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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Rain6637
GoonWaffe Goonswarm Federation
23866
|
Posted - 2014.11.08 20:25:09 -
[1] - Quote
great: icons always looked hacked together. awesome
very bad: blur added to windows. I use transparent windows full-time when I'm out. by blurring windows you're severely, catastrophically reducing the information I have in the client.
please please please please please don't blur.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
23872
|
Posted - 2014.11.08 22:46:32 -
[2] - Quote
how can you get mad about that? it would be priceless
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
23872
|
Posted - 2014.11.09 03:34:22 -
[3] - Quote
that's a relief. pin setting came back. the opacity that shows up when the window is active is just right.
about collapsed windows: on mouse over, can you have them expand, and then only become active on click? make the delay adjustable, like the radial menu.
on inactive window:
-and it's not pinned, have it collapse into the title bar again. It can be assumed that if a window is collapsed but on my screen, I want to see it occasionally. expanding on mouseover and collapsing to inactive window removes the click input for something I want to do anyway. -if it is pinned, have it stay open, requiring a double click to collapse.
a couple other options for collapsing tabs when pinned:
-make the tabs a toggle window button, instead of nothing, like it is now. -collapse the window when empty space in the window is double clicked
Burhtun also gave me an idea for a unified chat output, a lot like combat damage notifications. an aggregated chat output that flashes and scrolls upward, but unlike the damage notification, will behave like the chat tabs above: persist if it's pinned, and fade if it's not pinned.
right now I can only view the chat messages if that chat window is open. most of the chat channels I monitor are not important for the member list. in fact they mean nothing to me if no one says anything. but I keep the windows visible to interact with it faster. I'm basically sacrificing the visual experience of space for this convenience. it would be solved with a scrolling output of all channels as players speak. if the channel is important to me, i can keep the window open on a channel-by-channel basis (like we do now).
example output:
Channel changed to Local: 6-CZ49 Local 6-CZ49Rain6639 03:12:53 : help! I'm tackled! Rainfleet - Rain6637 03:13:03 : don't be a dumbass, stop asking for help in local. chat here. Corp - Commissar Kate 03:13:16 : I like cake Rainfleet - Rain6637 03:13:25 : where are you? Private Conversation - Rain6638 03:13:27 : Heavy Neutron Blaster II Rainfleet - Rain6639 03:13:32 : I'm near a planet, or a customs office. Corp 6-CZ49 - Colonel Selene 03:13:36 : kate, step away from the cake. Rainfleet - Rain6639 03:13:39 : it's ok, I killed it. Corp - Commissar Kate 03:13:46 : but it's cake Rainfleet - Rain6637 03:13:50 : "it?" are you ratting again? Local 6-CZ49Trader 03:13:53 : Multiple Items 350 mil? Rainfleet - Rain6639 03:14:04 : maybe...
if I click on a line of text (perhaps including a small hit area out to a short distance to the right), open an input field under it, that will send to that channel. collapse the input field when I hit enter to send.
have options for small or big avatar icons to show up with the chat messages, nice and friendly game-like.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
23874
|
Posted - 2014.11.09 04:53:13 -
[4] - Quote
cleaner example, eyeball candy format
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
23874
|
Posted - 2014.11.09 05:46:26 -
[5] - Quote
tab navigation.
I have tabs in chrome, usually 10+, so imo, tabs are OK. the issue is how small they are in EVE, and the requirement to click them individually. I move between tabs in chrome with CTRL+SHIFT+TAB for Tab Back (left) and CTRL + TAB for Tab Forward (right).
I think this should be added to overview, with the overview responding on mouseover to Tab Left and Tab Right shortcuts. If players are with the times at all, they'll have a keyboard with hotkeys. For being so useful in everyday internet navigation, I have these hotkeys on my main Gkey setting.
By allowing the overview to respond without mouse clicks on each tab, at mouseover, you can shift over to the appropriate tab in the same time it takes to accurately land your first mouse click on the tab.
it's more than just a click that you're eliminating. it's a fairly small hit box on those tabs, and under stress and excitement, fine motor skills tend to go out the window.
due to the fine motor control issue, I think overview columns and their hitboxes should be taller.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
23874
|
Posted - 2014.11.09 07:03:43 -
[6] - Quote
I agree with that option. a solid background is something that should be available for "I must see this" priority windows. right-click menus are a pretty safe bet for this priority, but everything else should be optional.
the inactive window transparency behavior is nice. I also like full-glass transparency on some windows. I think the mouseover / inactive window behavior should be another button along side pin / unpin, minimize, close.
it seems confusing to have another button just for the automatic transparency toggle, but I think a tooltip is descriptive enough that players will remember it's there and know how to use it. they're also small, and can look like a square with a gradient.
I'm hoping you'll implement the automatic retracting behavior of unpinned windows, which means pinned + automatic gradient (yes/no) is a possible combination.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
23878
|
Posted - 2014.11.09 09:52:45 -
[7] - Quote
just spitballing, and curious if this is even remotely possible.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
24183
|
Posted - 2014.11.10 22:52:35 -
[8] - Quote
The day that spreadsheets became charts.
I started with a clean screenshot of space and added interface items one by one. After whittling away all the blank space, what was left was best displayed as a widget or a chart.
Tables aren't bad, in fact I think the information needs to be there in table format if they player wants to see it. The main issues are tables that are not interpreted into charts.
Other elements of UI turned into widgets when I started stripping away the blank space. Like the market widget, above the market activity feed.
Rows and Columns
A big issue with the windows we see is that columns and rows are bound to the same window. Rows display horizontally, and columns display vertically. Making them inseparable gives you a length and height, which guarantees you'll end up displaying things in a square format. Stop that.
These "do everything right now" windows are also bad because whole parts of the windows don't need to be displayed until an item is selected in the left side of the window. It stays blank until it's populated. Then after it's populated, it stays there until the window is closed or the next item is selected. Huge waste. The price windows should also have a "replace with new window, create additional window when SHIFT is pressed."
Market is the best example of where this can be removed. This is an example of the market selection where the specifics don't show up until they're needed--and then they should open a new window. The market categories should behave like the skill section of Character Sheet, where just one section is selected at a time, and the rest collapse. Better, yet, the inactive categories should disappear until the selected one is collapsed again. That widget should be movable, by the way.
Columns are also best manipulated starting at the top. So the side-neocom thing, stop that. I want to start at the tops of columns, not have to jump left and right between buttons and scroll bars, etc. Start at the top of the screen.
Eliminate F11 windows
I've combined probe scanner and star map with the game viewport (you know, the one we want to see) with an overlay. It's impossible to get the icons in space to coincide with the probe scan and star maps, but you can still mate the swivels anyway, so that when you turn the probe map, your camera faces that direction. This eliminates the bottom window in the F11 menu completely. Allowing the star and constellation maps eliminates the need for the others.
What you do with F10 and F11 now is set them as background windows to the viewport, and set them to a Toggle modifier key to activate them and bring them to the foreground, and subdue the viewport. What this allows is actions for the player between scanner sweeps, etc.
Local is clunky
This is probably the best example of completely wasted space, in the form of a table that has a column married to rows. In fact, I don't particularly care about the names of the pilots in local, I just want to know their standings to me. Just give me the count, by standings, or corp, fleet, etc.
For players who really want a player name display, perhaps in smaller systems where traffic is light but worth pouncing on, the standings colors can be a way to set standings as display a priority, and also a toggle to display the various standings at all. Whether it's lowsec or nullsec, (or highsec but **** them) it's likely that all the player wants to see are particular standings.
System count, obviously. I've tried some ideas for displaying the important info, like a delta ticker and a pie graph. The exceptional thing about the pie graph is that it can be placed within the current system icons, for a look into the local of next door systems. You could also add it in the form of lights to a stargate, since we align the camera down it anyway (which is jarring, but whatever). As if to say "jump is happening, this is the status of the system you are jumping to."
At EVE vegas in '12, soundwave said that spaceships right now are about as smart as a 70's buick. Change that.
