Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 .. 24 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Scag Head
|
Posted - 2006.08.28 01:20:00 -
[391]
shame you can't spell then.....I prefer to queue...
Quote: Retard.
|

Mtthias Clemi
Gallente The Echelon Black Flag Alliance
|
Posted - 2006.08.28 01:22:00 -
[392]
Originally by: Scag Head shame you can't spell then.....I prefer to queue...
Making fun of me makes me cry
|

Liet Traep
Minmatar Black Lance Dusk and Dawn
|
Posted - 2006.08.28 03:02:00 -
[393]
Friend of mine just got killed in 0.0 becuase of this. He was travelling through hostile space in an interceptor. He got stuck at a gate in 0.0 being told that he was "next in queue" for 3 minutes. by the time he got through someone was waiting for him. I've heard other stories from people about being made to wait in a system with no one in it or only a few like 5 or 6. This whole queue systems seems to be buggered to me.

|

Darien
Imperium Technologies Firmus Ixion
|
Posted - 2006.08.28 04:58:00 -
[394]
the community is calling you out... WHERE ARE YOU CCP?!
|

Chaddy
|
Posted - 2006.08.28 05:21:00 -
[395]
I just woke up, logged into my account.. But wait. It says im number 8 to log into Tranquallity, and at this point, theres a bit over 14k users on.. And im not in a populated system(21 in local), but that doesnt matter, since i couldnt even get my char selection screen.
CCP: You screwed it up. Nice job. Now fix it.
|

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.28 05:26:00 -
[396]
Okay......
When we get ganked by this queue crap because some of us in 0.0 have a damned GANK FLEET on my arse........ AND CANNOT ESCAPE.....
Can we file ship loss petitions? OR are you gunna say 'boo hoo too bad'? Takes 2 months to get it back to boot! I just got GANKED because of your STUPID QUEUE INTO A SYSTEM THAT HAD -0- DAMNED PEOPLE IN IT! THAT IS NOT FAIR! I was leaving a system with 5 people in it to a system with -0- people, but I have to wait 3 minutes?!!?!?!?!?
What is UP WITH THAT? 0.0 battles are TOTALLY NERFED! DEMAND IT BE FIXED!
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Infinity Ziona
Apostasia
|
Posted - 2006.08.28 05:34:00 -
[397]
Edited by: Infinity Ziona on 28/08/2006 05:34:55
Originally by: Loyal Servant Okay......
When we get ganked by this queue crap because some of us in 0.0 have a damned GANK FLEET on my arse........ AND CANNOT ESCAPE.....
Can we file ship loss petitions? OR are you gunna say 'boo hoo too bad'? Takes 2 months to get it back to boot! I just got GANKED because of your STUPID QUEUE INTO A SYSTEM THAT HAD -0- DAMNED PEOPLE IN IT! THAT IS NOT FAIR! I was leaving a system with 5 people in it to a system with -0- people, but I have to wait 3 minutes?!!?!?!?!?
What is UP WITH THAT? 0.0 battles are TOTALLY NERFED! DEMAND IT BE FIXED!
Wow relax. Your supposed to fight in 0.0 space. So what you got killed. Someone else got a kill. Why? Because the queue finally and yes admittedly due to a bug, adds some vulnerability time to the game.
If you cant handle 0.0 without your Sudden Death Gank Squad then dont go there. Its for people who are brave and who can HANDLE loss.
Thank you, move along, you are now #1 in teh Q
Click Me
|

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.28 05:42:00 -
[398]
Did it ever occur to you that part of fighting, is knowing when to run too?
What happens when you cannot run? you die. We have been able to run in the past, now you cant run.
If there were 200 people in that other system, ok. There was not, there were -0- people. I know, I jumped in with my pod.
The loss isnt the issue, the issue is that NOWHERE in the patch notes did it say that we were getting these really stupd, laggy queue things.
I am in a system in 0.0 that has 8 people in it, it takes like a minute to get the ship fit screen, almost 2 minutes to undock....
Your pal is getting ganked at a gate, takes 2 minutes to undock to help him, he dies.
Prior to this patch, aside from the crashes, things were fine. I would like to go back there. Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Julia Reave
|
Posted - 2006.08.28 05:55:00 -
[399]
Originally by: Moelann This subject is a game breaker for me. If it is still in the game when my subscription is due, I will cancel, period.
Same here.
|

Geistjager
|
Posted - 2006.08.28 07:40:00 -
[400]
Originally by: Julia Reave
Originally by: Moelann This subject is a game breaker for me. If it is still in the game when my subscription is due, I will cancel, period.
Same here.
Me too
|
|

Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
|
Posted - 2006.08.28 08:14:00 -
[401]
Can I have your stuff?
[they solved the wcs-prob] |

Captain RedBull
Confederation of Red Moon Ascendant Frontier
|
Posted - 2006.08.28 08:22:00 -
[402]
bump - back to page 1... ...until this is resolved - or CCP's staff wake up and answer at least....
just ridiculous - if anything was going to kill Eve - this is it.
The only reduction of lag I see in the future - is that only the devs will be logging on - as everyone else will be ****ed off with the queues - and more-so the lack of attention to this obvious issues because of CCP's cash-cow in china.
CCP - I hope China makes you lots of money - because you'll be losing some from the community that's kept the bread on your table for 3 years so far...

|

Nerf Caldari
|
Posted - 2006.08.28 08:31:00 -
[403]
And I say again to the readers of this thread:
WHO WILL FORM A GANK SQUAD WITH ME FOR THE SYSTEMS SURROUNDING JITA?
"300 ships destroyed in the past 24 hours" is the ONLY WAY CCP is going to address this issue. IBTL!
|

Khajit Smitty
Minmatar MisFunk Inc.
|
Posted - 2006.08.28 09:19:00 -
[404]
Originally by: Infinity Ziona
Wow relax. Your supposed to fight in 0.0 space. So what you got killed. Someone else got a kill. Why? Because the queue finally and yes admittedly due to a bug, adds some vulnerability time to the game.
If you cant handle 0.0 without your Sudden Death Gank Squad then dont go there. Its for people who are brave and who can HANDLE loss.
Fighting in 0.0 is tactical, using gates and moving around is something that a gang/individual/fleet needs to do in order to pvp, not only that 0.0 is NOT only filled up with fighters, it has traders,miners,builders and often corps/alliances do escorts of valuable goods etc where they would rather run than fight an overwhelming force (thats tactical to me,plain stupid to stay and fight) and now due to ques one cannot trust the system and as such travelling is not dependable...
Oh and ques didnt bother me too much as i "thought" it only impacted empire systems, until last night i got hit by the que while running away from a gank squad. Best part of it, i was only 1 in system, i was #1 in que and there was no one next door - no i didnt die as i have some sense however it could have easily gone south due to that...
But it gets even better, people are now abusing it when certain systems start doing it, they setup snipe camps with tacklers on the troubled gate to catch people trying to pass through that gate, dont need bubbles anymore.
Its a sad day when something as simple as travel cannot be trusted.....
(no im not leaving, so you cannot have my stuffffsss)
|

JForce
The ARR0W Project
|
Posted - 2006.08.28 10:09:00 -
[405]
The silence on this from CCP is staggering
|

Zikke
Gallente
|
Posted - 2006.08.28 10:44:00 -
[406]
This thread made my laugh. :) -------- Get over it. (TM) |

Alex Harumichi
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.08.28 10:56:00 -
[407]
Originally by: Zikke This thread made my laugh. :)
Made your laugh what?
Barring that remark from the mental midget gallery, anyone who does anything remotely resembling pvp will by now have figured out that the jump queues are an abomination from hell.
I ran into one yesterday when I was jumping into a lowsec system with... wait for it... 6 other players in it. I mean, what the ****? This isn't Jita we're talking about here. Had there been a sniper pirate at that gate, I would have been dust.
A corpmate lost his Dom to this yesterday, could not use a gate and got ganked by war targets (which he could normally have dodged with ease).
There's no way to predict it, so in effect it's a random "lose ship or not" coin toss. It totally screws up normal pvp tactics, since there is no way to know in advance whether the gate will work or not.
CCP, get off your ass and get rid of it now. According to some dev, this "feature" wasn't even supposed to be active, so why in hell is it still there? I've normally been pretty understanding of CCP small mistakes, but this one is huge and we're getting resounding silence from the people in charge of the code. This isn't a minor thing, it's something that's totally ruining pvp at the moment.
|

Crux Australis
MotorSaikol LadrUNZ
|
Posted - 2006.08.28 11:18:00 -
[408]
Originally by: Infinity Ziona Wow relax. Your supposed to fight in 0.0 space. So what you got killed. Someone else got a kill. Why? Because the queue finally and yes admittedly due to a bug, adds some vulnerability time to the game.
If you cant handle 0.0 without your Sudden Death Gank Squad then dont go there. Its for people who are brave and who can HANDLE loss.
Thank you, move along, you are now #1 in teh Q
You obviously don't have a clue. Go to buy one before hitting the 'reply' button next time.

|

Tommy X
|
Posted - 2006.08.28 11:41:00 -
[409]
A response from CCP would be good or are you trying to ignore this, in the hope it will go away?
|

