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Liuni Kalthis
Scope Works The Blacklist.
69
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Posted - 2014.12.08 21:09:30 -
[1] - Quote
Turn mining into a mini-game like hacking is.
I know some people wouldn't be able to sit and afk mine (They already got rid of the 20 ship one man'd fleets starting Jan. 1st) but being able to go ahead and do something like operation or maybe cut the patterns for a chance of a much larger chunk of ore or even something like gems to speed up manufacturing high end materials (Or sell to NPCs) would make mining much less boring.
Just something to make eve less of an excel sheet and more of an interactive experience for people who don't PVP all the time. |
Xercodo
Vector Galactic Did he say Jump
3900
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Posted - 2014.12.08 22:07:54 -
[2] - Quote
Apparently the old loot spew mechanic that was attached to data and relic hacking was a prototype they'd made for mining and it really should stay that way.
Mine the rock until it cracks open and grab all the broken bits.
Could even make a new mining role of someone in a hulk cracking all the rocks and a venture zipping around grabbing them all and jetting them for the hauler/MTU to grab.
I figure it'd look great with the new asteroid effect they had planned, the problem is needing to rebalance how many units of ore spawn per rock, and how the barge specialities all fit into this.
The Drake is a Lie
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Liuni Kalthis
Scope Works The Blacklist.
77
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Posted - 2014.12.08 22:09:04 -
[3] - Quote
Xercodo wrote:Apparently the old loot spew mechanic that was attached to data and relic hacking was a prototype they'd made for mining and it really should stay that way.
Mine the rock until it cracks open and grab all the broken bits.
Could even make a new mining role of someone in a hulk cracking all the rocks and a venture zipping around grabbing them all and jetting them for the hauler/MTU to grab.
I figure it'd look great with the new asteroid effect they had planned, the problem is needing to rebalance how many units of ore spawn per rock, and how the barge specialities all fit into this.
Hey whatever makes it less of a "I'm going to watch Netflix while my miner cycles" |
Rawketsled
Generic Corp Name
12
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Posted - 2014.12.08 22:19:01 -
[4] - Quote
Xercodo wrote:Apparently the old loot spew mechanic that was attached to data and relic hacking was a prototype they'd made for mining and it really should stay that way.
Mine the rock until it cracks open and grab all the broken bits.
Could even make a new mining role of someone in a hulk cracking all the rocks and a venture zipping around grabbing them all and jetting them for the hauler/MTU to grab.
I figure it'd look great with the new asteroid effect they had planned, the problem is needing to rebalance how many units of ore spawn per rock, and how the barge specialities all fit into this. Was it really a mining prototype?
Why on earth did it get moved to exploration (and then removed)? It'd give newbies a fantastic way of contributing to mining ops; brush and pan duty in Ventures to maximise profits.
Hell, turn mining drones into little drug mules. Have them scoot across space to grab an ejected rocked and cart it back to the barges.
Anything that enables more profits from being less passive gets my approval.
Also, I'd probably just burn about in a Venture stealing peoples' rocks. |
Daichi Yamato
Xero Security and Technologies
2045
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Posted - 2014.12.08 23:39:30 -
[5] - Quote
Some existing posts for you + search function
Mining Game Concept based on Existing Hacking Mini-Game
Mining Mini-game
Mining mini-game
If CCP make Mining Mini Game - Why not give it real world use.
Anti Bot + fun new mini game
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Liuni Kalthis
Scope Works The Blacklist.
77
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Posted - 2014.12.08 23:57:17 -
[6] - Quote
Wait we are allowed to necro? sweet.
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FT Diomedes
The Graduates Forged of Fire
672
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Posted - 2014.12.09 00:10:00 -
[7] - Quote
The old loot spew mechanic was ******* horrible. It would not improve mining one bit.
This is my signature. There are many like it, but this one is mine.
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Liuni Kalthis
Scope Works The Blacklist.
