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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Myriad Blaze
Common Sense Ltd Nulli Secunda
291
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Posted - 2014.11.06 22:29:25 -
[301] - Quote
New market "sell" window does not have a market "refresh" button (which is quite bad, imho).
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Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
77
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Posted - 2014.11.07 01:40:10 -
[302] - Quote
You used to be able to right click the popup when a contact logs in to edit them as a contact (or remove) - this feature no longer works |
Talith Shadowland
Rule 15 Outliers Novus Dominatum
2
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Posted - 2014.11.07 04:18:55 -
[303] - Quote
I'm getting some good invention done, but as of right now I can't build out any of the components I need to build them. I get an error message stating that the "job duration has changed". |
Myriad Blaze
Common Sense Ltd Nulli Secunda
291
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Posted - 2014.11.07 05:40:17 -
[304] - Quote
Buying an item for a price above Regional average gives a red (correct) warning when I have the buy window in simple mode, but changes to green (wrong) when I switch to advanced mode.
Coloring seems to be correct in the modify and sell windows, although the icon in the sell window is a bit tiny and should be bigger imho (if it were just a little smaller I probably would need a magnifying glass to realize that there are numbers above that icon).
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Binary Broker
Science and Trade Institute Caldari State
0
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Posted - 2014.11.07 08:48:15 -
[305] - Quote
Okay, the latest version of multisell dialog is more usable as the typed numbers are all visible and clearer formatted. Thank you for that!
Still one random bug disturbs me. If you select the suggested price with mouse and as you start typing your own price in place then occasinally the first typed number disappear; it only swipes out the selected text but doesnt replace it with the number you have typed. So far the next typed number is always registered. If you don't notice the missing number it may lead to some serious isk loss.
I think this bug may be hard to verify as it occurs maybe 1 or 2 times of 100 sells. But i swear it is there and you need to be extra careful with the problem.
Regards,
BB
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Suki Starjet
Burning Napalm Northern Coalition.
4
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Posted - 2014.11.07 09:21:00 -
[306] - Quote
The Notebook is not working as it did before the patch.
When copy and pasting signatures into the notebook, long lines word-wrap as before. But when text is deleted from a line to make the complete line fit into the notebook window. The lines below do not shuffle up as expected. You end up with a blank line that you can not click the cursor into. This Blank line has to be removed by going to the end of the line above and deleting the carriage return character and then re-entering carriage return. It worked ok before Phoebe. |
Malou Hashur
Ministry of War Amarr Empire
44
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Posted - 2014.11.07 11:43:33 -
[307] - Quote
We are fast approaching the point where CCP stop paying attention to this thread in any meaningful way (they may drop the odd comment now and again), and pretty much ignore any issues remaining with their new shiny GÇ£featuresGÇ¥.
Off they go to break something else.
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Ankhess
Zelore's Industries
0
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Posted - 2014.11.07 11:58:23 -
[308] - Quote
Not sure if this has been reported yet but its a bit strange and also frustrating
Character creation screen
Attempting to create a female Amar chr but there is NO footwear section. The creation screen will not then allow me to continue to the next stage as i have not selected footwear. Footwear is available for all the males but none of the Amar females. I have not checked the other races |
Shilalasar
Dead Sky Inc.
134
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Posted - 2014.11.07 12:57:48 -
[309] - Quote
If you have the probescan and d-scan window stacked up again they switch position (because d before p I guess) but when you dock up it sometimes changes which tab is active. Not a real problem but kinda annoying. |
Vala Ancalagon
Aideron Robotics
0
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Posted - 2014.11.07 13:31:27 -
[310] - Quote
I'm finding that when stacking d-scan and probe scan that d-scan will always go to the bottom next time you undock or log in, regardless of where you have it set. The interface used to remember which thing you had on top for a stacked window, but not sure if this is a bug? |
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Ankhess
Zelore's Industries
0
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Posted - 2014.11.07 13:53:54 -
[311] - Quote
Malou Hashur wrote:We are fast approaching the point where CCP stop paying attention to this thread in any meaningful way (they may drop the odd comment now and again), and pretty much ignore any issues remaining with their new shiny GÇ£featuresGÇ¥.
Off they go to break something else.
Cynic LOL |
Malou Hashur
Ministry of War Amarr Empire
44
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Posted - 2014.11.07 14:23:39 -
[312] - Quote
Ankhess wrote:Malou Hashur wrote:We are fast approaching the point where CCP stop paying attention to this thread in any meaningful way (they may drop the odd comment now and again), and pretty much ignore any issues remaining with their new shiny GÇ£featuresGÇ¥.
Off they go to break something else.
