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Komachi
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Posted - 2006.09.03 04:03:00 -
[1]
Anyone know if we will ever get drone bay extenders?
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Awox
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Posted - 2006.09.03 06:30:00 -
[2]
I bloody hope not.
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Dred'Pirate Jesus
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Posted - 2006.09.03 06:41:00 -
[3]
I bloody hope so.. the 75m3 on my Yaarrbitrator is insufficient..
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.03 06:59:00 -
[4]
Yes, once Gallente are given a set racial damage type (oh wait, they had that, but CCP caved to THAT outcry, but told the Caldari outcry to STFU).
Sorry you can't afford a dev so you get me instead ^^ - Xorus |
Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.09.03 09:01:00 -
[5]
It would overpower Arbitrator Chassi because Pilgrim and Curse 's only drawback are tehse 75m¦. Ishtar needs a reason to exist afterall, not that its not overpowered but at least its got no nos bonus.
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Jena Val'Nedra
THE MISPHIT'S
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Posted - 2006.09.03 09:21:00 -
[6]
I agree drone bays are fine as they are tbh.
I dont see a need for drone bay extenders... Not that they wouldn't be nice and all..
Hmm Domi with 20% extra drone space... (Drools...) Snag is I need them low slots.....
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Dred'Pirate Jesus
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Posted - 2006.09.03 11:07:00 -
[7]
Quote: It would overpower Arbitrator Chassi because Pilgrim and Curse 's only drawback are tehse 75m¦. Ishtar needs a reason to exist afterall, not that its not overpowered but at least its got no nos bonus.
How so? It would still only be able to field 5 light/med drones and 1 additional heavy for a total of 4.. and that extra heavy drone would make the curse/pilgrim a useable ship in bs ganking.. something its rather lacking at this time.. Make the modules in 5, 10 and 25m3 sizes and limit them to 1 per ship like damage controls are so you dont get some stupid amount of extra drone bay space that a percentage based system would give.. Oh.. and the last time I checked the Ishtar had a 50m3 per level bonus to drone bay space.. 375m3 max.. Thats like a mini Domi.. and your calling my poor Yarbi overpowered..
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Ithildin
Gallente The Corporation
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Posted - 2006.09.03 11:16:00 -
[8]
Originally by: Malthros Zenobia Yes, once Gallente are given a set racial damage type (oh wait, they had that, but CCP caved to THAT outcry, but told the Caldari outcry to STFU).
Come back when your explosive missiles do 30% less damage than your kinetic missiles Dark skies torn apart Heavens open before me I, the light of death |
lofty29
Gallente Tolarri Conglomerate
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Posted - 2006.09.03 11:26:00 -
[9]
Edited by: lofty29 on 03/09/2006 11:26:12
Originally by: Malthros Zenobia Yes, once Gallente are given a set racial damage type (oh wait, they had that, but CCP caved to THAT outcry, but told the Caldari outcry to STFU).
So, gallente cant have more than 1 damage type, but caldari can pick n choose. ******* hypocrits ---------------------------
Originally by: inSpirAcy Just like a tumour, the Brutix grows on you.
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Mathias Orsen
Gold-dust
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Posted - 2006.09.03 11:32:00 -
[10]
Originally by: Dred'Pirate Jesus
Quote: It would overpower Arbitrator Chassi because Pilgrim and Curse 's only drawback are tehse 75m¦. Ishtar needs a reason to exist afterall, not that its not overpowered but at least its got no nos bonus.
How so? It would still only be able to field 5 light/med drones and 1 additional heavy for a total of 4.. and that extra heavy drone would make the curse/pilgrim a useable ship in bs ganking.. something its rather lacking at this time.. Make the modules in 5, 10 and 25m3 sizes and limit them to 1 per ship like damage controls are so you dont get some stupid amount of extra drone bay space that a percentage based system would give.. Oh.. and the last time I checked the Ishtar had a 50m3 per level bonus to drone bay space.. 375m3 max.. Thats like a mini Domi.. and your calling my poor Yarbi overpowered..
Not sure if you have noticed... but the Ishtar is a heavy assault cruiser... Your "Yarbi" is not. Drone bay expanders would be nice but then again... so would a mod that adds an extra missile point to the raven.
---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |
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Dred'Pirate Jesus
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Posted - 2006.09.03 11:43:00 -
[11]
Edited by: Dred''Pirate Jesus on 03/09/2006 11:46:53 And I guess you didnt notice that Pilgrims and Curses are Recon Ships eh? Hell it can be argued the Curse is more a HAC than a Cov Ops Recon ship as it has no cloaking bonus.. 100m3 of drone space would do it right.. and to keep the drone frigs from getting the ability to use 5 drones you can make the reqs for the 10 and 25m3 mods too high for them.. All its going to do is add some versitality to your drone arsenal not make it a pwnmobile..
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Vathar
Elegance
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Posted - 2006.09.03 11:44:00 -
[12]
Originally by: Dred'Pirate Jesus and that extra heavy drone would make the curse/pilgrim a useable ship in bs ganking..
