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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
17090
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Posted - 2015.02.08 16:27:54 -
[691] - Quote
Rain6637 wrote:Sorry, posted this in the wrong thread. Basically, I did not encounter a super weapon, nor did I die, or even come close. If you look in the overview of the ship with damage, there are two other Drifter battleship wrecks. I went through five of them, with a spawn of 5 circadians in between the third and fourth Drifter spawn. Was really just an afk carrier rep (non-triage) and sig tank deal, and I checked my damage logs, and no volleys were notable. They all ranged from 1k to 2k per. Maybe they're broken today, on Sisi. Maybe they don't respond to fighter damage, or drone damage. The hypothesis that the shields might gather damage to spit it out all at once seemed like a plausible one. I'll get back on and try using triple Vindicator DPS next. (I'm being a travelling carebear and brought fully fit Vindicators for the rains, in the carrier ship maintenance bays) Something like Bastion mode, for being completely immobile... is probably not the best way to try to survive a Drifter.
Spotted an unidentified wormhole beacon in Scolluzer just now, if anyone is interested in seeing Drifters firsthand. Another in Korama If you were using drones to attack it, it targeted and destroyed one of the drones with its superweapon. It will only target you with it if you have aggression- we had a guy in a carrier TP it and then use drones to test the weapon; it fired on him, and not his drone.
And as for bastion- the turrets, sure- but the doomsday has no tracking.
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
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The Protato
Vitriolic Animosity Diplomatic Immunity.
261
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Posted - 2015.02.08 17:26:05 -
[692] - Quote
Uriel Paradisi Anteovnuecci wrote:Rain6637 wrote:Sorry, posted this in the wrong thread. Basically, I did not encounter a super weapon, nor did I die, or even come close. If you look in the overview of the ship with damage, there are two other Drifter battleship wrecks. I went through five of them, with a spawn of 5 circadians in between the third and fourth Drifter spawn. Was really just an afk carrier rep (non-triage) and sig tank deal, and I checked my damage logs, and no volleys were notable. They all ranged from 1k to 2k per. Maybe they're broken today, on Sisi. Maybe they don't respond to fighter damage, or drone damage. The hypothesis that the shields might gather damage to spit it out all at once seemed like a plausible one. I'll get back on and try using triple Vindicator DPS next. (I'm being a travelling carebear and brought fully fit Vindicators for the rains, in the carrier ship maintenance bays) Something like Bastion mode, for being completely immobile... is probably not the best way to try to survive a Drifter.
Spotted an unidentified wormhole beacon in Scolluzer just now, if anyone is interested in seeing Drifters firsthand. Another in Korama If you were using drones to attack it, it targeted and destroyed one of the drones with its superweapon. It will only target you with it if you have aggression- we had a guy in a carrier TP it and then use drones to test the weapon; it fired on him, and not his drone. And as for bastion- the turrets, sure- but the doomsday has no tracking.
How did the carrier fare? |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
17092
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Posted - 2015.02.08 18:19:48 -
[693] - Quote
He had it supertanked- the doomsday took out about a quarter of his armor HP
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
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Nariya Kentaya
Ministry of War Amarr Empire
1768
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Posted - 2015.02.08 18:28:23 -
[694] - Quote
Dave Stark wrote:just took one on in a tengu... got through the blue shields then it just 1shot my tengu.
although, if the normal shields are like the blue layer the things are made out of paper... but stacked like bricks of printer paper that still hurt like a truck when some one throws one at your head. I can attest to the power of paper brick, when I was a wee lad and worked for fedex to pay for college, the only thing we had to amuse ourselves was throwing 20 pound stacks of paper at eachother, than and sneaking up behind our bosses with a megaphone and turning the siren on |
Nevyn Auscent
Broke Sauce
1906
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Posted - 2015.02.08 21:43:57 -
[695] - Quote
Uriel Paradisi Anteovnuecci wrote:He had it supertanked- the doomsday took out about a quarter of his armor HP Assuming resists actually work, how much damage was that? |
Rain6637
GoonWaffe Goonswarm Federation
29699
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Posted - 2015.02.08 22:58:27 -
[696] - Quote
In the first round of 3 Drifters, I didn't lose any fighters. It wasn't until the fourth and fifth that I lost one each. Those first three Drifters were keen on shooting a Phobos, rather than drones. I wanted to find more Drifters last night, to test other weapon types and see whether drones would confused the Drifters consistently. I'll try again later, probably.
That's pretty funny if the superweapon activation clashes with the NPC AI and its prioritization of drones vs hull.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Serene Repose
2184
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Posted - 2015.02.09 02:16:17 -
[697] - Quote
This is all very interesting. I took notes.
Treason never prospers. What is the reason?
Why, if it prospers, none dare call it "treason."
