
Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.09.03 11:34:00 -
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Edited by: Kunming on 03/09/2006 11:36:28
Originally by: twopointoh ... My 'vision' of a space fleet battle goes something like this...
The defenders have a grid of battleships spread out over a large area, with the cruiser sized ships scattered amongst them, smaller frigate sized ships zipping around, keeping a close eye on the perimeter for warp-ins.
The offense is splitting up into two or three groups, with battleships taking point and support ships behind. There's a simultaneous warp in and the defense grid is suddenly surrounded by three groups of battleships... the frigates move in first - being fastest - trying their best to lock down/jam the larger, or take out other frigate sized ships, dogfights going on left and right. The cruisers supplement the frigate's damage, maybe sending waves of drones at the incoming frigates who are looking to lock down their battleships.
The battleships slow to a halt in front of each other, anywhere from one on one to three on one... slugging it out with heavy fire, smaller ships zipping in and out in between the two, fighting each other, possibly targeting crucial systems on an enemy battleship and attempting to disable them.
The battle is won through strategic placement, maneuvering, formations and smaller strategic fights spread throughout the larger battle. The win is placed more upon the chain of command and the aptitude of the squadron leaders.
I don't know, that sounds a lot more fun to me than somebody saying over Vent "Organize player names alphabetically. Start from the top (or bottom). Align for warpout upon arrival, fire until your target is dead, move to the next." Pop goes 3-4 BS, and warping away! Yay!
I know that my idea of a fleet battle would be incredibly hard to implement. In fact, you'd probably have to rebalance so much that it would be an entirely new game... but hey, we can all dream. ;)
Well old style fleet battles were pretty much like that, non of this sniping blob bull****.. we would send in the frigs and fast ships first so the enemy targeting organisation would need to retarget once the big ships come in, support craft was important at this point and you would see small skirmishes left and right of the battlefield.
This uber long range is killing alot of fun in EVE IMO.
SOLUTION: Split tracking comps and sensor boosters in 2, one that boosts range but slightly nerfs tracking, the other that boosts tracking but slightly nerfs range; same for sensor boosters, one that boosts locking range but nerfs locking time, and vice versa.. This would make hit and run attacks with sniping boats impossible, snipers would need to stay on the battlefield longer and resulting in mixed fleets and task forces with each of its own mission. Fleets that want to utilize their firepower in a more efficient way would need to come closer, standart fleet battles would take place in mid ranges with some sniper groups moving in and out to score a clear kill, while cov ops and short range boats try to hit the sweetspot and mow through the enemy fleet.
Will it solve focus fire and blobbing? not really, but at closer ranges you can utilize your firepower better and couple smaller groups with multiple targets are more efficient than a single blob with a single target, it will force the blob mentality to be more than just "warp in, primary, secondary, warp out". Unfortunately we dont have an advanced gang structure with wings and wing commanders.. You cant force ppl not to create blobs, but you can make it tactically less viable compared to a more organised fleet that covers all fields of the fight. Currently we only have 2 fields in a fleet battle: snipers and support.
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