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Thread Statistics | Show CCP posts - 15 post(s) |
Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.07.22 18:36:00 -
[631]
Originally by: Trojanman190
Originally by: Rogen DarHeel I remember reading this post only weeks after POS's were introduced to EVE. I loved it then and I love it now. However, I am noticing that this plan calls for POS guns to be INSIDE the shield. I wonder if the author of this post can revamp the plan in such away that stays close to the centralized POS structure shown in the last exhibit while keeping the guns OUTSIDE of the POS shield?
??
Is simple really. You have two structures. The guns sit inside the shield and the new gun targetting structure sits outside of the shields. As far as gameplay is concerned shooting the structures outside of the bubble is the same as damaging and incapacitating the ones with in the shield. Think of them as targetting systems that allow them to shoot through the shields at agressors.
This is a very good idea actualy since you cannot target inside the bubble, the targeting module for the guns could be outside the shield. excelent solution. --- SIG --- CSM: your support is needed ! |
Rogen DarHeel
Caldari Rogen's Heroes THORN Alliance
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Posted - 2008.07.22 20:36:00 -
[632]
Originally by: Jinx Barker
Originally by: Rogen DarHeel I remember reading this post only weeks after POS's were introduced to EVE. I loved it then and I love it now. However, I am noticing that this plan calls for POS guns to be INSIDE the shield. I wonder if the author of this post can revamp the plan in such away that stays close to the centralized POS structure shown in the last exhibit while keeping the guns OUTSIDE of the POS shield?
??
There was a reason why they - CCP - moved the guns outside the POS, to make them easier to kill etc. etc.
However, with the existing system of "targetable installations" on outpost this can be resolved - by:
1) Making Guns "stick out" just above/bellow/side of the shield 2) Making a separate "Weapons Platform" to which all guns can be attached like to a tower 3) The, platform can be "floated" or "deployed" outside the shield.
Platform itself would not be targetable/destroy-able till all the guns have been destroyed.
There are allot of things that can be done, one way or another. So long as the "modular" POS is implemented it can be tweaked.
We should hear something from CSM in August about this.
The platform idea is much better. I can't imagine how a gun can be made to "stick out" of the POS shield when the bubble itself has a radius of 30km on a large tower. This will also help keep the central tower platform from getting to cluttered.
There is also talk of floating targeting systems outside of the bubble. I don't like this idea either. If you can't shoot into the bubble you shouldn't be able to shoot through the bubble at all, whether the shot comes from inside or outside.
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Jinx Barker
GFB Scientific
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Posted - 2008.07.23 02:50:00 -
[633]
Edited by: Jinx Barker on 23/07/2008 02:50:36
Originally by: Rogen DarHeel
Originally by: Jinx Barker
There was a reason why they - CCP - moved the guns outside the POS, to make them easier to kill etc. etc.
However, with the existing system of "targetable installations" on outpost this can be resolved - by:
1) Making Guns "stick out" just above/bellow/side of the shield 2) Making a separate "Weapons Platform" to which all guns can be attached like to a tower 3) The, platform can be "floated" or "deployed" outside the shield.
Platform itself would not be targetable/destroy-able till all the guns have been destroyed...
The platform idea is much better. I can't imagine how a gun can be made to "stick out" of the POS shield when the bubble itself has a radius of 30km on a large tower. This will also help keep the central tower platform from getting to cluttered.
There is also talk of floating targeting systems outside of the bubble. I don't like this idea either. If you can't shoot into the bubble you shouldn't be able to shoot through the bubble at all, whether the shot comes from inside or outside.
Yea, the "sticking out" part was not sitting well with me either, I did not even thing about the circumference of the shield itself, its just crude. But, a platform itself is actually could be worked on. I mean they can be in different shapes or sizes, and perhaps cost from 20 Mill for 10 Count Platform, to 100 mill for 50 Count Platform, or something like that.
I have never seen a POS with 50 guns though . I think 40 is the max I saw on Death Star and that included inactive guns and EW stuff.
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Xyzibit
Caldari New-Roots
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Posted - 2008.07.23 06:00:00 -
[634]
omg awesome idea i love it
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Syberbolt8
Gallente Shinra
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Posted - 2008.07.24 01:15:00 -
[635]
Originally by: Rogen DarHeel I remember reading this post only weeks after POS's were introduced to EVE. I loved it then and I love it now. However, I am noticing that this plan calls for POS guns to be INSIDE the shield. I wonder if the author of this post can revamp the plan in such away that stays close to the centralized POS structure shown in the last exhibit while keeping the guns OUTSIDE of the POS shield?