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Rain6637
GoonWaffe Goonswarm Federation
29730
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Posted - 2015.02.09 04:50:07 -
[698] - Quote
Doomsdays not using tracking is news to me. I was under the impression that non-MWD Phobos might have sig-tanked the Drifters.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
17092
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Posted - 2015.02.09 05:14:04 -
[699] - Quote
Rain6637 wrote:In the first round of 3 Drifters, I didn't lose any fighters. It wasn't until the fourth and fifth that I lost one each. Those first three Drifters were keen on shooting a Phobos, rather than drones. I wanted to find more Drifters last night, to test other weapon types and see whether drones would confused the Drifters consistently. I'll try again later, probably.
That's pretty funny if the superweapon activation clashes with the NPC AI and its prioritization of drones vs hull. Hold on a minute- just to confirm, you're talking about this, right? Because I have never seen or heard of multiple drifter battleships appearing together. They appear alone in systems with both an unidentified structure and an unidentified wormhole, and warp between them independently of the seeker drones.
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
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Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
17092
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Posted - 2015.02.09 05:17:06 -
[700] - Quote
Rain, did you say you encountered groups of drifters?
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
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Rain6637
GoonWaffe Goonswarm Federation
29730
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Posted - 2015.02.09 05:39:57 -
[701] - Quote
at one point, yeah, I had three Drifters shooting my Phobos. None of them activated a super weapon.
I didn't have wrecks enabled in overview, but there is one in the scene somewhere. I can't spot it at the moment.
If it was easier to find another drifter womrhole beacon, I could continue testing them.
My DPS configuration was fighters delegated to cruisers, who had activated the fighters on the Drifters. So maybe somewhere in there, the Drifters got confused and never DD'd me.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
17095
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Posted - 2015.02.09 05:47:19 -
[702] - Quote
Interesting- this necessitates more testing
I'm just curious as to how more than one spawned. No additional ships have appeared after one was destroyed in any of the engagements I've seen so far.
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
|
Rain6637
GoonWaffe Goonswarm Federation
29732
|
Posted - 2015.02.09 05:53:13 -
[703] - Quote
dunno, the number of Drifters doesn't coincide with the number of caps I had on grid, either. Had 4 carriers, 3 Drifters showed up. After that it was a group of 5 Circadians, then two Drifters that trickled in one at a time.
If it's a bug, I'm not filing a support ticket. It took me way too long to find the beacon in the first place, and I want CCP to use their damn forums more. So i'm just leaving the report here.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Dave Stark
7357
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Posted - 2015.02.09 08:58:34 -
[704] - Quote
Rain6637 wrote:Doomsdays not using tracking is news to me. I was under the impression that non-MWD Phobos might have sig-tanked the Drifters.
if it does then the superweapon has really high tracking. Can't remember what my transversal was but my tengu was going at over 700ms with an afterburner and max skilled links from a claymore and it still got blapped by the super weapon. |
Nami Kumamato
School of Applied Knowledge Caldari State
503
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Posted - 2015.02.09 15:25:00 -
[705] - Quote
So the Drifter faction finally has a description :
"Emerging from the ruins of the Sleeper civilization spread throughout Anoikis - otherwise known as "W-space"- the Drifters represent a tremendous challenge and perhaps a dire threat to the empires and capsuleers alike. Seemingly the inheritors of a legacy left behind by some of the most ancient Jove, the Drifters are unafraid to wield tremendous power in response to any who get in their way. In this regard, the Drifters are a very different conundrum than the relatively benign presence that was the Jove Empire."
Also their member corp - Vigilant Tyrannos (which seems to be their militant wing ) :
"CONCORD intelligence reports indicate that Drifter military formations are operating under a single command structure represented by an enclave level organization with the designation "Vigilant Tyrannos". Despite monitoring the movements of ships broadcasting the identifier of this organization, no further information as to the motivation or goals of this force has been gleaned."
So they are the the remnants of the Sleepers?...hmm... Also their home station is in M-MD3B , deep within the Great Wildlands, Thukker Tribe territory...
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Luna Arindale
Ubuntu Inc. The Fourth District
50
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Posted - 2015.02.09 15:49:15 -
[706] - Quote
So the Sleepers are awake then? Oh they must be angry. |
Herzog Wolfhammer
Sigma Special Tactics Group
6202
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Posted - 2015.02.09 17:51:01 -
[707] - Quote
Nami Kumamato wrote:So the Drifter faction finally has a description :
"Emerging from the ruins of the Sleeper civilization spread throughout Anoikis - otherwise known as "W-space"- the Drifters represent a tremendous challenge and perhaps a dire threat to the empires and capsuleers alike. Seemingly the inheritors of a legacy left behind by some of the most ancient Jove, the Drifters are unafraid to wield tremendous power in response to any who get in their way. In this regard, the Drifters are a very different conundrum than the relatively benign presence that was the Jove Empire."
