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noc D
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Posted - 2006.09.01 14:23:00 -
[1]
do we have crew in ships? designs like we have lot of person working for us. but maybe we are alon in the ship. thats why all controls plugged in to our body.
if we have crew... omg alot of peole die when a bs blow.
and another question? wht is size of capsule?
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Sadayiel
Caldari Tropical Killer Bananas
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Posted - 2006.09.01 17:36:00 -
[2]
there is already a well big post about this issue but in short words.
1) there is crews 2) vary from 1-10 in smaller ship to likely 3000 in BS (and yep thousands can die when ships poof) 3) there is tons of proof in prime fiction 4) unluckily there is no much proof of crew ingame 5) pod it's like a car or a van size i think
more or less that is. -------------------Sig----------------------- WE ARE MERCS, Contact QUADIX LEIME OR ALEXIE STUKOV for further info. Banana's 4tw - Xorus
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noc D
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Posted - 2006.09.01 21:30:00 -
[3]
thak you alot... how can i find that big post you told about?
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noc D
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Posted - 2006.09.01 21:45:00 -
[4]
actually i never think about that poor people. they have no pods probabely they have not enought isk. cloning is expensive for them also. it look like disdusting rl politics.
i'll be more carefull than. i dont want to kill my crew.
now you think i'm carebear... no... i'm not. i'll imagine with my them.
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Mr Xofar
Minmatar
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Posted - 2006.09.02 00:16:00 -
[5]
Please read my story. You may find it entertaining. Please read through at least the second part before you decide that it has nothing to do with this post.
Click the link in my sig to read...
[---------------------------------------------] Incompetent |
Sadayiel
Caldari Tropical Killer Bananas
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Posted - 2006.09.02 03:37:00 -
[6]
The Crew-No crew whine thread
Also keep in mind that even the smaller frigates worth enough isk to give a "normal" person the life of a millionarie.
in a general overview become a Pod pilot it's like the biggest thing a man can achieve, while in the other hands a lot of pod pilots consider the human life of crews no more than expendable. -------------------Sig----------------------- WE ARE MERCS, Contact QUADIX LEIME OR ALEXIE STUKOV for further info. Banana's 4tw - Xorus
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Graelyn
Amarr The Aeternus Crusade Aegis Militia
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Posted - 2006.09.02 09:25:00 -
[7]
Edited by: Graelyn on 02/09/2006 09:25:21
The story is in the EvE Chronicles, entitled "Hands of a Killer", written by 'Discorporation' of Evolution [BoB].
Remember, EVE is indeed a horrible, dark place where money is more important than life, and those who have power abuse those who do not. It's a world of trillions of humans, and although very risky, pay as a crewman on a starship is a lot better than many of the opporitunities availible to the less financially fortunate in EvE.
Minister of Foreign Affairs - Aegis Militia Fleet Admiral/CEO - The Aeternus Crusade |
Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.02 14:03:00 -
[8]
however it is my opinion that in storyline ships do not pop anywhere near as fast as they do in gameplay. for the sake of gameplay you couldnt have two BS slugging at eachother for hours or even days in a cat and mouse chase nobody would want to play a game like that, this is also why an inty can kill a BS in game but in storyline one could have the shields shrug off the small guns.
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Adonis 4174
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Posted - 2006.09.05 14:21:00 -
[9]
I don't remember the source, but I have always preferred the explanation that T2 ships do not have crews because they were designed for pod pilots compared to T1 ships which were adapted for pod pilots.
----- Russell T Davies is my master now. |
noc D
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Posted - 2006.09.05 16:37:00 -
[10]
Originally by: Adonis 4174 I don't remember the source, but I have always preferred the explanation that T2 ships do not have crews because they were designed for pod pilots compared to T1 ships which were adapted for pod pilots.
but the designs are same as T1s. alot of windows and lights.