77
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Posted - 2014.12.09 00:15:55 -
[8] - Quote
FT Diomedes wrote:The old loot spew mechanic was ******* horrible. It would not improve mining one bit. I like the minigame though.
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Rawketsled
Generic Corp Name
13
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Posted - 2014.12.09 00:26:59 -
[9] - Quote
FT Diomedes wrote:The old loot spew mechanic was ******* horrible. It would not improve mining one bit. I never understood why people thought it was bad.
The crap loot was worse than the mechanic. |
Nariya Kentaya
Ministry of War Amarr Empire
1636
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Posted - 2014.12.09 00:55:30 -
[10] - Quote
Liuni Kalthis wrote:Turn mining into a mini-game like hacking is.
I know some people wouldn't be able to sit and afk mine (They already got rid of the 20 ship one man'd fleets starting Jan. 1st) but being able to go ahead and do something like operation or maybe cut the patterns for a chance of a much larger chunk of ore or even something like gems to speed up manufacturing high end materials (Or sell to NPCs) would make mining much less boring.
Just something to make eve less of an excel sheet and more of an interactive experience for people who don't PVP all the time. all active mining would do is lessen the amount of people doing it, mining is by definition boring and tedious, adding a minigame wont change it, it will only annoy those who already use it, not magically make people flock to this new "amazing feature"
dont take away valid playstyles for some imagined benefit that anyone with half a brain can see wont happen |
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FT Diomedes
The Graduates Forged of Fire
672
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Posted - 2014.12.09 01:00:32 -
[11] - Quote
Liuni Kalthis wrote:FT Diomedes wrote:The old loot spew mechanic was ******* horrible. It would not improve mining one bit. I like the minigame though.
I think the minigame is a valid mechanic for the data and relic sites, I do not think it should extend beyond that.
What would the mining minigame look like? Hold your laser steady on a given point? Trace a cut through the rock, manually carving out the bits you want? Sounds awful...
And if there was a mining minigame... what is next? A shooting minigame where you attempt to manually fire your guns at the opposing ship while you do everything else required in game? No thank you.
This is my signature. There are many like it, but this one is mine.
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Corraidhin Farsaidh
Farsaidh's Freeborn
812
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Posted - 2014.12.09 01:21:56 -
[12] - Quote
Those who mine now do it because they like it the way it is and this has been suggested dozens of times even just in the year i've been playing...as I mentioned in another thread google are dithcing captcha as bots are 99.8% efficient where humans re only 80%. A mini game would only make bots more efficient than people! I'd go for the comet mining idea instead... |
Rawketsled
Generic Corp Name
13
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Posted - 2014.12.09 03:29:48 -
[13] - Quote
I'm not in favour of a minigame for mining either.
Loot spew, yes. But that's only to differentiate between active and passive gameplay. Some people shoot every rat in a mission/site, some people blitz to get the shiny loot at the end. It's a player choice.
There's currently not a lot of player choice in mining. |
Liuni Kalthis
Scope Works The Blacklist.
78
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Posted - 2014.12.09 04:08:07 -
[14] - Quote
FT Diomedes wrote:Liuni Kalthis wrote:FT Diomedes wrote:The old loot spew mechanic was ******* horrible. It would not improve mining one bit. I like the minigame though. I think the minigame is a valid mechanic for the data and relic sites, I do not think it should extend beyond that. What would the mining minigame look like? Hold your laser steady on a given point? Trace a cut through the rock, manually carving out the bits you want? Sounds awful... And if there was a mining minigame... what is next? A shooting minigame where you attempt to manually fire your guns at the opposing ship while you do everything else required in game? No thank you.
Your use of the slippery slope is only surpassed by Fox news.
It was a thought to make mining more of an active project instead of f1 and walk away. |
Alvatore DiMarco
Capricious Endeavours Ltd
3176
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Posted - 2014.12.09 04:09:40 -
[15] - Quote
Liuni Kalthis wrote:Wait we are allowed to necro? sweet.
