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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Aagron Sasen
Tosh Trading Corporation Stealth Syndicate
0
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Posted - 2011.11.30 14:03:00 -
[391] - Quote
There is an issue with mining fleets with Hulk and Orca. The hulk is unable to stack ore in corporation hangar of the orca. Message pops up that Hulk pilot not in fleet, corp or has high standings with the orca pilot. |
0lesya
Inglourious. Basterds.
0
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Posted - 2011.11.30 14:12:00 -
[392] - Quote
The new patch unfortunately did not solve the corp-asset delivery problem. Do we have to assign courier contracts and let the receiver break the box to deliver items from now on? Would produce quite an ugly contract history. |
Ammath
Nasgul Collective Cascade Imminent
6
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Posted - 2011.11.30 14:12:00 -
[393] - Quote
Question on NPC Customs offices...
1) Do they reinforce like player ones at 25% shields ?
2) Are customs offices 'offlined' when reinforced ?
3) If NPC customs offices dont reinforce do they 'offline'
4) When a customs office comes out of reinforcement does it auto-repair?
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CCP RedDawn
C C P C C P Alliance
0
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Posted - 2011.11.30 14:22:00 -
[394] - Quote
The following issues should be fixed in an updated client near you soonGäó:
Shift + Enter chat spaces not displaying. Locking pinned windows in position. Incorrect display of the time multiplier in the Mobile Laboratory UI. Issues with the chat channels MOTD. I-HUB Indices not displaying correctly. Issues with fleet members accessing / using the Orca's corporation hangar.
However, we have not yet been able to get in an-house repro for the UI 'disappearing'. If at all possible, if you can reproduce the defect could you please create a bug report with the repro steps and machine and client specs included. This should help us narrow down the cause and get to work. Team Stonehenge. |
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Thorien Mady
Forgotten Squad
0
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Posted - 2011.11.30 14:28:00 -
[395] - Quote
Hello i have noticed a small bug.
It would be great to have screenshot for you but i will try to explain. How it can be re-creted:
1, use jump clone 2, go to the Jump clone window in your character sheet 3, observe the text which display how much time is left to your next jump clone 4, after 24 hours when this time runs out, instead of message saying "Available Now" you will/should get some calculation/display formula something like this (format.viewtime.length, minutes=length t=seconds) or something close to it. 5, After closing the character window and reopening on the Jump clone tab the text "Now" is displayed correctly.
My assumption is that when you are observing the Jump clone window while the countdown hits the 0 minutes 0 seconds. the application does not update the text to "Now" but throw up some piece of display code.
Hope this helps, keep up the good work Devs.
Sincerely. |
tikktokk tokkzikk
Switchblade Incorporated DUST ALLIANCE
4
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Posted - 2011.11.30 14:36:00 -
[396] - Quote
BUG: I can't seem to get the URL in corp details to work. |
E Jizzle
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
1
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Posted - 2011.11.30 14:39:00 -
[397] - Quote
Found small bug last night.
I had created a note that was over the character limit and after I closed out of it I got a pop box warning me that it was over the limit and I could either edit it cancel the save. I then deleted the note and kept getting the pop up box every couple of minutes and I had to relog to make it sop |
Cujoo Ell
Celldweller Heavy Industries
6
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Posted - 2011.11.30 14:39:00 -
[398] - Quote
Another issue I noticed in the system map:
- select a bookmark
- right click -> edit/view location
- rename the location
- watch at the selected location, it has the old name
- close and re-open the system map -> fixed
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Mara Ziyal
Marauders of Despair
0
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Posted - 2011.11.30 14:42:00 -
[399] - Quote
When im ALT Tabbing into Eve it sometimes happens that the whole userinterface becomes invisble. Only switching in and out of the game again helps. Sometimes this also happens while im in the game... |
Bridget Helm
Science and Trade Institute Caldari State
4
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Posted - 2011.11.30 14:44:00 -
[400] - Quote
CCP RedDawn wrote: However, we have not yet been able to get in an-house repro for the UI 'disappearing'. If at all possible, if you can reproduce the defect could you please create a bug report with the repro steps and machine and client specs included. This should help us narrow down the cause and get to work.
I did just get this error.However I can tell you how it came about for me. I had two client running and I changed the display of other to quality setting. One continued to perform correctly, the second had dissappearing UI . Tried to Changed the display setting back to performance and system jammed up.
