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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Krystyn
Serenity Rising LLC 404 Alliance Not Found
195
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Posted - 2014.12.16 03:10:18 -
[361] - Quote
New OSX patch has killed me...stuck at 25% still Thanks...Glad there is MNF tonight |
Greygal
Redemption Road Affirmative.
284
|
Posted - 2014.12.16 03:16:37 -
[362] - Quote
Had something weird happen several times during the NewBro Roam this past Sunday. Will attempt to recreate the issue, video it, and submit a proper bug report, but thought I should post it here just in case it's a known issue and/or others have had it happen.
We came through a gate, and I was in fleet warp position in the fleet, and in a bubble. Most of the fleet was NOT in the bubble, but some were. To save as many as I could, I did the same thing I've done hundreds of times before: I initiated a fleet warp to a safespot.
Every other time I've done this for years, everyone in fleet who was NOT in a bubble would get warped off. Those of us in the bubbles, of course, would remain stuck in the bubble.
This time, nothing happened. I tried again and again, and nobody warped. Told everyone to warp themselves, get out of the bubble, get safe, etc.
The pilot in the wing command position - who was NOT in a bubble - also tried to initiate a wing warp, and nothing happened; he also did not warp. Normally everyone not in a bubble in the wing would be warped.
We had similar things happen later on, where it seemed like if anyone in a command position was in a bubble (or maybe it was anyone in the fleet, not sure, will test) trying to warp the fleet would not work.
Needless to say, this is not normal fleet warp behavior (or nonbehavior as it may be) with bubbles.
This was on Sunday, December 14th, 2014 between 20:00 and 01:30 on the 15th.
Will attempt to recreate, video and file bug report.
GG
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Lenier Chenal
Offensive Upholder
66
|
Posted - 2014.12.16 04:26:29 -
[363] - Quote
Have the trial names been cleared out, now that it is the 15th? |
Adrie Atticus
Shadows of Rebellion The Bastion
686
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Posted - 2014.12.16 09:09:45 -
[364] - Quote
Greygal wrote:Had something weird happen several times during the NewBro Roam this past Sunday. Will attempt to recreate the issue, video it, and submit a proper bug report, but thought I should post it here just in case it's a known issue and/or others have had it happen.
We came through a gate, and I was in fleet warp position in the fleet, and in a bubble. Most of the fleet was NOT in the bubble, but some were. To save as many as I could, I did the same thing I've done hundreds of times before: I initiated a fleet warp to a safespot.
Every other time I've done this for years, everyone in fleet who was NOT in a bubble would get warped off. Those of us in the bubbles, of course, would remain stuck in the bubble.
This time, nothing happened. I tried again and again, and nobody warped. Told everyone to warp themselves, get out of the bubble, get safe, etc.
The pilot in the wing command position - who was NOT in a bubble - also tried to initiate a wing warp, and nothing happened; he also did not warp. Normally everyone not in a bubble in the wing would be warped.
We had similar things happen later on, where it seemed like if anyone in a command position was in a bubble (or maybe it was anyone in the fleet, not sure, will test) trying to warp the fleet would not work.
Needless to say, this is not normal fleet warp behavior (or nonbehavior as it may be) with bubbles.
This was on Sunday, December 14th, 2014 between 20:00 and 01:30 on the 15th.
Will attempt to recreate, video and file bug report.
GG
I can confirm this happening, one squad member from WIng 2 was inside a bubble and FC initiating a fleet-wide warp (2 wings) did not function. When the wing commander of Wing 1 initiated a wing warp, it functioned normally, but wing commander of wing 2 was unable to initiate the wing warp. Manually warping off did allow us to leave the field but ships were lost and reimbursement claims were posted.
Ours occurred at 20:25:05 on 15th of December. |
Fuel Oils
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.12.16 13:18:15 -
[365] - Quote
Thank you for fixing the bugs :D
I felt like I was heard and understood when the shortcut issue was fixed before the other stuff mhhehehehe ^o^ *delusion?*
Feedback: I think having the "known issues" updated faster would prevent multiple posts of the same issue being posted. Something short and sweet to say, "YOU HAVE BEEN HEARD" WE ARE ON IT <3, we feel ur pain bro now stop posting repeats"
Merry Decembers ~
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Naburi NasNaburi
A Little Peculiar borealis
301
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Posted - 2014.12.16 17:41:03 -
[366] - Quote
First I couldnt wear the Eternity Top cause it had holes in the back.. and now that the hole have been stitched, I cant put it on at all.