Market could also use a delta graph of liquid vs escrow vs buy / sell etc.
I have more, but I need to build the graphics, still. I feel like if I don't put it into visual format, you won't get it. CCP. ten years and we're still playing Excel.
remove: -concealment -empty, wasted space -un-marry rows and columns -delay appearance of windows as long as possible -retract them as soon as possible
-tables are bad, unless they're interpreted or visualized with a chart or widget
-preserve immersion -improve awareness
btw, why can't we align to probes? would be useful when we get a basic hit, and make responding to a warpable scan result sooner.
also, why did you keep this art stuff a secret until Sisi? I wish we had some way to stop you from spending so much time o...
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
24283
|
Posted - 2014.11.11 08:00:15 -
[9] - Quote
that was exciting, thank you. just to clarify, do you mean the visuals hidden here behind this massive table
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
24321
|
Posted - 2014.11.11 19:59:45 -
[10] - Quote
it's cool Leo. he's an old corp mate and we never talked much. they knew me back when I was just 3 chars.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
24681
|
Posted - 2014.11.15 00:58:18 -
[11] - Quote
I'm going to withold my module / damage / cap console suggestion mock-up until CCP releases their version. and then I'm going to wait about a week so people can say how bad it is. since we're being all secretive about art stuff.
actually I just have other things to do, but same difference.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
24791
|
Posted - 2014.11.16 01:25:57 -
[12] - Quote
Aganola wrote:THIS! CCP If you do not hire this guy, at least use his (her?) post to improve on your game! Stop making Spreadsheats online and make EVE online. cheers thanks, I didn't know how to respond to this at first. Basically there's no need, I'll share my thoughts as they come up, for free, as an avid player of EVE.
As for the UI, it would have been courteous to say "hey guys we're brainstorming things to bring to the UI, send your suggestions and mock-ups our way. we're willing to bet the greater EVE playerbase can come up with some ideas to augment the ones generated by ten people in a conference room in Iceland." But OK we'll do it the secret way, when no other game cares about what EVE is doing with their UI (because forget Oculus, EVE is barely playable on a single monitor).
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
24994
|
Posted - 2014.11.16 18:46:50 -
[13] - Quote
holy hell someone tweeted a screenshot of Aura vectorized. I'm totally relieved that EVE is being vectorized so the tables can be scaled to 4k, and beyond, through any advances in display technology the future holds.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
25241
|
Posted - 2014.11.20 07:06:09 -
[14] - Quote
CCP Darwin wrote:Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
Reset your counter to 0. The UI developers are still keeping an eye on feedback, even if they do not answer every question or comment in this thread. If you (dear reader) have feedback you haven't offered, you can post it in the thread you're in, or in this thread from the Test Server Feedback forum: UI Modernization preview - Feedback and issues I don't have much hope for the part 2 of the UI that remains to be seen, but what I am impressed by is your participation in this thread, and your tone. Over the last six months or so, I've constantly wondered how / why devs haven't developed a thicker skin to hurf with the big boys about their toys. You're one of the newest devs I know of, yet here you are communicating in the way we've become used to, with a hint of sarcasm and contempt. I interpret it as a sign that you're in touch with EVE-O culture, and that we're finally reaching someone.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
25595
|
Posted - 2014.11.24 11:39:22 -
[15] - Quote
Aang? is that you
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
25677
|
Posted - 2014.11.27 20:35:52 -
[16] - Quote
Killian Skoff wrote:New UI looks awful, why the hell CCP pays salary to guys whom do this? the people who came up with it and worked on it don't play. simple as that. we're the subject matter experts and they didn't tell us major work was being considered for the UI.
that's why it's crap, and now the UI probably won't get dev time budgeted in for years.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
26436
|
Posted - 2014.12.02 12:00:47 -
[17] - Quote
this is pure malarchy.
