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Zierohour
Crossvegas Militia
0
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Posted - 2014.12.07 20:49:34 -
[1] - Quote
Is there no way CCP can make relic/data sites despawn after someone warps out of it the first time?
Spending all afternoon scanning down sites only to find someone left 1 piece of carbon in 1 container gets VERY old.
There are a lot of combat sites that despawn on warp out, why not data/relic sites? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5580
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Posted - 2014.12.07 22:52:57 -
[2] - Quote
Some explorers need to leave the site for whatever reason, such as hostiles or neutrals in local.
I would be happy with a despawn timer which resets when some one new arrives and only starts counting down when there are no capsuleera on grid. Ten minutes should be more than enough time. Perhaps as little as three minites, allowing for a warp out & back while waiting for neutrals to cruise through.
Day 0 Advice for New Players
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Zierohour
Crossvegas Militia
0
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Posted - 2014.12.07 23:06:42 -
[3] - Quote
Mara Rinn wrote:Some explorers need to leave the site for whatever reason, such as hostiles or neutrals in local.
I would be happy with a despawn timer which resets when some one new arrives and only starts counting down when there are no capsuleera on grid. Ten minutes should be more than enough time. Perhaps as little as three minites, allowing for a warp out & back while waiting for neutrals to cruise through.
That is understandable and completely acceptable. But something needs to be put in place. found 7 sites today with nothing more then 1-2 carbon a pop in em. Gets old picking up everyone's trash to get fresh sites to spawn. |
Orlacc
657
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Posted - 2014.12.07 23:40:37 -
[4] - Quote
It is also a weekend...not the best time for hacking. There have been more than enough changes to exploration as of late. I mean how long does it take to scan a system? Five minutes?
"Measure Twice, Cut Once."
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Zierohour
Crossvegas Militia
0
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Posted - 2014.12.08 01:45:15 -
[5] - Quote
Orlacc wrote:It is also a weekend...not the best time for hacking. There have been more than enough changes to exploration as of late. I mean how long does it take to scan a system? Five minutes?
It isn't a weekend thing, it is an all the time thing. Let us also remember, due to spawn mechanics, if someone doesn't go in and clear the site, it won't despawn. If it doesn't despawn it is going to stay there until down time.
So to get a chance at some decent sites, you have to go around and pick up everyone's trash. Implementing a despawn timer wouldn't be overly complicated, and would be a quality of life change for everyone. The amount of time it takes to go around and pick up everyone's carbon is irrelevant. |
Abrazzar
Vardaugas Family
5430
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Posted - 2014.12.08 02:03:56 -
[6] - Quote
Easiest tweak would be slapping cargo scan immunity on the containers.
Sovereignty and Population
New Mining Mechanics
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Omnathious Deninard
Novis Initiis
2583
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Posted - 2014.12.08 07:07:45 -
[7] - Quote
Not clearing a site is a form of PVP, which is acceptable in a PVP oriented game.
Abrazzar wrote:Easiest tweak would be slapping cargo scan immunity on the containers. This would cause even more outcry when someone hacks open all the cans in a site and doesn't get what they feel is enough loot. Over all removing cargo scanning is just a bad idea. |
FT Diomedes
The Graduates Forged of Fire
669
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Posted - 2014.12.08 07:26:55 -
[8] - Quote
Abrazzar wrote:Easiest tweak would be slapping cargo scan immunity on the containers.
This would be a great addition. It would force explorers to potentially spend more time in the sites if they want to get all the good loot.
This is my signature. There are many like it, but this one is mine.
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Abrazzar
Vardaugas Family
5434
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Posted - 2014.12.08 07:47:36 -
[9] - Quote
Omnathious Deninard wrote:This would cause even more outcry when someone hacks open all the cans in a site and doesn't get what they feel is enough loot. Those entitled babies can go right back to WoW.
Sovereignty and Population
New Mining Mechanics
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flaming phantom
T.R.I.A.D Ushra'Khan
52
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Posted - 2014.12.08 11:10:00 -
[10] - Quote
I understand that it could get annoying, and that it would leave others to do the dirty work. To be fair, I want to be able to scan the faction ship in DED complexes to know what he is going to drop, that way I know if I should just leave it for the next unlucky sole, or if I should actually kill him
All great men have mustaches
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Leoric Firesword
Dark Fusion Industries Limitless Redux
96
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Posted - 2014.12.08 15:42:10 -
[11] - Quote
make the sites have less cans, make the cans closer together, make the cans unscannable by cargo scanners
so instead of having a bunch of cans with crap loot and one can with good loot (cherry pick time! I do it too) you have like 2 cans with the loot value of 4 (because the hacking mini game is annoying as all hell clickfest for the sake of clickfest isn't fun)
also, make the cans like 10-15 km away from each. You want me to burn 40km for a can with basically crap loot? thanks but no thanks.