Mistica
Caldari Oxide Academy O X I D E
|
Posted - 2006.08.28 12:17:00 -
[410]
queueing is bad mmmkay? ----------------------------------------------
Dream As You Will Live Forever... Live As You Will Die Today!!! :D |
|

SajuurCor
Free Collective The OSS
|
Posted - 2006.08.28 12:40:00 -
[411]
Well I just looked through this entire thread, Kieron's post about it being unintended seems to be gone. IIRC it was orginally posted in this thread, so if it was infact deleted I guess that means its here to stay.
I have a feeling not everyone else is here to stay though. ________________
|

Royaldo
|
Posted - 2006.08.28 12:44:00 -
[412]
Edited by: Royaldo on 28/08/2006 12:44:51 waiting in bloody que to logg in is retarded! upgrade hardware, and by that i dont mean new monitors for the staff, but proper ****. this is the worst **** ive seen ever in eve. this is even worse than oveurs famous "we banned cheaters and lost money, how are you comment us" reply.
|

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.28 12:47:00 -
[413]
So glad this thread is still here and up and running,
15 pages and still it keeps going and going.
We want rid of the queue system, Its crap and dont work properly
And if your quick about it you can jump the queue, I did into jita last night  
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

DrAtomic
Polytope Ghosts of Retribution
|
Posted - 2006.08.28 12:51:00 -
[414]
My 2 cents of frustration...
Last night I was collecting stuff all over Caldari space (Lonetrek region), the entire route consisted of about 33 jumps of which 80% had traffic advisories, surprisingly nothing to pickup in Jita but I had to fly through it ugh... ow well... for Jita, one system shrug... but all those others... systems with hardly any players in it... and thats flying around with 300mil+ worth of skills onboard... not very comforting with flashing reds around you in queue...
Eris said that the queue is triggered by 400 (would be changed to 600) people on a shard or 95% cpu load on a shard. Looks to me like they need a loaaaaaaaaaaaaaaaaaaaaaad of new servers, or Dragon introduced some nasty CPU usage problems or queueing is triggered by CPU spikes instead of continous CPU load issues.
Also i was ratting alone in a 0.0 system with no-one else in the system and my modules took seconds to turn on, especially my nosferatu suffered from this.
----------------------------------------------- The BIG Lottery |

clone 1
Caldari The Short Bus Squad
|
Posted - 2006.08.28 12:53:00 -
[415]
Originally by: SajuurCor Well I just looked through this entire thread, Kieron's post about it being unintended seems to be gone. IIRC it was orginally posted in this thread, so if it was infact deleted I guess that means its here to stay.
I have a feeling not everyone else is here to stay though.
Found it:
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
Its in a thread about Patchnote Accuracy. Linkage
|

Reney
|
Posted - 2006.08.28 12:56:00 -
[416]
Add another dissatisfied customer.
The lack of a response from CCp would suggest that the glory days of Eve are over 
|

Royaldo
|
Posted - 2006.08.28 13:00:00 -
[417]
Originally by: clone 1
Originally by: SajuurCor Well I just looked through this entire thread, Kieron's post about it being unintended seems to be gone. IIRC it was orginally posted in this thread, so if it was infact deleted I guess that means its here to stay.
I have a feeling not everyone else is here to stay though.
Found it:
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
Its in a thread about Patchnote Accuracy. Linkage
future is here? beeing needed my ass.
|

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.28 13:28:00 -
[418]
We did not need the queues...... I, for one am putting all activity on hold until this is resolved.
Moving in 0.0 is near impossible.... there is a frigin line to get into empty systems...unreal....
The silence is what is killing me here. This thread has nearly surpassed any thread on the board and they just sit there and ignore us.
I don't see anyone posting in the 'great job CCP' thread, take a hint CCP.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Nimwa
|
Posted - 2006.08.28 13:55:00 -
[419]
Edited by: Nimwa on 28/08/2006 13:55:43 "No" to queues at jumpgates.
Too unpredictable, too much of an uncontrollable factor during gameplay, too much effect on a critical + substantial part of everyone's playtime, especially if involved in combat - voluntary or not.
"No" to server queues as well, unless clients without human input get disconnected after 15-30 minutes (-human- input being the important part on that).
|

Centurin
Sturmgrenadier Inc R i s e
|
Posted - 2006.08.28 14:07:00 -
[420]
So when did SOE buy out CCP? ----------------------------------------------- "Freedom is the right of all sentient beings" - Optimus Prime |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 .. 24 :: one page |
First page | Previous page | Next page | Last page |