Its not showing up in my clothes. |
Primary This Rifter
4S Corporation Goonswarm Federation
350
|
Posted - 2014.12.16 17:53:03 -
[367] - Quote
Greygal wrote:Had something weird happen several times during the NewBro Roam this past Sunday. Will attempt to recreate the issue, video it, and submit a proper bug report, but thought I should post it here just in case it's a known issue and/or others have had it happen.
We came through a gate, and I was in fleet warp position in the fleet, and in a bubble. Most of the fleet was NOT in the bubble, but some were. To save as many as I could, I did the same thing I've done hundreds of times before: I initiated a fleet warp to a safespot.
Every other time I've done this for years, everyone in fleet who was NOT in a bubble would get warped off. Those of us in the bubbles, of course, would remain stuck in the bubble.
This time, nothing happened. I tried again and again, and nobody warped. Told everyone to warp themselves, get out of the bubble, get safe, etc.
The pilot in the wing command position - who was NOT in a bubble - also tried to initiate a wing warp, and nothing happened; he also did not warp. Normally everyone not in a bubble in the wing would be warped.
We had similar things happen later on, where it seemed like if anyone in a command position was in a bubble (or maybe it was anyone in the fleet, not sure, will test) trying to warp the fleet would not work.
Needless to say, this is not normal fleet warp behavior (or nonbehavior as it may be) with bubbles.
This was on Sunday, December 14th, 2014 between 20:00 and 01:30 on the 15th.
Will attempt to recreate, video and file bug report.
GG Wow, that's ****** up.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Cosmic Girl96
Red Swords
62
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Posted - 2014.12.17 02:45:46 -
[368] - Quote
Hey guys!!
I don't know if this was brought up yet but I noticed that the mechanical 'Whirrrr EEEE ooooo' sound effects that played when Marauders activated/deactivated their bastion modules disappeared. |
Sizeof Void
Ninja Suicide Squadron
541
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Posted - 2014.12.17 03:39:30 -
[369] - Quote
CCP Phantom wrote:I don't like the new UI. How can I use the old UI?There is no option available to switch back to the old UI. If you have specific issues with the new UI, please point out exactly the problem and reply constructively in this thread. Unfortunately, none of the CCP devs appear to be participating recently in that thread, either.
I would suggest that it would be very constructive for each of the devs to spend at least 5-15 minutes each day, responding to at least a few posts by players, particularly regarding issues with the UI changes. Without active forum participation from the devs, there is currently no way for players to know that the devs are actually reading the posts (sorry ISD Ezwal, but just you saying that the devs *are* reading the posts tends to lack sufficient weight). This quickly becomes frustrating, and tends to result in fewer players willing to spend time giving feedback - which is a no-win situation for both CCP and the players.
Sure, the devs can't read everything and fix everything, but, actively participating in the forums at least once per day gives players the feeling that their feedback is actually being read, even if the dev doesn't agree and isn't inclined to change anything.
Note: I have previously suggested adding a feature to forums, which would keep a running count of dev views, per page, or at least per topic, as well as a button which allows devs to quickly post a message like "I've read many of the posts in this topic up to this point - I will take these things under consideration. Thank you!". Simple to implement, yet would greatly improve the dev/player forum relationship. |
Adrie Atticus
Shadows of Rebellion The Bastion
688
|
Posted - 2014.12.17 10:16:44 -
[370] - Quote
This is the simplest I can make this: http://imgur.com/GOuElfq
Top is harder on your eyes, bottom is more lenient. As a bonus it's easier to read because the contrast between the text and background is not as acute.
Implement windows to have permanently this setting and stop them from changing colours every time I turn the camera or focus them please. |
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Primary This Rifter
4S Corporation Goonswarm Federation
352
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Posted - 2014.12.17 12:17:55 -
[371] - Quote
Not a single acknowledgment on the various issues presented in this thread. OP is not even updated to reflect issues that were fixed, much less issues that have been presented by multiple people.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Landor Askulf
Temporal Void Inc
0
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Posted - 2014.12.17 19:13:20 -
[372] - Quote
Wormhole spawn mechanics seems changed or broken in Rhea.