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Nicholas Barker
Caldari Rampage Eternal
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Posted - 2006.09.05 20:43:00 -
[11]
a frigate is approx the size of a 747 apparantly, sombody got two images and put them to scale and the 747 was just a little longer than a rifter. -------------------------------------
Xelios and his uber skillz |
Koshmarnaya Akula
Kydance Radiant Industries SMASH Alliance
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Posted - 2006.09.05 20:51:00 -
[12]
There are glaring inconsitencies within the Eve world and the actual "concept" of Eve.
It's not a huge deal, as we define our existence in the game. So it's ever changing. I think we've all agreed that adding crew makes the game more dynamic, feasible and involving.
How you specificly treat/pay/use your crew I would imagine to be personal or faction specific.
A blood raider might have hundreds of people being "milked" for their blood to sate his thirst, while a Matari Pilot might have a close knit crew of freed slaves that have pledged loyalty to him.
Etc etc.
I would love to see your views and know how you would treat your crew!
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.06 15:06:00 -
[13]
pirates might also be normal ships with bridges and all.
infact all the tech 1 ships have a bridge as their orignal design points to having a full crew, but they got a retrofit for the pod.
id say the capsule is the size of a minivan or pickup truck.
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noc D
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Posted - 2006.09.09 17:32:00 -
[14]
Originally by: Koshmarnaya Akula
I would love to see your views and know how you would treat your crew!
crew doing their job well. we are looking some interfaces such as a overviev, scanner, map,. ... all this infos from crew. they are using computers/machines and send those info to our cyber brains.
maybe some of chiefs of crew have connection to ship and us.
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.09.11 14:25:00 -
[15]
There are more chronicles to do with crews coming down the pipe from EON. Actually, an awful lot of EON's chronicles have been to do with crews.
Pod pilots are the elite of the elite, the very best, bar none, in the known world.
Crew are biomass. ----------
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Nikolai Nuvolari
Caldari Gilead's Bullet Kimotoro Directive
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Posted - 2006.09.12 10:17:00 -
[16]
Actually, the much more thorough ship-crews thread is right here.
Aside from being more thorough, it also predates the one that Sadayiel linked to, which is why I got sick of repeating things in the second one and it degenerated into this. --------------------- Originally by: Herko Kerghans Nik = win. Period.
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
byahahahahaha!11 Sig Pwnt - Immy |
Sadayiel
Caldari Tropical Killer Bananas
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Posted - 2006.09.12 22:21:00 -
[17]
i remember the quote war nikolai. (had a bit of fun too)
and well, yes i think crew can be linked someway to the ship, i just tought on ghost in the shell or a bit of warhammer 40k (on histories) where most of people can connect to machines via direct link to check the system faster.
Banana's 4tw - Xorus
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.12 23:39:00 -
[18]
real question is do we have moving crews or does every ship have its own crew. since some are larger clearly your BS would need more crew then your BC. would be interesting to know though does the crew move ships with ya or does the crew of your badger sit around a drink ale all day while you go off in that ferox.
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Nikolai Nuvolari
Caldari Gilead's Bullet Kimotoro Directive
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Posted - 2006.09.13 05:36:00 -
[19]
Originally by: Viktor Fyretracker would be interesting to know though does the crew move ships with ya or does the crew of your badger sit around a drink ale all day while you go off in that ferox.
Other than some specialists, I suspect most of your crew will switch to whatever ship you're flying at the moment.
It depends on the situation though...if you go from system X to system Y in a Raven, then go back to system X in a shuttle, get in a Scorpion, and go back to System Y, I don't think the crew of the Raven crammed themselves into the shuttle and followed you back to System X to fly the Scorpion, you probably needed a second crew for that. --------------------- Originally by: Herko Kerghans Nik = win. Period.
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
byahahahahaha!11 Sig Pwnt - Immy |
The Snowman
Gallente Center for Advanced Studies
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Posted - 2006.10.05 10:54:00 -
[20]
Originally by: Sadayiel there is already a well big post about this issue but in short words.
1) there is crews 2) vary from 1-10 in smaller ship to likely 3000 in BS (and yep thousands can die when ships poof) 3) there is tons of proof in prime fiction 4) unluckily there is no much proof of crew ingame 5) pod it's like a car or a van size i think
more or less that is.