Closed it, reload with lower setting and it worked fine.
Not sure how helpful that is
Edit... just tried it again with shut and opening on qualitity setting and it worked ok |
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Morar Santee
10
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Posted - 2011.11.30 14:51:00 -
[401] - Quote
I really like what you were trying to do with this expansion, and having been fairly vocal about changes I couldn't get behind in the past, it's only fair to say that.
Unfortunately, there are a number of issues for me:
- Client crashes:
This is likely related to alt-tabbing. Every other time when I alt-tab out of the game, tabbing back in produces a black screen, and after ten or so seconds, windows informs me the client is not responding.
- Load times:
When starting up the client, the splash screen display seems normal. Afterwards I'm stuck on a black screen for 6 or so seconds, which did not happen before the patch.
- Client restart:
Possibly related to the aforementioned issue - when the client restarts due to a disconnect, this now takes a lot longer than it used to. I'd estimate the desktop is being displayed for at least 30 seconds before the client starts up again.
OS: Windows 7, 64-bit
I'm also not a huge fan of the UI tweaks - in particular the new font, which is a lot harder on my eyes than the old one was. I'm also not too sure about the "current position" and "autopilot" display. I can't see an upgraded functionality there, and I think it is a downgrade in terms of layout. |
Ffreyn Moonflower
The Ion Fist
0
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Posted - 2011.11.30 14:56:00 -
[402] - Quote
n00n3r wrote:Luciffer 13 wrote:Ok now fix back scanning... Sigs keep on disappearing at smaller scan radius. (4au and under)
Nivek Steyer wrote:Scanning in WH seems to be broken. Back to the days of the mystery sigs and chasing your tail have returned. I have tried 10 different sigs and they all disappear upon going down to 8 AU probes.
Also suffering from this, seems to be a problem when the signal strength is low (sig strength was at 20%, and would lose it when moving down from 4au to 2au)
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Rasz Lin
6
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Posted - 2011.11.30 15:13:00 -
[403] - Quote
Contracts broken more than they were
old bug :
can only right click on items in contracts if they are in a stack, if there is only one item you cant right click on it to get "find in contracts" menu
new bug:
http://img717.imageshack.us/img717/6071/121212121.png
1 day to finish auction, i got outbid, game still thinks I already won the auction
yesterday I won BPC contract, isk got transferred, i got BPCs, but I cant click on that contract in contract history, game refuses to show it to me |
Vipieris
Blackwater Syndicate Shadow of xXDEATHXx
4
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Posted - 2011.11.30 15:13:00 -
[404] - Quote
Cargo-cans don't remember their position on the screen when opened in-space.
When mining, I'd put the can window next to my cargo hold for easy drag-and-drop. Now when I open a new can, it appears in the middle of the screen again...
Can you please make them remember their position as they have since I started playing eve? :) |
Tork Norand
Mechanical Eagles Inc. The Ancients.
1
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Posted - 2011.11.30 15:15:00 -
[405] - Quote
Not going through 21 pages of issues to see if this one's listed...sorry. So here it is:
When you open an auction contract, in the area where the "Starting Bid" is listed, if the auction is still on-going, right under the Time Left line it shows: "Tork Norand won this auction"
I'm just looking and not even bidding.
--Tork. CEO and Herder of Cats. |
Scrapyard Bob
EVE University Ivy League
411
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Posted - 2011.11.30 15:17:00 -
[406] - Quote
Corporate Assets window - you can no longer deliver items to individual corp member, only to corp hangars. |
Lady Naween
Dark Steel Industries
0
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Posted - 2011.11.30 15:20:00 -
[407] - Quote
When viewing this characters full body screen on other char the jacket it used to wear is above the NEX shirt. Noticed same thing with one other char using the same NEX shirt.