In the C4 where I reside same WH signatures spawn at the same place already third day in the row. Wormholes lead to different places though, so new WH just respawns at the same place with same signature.
Second observation - C4 used to be backwater system until Rhea, with two statics and third WH few times per week, with very unusual forth WH. Now 4-5 days in the row I have seen 4-6 WH-s in the system. Is it just WH life activated due new systems or have spawn rates changed?
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Yvsyvs
Fiese kleine Miezekatze
2
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Posted - 2014.12.18 01:27:52 -
[373] - Quote
Under directx 9 the white lines, circles in the Solar System Map look flickering and blurry, while not with directx 11. |
Sol Project
I'm So Meta Even This Acronym
303
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Posted - 2014.12.18 03:58:30 -
[374] - Quote
I post this under Issues, for a reason.
It's about the new icons and about who actually has an advantage from such a change.
Assuming you perfectly know that every player adapts to any form of icon eventually.
Of course!
You assume that these icons make it easier for players to be recognised. I believe that you also consider them easier to learn, due to the reasons you have stated i directly. (easier pattern-recognition)
Okay, now here's the thing.
While it might be certainly true that they are easier recognised, removing color also removed a ton of information used for faster recognition.
What you did was increasing form-recognition ...
... completely ignoring that when you remove different colors ... ... and replace them with a set of shades of only mild difference ... ... you have people need more conce tration of seeing the differences in the icon.
Imagine the old assets window's icon. Thanks to the contrast of the background to the foreground (which is coloured like as metal, a safe) the brain easily recognises the box the safe is.
From the top of my head, symbols I recall easily.
There was this comparatively huge Z on an icon, which stood out greatly compared to it's background. Do you remember which one that is? The wallet, next to undisturbing green, small coins.
Easily recognised. High contrast.
All icons of the old neocom had high contrast to the background ... ... and high contrast to the other icons with difering colorschemes.
What you did here, CCP ...
... is making all icons of the same few shades.
This means that the icons are harder to seperate from eachother, and that detail is harder to recognise, because of the lack of contrasts.
All icons have only a limited set of shades of the same color.
Let me tell you here that, whatever study you have been using to justify this ... ... is either being completely misinterpreted, not applicable to EVE ONLINE somehow ...
... or it's bullshit.
If you went for contrast, then you failed at doing so. When you remove contrast, you make pattern recognition harder.
Add colors back to the symbols. Symbols on icons need high contrast on their backgrounds and the icons themselves should have distuingishable colors!
The old ones were quite alright already! I wonder if the original designers knew that, tbh. Not all were perfect, but each stood out well enough!
The new ones don't. |
Sol Project
I'm So Meta Even This Acronym
303
|
Posted - 2014.12.18 04:17:53 -
[375] - Quote
Why is this an issue, instead of feedback?
You make it an issue, because you are giving people a hard time. And you're not realising it. And how you had no idea how to properly test this.
Next: The fading effect.
I like it. I don't mind it yet. I do hope that it only takes the time to fade that would have needed anyway. I absolutely assume, tbh, that this is the case.
What bothers me though, is the fact that it can be recognised as passing of time.
Hu?
Look.
The occupied mind perceives time as going slower.* This happens, when there is lots of change going on in any given moment.
The brain loves change. It feeds the pattern machine. Verify for yourself: sit down and look at a point at the wall. Any wall. Do not move your point of focus and reduce blinking.
You will notice, that your view is slowly graying out, which happens when there is *no change being observed for a period of time*.
You can do this with your body and sense of touch. Lay down and do nothing. Eventually you will stop feeling your arms and legs, assuming you don't move of course, simply because there was no change happening.
It would be extremely wastefull for the brain to process the same input over and over again, so eventually it slowly fades the amount of processing down, when there is no new information presented.
What you do, though, is make the whole screen fade to darkness in a timeframe that allows it to be easily recognised and processed, giving the impression of a longer waiting time.
User clicks button. User expects window to pop up and pays attention to the screen, "waiting" for it. LOTS OF CHANGE ON SCREEN PER SECOND Window pops uo.