Actually this was a self proclaimed 'final word' from another player at the START of the thread, the thread goes on for 10 pages after that.
A more appropriate quotation is this
" 1) Why do you train for equipment if others are operating your modules and you are just giving orders? All we would need then is the spaceship command skills.
2) Why do skills have such dramatic effects on your ships and mods?
3) Your crew... are they all slaves? Where do they get money for food n water?
4) Why are there never any [Crew] units that drop from Player ships?
5) Why would crew sit in an abandoned ship in outer space out at a planet after someone ejects from it?
6) Why would any pilot need a crew with a direct neural link to all of his equipment (always works perfectly, so don't tell me about another gun jamming).
7) What person in their right mind would sign up for a no profit job working on a Player controlled ship with no means of escape and almost certain death? (last time I checked I didn't see anyone in a space suit warping to a nearby station from my ship wreckage.)
8) The Spaceship command skills are not for "officer" like piloting abilities. They are used to inform your character on how that ship(s) works in order to board/fit/navigate it. "
The stories and fictions like "hands of a killer" do not prove a thing, since they are fiction, and they do not provide a 'time-line' the hands of a killer story could easily be set around the time when Pod-piloting was relativly new....
The in-game mechanics make NO reference to a crew, and until CCP say others I will never belive otherwise.
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Sylan Taramire
Gallente Phoenix Wing
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Posted - 2006.10.05 15:29:00 -
[21]
Edited by: Sylan Taramire on 05/10/2006 15:35:38 Edited by: Sylan Taramire on 05/10/2006 15:34:51
Originally by: The Snowman
The stories and fictions [...] make NO reference to a crew, and until CCP say others I will never belive otherwise.
As a matter of fact, the original blueprints released by CCP earlier in the game's life showed things like the approx number of crewmembers. And the story are official, not fanfiction. So even if they're not in the game mechanics, I think they still give useful and reliable information about the universe. That's actually why they were written in the first place, I'd wager...
Finally, since there's no game mechanics enforcing it, I like to think it's a matter of opinion and how you want to (role)play it. Some people prefer a bridge a crew, some people like the capsule+crew thing, others just a capsule and no crew at all. Until crews are to be implemented (and I THINK I read they were working on it), you can play it any way you like...
Originally by: The Snowman
The stories and fictions [...] make NO reference to a crew, and until CCP say others I will never belive otherwise.
As a matter of fact, the original blueprints released by CCP earlier in the game's life showed things like the approx number of crewmembers. And the story are official, not fanfiction. So even if they're not in the game mechanics, I think they still give useful and reliable information about the universe. That's actually why they were written in the first place, I'd wager...
Finally, since there's no game mechanics enforcing it, I like to think it's a matter of opinion and how you want to (role)play it. Some people prefer a bridge a crew, some people like the capsule+crew thing, others just a capsule and no crew at all. Until crews are to be implemented (and I THINK I read they were working on it), you can play it any way you like...
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Sylan Taramire
Gallente Phoenix Wing
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Posted - 2006.10.05 15:29:00 -
[22]
Originally by: The Snowman
1) Why do you train for equipment if others are operating your modules and you are just giving orders? All we would need then is the spaceship command skills.
You still need to know how they function in order to give the right orders to your crew. Also, even you controlled them yourself, you still need people to fix/maintain/load them.
Originally by: The Snowman
2) Why do skills have such dramatic effects on your ships and mods?
Idem. Wether you control them yourself or give orders to people who do it for you, the better you know how a module functions, the more effective it is.
Originally by: The Snowman
3) Your crew... are they all slaves? Where do they get money for food n water?
This has been answered many times. The price for both the payload AND ressources such as food and water is included in the price of the ship.
Originally by: The Snowman
4) Why are there never any [Crew] units that drop from Player ships?
Cuz they don't usually hang into the cargohold... they're either spaced , or ejected using escape pods...