Cynic LOL
Sadly, I've seen it before with CCP....many many times |
Crumplecorn
Eve Cluster Explorations
1597
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Posted - 2014.11.07 14:23:58 -
[313] - Quote
I too have encountered the "Job Duration has changed" error on a T2 component manufacturing job (particle accelerators).
My observations (also submitted as a bug report):
- Affects BPCs and BPOs - Occurs if Job Runs set to 500 or 1000 - Does not occur if Job Runs set to 499, 501, 600 or 700 - Job Duration is in 59th minute of an hour (eg 10:59:20) for both the affected job sizes, and is not for the unaffected job sizes
In the meantime, anyone else experiencing this, try changing the number of runs.
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
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Alundil
Isogen 5
746
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Posted - 2014.11.07 15:23:37 -
[314] - Quote
Malou Hashur wrote:CCP Claymore wrote:We are aware of this issue and we are looking into it as a priority. So you, and your fellow "Quality Assurance Analysts" (is there more than one?) from Team Game of Drones had a couple of weeks off when this shambles of a patch was being cobbled together then ? You should stop being a prick. It won't benefit you in any way.
I'm right behind you
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CCP Turtlepower
C C P C C P Alliance
198
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Posted - 2014.11.07 16:02:14 -
[315] - Quote
Thanks for all the feedback! We are still monitoring this thread even if we are not replying as much.
Leonard Nimoy II wrote:You used to be able to right click the popup when a contact logs in to edit them as a contact (or remove) - this feature no longer works
This feature is still there - you just have to right click the portrait in the notification
Have a great weekend spacebros! |
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SportBilly
GHOSTS OF THE FIRST AND ONLY
54
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Posted - 2014.11.07 16:59:11 -
[316] - Quote
Bookmarks do not switch off, even indivdidually.
Please return the overview off button, to include the disco ring. |
MachineOfLovingGrace
Science and Trade Institute Caldari State
0
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Posted - 2014.11.07 17:54:49 -
[317] - Quote
Primary This Rifter wrote:Sergei Koraka wrote:Very minor, but I keep my tracking camera turned on and now whatever I am tracking is just to the right of the tracking box instead of inside it. I have this issue as well.
Same here. Very annoying when trying to pinpoint targets. |
Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
77
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Posted - 2014.11.07 17:59:55 -
[318] - Quote
CCP Turtlepower wrote:Thanks for all the feedback! We are still monitoring this thread even if we are not replying as much. Leonard Nimoy II wrote:You used to be able to right click the popup when a contact logs in to edit them as a contact (or remove) - this feature no longer works This feature is still there - you just have to right click the portrait in the notification Have a great weekend spacebros!
Aaaaah ok! Thx :D
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Primary This Rifter
4S Corporation Goonswarm Federation
178
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Posted - 2014.11.07 19:26:06 -
[319] - Quote
MachineOfLovingGrace wrote:Primary This Rifter wrote:Sergei Koraka wrote:Very minor, but I keep my tracking camera turned on and now whatever I am tracking is just to the right of the tracking box instead of inside it. I have this issue as well. Same here. Very annoying when trying to pinpoint targets. It's still within 5 degrees of center, but still it is pretty annoying.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Lost Hamster
Hamster Holding Corp
146
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Posted - 2014.11.07 20:44:53 -
[320] - Quote
The quantity window in the multi sell window is still to small. When trying to sell quantities over 1 000 000 it just do not display it correctly.
Additionally it seems that the assets search filtering is buggy. Search example: trit min:1000000
It will display all trit, but it just ignores the minimal filter. Same with Region filtering. It just do not work. |
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CCP Punkturis
C C P C C P Alliance
5543
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Posted - 2014.11.07 22:07:47 -
[321] - Quote
Lost Hamster wrote:The quantity window in the multi sell window is still to small. When trying to sell quantities over 1 000 000 it just do not display it correctly.
you'll see something you like in the next patch, I think
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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Sophos Mileghere
Ars Goetia Corporation Bleak Horizon Alliance.
3
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Posted - 2014.11.08 00:14:11 -
[322] - Quote
Quite a few people have mentioned in here about attributes not being applied in training, I have exactly the same problem where skills are training at lower rate than they should. How come this has not been commented on by CCP? |
Destoth La'Rakian
Anoikis Vergence The Last Chancers.