Errm, recons aren't gank ships, even less when they're using nos+drones as their main weapon! Nos+drones means winning through cap warfare, slowly and efficiently taking down an opponent. _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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inSpirAcy
Caldari The Solopwnmobiles
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Posted - 2006.09.03 11:50:00 -
[13]
While I'd like to see a similar module, drone bays are partly tied into the problem of restricting drone class on drone boats.
For some daft reason, rather than give bonuses to specific types of drone (Ishkur -> Light, Ishtar -> Light/Medium, Domi -> Light/Medium/Heavy, etc.) the devs decided to try and control the issue by restricting drone bay size. Which has silly side effects, like not being able to carry spare sets of drones for when they die.
Until that's resolved, I wouldn't expect to see a drone bay extender.
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Dred'Pirate Jesus
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Posted - 2006.09.03 11:51:00 -
[14]
Edited by: Dred''Pirate Jesus on 03/09/2006 11:53:46 Edited by: Dred''Pirate Jesus on 03/09/2006 11:51:50
Quote: Errm, recons aren't gank ships, even less when they're using nos+drones as their main weapon! Nos+drones means winning through cap warfare, slowly and efficiently taking down an opponent.
So what would the term for a pilgrim locking down a bs and a few curses warping in raining T2 heavy missiles and T2 drones with the tracking disruptors making all the bs guns miss whilst the combined Nos bonus of all the ships is draining the BS's cap faster than a hungry fat kid can eat a snickers?
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OhMyGodess
Caldari Xenobytes Against ALL Authorities
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Posted - 2006.09.03 12:10:00 -
[15]
better give us dmg mod for drones
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Vathar
Elegance
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Posted - 2006.09.03 12:35:00 -
[16]
Originally by: Dred'Pirate Jesus So what would the term for a pilgrim locking down a bs and a few curses warping in raining T2 heavy missiles and T2 drones with the tracking disruptors making all the bs guns miss whilst the combined Nos bonus of all the ships is draining the BS's cap faster than a hungry fat kid can eat a snickers?
If you bring enough of anything, you will gank a target, even with velators! Doesn't mean the ship is good for ganking! _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Dred'Pirate Jesus
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Posted - 2006.09.03 12:49:00 -
[17]
Edited by: Dred''Pirate Jesus on 03/09/2006 12:51:06 Errmm wha? So what role are they supposed to fill? Cov-ops do the stealth/spy function and get to places a fleet cant so the fleet can warp in to engage a target.. But Cov-ops have no real offensive or defensive capabilty to help with the battle.. Force Recon and Combat Recon are the same role but with very sharp teeth.. They infiltrate systems and gank targets of opportunity be it a lone BS or whatever without the need of a fleet to call in.. 1 Pilgrim and 3 Curses will make a mess of the enemys backyard mining ops and lone warships in transit.. After the gank they all warp to a ss and cloak rendering them untouchable by any means..
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Cohkka
LoneWolf Mining R i s e
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Posted - 2006.09.03 13:05:00 -
[18]
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 03/09/2006 12:51:06 Errmm wha? So what role are they supposed to fill? Cov-ops do the stealth/spy function and get to places a fleet cant so the fleet can warp in to engage a target.. But Cov-ops have no real offensive or defensive capabilty to help with the battle.. Force Recon and Combat Recon are the same role but with very sharp teeth.. They infiltrate systems and gank targets of opportunity be it a lone BS or whatever without the need of a fleet to call in.. 1 Pilgrim and 3 Curses will make a mess of the enemys backyard mining ops and lone warships in transit.. After the gank they all warp to a ss and cloak rendering them untouchable by any means..
Lay off the drugs, dude. 4 Taranis will also gank a BS pretty fast and get out without trouble, as would do any set of HACs.
Yeah, btw: Please increase damage of missiles on Bombers so I can scout for my fleet and occasonly gank a BS or two without calling in support. Don't speak english, just F5, F5, F5... |
Dred'Pirate Jesus
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Posted - 2006.09.03 13:13:00 -
[19]
Edited by: Dred''Pirate Jesus on 03/09/2006 13:13:26 "LoneWolf Mining" Somehow I think you might be a bit biased against anything that would be a threat to your mining op..
and even with the 75m3 bay those 4 ships can still do as I described.. So answer me this.. What do you think the role is if not ganking? Fleet action? And last time I checked Pilgrims/Curses cost faaaar less than those HAC's with nearly the same lethality.. So cheaper.. can get to a place to gank with ease.. amd slip away with ease.. What drugs are you on?
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lofty29
Gallente Tolarri Conglomerate
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Posted - 2006.09.03 13:18:00 -
[20]
Another reason why not - Raven w/ uber missile spam, uber tank, and 2 dronebay expanders (therefore 5 ogres) = win ---------------------------
Originally by: inSpirAcy Just like a tumour, the Brutix grows on you.
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Arushia
TEK Inc. R i s e
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Posted - 2006.09.03 23:10:00 -
[21]
If they're ever released they should be hi-slot modules that require similar grid to weapons.
I really see dronebay size as one of those constants like hi/mid/lows and weapon hardpoints.
Though I really do wish I could fit a full backup set of lights in my Ishkur.
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