Originally by: The Snowman
5) Why would crew sit in an abandoned ship in outer space out at a planet after someone ejects from it?
Most of the time, they don't have espcape pods, meaning they have to wait either until someone comes to rescue them, or blows the ship up, ending their miserable lives
Originally by: The Snowman
6) Why would any pilot need a crew with a direct neural link to all of his equipment (always works perfectly, so don't tell me about another gun jamming).
That's the thing. Even in future times, things NEVER work like they're supposed to :P So we need people to fix them. Also, we need people to provide general maintenance, take ammo from the cargohold and load them into the guns, we need security officers to maintain order and prevent mutinies, cooks to make food for all those people, janitors to keep the ship tidy, etc, etc, etc... think a small community of people who have to spend days-months totally cut off from the rest of the world.
Originally by: The Snowman
7) What person in their right mind would sign up for a no profit job working on a Player controlled ship with no means of escape and almost certain death? (last time I checked I didn't see anyone in a space suit warping to a nearby station from my ship wreckage.)
Think of it this way. If you were going to choose between being a filty beggar or risking your life traveling in space, what would you choose? Also, it's reasonnable to think some people are in for the thrill alone, too... As for the little people being tossed in space by a ship wreckage... Why is there no more than 20 or so asteroids in a belt even when it was never mined? (while the real asteroid belt in our solar systems has like... millions of asteroids?) Why is the sun no bigger than a planet? Why are the rings around a planet a thin layer of nothing intead of being rocks/ice blocks? Why, why, why... Do you have an idea of the CPU/GPU load it would generate to have 3000 little people get sucked out in space when a BS blows up? Not to mention entire fleets...
Originally by: The Snowman
8) The Spaceship command skills are not for "officer" like piloting abilities.
Why naming it "spaceship COMMAND" and not "Spaceship piloting", then? Last I remember, we say we command a (sea)ship but not a fighter jet, or anything else that's only driven by a single person.
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The Snowman
Gallente Center for Advanced Studies
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Posted - 2006.10.05 15:57:00 -
[23]
Originally by: Sylan Taramire
As a matter of fact, the original blueprints released by CCP earlier in the game's life showed things like the approx number of crewmembers.
Your right, they do!.. but thats because these ship originally DID have crews, since they have developed the pod technology to be 99.7% reliable there has been a sudden rush of pod pilots and so they use the original ship designs and blue prints.
The pod-pilot and its related cloning techniques and laws are VERY recent according to the scientific articles, so yes.. all the stories could well be true... but this doesnt mean that they are true NOW.
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Alessar Kaldorei
Caldari Astral Wolves
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Posted - 2006.10.05 16:58:00 -
[24]
CCP never intended for the players to be regular captains. They were always pod pilots. Why would they bother to provided outdated information they would have to make up? Think about it. You're saying they payed someone to make up facts that weren't even relevant to the players, but never bothered to set the record straight. Doesn't make a whole lot of sense, does it?
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Frezik
Dirty Deeds Done Dirt Cheap
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Posted - 2006.10.05 21:56:00 -
[25]
Originally by: The Snowman 2) Why do skills have such dramatic effects on your ships and mods?
In the game I play, skills typically only give a 5% bonus per level. That's not very dramatic at all. Sure, it does all add up to a lot in the end. After about a year of constant training.
Quote:
1) Why do you train for equipment if others are operating your modules and you are just giving orders? All we would need then is the spaceship command skills.
. . .
3) Your crew... are they all slaves? Where do they get money for food n water?
4) Why are there never any [Crew] units that drop from Player ships?
5) Why would crew sit in an abandoned ship in outer space out at a planet after someone ejects from it?
6) Why would any pilot need a crew with a direct neural link to all of his equipment (always works perfectly, so don't tell me about another gun jamming).
7) What person in their right mind would sign up for a no profit job working on a Player controlled ship with no means of escape and almost certain death? (last time I checked I didn't see anyone in a space suit warping to a nearby station from my ship wreckage.)