As a side note, I quit doing data/relic sites because of the silly hacking mini game, having to burn between cans, and the fact that unless you're on right after downtime it pretty much sucks. |
Orlacc
657
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Posted - 2014.12.08 16:54:11 -
[12] - Quote
Maybe I am tripping, but yesterday after looting two cans in a WH relic site, I was hanging out cloaked to zap any newb who happened by and the site despawned about an hour after I hacked it.
So are we all SURE that sites don't despawn after one or two cans are hacked?
"Measure Twice, Cut Once."
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
168
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Posted - 2014.12.08 17:00:51 -
[13] - Quote
my concern is it seems someone has found a way to time ghost sites, i found one and when i warped in there was a ferox sitting 58 kms away who promptly warped away and the site proceeded to explode. That being said my ship was destroyed but the 4 unhacked containers were gone and the new guy with me was in a pod.
Past that i didnt find anything like abandoned hacking sites that was left empty by others
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Zierohour
Crossvegas Militia
1
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Posted - 2014.12.08 23:23:00 -
[14] - Quote
Agondray wrote:my concern is it seems someone has found a way to time ghost sites, i found one and when i warped in there was a ferox sitting 58 kms away who promptly warped away and the site proceeded to explode. That being said my ship was destroyed but the 4 unhacked containers were gone and the new guy with me was in a pod.
Past that i didnt find anything like abandoned hacking sites that was left empty by others
I have found an extreme amount of sites over the last 6 months that have 2-3 completely empty cans in em and 1 can with piece of carbon. happens constantly. And i dont tend to stay in the same regions/ the time of day i play in varies a lot. So these are not isolated events. =/ |
Omnathious Deninard
Novis Initiis
2584
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Posted - 2014.12.08 23:31:20 -
[15] - Quote
Abrazzar wrote:Omnathious Deninard wrote:This would cause even more outcry when someone hacks open all the cans in a site and doesn't get what they feel is enough loot. Those entitled babies can go right back to WoW. And what about all the entitled babies who think they should get risk free sites with no competition? |
Orlacc
658
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Posted - 2014.12.08 23:39:05 -
[16] - Quote
I guess you missed my post. Sites DO despawn after cans have been opened. One or all. I saw it myself.
"Measure Twice, Cut Once."
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5581
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Posted - 2014.12.09 11:29:11 -
[17] - Quote
Orlacc wrote:I guess you missed my post. Sites DO despawn after cans have been opened. One or all. I saw it myself.
Things work differently in w-space.
Day 0 Advice for New Players
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FT Diomedes
The Graduates Forged of Fire
675
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Posted - 2014.12.09 14:20:45 -
[18] - Quote
Orlacc wrote:I guess you missed my post. Sites DO despawn after cans have been opened. One or all. I saw it myself.
Yes, they do, but it takes substantially longer.
This is my signature. There are many like it, but this one is mine.
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Nalia White
Tencus
57
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Posted - 2014.12.09 17:25:42 -
[19] - Quote
there is a timer starting after the first container is getting hacked (successfuly or not). it's about one hour, then the site despawns. |
Sam Spock
The Scope Gallente Federation
32
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Posted - 2014.12.09 18:22:20 -
[20] - Quote
Making the cans un-scanable would be the easiest option but would probably cause more whining than coming from the side that wants it. I scan all the time and lately I have been leaving decent loot in whole sites since I want to spend my time to get the really good loot instead.
I think a better idea would be to create a chance for an escalation to another site on the final can. Perhaps that is one security level higher than the system you are in so a High sec would get a Low sec, Low sec gets a null and a null/wh null gets a sleeper site (complete with rats) This is not to say the site would go to low/null. It would possibly even be in the same system. Just the difficulty level would be higher and the potential loot much better because of it.
That would give everyone an incentive to do all the cans. It would have to be rare enough to not make going to low/null a waste of time.
The trigger could be something like: Random chance for an escalation site+one randomly chosen can to trigger it but only if it is the last one.
The sites could be something new or go to existing types complete with a chance to keep escalating. The escalation sites would not show up as signatures, just like they do for combats.
Giving you Inconsistent grammar, speilling and Punct-uation since 1974!
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Orlacc
663
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Posted - 2014.12.09 23:26:00 -
[21] - Quote
Nalia White wrote:there is a timer starting after the first container is getting hacked (successfuly or not). it's about one hour, then the site despawns.
And there is a reason for that.
"Measure Twice, Cut Once."
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Zierohour
Crossvegas Militia
6
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Posted - 2014.12.11 08:28:42 -
[22] - Quote
Orlacc wrote:Nalia White wrote:there is a timer starting after the first container is getting hacked (successfuly or not). it's about one hour, then the site despawns. And there is a reason for that.
Yeh it's all cool, it despawns in an hour+ in wh-space... I have seen em sit in the same spot for substantially longer in k-space.