Not only are we allowed, it is strongly encouraged. |
Nevyn Auscent
Broke Sauce
1755
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Posted - 2014.12.09 04:10:37 -
[16] - Quote
If you want to make mining active gameplay, you have to dramatically increase the yield per ship per hour of mining. Since you are A: Stopping multiboxing. Even without input broadcasting you can still multibox just fine. B: Active gameplay involves downtime. Currently mining is a 99% uptime activity with only occasional warps to empty cargo. Changing this to a more active gameplay means more time would be spent getting to your ore and less time mining. C: Minigames prevent you interacting with the rest of EVE. Such as deep scan, even seeing your overview, tactical brackets etc. Which vastly increases the risk to a miner since they can no longer keep a clear eye out while they are forced to play the minigame.
All of the above meaning that the yield while they are mining has to be dramatically higher than it is at current. |
Alvatore DiMarco
Capricious Endeavours Ltd
3176
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Posted - 2014.12.09 04:11:10 -
[17] - Quote
FT Diomedes wrote:I think the minigame is a valid mechanic for the data and relic sites, I do not think it should extend beyond that.
What would the mining minigame look like? Hold your laser steady on a given point? Trace a cut through the rock, manually carving out the bits you want? Sounds awful...
And if there was a mining minigame... what is next? A shooting minigame where you attempt to manually fire your guns at the opposing ship while you do everything else required in game? No thank you.
Next will be a posting minigame where you have to prove you don't drink antifreeze in order to post on the forums. |
Corraidhin Farsaidh
Farsaidh's Freeborn
813
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Posted - 2014.12.09 10:07:11 -
[18] - Quote
Alvatore DiMarco wrote:FT Diomedes wrote:I think the minigame is a valid mechanic for the data and relic sites, I do not think it should extend beyond that.
What would the mining minigame look like? Hold your laser steady on a given point? Trace a cut through the rock, manually carving out the bits you want? Sounds awful...
And if there was a mining minigame... what is next? A shooting minigame where you attempt to manually fire your guns at the opposing ship while you do everything else required in game? No thank you. Next will be a posting minigame where you have to prove you don't drink antifreeze in order to post on the forums.
Ummm...I drink Absynth, does that disallow me from posting? |
Rivr Luzade
Coreli Corporation Ineluctable.
1041
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Posted - 2014.12.09 10:54:30 -
[19] - Quote
First and foremost, we need to make people change their attitude towards miners. Then we can start discussing how to completely waste mining ... make mining more of an active task. |
Abrazzar
Vardaugas Family
5444
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Posted - 2014.12.09 11:19:26 -
[20] - Quote
I'd like a few things to be happening to mining, a hacking-like mini-game is not one of them. And loot spew is explosive diarrhoea in pixel form.
Sovereignty and Population
New Mining Mechanics
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Corraidhin Farsaidh
Farsaidh's Freeborn
813
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Posted - 2014.12.09 11:25:30 -
[21] - Quote
Another point commonly made is that any mini-game would become suicide inducingly mind numbing after tha gazillionth time you run through it on a roid. What would it be? Something like PI with extractor heads? Those of us who do PI tend to rearrange them once a day at most , imagine even just doing it 12 times a day? 24 times? Even if you had it pop up a retro Manic(clone)Miner where your pod dropped you onto the asteroid with a jetpack and ice pick you'd go insane after a while... |
Barrogh Habalu
Imperial Shipment Amarr Empire
800
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Posted - 2014.12.09 11:52:21 -
[22] - Quote
IMO calling it a "minigame" isn't correct. What's being suggested actually requires people to fly their ship and interact with asteroids, space and other ships. "Minigame" would be something out-of-context that can really be anything because of how disconnected it is from EVE gameplay - which I'm not sure if I support really... |
FireFrenzy
Satan's Unicorns
113
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Posted - 2014.12.09 12:40:57 -
[23] - Quote
Now one of the common arguments you sometimes see in threads like this (and as demonstrated there have been many) is the idea that multiboxing miners are somehow "bad"... Since the primary price for minerals is "what do i feel my time is worth" and 1 hour of player time can suddenly produce 10-fucktonnes of manhours in minerals they provide ALOT of the sheer bulk mineral load we need to keep our ships fuelled.