??
Easy thing to fix, no shields, keep the current pos's make these Tier 2 pos's, you dock at these pos's, no market, no medbay, limited space for ships, you might have to dock in a pod to fit if to many ships are docked. then the factorys, labs, and other mods are targetable, so you can disable them like station upgrades. Maybe these pos's are more for indy then system take over, and it solves the prob with what to do with the current pos's that are holding space.
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whitekight
Amarr SwEaTy ArMpIT RaIDeRs
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Posted - 2008.07.24 10:52:00 -
[636]
this looks fking awesome. Good job mate and definitely signed. POS's atm look crap and unconnected to anything. Making the modules actually connected to the tower would look amazing and wouldn't really strain the server or anything.
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Jinx Barker
GFB Scientific
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Posted - 2008.07.26 04:54:00 -
[637]
Well, showing my support - again - for the long running thread, before I go inactive for a month.
Guys, keep an eye on things, CSM should have information regarding this issue in August. So keep it update, and do not let this issue slip through the cracks again.
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Darkside 34
Gallente Initrode The Core Collective
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Posted - 2008.07.30 21:34:00 -
[638]
How about having "mooring" points for capships. Say, the capship is still displayed outside of the pos but it is attached to it so you can still interface with the pos, deliver supplies, whatever. But it is also venerable to attack, or, alternatively, protected by the shields of the structure it is moored to. Or alternatively, have a "capital mooring" module (it shouldn't take up much fitting because its a simple module anyway). Just consider it a corridor through which supplies and other things travel between the modules/capship.
Plus, having a carrier pulled up alongside a pos structure with connections for fuel-supplies-and such would just look plain awesome. --------------------------------------------------
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Hczer
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Posted - 2008.07.31 02:00:00 -
[639]
If it doent lags, implement it!
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Virgo I'Platonicus
Ex Eventus Corpi
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Posted - 2008.08.03 17:56:00 -
[640]
awesome. I support the idea, it's exactly what EVE needs D:) <3 |
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.08.04 09:08:00 -
[641]
Wonder if we might see it happening already in winter expansion, as as far as I understand CCP has separate team for ambulation (right?) and thus it does not count towards the 'regular' patch ?
Next 'regular' patch was supposed to be for the industry afterall.
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Verone
Gallente Veto Corp
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Posted - 2008.08.04 10:31:00 -
[642]
I just got diverted here from a thread on the assembly hall.
Awesome work man, I remember reading this a while back but can't remember if I made much of a comment.
There's obviously a lot of thought gone into this one.
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |
LaVista Vista
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Posted - 2008.08.04 16:47:00 -
[643]
Yeah, this was submitted for the Iceland meetings. But sadly an error was made and thus wasn't discussed.
I'm looking very much forward to the next CSM-CCP meeting. We will be discussing it there.
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ShadowDraqon
Awesome Industries Group
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Posted - 2008.08.04 16:58:00 -
[644]
/signed ____________________ I had a sig here, but I NOM NOM NOM NOM NOM nommed it... |
Mulco
Metalheads
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Posted - 2008.08.08 01:00:00 -
[645]
Bump. this thread should get a sticky.
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Souisa
Tribal Liberation Force
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Posted - 2008.08.09 18:57:00 -
[646]
645th
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Joey Meow
MURAKAMI INDUSTRIES
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Posted - 2008.08.10 04:57:00 -
[647]
Stickeh the Dead Horse!
....post 647
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Syberbolt8
Gallente Gen Tec
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Posted - 2008.08.10 05:11:00 -
[648]
come on ccp sticky this already or we will bump it forever, if it has lasted these 2+ years expect it to last 2+ or until you add it to game.
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Traderrader
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Posted - 2008.08.10 05:47:00 -
[649]
I like the idea and give my support!
Even though some said the idea would help nothing on game balance issues it would do to humans being drawn to nice and shiny objects giving smaller corp leaders a higher chance of convincing members of living out of a pos. This would help spread out the population of the 0.0 zones. THis in turn would create a livelier enviroment for both pro and counter industrial operations and related conflicts.
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Re'taka
Minmatar Republic University
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Posted - 2008.08.13 03:02:00 -
[650]
Originally by: Traderrader I like the idea and give my support!