Also their member corp - Vigilant Tyrannos (which seems to be their militant wing ) :
"CONCORD intelligence reports indicate that Drifter military formations are operating under a single command structure represented by an enclave level organization with the designation "Vigilant Tyrannos". Despite monitoring the movements of ships broadcasting the identifier of this organization, no further information as to the motivation or goals of this force has been gleaned."
So they are the the remnants of the Sleepers?...hmm... Also their home station is in M-MD3B , deep within the Great Wildlands, Thukker Tribe territory...
A faction desc. an IDENT tag and a HQ.
This is going to be interesting.
Bring back DEEEEP Space!
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Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
811
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Posted - 2015.02.09 17:58:39 -
[708] - Quote
Wonder if there's anything particularly interesting in that system right now....
Vote Sabriz!
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Sniper Smith
Center for Advanced Studies Gallente Federation
234
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Posted - 2015.02.09 18:18:13 -
[709] - Quote
So if how I'm reading that is right.. these aren't actually sleepers, but rather another Jove Faction that's re-emerged, perhaps to work with the sleepers.. Sounds fun..
Now that they have a station, give them agents, and an LP store, and Drifter BS + Weapon BPC's :D |
Sansh Leko
The Scope Gallente Federation
25
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Posted - 2015.02.09 19:14:06 -
[710] - Quote
Please no, we have enough rats to shoot at at the moment just for the sake of LP and Blueprints/Modules.
I want to believe CCP will not go there with this one.
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Abrazzar
Vardaugas Family
6009
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Posted - 2015.02.09 19:16:49 -
[711] - Quote
Sansh Leko wrote:Please no, we have enough rats to shoot at at the moment just for the sake of LP and Blueprints/Modules.
I want to believe CCP will not go there with this one.
You just watch as the Drifters engage Sansha incursions and pop Motherships left and right.
Sovereignty and Population
New Mining Mechanics
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Herzog Wolfhammer
Sigma Special Tactics Group
6202
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Posted - 2015.02.09 20:48:22 -
[712] - Quote
Abrazzar wrote:Sansh Leko wrote:Please no, we have enough rats to shoot at at the moment just for the sake of LP and Blueprints/Modules.
I want to believe CCP will not go there with this one.
You just watch as the Drifters engage Sansha incursions and pop Motherships left and right.
I think the point is more around "oh look, more grind min/maxer content".
It's still a little disappointing that there are no live events to "herald" this new content which in the scope of things is actually quite epic. This is being introduced in a rather hum drum way. Imagine for example we moved the Superbowl to December 25th and on the 23rd an alien race comes to earth and it's not even covered much on the news. And then... the alien race's biggest import is simply more aliens and all we get is another "press number for language" recording on the phone when calling services and maybe a new restaurant style for the trendies to spend their trust fund money at.
In other words, a buzz kill.
On the other hand, the Sansha live events left too much expectation. All of that player involvement built around the live events fell over in a heap the day the incursions became "just more content to grind for ISK on". So may CCP is not playing it up because they know the RP/Lore crowd is going to discover that the whiskey was watered down again. (I don't think it's their fault: a video game has limitations on what it can deliver no matter what you do).
If this is simply "more content", by bittervet gland tells me that yeah, more grind, more min-maxers complaining that they "did it all" 2 weeks later and are bored, more watching Drifter BSs in the hands of players as they..... do combat sites in highsec (exactly what you will see Guristas ships doing) because they are flying a gank magnet and outside of highsec, entire gate camps full of them for the insta blap (as usual).
At least the storyline and lore is good. As for what goes on in the game all boiling down to "muh ISK/stats" and aspergian min-maxing. then meh. I'm hoping there is a new novel like a followup to Templar One more so than what this new content means to me. The book I'll enjoy more.
Bring back DEEEEP Space!
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Allant Doran
Patriot Security Services New Signature
48
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Posted - 2015.02.09 22:12:36 -
[713] - Quote
For me, the min/maxing thing has NEVER been something I've taken much part in. I've always done what I wanted in EVE for the fun of it and nothing more.
I will still go and see these battleships and I will still want to have a crack at them myself, for fun's sake. I'm hoping that the next few expansions in the coming months continue THIS as their path to new content and stories, though, as the EVE lore is amazing. |
Soldarius
Kosher Nostra The 99 Percent
1083
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Posted - 2015.02.09 22:40:28 -
[714] - Quote
Sansh Leko wrote:Please no, we have enough rats to shoot at at the moment just for the sake of LP and Blueprints/Modules.
I want to believe CCP will not go there with this one.
m8, Thukker LP store sucks ass. Worst in game. Teh only thing worth getting there are Mid-Grade Nomad implants, and you can get those from hisec LP stores anyway.