I know a friend of mine runs 10 miners and him and his 4 "man" corp he's one of the smaller miners but he claims he pushes a super out the door every other day... Now weather or not you like motherships it shows there's a demand for that many minerals... And i'm not sure regular boring old 1 box miners can supply it... |
Parsimony Kate
University of Caille Gallente Federation
13
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Posted - 2014.12.09 13:06:10 -
[24] - Quote
I'm not sure that adding a slightly more complicated, but ultimately equally boring task to mining is really the solution to the big-arsed heap of everything that is wrong with mining (or come to that, everything that is wrong with miners).
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Liuni Kalthis
Scope Works The Blacklist.
81
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Posted - 2014.12.09 15:06:25 -
[25] - Quote
FireFrenzy wrote:Now one of the common arguments you sometimes see in threads like this (and as demonstrated there have been many) is the idea that multiboxing miners are somehow "bad"... Since the primary price for minerals is "what do i feel my time is worth" and 1 hour of player time can suddenly produce 10-fucktonnes of manhours in minerals they provide ALOT of the sheer bulk mineral load we need to keep our ships fuelled.
I know a friend of mine runs 10 miners and him and his 4 "man" corp he's one of the smaller miners but he claims he pushes a super out the door every other day... Now weather or not you like motherships it shows there's a demand for that many minerals... And i'm not sure regular boring old 1 box miners can supply it...
They are bad, just as bad as the one man nightmare incursion fleets. Completely unfair and exploiting |
Frostys Virpio
The Mjolnir Bloc The Bloc
1391
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Posted - 2014.12.09 16:06:55 -
[26] - Quote
FireFrenzy wrote:Now one of the common arguments you sometimes see in threads like this (and as demonstrated there have been many) is the idea that multiboxing miners are somehow "bad"... Since the primary price for minerals is "what do i feel my time is worth" and 1 hour of player time can suddenly produce 10-fucktonnes of manhours in minerals they provide ALOT of the sheer bulk mineral load we need to keep our ships fuelled.
I know a friend of mine runs 10 miners and him and his 4 "man" corp he's one of the smaller miners but he claims he pushes a super out the door every other day... Now weather or not you like motherships it shows there's a demand for that many minerals... And i'm not sure regular boring old 1 box miners can supply it...
They can just upgrade the yield of all mining ships ten fold if people usually 10 box mining when they make it active to keep the same number of mineral flowing. Hell they could just change the refining part and be done with it without tweaking the value on ship/modules if needed.
People multiboxing now does not mean it has to be multiboxable after changes too. Since you are changing it anyway, you can make more change to not kill the current economy even if multiboxing mining was to become much harder. |
Hiasa Kite
Brave Newbies Inc. Brave Collective
41
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Posted - 2014.12.09 18:03:56 -
[27] - Quote
Nevyn Auscent wrote:If you want to make mining active gameplay, you have to dramatically increase the yield per ship per hour of mining. Since you are A: Stopping multiboxing. Even without input broadcasting you can still multibox just fine. B: Active gameplay involves downtime. Currently mining is a 99% uptime activity with only occasional warps to empty cargo. Changing this to a more active gameplay means more time would be spent getting to your ore and less time mining. C: Minigames prevent you interacting with the rest of EVE. Such as deep scan, even seeing your overview, tactical brackets etc. Which vastly increases the risk to a miner since they can no longer keep a clear eye out while they are forced to play the minigame.
All of the above meaning that the yield while they are mining has to be dramatically higher than it is at current. This.
More interactive mining is great, but these points need to be followed if a new mining system is to work.
People to vote for CSM X(in order): Sabriz Adoudel, Steve Ronuken, Mike Azariah, Gorski Car
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