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Internet Knight
Caldari
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Posted - 2006.08.25 07:29:00 -
[1]
I'm sure this has been discussed over and over, but after a brief look through the topics on the first page, I haven't found the discussion regarding these. So...
Why not make CONCORD more active? When someone IRL goes on a killing spree of three or four people, the police will bring in a SWAT team. Why can't CONCORD do the same? If someone kills three or four people that are not valid war targets in low-sec space, why can't CONCORD come in, kill the pirate, then leave? Obviously it shouldn't be the super-duper impossible-to-kill CONCORD ships, nor should it be impossible to outrun them (though, it should be hard). Basically, for every *new* kill right that someone has against you while in low-sec space, you get some percentage increase in chance that CONCORD will send their version of a SWAT team. Obviously lower-sec systems would have lower percentages (for example, in 0.4, you could kill three or four people, whereas in 0.1, you could kill 15 or 20 people).
This would both lower and increase the risk for low-sec space. While it wouldn't eliminate piracy altogether (especially in lucrative areas), it could help to bring more people out of Empire space (which I'm sure we can all agree is a good thing). I don't claim to be an expert on pirate life, but from what I can tell, pirates seem to have very little risk compared to other players. The biggest risk I see to pirates is if someone gets wise, gets a group together, and ganks. In my experience, that doesn't happen often.
Another option I see is to perhaps allow players to hire CONCORD to escort you (I mean, why not? It's another way for CONCORD to make money, other than wardecs, and in IRL you can hire bodyguards). Obviously the CONCORD escorts would not be interested in rats, would not protect you against war targets, would not fight anyone that you fired on first, and possibly even wouldn't protect gang members. It may even be advisable to not allow those escorts into really low-sec space, for example 0.2 or 0.1 (bodyguards get scared too); this could be mentioned in some sort of agreement displayed to the player before (or during) the hiring of the escorts.
On a side note, my character is two months old and still doesn't have a picture. :(
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spurious signal
Caldari Brainiacs
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Posted - 2006.08.25 07:31:00 -
[2]
Low-sec is supposed to be more dangerous than high-sec. That's all really.
Oh and you probably won't get a pic for 6 months or more, sorry. CCP have the character rendering as an even lower priority than RP events like the election of new faction leaders.
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Jim McGregor
Caldari
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Posted - 2006.08.25 07:31:00 -
[3]
Edited by: Jim McGregor on 25/08/2006 07:32:11
Meh. Why do people make these posts... dont you understand that being a pirate is a VALID way to play the game? The game should dispatch SWAT to kill players being pirates? Come on, engage the brain please.
The game will not provide support for you in low sec - your friends should.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Johan VanDelft
Gallente
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Posted - 2006.08.25 07:54:00 -
[4]
I myself as a relative noob do think this has some merit. The distinction between 0.0-0.4 is totally lost. Maybe it would be a nice idea if Concord would clean house every once in a while in 0.3-0.4 systems bordering >=0.5 with a lot of kills near gates (somewhat like an army moving into a neigbouring lawless country to restore the peace if that is in their best interest (trade etc)).
Yes, and I can hear all pirates screaming now, but all you can say 'going to low sec has some risk', yeah I know and accept that. But that risk should apply to the pirates who are simply camping out the gates between high and low sec as well.
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zoumau
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Posted - 2006.08.25 08:17:00 -
[5]
^^^
Very big difference between 0.0 and 0.1-0.4. Killrights, security hits.
U do realise that 1 day decent pirating in low sec makes ya -10 sec rating. Meaning any1 can kill ya anywhere in 0.1-1.0 Afraid it takes a little longer to get back to +5. More like a few weeks of mindless chaining a triple 1.5 million BS spawn.
Don't make it sound like every1 is pirating all they want, It's a very select few that choose to do so and face the concequences of being a target when undocked.
I say make another change. Killing a ship in 0.4 gives a 2.0% sec hit, same for killing in 0.1 That needs to be changed, 0.4 gives 2.0% sec hit, 0.3 gives 1.5% sec hit, etc etc. Now u got a real difference in 0.1 to 0.4 Oh and remove the stupid security hits u get for drones, that's absurd. If u kill a carrier in low sec and pop 15 fighter drones in the process, U get 16 times a 2.0% sec hit.. to kill 1 ship, 1 person. Attacking a drone should give canflag rights iso sec hits.
Same goes for giant secure cans, no more sec hits on those pls.. so people can actually clean up the messy things in space if they want 2. Sure u can still mine with secure cans in low sec, just need to scoop them after the mining op or find them possible destroyed next time u come in.
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.25 08:19:00 -
[6]
Originally by: Johan VanDelft
Yes, and I can hear all pirates screaming now, but all you can say 'going to low sec has some risk', yeah I know and accept that. But that risk should apply to the pirates who are simply camping out the gates between high and low sec as well.
It's player content, risk comes from players not npc protection or lack of it.
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.25 08:23:00 -
[7]
Originally by: Internet Knight I'm sure this has been discussed over and over, but after a brief look through the topics on the first page, I haven't found the discussion regarding these. So...