Tractor beams and salvagers are Very LOUD!! can they please be affected by quieter turret sounds to. |
Depili
Blood Works Inc. Circle-Of-Two
2
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Posted - 2011.11.30 15:21:00 -
[408] - Quote
Rasz Lin wrote:Contracts broken more than they were old bug : can only right click on items in contracts if they are in a stack, if there is only one item you cant right click on it to get "find in contracts" menu new bug: http://img717.imageshack.us/img717/6071/121212121.png1 day to finish auction, i got outbid, game still thinks I already won the auction yesterday I won BPC contract, isk got transferred, i got BPCs, but I cant click on that contract in contract history, game refuses to show it to me
There is actually a bug with auction contracts that show the character name viewing the contract as being the winner instead of the real winner of the contract, such links are circulating in locals around jita. |
Cujoo Ell
Celldweller Heavy Industries
6
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Posted - 2011.11.30 15:24:00 -
[409] - Quote
There was an issue with parsing this post's BBCode |
Hakaru Ishiwara
Republic Military School Minmatar Republic
42
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Posted - 2011.11.30 15:31:00 -
[410] - Quote
Ffreyn Moonflower wrote:n00n3r wrote:Luciffer 13 wrote:Ok now fix back scanning... Sigs keep on disappearing at smaller scan radius. (4au and under) Nivek Steyer wrote:Scanning in WH seems to be broken. Back to the days of the mystery sigs and chasing your tail have returned. I have tried 10 different sigs and they all disappear upon going down to 8 AU probes. Also suffering from this, seems to be a problem when the signal strength is low (sig strength was at 20%, and would lose it when moving down from 4au to 2au) Buried in the patch notes under the UI category:
Quote:Cosmic signatures may now be filtered according to type. This allows players doing exploration to easily sort Ladar, Gravimetric, Magnetometric, Radar and Unknown cosmic signatures in their system scanner results. Signatures which are still too weak to register their type will not be excluded from this filter regardless of their actual type.
Need to re-do your filters and select the desired type of site(s). If the filters do not designate a specific site type, signatures will disappear @ about 25% strength when probing.
This was a pretty significant update to the game (for those who probe) and it deserves better publicity.
Edit: Looks like we are getting the word out. :D 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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Naga Tokiba
Deep Core Mining Inc. Caldari State
5
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Posted - 2011.11.30 15:33:00 -
[411] - Quote
No matter the outcome of invention - it allways says failed.
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chez1962
Solar Wind Elite Space Guild
0
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Posted - 2011.11.30 15:33:00 -
[412] - Quote
Dunno iff its sayed but :
When i move my eve window to sec screen all chat windows disapear Only local and allie chat windows ar open ???
Rest is fine keep up to good work :) |
Naga Tokiba
Deep Core Mining Inc. Caldari State
5
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Posted - 2011.11.30 15:40:00 -
[413] - Quote
Settings - Show window identification dosent work after login - needs to be toggled off and on in order to work |
Mariner6
EVE University Ivy League
36
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Posted - 2011.11.30 15:42:00 -
[414] - Quote
Not sure if mentioned already but the green lines that "connect" probes when scanning are gone? Not sure if intentional but really miss them. That was a really nice feature. |
Scrapyard Bob
EVE University Ivy League
411
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Posted - 2011.11.30 15:45:00 -
[415] - Quote
Confirmation that while you can now manufacture the POS fuel blocks - the tower's fuel bay will not accept them.
15:42:44 Notify You cannot place Gallente Fuel Block in this fuel bay
(Tested on a variety of different towers.) |
Bucca Zerodyme
Good For Nothing Corporation
0
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Posted - 2011.11.30 15:49:00 -
[416] - Quote
Asmodes Reynolds wrote:Darod Zyree wrote:Denidil wrote:Shane Mark Williams wrote:Hi using the PC version of eve, just exported materials from Planet using custom's office which is now set at 17%.
Yesterday I imported the follaowing :-
5462 Consumer Electronics = 15,750 isk 5462 Machanical Parts = 15,750 isk
Exported :-
1365 Robotics = 615,600 isk
After crucible
5462 Consumer Electronics = 3,825,000 isk 5462 Machanical Parts = 3,825,000 isk
1365 Robotics = 16,279,200 isk
exported 1 Robotic = 5,950 isk
These figures don't make sense and seems very very expensive.
