Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aertuun
|
Posted - 2006.09.01 18:23:00 -
[1]
(only noticed this forum after posting in General Discussion. Sorry!)
This may have been suggested before; the volume of posts on this forum is exceptional:
* Every ship would have a new attribute, just like any other attribute such as mass, sensor strength, lock distance. This attribute would specify the ship's minimum "warp to" distance. The attribute could range from 2500km to 15000km. * This new attribute would replace the minimum 15km distance currently in the client.
Advantages to this:
* CCP could adjust any ship's individual travel times. Freighters (which are slower) could warp in far closer to a gate, requiring less approach time. Interceptors (very fast) could warp in further away, requiring the same or less approach time as a freighter, due to their faster speed. * It continues CCP's long-standing mathematical approach to gaming. A ship's minimum warp in distance could be a function of its speed and acceleration, for example, with a target time set for travel speed (10 seconds? 5 seconds?). * Once the attribute is in, it can be modified easily by CCP individually for any ship, allowing travel times to be faster or slower for certain ships. Freighters taking too long to warp? CCP can change that. * It would isolate travel times from bookmarks. CCP could do whatever they wanted to the bookmark system, and travel time speeds would NOT be affected at all.
Disadvantages:
* Travel times might change for different ships, but that would be CCP's decision. They design the game, after all. * Technical problems: Might require prohibition/removal of bookmarks within a certain distance of gates under the current BM system. That may or may not be possible from a technical standpoint. * Technical problem: The 15km minimum warp distance might be hardcoded into the game. * Might have implications for combat, with some ships able to warp in that much closer than others. These could also be put under Advantages however.
This problem does not also solve the current lag, instability and trading issues surrounding the current bookmark system. However, it addresses one part of the problem that always comes up with changes to the BM system: travel times. Addressing technical issues is impossible without knowing what CCP is trying to achieve with the bookmark system.
|
tookar
Amarr Krookid
|
Posted - 2006.09.01 18:26:00 -
[2]
How about having modules that allow ships to warp 2-3k closer to the gate for each one fitted? Helps moving and doesnt nerf combat at all as combat ships wouldnt fit them .
|
Aertuun
|
Posted - 2006.09.01 18:30:00 -
[3]
Originally by: tookar How about having modules that allow ships to warp 2-3k closer to the gate for each one fitted? Helps moving and doesnt nerf combat at all as combat ships wouldnt fit them .
A module based solution doesn't work. Two examples:
* Freighters have no slots. * Quoting a friend, "The problem with the module idea, is that due to layout differences, some ships could use it whenever more or less for free, and some ships could not. There are vast differences in how usable the high slots of any given ship actually are. So for instance an Ishtar would lose at most 3x light rails. Boohoo. A Mega would be mega-screwed."
|
Siege
Minmatar Siegecraft Bounty Hunting
|
Posted - 2006.09.01 19:00:00 -
[4]
LOL I was wondering if anybody had seen my posts regarding the same exact idea, but it got buried pretty fast in the other threads. And I didn't want to start up another thread on my own.
True, even if this was implemented you will still have an issue with bookmarks. But also, since this would take away a big part of the need and core issue causing the bookmark problem it would also make finding a solution easier. It gives you more options, because you moved one of the bookmark abilities into a new mechanic.
|
Kajpin Chirot
Amarr PIE Inc.
|
Posted - 2006.09.01 19:14:00 -
[5]
Gate camps are game sucking irritations that provide no value to PvP or RP anyway.
My solution...
Warp to 0km as the default when not engaged.
If you are engaged leave it at 15km.
The beauty of this is you can't easily escape a fight, but you also can't easily camp gates.
K
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |