234] - Quote
Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. So did you test it, or do you just think there's a solution? Also I didn't even mention "an arbitrarily large number of titans". You start having some pretty major problems with even a small number (20-30) regular capitals. Your code is **** and you need to fix it. You should just make it so that capitals in fleet together don't bump each other, and that capitals don't bump off gates. Problem solved.
your tears are sooo yummy |
Jackson Apollo
Federal Navy Academy Gallente Federation
6
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Posted - 2014.11.06 03:07:43 -
[235] - Quote
Alrike wrote:It would be cool if they could be merged into tabbed windows as an option.
shift+drag on top. i think thats the thing
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Primary This Rifter
4S Corporation Goonswarm Federation
161
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Posted - 2014.11.06 03:46:54 -
[236] - Quote
It's not tears you idiot, it's that the game doesn't work as intended.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Mark O'Helm
Fam. Zimin von Reizgenschwendt
6
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Posted - 2014.11.06 04:04:19 -
[237] - Quote
Primary This Rifter wrote:It's not tears you idiot, it's that the game doesn't work as intended. I think it does. Bumping helps avoiding damage when ships are in danger to collide. Solution: You can not jump all titans at the same time. Just figure out, how many seconds 2 titans have to wait to jump smoothly through a system. Like a caravan in a desert. One camel after another.(I mean it not offensive, just an example) |
Kaliba Mort
Dark-Rising Executive Outcomes
0
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Posted - 2014.11.06 04:11:19 -
[238] - Quote
Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. So did you test it, or do you just think there's a solution? Also I didn't even mention "an arbitrarily large number of titans". You start having some pretty major problems with even a small number (20-30) regular capitals. Your code is **** and you need to fix it. You should just make it so that capitals in fleet together don't bump each other, and that capitals don't bump off gates. Problem solved.
To be honest, this is already in place in certain situations, so it should probably be extended to gates as well. Previously caps didn't use gates, so this was not an issue.
If Greyscale needs examples, look at station undock. There is a timer before any bumping happens. This could be applied to fleet warps (people in the same fleet warp, don't bump for 60s or whatever) and same-fleet-decloaks.
Anyway, the point of the patch was to reduce speed of force projection, not to make cap fleet movements impossible.
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Almethea
Trans Stellar Express
176
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Posted - 2014.11.06 07:54:04 -
[239] - Quote
Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response....
it's ccp ... http://www.quickmeme.com/meme/3s4nl1
there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !
CCP Fozzie
> AFK cloaking, however, is an entirely social form of power
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Malou Hashur
Ministry of War Amarr Empire
41
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Posted - 2014.11.06 10:23:21 -
[240] - Quote
CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. GREYSCALE.....
You force caps/super/titans to use gates and then you are so condescending towards players raising issues caused by the sh!t you introduced. This attitude doesnGÇÖt make you look clever, it doesnGÇÖt make you look smart, it just smacks of arrogance.
In your original blog you said that you had GÇ£run simulations for capital ships travelling between arbitrary pairs of systemsGÇ¥. I bet said simulations involved just a couple of ships and not a fleet of titans or supers.
It doesnGÇÖt even have to be that large a number, just a small fleet of these ships cause this problem.
In your original blog, you quoted a perfect little example of the travel time of capital ships being 2 minutes per system. If you jump any sizeable fleet through a gate you introduce Tidi (heard of it ?), which significantly increases travel time after EVERY jump. Add this to the time lost by bumping when landing on a gate, and again after jumping, you are looking at travel times far longer than 2 minutes per system. If you are going to run simulations, make them real, and not just some Dev poncing around with a carrier on his own on SISI.
Play the game. Stop theory crafting. Stop being so disrespectful and condescending to the people who pay your wages.
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