this, import/export prices are utterly wrong and completely broken. Nope, low sec/0.0 pi for the win Cynika wrote:They were supposed to be twice as before. Not 100 times. My yesterday export tax was at around 6-7k, now it's 600k. I want my money back. Session change timer is still 30 seconds. Patchnotes still say the new 20 second one was implemented. First off, to all the people crying about PI tax changes, especially the people voted above. Yummy care bear tears. Crying some more please I don't think you quite filled your local hisec customs office, yet keep trying you get there. When you dry your eyes out enough to read you may remember a dev blog about custom offices located here: http://wiki.eveonline.com/en/wiki/CustomsOfficeFor lazy people it's copied below: Taxation Tax % is taken off the material's taxable value. This value is set by CCP and is based off the market values in November 2011 Import is always half of export tax The taxable value are the same for all items in the same tier Advanced Commodities: 1,350,000.00 ISK Specialized Commodities: 70,000.00 ISK Refined Commodities: 9,000.00 ISK Basic commodities: 500.00 ISK Planet Resources: 5,00 ISK Let me highlight the important part for those of you who have trouble reading: This value is set by CCP and is based off the market values in November 2011 Import is always half of export taxwhich is the way it should be. Not a percentage of the low number that some CCP developer pulled out of his ass. There was a giant threadnot about it. CCP doing it right for once. Also, side note, CCP I stayed up to buy those new blueprints for the few blocks until 5 AM, totally not cool just springing the fact that you're NOT seeding them on patch day like you announced originally. Otherwise great job. I might actually resubscribe my other accounts. Keep up the good work.
CCP is doing it wrong, you cant just set taxes on the average prize of the items of the markt. you have to choose a constant value, otherwise it will rise and rise and rise. The prices are rising now, what will happen with the taxes then? they will rise aswell, and quess what? right the prices will rise again after adjusting the new taxes to it. |
Malkev
21
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Posted - 2011.11.30 15:53:00 -
[417] - Quote
Hakaru Ishiwara wrote:If the filters do not designate a specific site type, signatures will disappear @ about 25% strength when probing.
This was a pretty significant update to the game (for those who probe) and it deserves better publicity. I disagree.
The filter system doesn't filter until you'd be able to see the type of sig you're scanning anyways, at which point your personal filter system (right click, ignore) would be able to kick in. Now, instead of being able to simply ignore a result that you don't care about it just suddenly disappears while you're scanning if you have specific filters set up.
Significant? Just seems like code for the sake of code. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
42
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Posted - 2011.11.30 16:17:00 -
[418] - Quote
Malkev wrote:Hakaru Ishiwara wrote:If the filters do not designate a specific site type, signatures will disappear @ about 25% strength when probing.
This was a pretty significant update to the game (for those who probe) and it deserves better publicity. I disagree. The filter system doesn't filter until you'd be able to see the type of sig you're scanning anyways, at which point your personal filter system (right click, ignore) would be able to kick in. Now, instead of being able to simply ignore a result that you don't care about it just suddenly disappears while you're scanning if you have specific filters set up. Significant? Just seems like code for the sake of code. And I still have no sound in space. All the interface sounds are there, ie button clicks, sidebar noises, but I have no sounds from weapons, gates, wormholes, other players weapons, or any other non-interface noise. PC w/ Windows 7 Don't shoot the messenger. :)
The significance of this change is that players scanning MUST change their filters in order to scan anything down fully. Otherwise, scanning will end in space-rage. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Etara Silverblade
Morex Group Inc. The Babylon Consortium
1
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Posted - 2011.11.30 16:26:00 -
[419] - Quote
The most painful issue which I have not seen a reply to is the Blueprint list issue in Science & Industry. I can no longer see the PE, can't sort the blueprints, enlarge columns, or do most things I could before.
I was hoping the fix would be in today's patch but it wasn't. |
Luna Far
Arkham Clones Gotham Knights
0
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Posted - 2011.11.30 16:33:00 -
[420] - Quote
Shane Mark Williams wrote:Hi using the PC version of eve, just exported materials from Planet using custom's office which is now set at 17%.
Yesterday I imported the follaowing :-
5462 Consumer Electronics = 15,750 isk 5462 Machanical Parts = 15,750 isk
Exported :-
1365 Robotics = 615,600 isk
After crucible
5462 Consumer Electronics = 3,825,000 isk 5462 Machanical Parts = 3,825,000 isk
1365 Robotics = 16,279,200 isk
exported 1 Robotic = 5,950 isk
These figures don't make sense and seems very very expensive.
There definitely seems to be a problem. The original dev thread indicated high sec Concord owned customs office would double the tax on imports/exports. However, I'm seeing taxes like this and, in the case of basic processed materials, the customs fees are actually more per unit than market prices are per unit (pre Crucible). If this is CCP's intent, there will be massive inflation in the price of all PI related items in the market.
Did someone get the multiplier wrong when they coded it? Perhaps something between 10x and 100x instead of 2x???
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