Everyone is welcome to come visit all of the GWL stations. They are located in N-DQ2D, M-M, and E02, just a few jumps into the region. Rest of the region is a waste-land.
http://youtu.be/YVkUvmDQ3HY
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Rain6637
GoonWaffe Goonswarm Federation
29750
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Posted - 2015.02.09 23:05:33 -
[715] - Quote
It just occurred to me that the number of drifter spawns might coincide with the number of ships that shot at the first drifter. So basically, however many ships are shooting at drifters will be blap'd. I'm in class right now but I'm going to test this again tonight. I think the answer to this superweapon is drones, and letting one take the heat off the player's ship. I think this is a new nuance to the AI, due to the one-shot nature of the superweapon. Unless the AI is changed to account for the boom.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Sansh Leko
The Scope Gallente Federation
25
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Posted - 2015.02.09 23:42:37 -
[716] - Quote
Yea, you guys are right.
I jumped directly on "new faction, 2 weeks of pew pew and stuff then everything back to normal".
Like Allant Doran said, I also hope for more Lore/Storyline through next months from this.
And Herzog Wolfhammer summed up perfectly what probably most of us dont want to happen.
Anyway from the begining with new Star, now Unidentified Structures,Wormholes and Seekers/Drifters this cant end
with a meh content There has to be more to this, something very good because EVE lore is epic.
Someone asked if there is anything interesting in that system where they have the headquarters on SISI.
I went there as soon as I saw it mentioned on forums, no Unidentified Structures/Wormholes or anything unusuall yet. |
Herzog Wolfhammer
Sigma Special Tactics Group
6205
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Posted - 2015.02.10 00:02:14 -
[717] - Quote
Rain6637 wrote:It just occurred to me that the number of drifter spawns might coincide with the number of ships that shot at the first drifter. So basically, however many ships are shooting at drifters will be blap'd. I'm in class right now but I'm going to test this again tonight. I think the answer to this superweapon is drones, and letting one take the heat off the player's ship. I think this is a new nuance to the AI, due to the one-shot nature of the superweapon. Unless the AI is changed to account for the boom.
If I recall right, from a player named Arcdragon from years ago (2009 - 2010) sleeper sites in WH space would spawn "per the threat" meaning if you land on a site with a dread you'll get way more than if you showed up in a cruiser or BC. Of course the class of WH also meant something in this equation.
I don't know if that mechanic ever changed or if that was entirely true, nor the "math" of it at this point. But it would be good for the AI if reinforcements were based on threat level. It would certainly prevent farming them.
I wonder how many the goons can spawn if they had a whole fleet pick a fight?
Bring back DEEEEP Space!
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Allant Doran
Patriot Security Services New Signature
49
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Posted - 2015.02.10 00:09:12 -
[718] - Quote
Herzog Wolfhammer wrote:Rain6637 wrote:It just occurred to me that the number of drifter spawns might coincide with the number of ships that shot at the first drifter. So basically, however many ships are shooting at drifters will be blap'd. I'm in class right now but I'm going to test this again tonight. I think the answer to this superweapon is drones, and letting one take the heat off the player's ship. I think this is a new nuance to the AI, due to the one-shot nature of the superweapon. Unless the AI is changed to account for the boom. If I recall right, from a player named Arcdragon from years ago (2009 - 2010) sleeper sites in WH space would spawn "per the threat" meaning if you land on a site with a dread you'll get way more than if you showed up in a cruiser or BC. Of course the class of WH also meant something in this equation. I don't know if that mechanic ever changed or if that was entirely true, nor the "math" of it at this point. But it would be good for the AI if reinforcements were based on threat level. It would certainly prevent farming them. I wonder how many the goons can spawn if they had a whole fleet pick a fight?
My experience with Wormholes is that you can escalate WH sites. They will have x - number sleepers, which you can defeat to win the site after a couple waves.
However, bringing in Capitals, up to 4 caps in our case, generates additional large spawns. The site is only compelte after we have our fleet + 2 Carriers and 2 Dreads on field.
The same might be the case for Drifters.
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ISD Decoy
ISD Community Communications Liaisons
368
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Posted - 2015.02.10 01:07:30 -
[719] - Quote
Quote:27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster. I have removed a couple off-topic posts.
ISD Decoy
Commander
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Rain6637
GoonWaffe Goonswarm Federation
29753
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Posted - 2015.02.10 01:20:18 -
[720] - Quote
I'll confirm that's more or less how capital escalations work, but man is that old news.
Anyway, I'm wondering if you could also keep the Drifter jammed until it dies, never allowing it to fire. Or, keep it damped down to arm's reach.
The only problem with using EWAR is the fact that Drifters seem to break all locks at the end of its blue shield layer. Depending on its scan res, you might be able to land EWAR before it gets a lock on anyone. If it orbits at 17km, that's what, three, maybe four Recon damps.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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