I can't see behind my windows, and I can't see windows under windows. literally vaseline on my windshield.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
26665
|
Posted - 2014.12.04 04:10:30 -
[18] - Quote
whoever thought this UI work was a good idea belongs in a conventional application dev company. not games.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
26697
|
Posted - 2014.12.06 02:26:25 -
[19] - Quote
Nolan Kotulan wrote:Rain6637 wrote:whoever thought this UI work was a good idea belongs in a conventional application dev company. not games. When I see your mock-up and read all your ideas and suggestions (as already said, the worst ideas I have ever seen), I think you don't have any clue of what make a good functional and pretty UI. So I think you should keep this kind of opinion (useless, disrespectful and unconstructive) about CCP's work for you... I'm not saying the artists are incapable or bad at what they do. The problem is the approval that was made for the change. They're treating the viewport like an OS desktop, and tables like "windows." There's an invisible deadline approaching, and that is HMD resolution. Once it is high enough to display the EVE client, these UI elements need to get with the times. I find it troubling that the UI = OS is a foregone conclusion [still]. Obviously, if I withhold my opinions and leave it to CCP and players like you, nothing will change.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
26709
|
Posted - 2014.12.06 21:48:04 -
[20] - Quote
Nolan, care to guess why the icons were vectorized?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
26859
|
Posted - 2014.12.09 12:00:27 -
[21] - Quote
is this the right thread? where players are going to rage about the UI transparency. and icons. This should be good.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
26860
|
Posted - 2014.12.09 12:13:12 -
[22] - Quote
oh wow. I can't add the contracts button to Neocom?
wat. lol. dammit it wasn't supposed to be me
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
26860
|
Posted - 2014.12.09 12:23:36 -
[23] - Quote
they're getting better about it. at least they bother to call features "tests" rather than "trial." they seem somewhat aware that people dislike the thought of something being forced on them.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
26931
|
Posted - 2014.12.11 02:27:23 -
[24] - Quote
the themed colors according to ship falls short by a lot. a better way to give the UI character would be racial interfaces, and faction/pirate interfaces... so unique that it requires some familiarity to use them fluidly. a race like the jove would look completely alien, with odd symbols...
but what we have instead is colored boxes.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
28905
|
Posted - 2014.12.28 06:12:46 -
[25] - Quote
The market tree needs to be interactable with a modifier key and the scroll wheel. This isolates the item tree and keeps it compressed, saving the viewport while also being more intuitive.
While the market modifier key is pressed, open the market tree at the top level.
With the modifier key still pressed, let the scroll wheel navigate up and down the tree, until the left mouse button is clicked, which opens that tree item. These inputs should "take" no matter where on the screen the cursor was prior to the market modifier key being pressed.
Once an item is selected, expand that tree and collapse the rest of the market items, with nothing below the tree.
At each step, scrolling up with the wheel and left clicking navigates up the tree one level. scrolling down always navigates within the active category.
Remove the market tree when the market modifier key is released.
This enables the player to manipulate the market tree without moving their mouse, and return to controlling the cursor in place after releasing the market modifier key. It's time saved, mouse travel reduced, simple.
Holding shift before left clicking could bring up a separate market price window. pressing the market modifier key twice in rapid succession could reset the tree to the topmost level.
the price window should remember its position and remain detached from the item tree.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
29127
|
Posted - 2014.12.30 23:54:52 -
[26] - Quote
Tonto Auri wrote:Rain6637 wrote:I realize not every mouse supports mouse scroll wheel left and right I hate mouses with bobbing wheel. I am fully supportive of usability that doesn't assume everyone has dumped money into fancy peripherals. However, I think it is assumed that we have.
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Rain6637
GoonWaffe Goonswarm Federation
29223
|
Posted - 2015.01.02 04:34:57 -
[27] - Quote
lol.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
29224
|
Posted - 2015.01.02 11:28:14 -
[28] - Quote
well there's a name I haven't seen in a while. Hey there.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
29377
|
Posted - 2015.01.11 17:34:01 -
[29] - Quote
Akulx wrote:I have not read all 700+ replies so I apologize if this is a dup..
Many of the complaints I have read could be solved if the UI would allow us to drag windows to another monitor (outside of the application window). I know this is a trivial programming change. It would certainly make the UI a lot easier to deal with. like an excel plugin maybe
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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