8) The Spaceship command skills are not for "officer" like piloting abilities. They are used to inform your character on how that ship(s) works in order to board/fit/navigate it.
All of these basically come down to one thing: it's easier to write about crews in a story than to actually implement them in game. Crews having specific effects on a ship increases the code needed to calculations and also increases the database size (remember, those RamSans have a very high cost/GB compared to hard drives). As someone else mentioned, having crew members eject is likely impossible without drowning the server in lag.
Quote: The stories and fictions like "hands of a killer" do not prove a thing, since they are fiction, and they do not provide a 'time-line' the hands of a killer story could easily be set around the time when Pod-piloting was relativly new....
Also note "Gallente-Caldari War: The War Drones On":
Originally by: "Offical Cronicles"
The drones reversed the tide of the war and now the Caldari were scrambling to come up with a solution against these new weapons. It didnĘt take them that long - they simply upgraded their fighters a bit, added some shields and extra weapons and called the new vessels frigates. Some extra crew was also needed at first, but then the Caldari obtained capsule technology from the Jovians some years later and could again reduce the crew to one on most frigates.
So most frigs have only a pilot, but larger craft apparently still require crew. T2 ships might not.
EON issue 4 also has a story called "Biomass", written from the point of view of one of our crew members.
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Morgana Janan
GalacTECH Unlimited
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Posted - 2006.10.07 17:50:00 -
[26]
Though probably most T2 ships have crew. At least beyond Interceptors and maybe Assault Ships (which might have a couple of crew). I kind of doubt a ship the size of a Deimos or Vagabond (which is the size of a couple of Nimitz-class aircraft carriers) could be operated by one person, pod or no pod. T2 ships are just the first ships designed specifically with pod pilots in mind, hence their superior performance, while T1 are older designs retrofitted to accomidate a pod. By basically building the ship around the unique advantages of the pod, engineers can build in new abilities for the ships. There's still crew, of course, since someone has to clean the bilge pumps and load the cargo bays and everything, T2 or not.
In game terms, what I always figured was that the pay of your crew was somehow abstracted out with your other costs (like the production cost of the ship included hiring a crew) or was so inconsequential to your total expenses as to be ignored. Or just handeled by someone else "offscreen", like your broker or something. ______________________________________________
When you have to kill a man, it costs nothing to be polite. |
Frezik
Dirty Deeds Done Dirt Cheap
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Posted - 2006.10.07 18:37:00 -
[27]
Originally by: Morgana Janan In game terms, what I always figured was that the pay of your crew was somehow abstracted out with your other costs (like the production cost of the ship included hiring a crew) or was so inconsequential to your total expenses as to be ignored. Or just handeled by someone else "offscreen", like your broker or something.
Come to think of it, the crew being an "inconsequential expense" is quite likely. There's indications that the value of isk compared to planet-side economies is quite high. "Ruthless" mentions that the cost of a ship, any ship, is as much as most people in the galaxy would make in a lifetime. A can full of veld would likely be enough for a pod pilot to get a chunk of land on a nice planet and retire. So I think it's plausable that the cost of the crew is spare change to a pod pilot.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.10.08 03:24:00 -
[28]
one thing i wonder is what loads and unloads our haulers, is it an automated warehouse or is the crew zipping around with fork lifts when you loot cans or unload at the station.
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Sylan Taramire
Gallente Phoenix Wing
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Posted - 2006.10.12 03:31:00 -
[29]
I guess it could be both... It could also be the station's crew. That's a very secondary question, really
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Na'tel Treel
Gallente Merch Industrial
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Posted - 2006.10.12 09:28:00 -
[30]
Originally by: Viktor Fyretracker one thing i wonder is what loads and unloads our haulers, is it an automated warehouse or is the crew zipping around with fork lifts when you loot cans or unload at the station.
I've actually wondered about it too. But to move a few thousand cubic metres in mere seconds, it has to be some sort of automated system I'd assume. Frigates would be forklifts and by hand even, but for massive haulers, it'd have to be larger scale.
Mario Kart DS friend code:489.688.633.067 |
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