2
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Posted - 2014.11.08 00:53:21 -
[323] - Quote
CCP Punkturis wrote:Lost Hamster wrote:The quantity window in the multi sell window is still to small. When trying to sell quantities over 1 000 000 it just do not display it correctly.
you'll see something you like in the next patch, I think
You guys are awsome idk what happend there at ccp but you guys got more **** fixed within the last 2 months then has been fixed in 4 years did aliens land with some space meth? lol keep that change train rolling all good imo |
Alex Flow
425mm
0
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Posted - 2014.11.08 11:16:30 -
[324] - Quote
Hello, recently I noticed that my skill queue gives wrong information. So, what i want to say. Now i have 31 Memory (27 + 4 from augmentations) and 25 Perception (21 + 4 from augmentations). My skill queue says that i will finish learn my Amarr Drone Specialization through 10D 10M 30S (at this moment), my EVEMon says exactly the same information, but i see a little mistake here: EVEMon says that i have not 31 Memory and 25 Perception but 27 Memory and 21 Perception (and that i have 2250 sp/hour) i.e. EVEMon doesn't see my augmentations. It seems to me that the EVE doesn't see my augmentations too because EVEMon show me exactly the same information. With my stats i must have 2610 sp/hour and finish my skill through 8D 23H 56M (at this moment). Same situation on my other accounts. |
Kaylee Saukrad
Mighty Hawks Inc
1
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Posted - 2014.11.08 13:28:24 -
[325] - Quote
CCP Habakuk wrote:Kaylee Saukrad wrote:I still cant invent 250mm Railguns. Great that CCP have finally removed the requirement for the datacores that were removed from the game, however now there is a skillbook requirement that does not exist. http://i.imgur.com/7EqTFrt.png Oh snap - our guys are working on it. Added to known issues list.
Sigh, I know this is an easy fix. It cant be that hard to update the DB to reflect the correct skills for this BPC. Still waiting..
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Ken Evingod
Zero Point Galactic Holdings
0
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Posted - 2014.11.08 14:31:16 -
[326] - Quote
Noticed this previous to Phoebe (probably Hyperion), but still not fixed - ship names are occasionally reset to default, which is not so great for WHs, seeing as it gives other players quite a bit of info just by looking at d-scan... |
Bibosikus
Flowery Twats
196
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Posted - 2014.11.08 14:34:40 -
[327] - Quote
Escalations are despawning at the end of the 24 hour timer *despite* the pilot being in the pocket...
This just happened to me - I was in Anka (lowsec) running the 4th and final stage of True Power Shipyards, having arrived with 5 minutes to spare. I took down the stasis towers.. and then at 0 on the Journal timer, the Battlestation vanished
Surely this is incorrect? The 24 hours dictate the time you have to get there - not complete as well?
Eagles may soar, but weasels don't get sucked into jet engines.
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CCP Greyscale
C C P C C P Alliance
3644
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Posted - 2014.11.08 16:32:31 -
[328] - Quote
Sophos Mileghere wrote:Quite a few people have mentioned in here about attributes not being applied in training, I have exactly the same problem where skills are training at lower rate than they should. How come this has not been commented on by CCP?
<------------ EDIT ----------->
Something is wrong here. I used the equation (assuming it has not changed) ( SP_Needed - Current_SP ) / ( Primary_Attribute + ( Secondary_Attribute / 2 ) )
I've manually calculated skills in my skill queue and it adds up. Example, Caldari Cruiser 5 (Perception 31, Willpower 21)
(1280000-292656 )/( 31+( 21/2))=16.5 days and sp/hr of 2430 <--- this is actually correct!
All third party apps that pull the my data through API are suggesting 2130 sp/hr and a training time of 19d 7h which would be correct if augmentations were not being applied.
Has something intentionally changed in the API or are all third party apps broken since Phoebe?
Yup, API changed, so third-party apps that haven't been updated will report training times without implants. See here for more info: https://developers.eveonline.com/blog/article/jump-clones-implants-skills-and-more |
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Guttripper
State War Academy Caldari State
565
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Posted - 2014.11.08 20:00:29 -
[329] - Quote
An old issue that has remained (for me) was the client does not remember how far back I left the ships upon a restart. That is, start the game, launch into space, and initially I see the rivets of my ship since the whole is right in the face. Roll the ship back, change into a bigger ship, ship appears closer due to increased size, roll this ship back, and then change into the first smaller ship and suddenly that ship is microscopic.
Nothing game breaking, just a tad annoying at times. |
Rhyme Bittern
Royal Amarr Institute Amarr Empire
4
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Posted - 2014.11.09 00:59:08 -
[330] - Quote
I am having a weird interface issue which started with Phoebe: Eve fails occasionally to recognise MouseUp events.
This happens everywhere, once every four or five clicks - in space and in stations. It becomes very annoying when I try to multi-select items in the inventory with the Ctrl key...
I run Eve on high settings with Nvidia GTX 770 on Ubuntu 14.10, using Wine emulation. This is not a wine issue: I checked the mouse inside Wine using this webpage, and the MouseUp events are recognised just fine.
Please tell me what I can do to help resolve this issue. |
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