Why not make CONCORD more active? When someone IRL goes on a killing spree of three or four people, the police will bring in a SWAT team. Why can't CONCORD do the same? If someone kills three or four people that are not valid war targets in low-sec space, why can't CONCORD come in, kill the pirate, then leave?
Because it's lowsec. Say it with me. lowsec
If CONCORD came it would be highsec. highsec
Understand? ----------
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Infinity Ziona
Apostasia
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Posted - 2006.08.25 08:26:00 -
[8]
It really should be
1.0 - 05 Concorde Response / Kill Rights
0.4 - Large Sec Hit / Kill Rights 0.3-0.2 - Medium Sec Hit / Kill Rights 0.1 - Small Sec Hit / Kill Rights 0.0 Unclaimed - Kill Rights 0.0 Sov - Nothing
Click Me
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Nyssa Dakalsai
Cosmic Heavy Industries
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Posted - 2006.08.25 08:27:00 -
[9]
Originally by: Internet Knight The biggest risk I see to pirates is if someone gets wise, gets a group together, and ganks. In my experience, that doesn't happen often.
It is up to the players to 'police' low sec, and if it doesnt happy its the players fault, not the games.
Make your own content. you want them pirates to leave u gank them everyday.
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Jim McGregor
Caldari
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Posted - 2006.08.25 08:28:00 -
[10]
Originally by: Infinity Ziona It really should be
1.0 - 05 Concorde Response / Kill Rights
0.4 - Large Sec Hit / Kill Rights 0.3-0.2 - Medium Sec Hit / Kill Rights 0.1 - Small Sec Hit / Kill Rights 0.0 Unclaimed - Kill Rights 0.0 Sov - Nothing
Yes.
--- Eve Wiki | Eve Tribune | Eve Pirate |
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Nyssa Dakalsai
Cosmic Heavy Industries
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Posted - 2006.08.25 08:32:00 -
[11]
Originally by: Infinity Ziona
0.0 Unclaimed - Kill Rights
no.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2006.08.25 08:34:00 -
[12]
Originally by: Internet Knight
Stuff
Making 0.5+ safer for carebears, even stupid carebears, I support.
Enter 0.4 and below at your own risk.
*snip* This type of comment has no place in a signature, please remain courteous - Pirlouit
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Jim McGregor
Caldari
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Posted - 2006.08.25 08:59:00 -
[13]
Originally by: Johan VanDelft
Yes, and I can hear all pirates screaming now, but all you can say 'going to low sec has some risk', yeah I know and accept that. But that risk should apply to the pirates who are simply camping out the gates between high and low sec as well.
Feel free to mail ccp and suggest changes in how to pirate people in low sec. Its not that players feel that gate camping is the most exciting thing in the world, but why chase people around the system for hours when you can sit at a gate waiting for them?
A pirates life is hard, even though it doesnt seem like it at first glance. They shoot at you and kill you and you cant return fire. Of course it feels very annoying. But what you have to consider is... what are their options for catching you when you travel through a low sec system? Feel free to suggest a better way than gate sniping if you can.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Cycerin Strikebeam
Gallente House of Tempers
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Posted - 2006.08.25 09:08:00 -
[14]
Edited by: Cycerin Strikebeam on 25/08/2006 09:08:15 ******* doublepost
---
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Cycerin Strikebeam
Gallente House of Tempers
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Posted - 2006.08.25 09:08:00 -
[15]
No. Lowsec is lowsec. Stay out of it if you can't protect yourself.
---
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F'nog
Amarr Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.25 09:23:00 -
[16]
Originally by: Infinity Ziona It really should be
1.0 - 05 Concorde Response / Kill Rights
0.4 - Large Sec Hit / Kill Rights 0.3-0.2 - Medium Sec Hit / Kill Rights 0.1 - Small Sec Hit / Kill Rights 0.0 Unclaimed - Kill Rights 0.0 Sov - Nothing
OMG, I totally support a Ziona post. Is this the End of Days?
But, anyway, low sec is like a lot of areas in history. Read up on the history of New York City, or probably any major city in the world. Very often there were simply, and in many places still are, places where the police would not go. It wasn't good for them. They'd be lucky if they came out alive. And if they were there, they'd be the ones most likely to rob/kill you. So even though you have "police protection" it's not really what you'd expect.
Low sec are the areas that are/were like this. The police claim that they have a presence there, but when it comes down to it, they can't be assed to do anything.
Think of it however you wish. Maybe the criminal element buys them off so that they ignore anything that happens there. Maybe they're just too scared to do anything because they know the locals will wipe the floor with them if they even look at them wrong.
Historically, it as up to the residents to protect themselves. Sometimes they were successful, e.g. The Magnificent Seven (either version, but we all know which one is cooler *cough* katana *cough*), but often they weren't, and the criminals prevailed.
Eve is no different. And while I hate to make RL comparisons, there are many that work in Eve. CCP has left things up to human beings to do/solve, the same way things have worked in RL for most of history. There isn't some big governmental group, i.e. the devs, to protect you. It's up to you to protect yourself. That's one of the things that makes Eve so great. It really does model human society/behavior the way it works in reality.