This is still assuming that an hour is still a suitable time to take for them to despawn... vs 10 mins or so. Which it isn't. Not everyone is trying to afk gank in WHs.. and the despawn time for wh vs k-space doesn't have to be the same.
Your argument is basically, "well they despawn SOMETIME, so there is no reason to look at the issue." Flawed at it's core. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1394
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Posted - 2014.12.11 15:46:52 -
[23] - Quote
Omnathious Deninard wrote:Not clearing a site is a form of PVP, which is acceptable in a PVP oriented game. Abrazzar wrote:Easiest tweak would be slapping cargo scan immunity on the containers. This would cause even more outcry when someone hacks open all the cans in a site and doesn't get what they feel is enough loot. Over all removing cargo scanning is just a bad idea.
If you are using the site as a hunting ground, you can also not open the cans until you are done hunting and it would not despawn if the trigger for fast despawn is made correctly. If you also want the loot, then when you decide you hunted for however long you feel like, just do the site at that point and it despawing won't be an issue to you since you are leaving anyway. |
Orlacc
664
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Posted - 2014.12.11 19:37:17 -
[24] - Quote
Zierohour wrote:Orlacc wrote:Nalia White wrote:there is a timer starting after the first container is getting hacked (successfuly or not). it's about one hour, then the site despawns. And there is a reason for that. Yeh it's all cool, it despawns in an hour+ in wh-space... I have seen em sit in the same spot for substantially longer in k-space. This is still assuming that an hour is still a suitable time to take for them to despawn... vs 10 mins or so. Which it isn't. Not everyone is trying to afk gank in WHs.. and the despawn time for wh vs k-space doesn't have to be the same. Your argument is basically, "well they despawn SOMETIME, so there is no reason to look at the issue." Flawed at it's core.
Let's say I scan down a site, and only loot the Ruins cans. Then, I cloak and relax until someone else stops in. Then I blow them up and take their stuff.
Just one of the justifications for a long despawn.
I mean c'mon I scan what 100 or so sites a day. (And I am a lightweight) I don't get pissed when I see one empty. As mentioned earlier maybe someone had to leave quickly. I just scan the cans and sometimes they left behind the best stuff.
If they upset you that much keep moving there are thousands of sites.
"Measure Twice, Cut Once."
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Zierohour
Crossvegas Militia
6
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Posted - 2014.12.13 06:52:28 -
[25] - Quote
Double post. >.> |
Zierohour
Crossvegas Militia
6
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Posted - 2014.12.13 06:53:13 -
[26] - Quote
Let's say I scan down a site, and only loot the Ruins cans. Then, I cloak and relax until someone else stops in. Then I blow them up and take their stuff.
Just one of the justifications for a long despawn.
I mean c'mon I scan what 100 or so sites a day. (And I am a lightweight) I don't get pissed when I see one empty. As mentioned earlier maybe someone had to leave quickly. I just scan the cans and sometimes they left behind the best stuff.
If they upset you that much keep moving there are thousands of sites.[/quote]
The original idea was them to not even try to despawn while someone is in them. Like combat sites, so putting a 4-5 despawn time on em while they are empty doesn't ruin your way of playing. Infact thong would change for you.
Mean while in the other 99% of new eden the quality of life has been improved for everyone else. Simple logic.
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Damjan Fox
Fox Industries and Exploration
64
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Posted - 2014.12.13 15:14:56 -
[27] - Quote
Cargo scan immunity would be the best solution here. But then the container IDs need to be changed. Otherwise you could just open the "ruins" container and maybe the second best (forgot the name) and leave the rest. There should be no way of telling the possible value of a can without successfully hacking it.
And btw +1 for having an escalation chance. |
Quanah Comanche
Republic Military School Minmatar Republic
14
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Posted - 2014.12.13 17:39:02 -
[28] - Quote
Damjan Fox wrote:Cargo scan immunity would be the best solution here. But then the container IDs need to be changed. Otherwise you could just open the "ruins" container and maybe the second best (forgot the name) and leave the rest. There should be no way of telling the possible value of a can without successfully hacking it.
And btw +1 for having an escalation chance.
Now here is an idea that would be fine. Might even placate whiney OP. But I sense nothing would.....
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Signal11th
1523
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Posted - 2014.12.15 15:21:33 -
[29] - Quote
Zierohour wrote:Is there no way CCP can make relic/data sites despawn after someone warps out of it the first time?
Spending all afternoon scanning down sites only to find someone left 1 piece of carbon in 1 container gets VERY old.
There are a lot of combat sites that despawn on warp out, why not data/relic sites?
Never had this before, once I have opened all the cans and taken out what I want the site always despawns. Only way for this to happen is for one of the can to be left completely alone so you should be able to figure out by that when you land someone has already done this site.
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
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