Even though some said the idea would help nothing on game balance issues it would do to humans being drawn to nice and shiny objects giving smaller corp leaders a higher chance of convincing members of living out of a pos. This would help spread out the population of the 0.0 zones. THis in turn would create a livelier enviroment for both pro and counter industrial operations and related conflicts.
ok, 2nd time its been said, its a POS!! what game balance is involved??? come on, think, type, proof read, retype, post. geez, oh and bump
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Ashlee Darksky
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Posted - 2008.08.13 10:59:00 -
[651]
Edited by: Ashlee Darksky on 13/08/2008 11:03:34 OP is a genius! Hope CCP pay some attention. Every POS I've ever used stinks - big time. Not to mention they look messy, cluttered and are virtually inoperable! --- I see fail everywhere, and it's like they don't even know they're failing ---
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Joey Meow
MURAKAMI INDUSTRIES
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Posted - 2008.08.13 21:30:00 -
[652]
Originally by: Ashlee Darksky Edited by: Ashlee Darksky on 13/08/2008 11:03:34 OP is a genius! Hope CCP pay some attention. Every POS I've ever used stinks - big time. Not to mention they look messy, cluttered and are virtually inoperable!
From your lips to CCP Developer's Ears.....
Oh, and yea, a bump, since this is so awesome it should be stickeh
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Re'taka
Minmatar Republic University
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Posted - 2008.08.17 01:07:00 -
[653]
Originally by: Joey Meow
Originally by: Ashlee Darksky Edited by: Ashlee Darksky on 13/08/2008 11:03:34 OP is a genius! Hope CCP pay some attention. Every POS I've ever used stinks - big time. Not to mention they look messy, cluttered and are virtually inoperable!
From your lips to CCP Developer's Ears.....
Oh, and yea, a bump, since this is so awesome it should be stickeh
QTF
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Ender Wiggan
VersaTech Interstellar Ltd. Southern Cross Alliance
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Posted - 2008.08.18 08:51:00 -
[654]
I hardly ever post but I'll post to bump this. Visual design is such a key aspect of any game. As many have said, the first time I saw a POS, I was like wtf is that trash? Even if these changes were to contain no gameplay changes (and there have been many awesome ones proposed) I would still support it.
Come on CCP
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Synapse Archae
Amarr Demonic Retribution Un-Natural Selection
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Posted - 2008.08.18 20:10:00 -
[655]
Originally by: LaVista Vista Yeah, this was submitted for the Iceland meetings. But sadly an error was made and thus wasn't discussed.
I'm looking very much forward to the next CSM-CCP meeting. We will be discussing it there.
When is the next meeting? Also bump. |
Re'taka
Minmatar Republic University
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Posted - 2008.08.23 15:12:00 -
[656]
Originally by: Synapse Archae
Originally by: LaVista Vista Yeah, this was submitted for the Iceland meetings. But sadly an error was made and thus wasn't discussed.
I'm looking very much forward to the next CSM-CCP meeting. We will be discussing it there.
When is the next meeting? Also bump.
Supposed to be this month I think
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Mire Stoude
Cash Money Brothers R0ADKILL
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Posted - 2008.08.23 17:02:00 -
[657]
This is an awesome idea.
One of the things that drew me to Eve was how cool everything looked. I also run a lot of missions. In missions you see many structures that are built out of the same POS modules we have available. The modules are layered in such a way that many individual modules come together to form one large structure. So I before I ever saw a POS I thought player POSes would look like these structures. I expected them to look different based on the creativity of the person who put them together.
In reality, while most POSes do have a structure and design to them, they lack the feel of one whole unit because none of the modules touch. It would be like having all the modules on your ships (guns, mwd, resists, armor plating, etc) all floating freely somewhere within your shields. Not necessarily touching anything else, just floating ... somewhere. Sure it still works the same but it doesn't exactly give you an idea that these modules are part of your ship.
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Joey Meow
MURAKAMI INDUSTRIES
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Posted - 2008.08.25 10:34:00 -
[658]
Stikeh the horse.... please! It aint going away, so might as well do it, you know (Devs) that you guys will have to work on it, so might as well place it where it will get more exposure.
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Syberbolt8
Gallente Gen Tec
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Posted - 2008.08.25 19:35:00 -
[659]
Originally by: Joey Meow Stikeh the horse.... please! It aint going away, so might as well do it, you know (Devs) that you guys will have to work on it, so might as well place it where it will get more exposure.
you know I tried to tell them that here
It would be a great way to get easy feedback, and keep the idea alive, if they would just sticky this.
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Dr FireFox
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Posted - 2008.08.26 20:03:00 -
[660]
I want this!
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