Not only that is it horrible to look at. Why the hell do you want to occupy my brain? I do not appreciate the fact that you overdose my brain with unnecessary stuff to process.
I absolutely understand that not everyone is alike and that there are many people who are not complaining about what I am talking about, but from my perspective it would be way more interesting to mnow why they aren't complaining instead.
Anyhow ... These two changes are backwards.
You are doing it wrong ... ... and that's a huge issue in this context. |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1150
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Posted - 2014.12.18 04:48:13 -
[376] - Quote
I'm seeming to have something odd happening when multiboxing 3 accounts and I undock each of them around the same time (From the same station, haven't tried differing stations). I get around 1-2 FPS and unresponsiveness from the client I am currently viewing (all of them are on fullscreen mode) for about 5-10 seconds. Then back up to 60
This also happens when I haven't been looking at any of the clients for a while and make a command to warp off (typically), but happens almost every time when undocking multiple characters.
I am running two Nvidia 670s in SLI. Windows 8.1 x64
Dx11
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Kalfar Chillar
The Minutemen The Bastion
0
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Posted - 2014.12.18 14:23:46 -
[377] - Quote
When I hover over a tab it stops blinking... I thought this was fixed?
Quote:Fixed an issue where all tabs would stop blinking when only one had been interacted with. |
Jinn Aideron
54
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Posted - 2014.12.18 19:33:07 -
[378] - Quote
CCP Falcon wrote:Known issuesMap Beta- Transparent windows on top of map will show the scene behind the map.
Not a bug, but a feature.
Stealth deletes are bad.
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Dangeresque Too
Pistols for Pandas
35
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Posted - 2014.12.19 13:30:56 -
[379] - Quote
Jinn Aideron wrote:CCP Falcon wrote:Known issuesMap Beta- Transparent windows on top of map will show the scene behind the map.
Not a bug, but a feature. I'm thinking same goes for the right-click menu... it pretty much sees through any window it is infront of. |
Primary This Rifter
4S Corporation Goonswarm Federation
368
|
Posted - 2014.12.20 00:16:48 -
[380] - Quote
We haven't had so much as a single post from a dev acknowledging issues in over a week.
Meanwhile things like the off-center camera issues (plural), the blinking chat tabs bullshit, fleet warping with bubbles issue, the increased lagginess of the hacking window, or the increase in modal windows (including the "server is shutting down" window which prevents you from closing the client from within the client at all) go completely unacknowledged and unfixed.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Dangeresque Too
Pistols for Pandas
36
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Posted - 2014.12.20 03:46:37 -
[381] - Quote
Found another fun little glitch apparently.
When looking at ships in space, it appears as though you can't see the turrets that are on the ship unless you click the "look at button" for that specific ship. Even when you maneuver the camera really close to a ship, you still can't see if it has guns until you click the "look at" button.
I don't remember this being the case before. |
Adrie Atticus
Shadows of Rebellion The Bastion
718
|
Posted - 2014.12.20 10:10:56 -
[382] - Quote
Dangeresque Too wrote:Found another fun little glitch apparently.
When looking at ships in space, it appears as though you can't see the turrets that are on the ship unless you click the "look at button" for that specific ship. Even when you maneuver the camera really close to a ship, you still can't see if it has guns until you click the "look at" button.
I don't remember this being the case before.
That's due to the performance optimization and LOD working as if it's centered on the focused ship and not on your camera. Your focused ship (either your own, or 'Look At' target') will be always 100% sharp and have everything animated while anything away from focused ship is lower in detail the further away you are.
This used to be centered on the free-floating camera and not the focus so it is a change, not sure if it's better or not. |
Primary This Rifter
4S Corporation Goonswarm Federation
368
|
Posted - 2014.12.20 11:15:38 -
[383] - Quote
Dangeresque Too wrote:Found another fun little glitch apparently.
When looking at ships in space, it appears as though you can't see the turrets that are on the ship unless you click the "look at button" for that specific ship. Even when you maneuver the camera really close to a ship, you still can't see if it has guns until you click the "look at" button.
I don't remember this being the case before. That's been the case for a while now.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Dangeresque Too
Pistols for Pandas
36
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Posted - 2014.12.20 14:53:25 -
[384] - Quote
Adrie Atticus wrote:Dangeresque Too wrote:Found another fun little glitch apparently.