Originally by: DB Preacher
The only time BoB's backs are to the wall is when backdoor bandit is in local.
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Orosinii
The Avalon Foundation
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Posted - 2006.08.25 12:22:00 -
[17]
All that needs to happen in Low Sec is that there needs to be an increased risk vs reward the lower you go. Its a pirate area so leave concord in 0.5 and above for all the isk farmers, NOOBS and fatcats that can't be bothered with the MMO part of eve. Increase the NPC rat sizes to under 0.0 levels and get in some slightly rarer roids.
0.4 Jaspet and Destroyer with the occasional cruiser spawn 0.3 Hemo & Jaspet with the occasional BC spawn 0.2 Hemo, Jaspet and Gneiss with the occasional low end BS spawn 0.1 Hemo, Jaspet, Gneiss and Ochre as above with 0.2
This will allow pirates to work on sec status, increase the appeal of low sec to Pirates and industrials alike and maybe fire up a market having a HUB in Low Sec.
NB - 0.0 will always have the best roids and rats I am not asking for a change to that.
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Merdaneth
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Posted - 2006.08.25 12:30:00 -
[18]
At the moment there are really only three types of sec: high-sec, low-sec and 0.0
Only agents, rats and roids seem to perceive a difference between 0.9 and 0.7, or 0.4 and 0.1, for the rest of us, its really the same.
Also, ever wonder why Concord attacks player pirates but not NPC rats in high-sec? Do the NPC pirate organizations have special deals with Concord that allows them to attack anyone at will?
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Velsharoon
Gallente Corsets and Carebears Whips and Chains
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Posted - 2006.08.25 12:34:00 -
[19]
I get killed in low sec all the time by anti pirates. Hire them not concord. This game isnt single player
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Dreamdancer
Minmatar Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.08.25 12:51:00 -
[20]
Edited by: Dreamdancer on 25/08/2006 12:52:50 Actually I am surprised that the pirates wouldn't sign on for this. Killable Concord ships that come to you? Have them drop loot like any other npc and maybe add Concord specific items to the game?
I have talked to gate camping/sniping pirates. Killing shuttles and noob ships is a riot at first, but gets old and there's no money in it. But having ships that will gate in and then make a mad dash at you would add excitement and very possibly riches. You already have that -10 standing, can't make Concord hate you more.
Now having them be like high sec Concord where they are undefeatable I am all against. Low sec is "low" sec. Not no sec. So there should be the occasional Concord attempt to do something. Weak and ineffectual maybe, but there none the less. Also when I say occasional I mean "occasional". Kinda like the elite belt rats. They appear but rarely.
"edit: crappy spelling ftl"
We are recruiting! |
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.08.25 12:51:00 -
[21]
We all gonna DIE !!!!!!!!!!!!!!!!
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hUssmann
Caldari Veto.
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Posted - 2006.08.25 12:59:00 -
[22]
Originally by: Internet Knight and in IRL you can hire bodyguards
Please don't compare EVE to real life, you dont give the police $50 to protect you when you go to the shops , you pay your friend who has a firearm. In game known as 'Mercenary corps' 
Quote:
On a side note, my character is two months old and still doesn't have a picture. :(
See your in 6 months+  ___________________________
Eris, no pink 'Eris woz 'ere 2006' kthx :)
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Runt Mcgoire
Caldari
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Posted - 2006.08.25 13:05:00 -
[23]
Bleh..
Make it SecHit = SystemSec * SetValue reguardless of wether it is high or low sec space; and make the Setvalue something like either current or a little higher.
That way, you get the highest hit in high secured space.
Note that everything else applies. This would (IMNSHO) reflect more accuratly the whole purpose of a graduated security scale.
..
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.25 13:31:00 -
[24]
Originally by: Dreamdancer Edited by: Dreamdancer on 25/08/2006 12:52:50 Actually I am surprised that the pirates wouldn't sign on for this. Killable Concord ships that come to you? Have them drop loot like any other npc and maybe add Concord specific items to the game?
Which part of player content don't you understand?
If pirates wanted to hump npc's they'd be doing the serp extravaganza, not hoping a concord ship would spawn when they gank a hauler so they have a chance of getting a Concord webber or something
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Kilo Paskaa
Thugs 4 less
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Posted - 2006.08.25 13:40:00 -
[25]
Originally by: hUssmann
Originally by: Internet Knight and in IRL you can hire bodyguards
Please don't compare EVE to real life, you dont give the police $50 to protect you when you go to the shops , you pay your friend who has a firearm. In game known as 'Mercenary corps' 
Quote:
On a side note, my character is two months old and still doesn't have a picture. :(
See your in 6 months+ 
Your hairdo is pretty sexy in that sig.
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hUssmann
Caldari Veto.
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Posted - 2006.08.26 16:08:00 -
[26]
Originally by: Kilo Paskaa
Your hairdo is pretty sexy in that sig.
You can have the fringe for 10 ISK, it grows like nobodies business anyway  ___________________________
Eris, no pink 'Eris woz 'ere 2006' kthx :)
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