When looking at ships in space, it appears as though you can't see the turrets that are on the ship unless you click the "look at button" for that specific ship. Even when you maneuver the camera really close to a ship, you still can't see if it has guns until you click the "look at" button.
I don't remember this being the case before. That's due to the performance optimization and LOD working as if it's centered on the focused ship and not on your camera. Your focused ship (either your own, or 'Look At' target') will be always 100% sharp and have everything animated while anything away from focused ship is lower in detail the further away you are. If that is the case, that it will show a lower level of detail for ships that aren't set as the current focus, it seems as though if I click Look At for a pack of nados, then go back to my ship, I can still see all their guns from zooming in from a distance.
So maybe it is a LOD thing for any ship you haven't "Looked At", and then retains the higher detail afterwards? This can be somewhat annoying as if a ship has initiated warp, you can't look at it, and therefore will not be able to tell if/what type of guns it has like you used to.
All my settings are on High, I could understand if this was a lower setting thing, but it is happening with everything full bore turned up.
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Jack Hayson
Atztech Inc. Ixtab.
47
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Posted - 2014.12.20 23:38:42 -
[385] - Quote
Landor Askulf wrote:In the C4 where I reside same WH signatures spawn at the same place already third day in the row. Wormholes lead to different places though, so new WH just respawns at the same place with same signature. They do that when the wormhole collapses during downtime.
Confessor mode switching buttons are still bugged. They don't show when you board a confessor in space - you need to dock to make them visible. (Very annoying in w-space.) |
marly cortez
Mercurialis Inc. RAZOR Alliance
65
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Posted - 2014.12.21 00:02:54 -
[386] - Quote
Went back to scanning again two days ago, still don't like it, feels cheap and unrewarding.
Anyway, The Pac-man Game , several times I have noticed that without any obvious reasons, the silly add-on game slows to a crawl, can happen anytime during this mind murdering and utterly boring exercise, this can lead to 'Over Clicking' if there can be such a thing in this mundane click fest, resulting in loss of the can, but there you have it along with a number of other issues brought on by Rhea mostly to do with the introduction of latency were there was none previously. |
Quanah Comanche
Republic Military School Minmatar Republic
21
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Posted - 2014.12.21 16:57:29 -
[387] - Quote
Have really been seeing latency since release even after turning down various settings. |
Rekatan
We Heart U
0
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Posted - 2014.12.21 17:06:23 -
[388] - Quote
Ever since Rhea deployment my inventory tab has disappeared upon entering a station. This is making hauling more than a little tedious :) |
Dangeresque Too
Pistols for Pandas
37
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Posted - 2014.12.22 00:39:55 -
[389] - Quote
Love the complete lack of dev responses or updates in the "Issues" thread that they started.
Also want to point out another bug I noticed. Since they "fixed" the always blinking mail icon every time I signed in, now I no longer get a blinking mail icon when I have or get a new notification mail. Like structures or contacts etc, have tested and confirmed, emails get the mail icon to blink, but mail notifications do not get the icon to blink.
This was noticed primarily because some friends and I almost missed seeing an upcoming war. Thankfully most of us saw it when we logged in this morning giving us 4 hours to prep, but should have seen something about it while being online all day/night yesterday when the dec came in. Now I don't know if the mail actually came in when it was supposed to or if it didn't hit our inboxes until this morning, all I know for sure is that nobody had any notifications or blinking icons saying we got a notification until logging in this morning. |
Primary This Rifter
4S Corporation Goonswarm Federation
374
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Posted - 2014.12.22 03:12:45 -
[390] - Quote
marly cortez wrote:Went back to scanning again two days ago, still don't like it, feels cheap and unrewarding.
Anyway, The Pac-man Game , several times I have noticed that without any obvious reasons, the silly add-on game slows to a crawl, can happen anytime during this mind murdering and utterly boring exercise, this can lead to 'Over Clicking' if there can be such a thing in this mundane click fest, resulting in loss of the can, but there you have it along with a number of other issues brought on by Rhea mostly to do with the introduction of latency were there was none previously. Yep. I've definitely had this issue. It's frustrating as hell to run ghost sites with it because it tends to reduce the amount of cans you can do before the site blows up.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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