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Thread Statistics | Show CCP posts - 15 post(s) |
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.07.30 22:48:00 -
[1981]
Edited by: Syberbolt8 on 30/07/2010 22:49:37 Edited by: Syberbolt8 on 30/07/2010 22:48:44
Originally by: Esiel
Originally by: Dristra
Why not simple auto-mount the components during the feature-addition. As long as pg\cpu needs are the same it should work out fine.
If the modular system prevents this, just have the ill-fitting components work but turn invisible, and with a certain time limit (minimum current active process) before they auto-dismount.
Then all stations are fully operational after the patch have been applied (to prevent anyone from abusing possible suddenly defenseless stations), and illegal configurations must be sorted out by the owner before the system auto-dismounts.
Because CCP said this is too hard to do, so I am trying to make it as easy as possible. No change means less coding. All they have to do is redo the graphics, so that they connect automatically when placed next to another module. Then add some simple code that forces people to place a module next to an existing module or control tower. This would create the modular layout.
As for the rest of the changes that are needed to make POS's work properly I am not sure there is an easy answer. I would hope that they might be able to solve that in a year or 6.
This would go a long way in the right direction.
Originally by: Syberbolt8 List of top 10 things in no real order a lot of people would love to see on pos's but will prob never happen.
1. Fuel Pellets 2. Anchor and Online queue (no more baby sitting pos's while they are being setup) 3. Modular Pos 4. Fighterbays 5. New UI 6. Pos access by standings (this one might happen SOONÖ) 7. Jump Bridge toll 8. Pos Gunners get pos attacked mail (this one might happen SOONÖ) 9. Missile Batteries stay online while in RF 10. Centralized Hangers.
I don't take credit of any of these suggestions, and a few of them came from other pos related threads in F&I, I think the dead horse pos thread represents our wanting change to the system as a whole more then just the gfx updates it suggests, and you can tell that by all the replys with different ideas
These are just some of the best Idea's in this thread and other threads relating to pos's, while I would love to see all of them put into the game, even if CCP did 1/2 of them, Im sure pos managers everywhere would be a lot happier.
The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Nikolyy
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Posted - 2010.07.31 03:18:00 -
[1982]
This is a several year old idea, and it is still the best one on this forum. I always thought POSs would look like the OP described, and when I found out what they really looked like, I was extremely disappointed.
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.08.04 02:32:00 -
[1983]
Originally by: Nikolyy This is a several year old idea, and it is still the best one on this forum. I always thought POSs would look like the OP described, and when I found out what they really looked like, I was extremely disappointed.
I think most of the new players that see pos's are like WTF?!?! Thats a pos? when they see their first one.
It slowly grows on you, its been a little over 4 years for me so far, and I'm finally past the AHHHHEEEE!!!! phase, I'm told you never grow to love pos's though, they are ugly, but not that so ugly they are cute kind of ugly.
So, Basicly, the sharp pain you feel when you see a pos now will just become a throbbing sore feeling in the next 2 to 4 years, but don't expect it to ever go away. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
kano donn
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Posted - 2010.08.06 10:29:00 -
[1984]
bump for consideration
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Darod Zyree
Gallente Zyree Holding
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Posted - 2010.08.07 01:09:00 -
[1985]
Originally by: by someone, im to lazy to get it right
Because CCP said this is too hard to do
WTF?
CCP you attempt the impossible with a lot of things, show some effort and own this hard to do thing! -Darod- |
Goremageddon Box
Minmatar Guerilla Gorilla
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Posted - 2010.08.07 12:43:00 -
[1986]
wasitng my two minute post on this post.
post.
bump _______________________ Hottest Character Ever. |
cyndrogen
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Posted - 2010.08.07 16:46:00 -
[1987]
Nice ideas, I hope CCP implements this in the future, or hires you to design the modules.
I would be happy to help you model and texture them.
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Mecha Polcha
Cause of Crisis
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Posted - 2010.08.12 21:38:00 -
[1988]
Whatever is done, if anything, a modular POS should be infinitely scalable... for bragging rights if nothing else Each module should have its own force field that merges with that of any further structure(s) that are attached to create the shield. Thus each shield combines to create the overall force field that is boosted by the addition of modules and that can then be further boosted by adding dedicated structures or additional control towers to generate a stronger defensive barrier.
Each module must be targetable with the Control Tower(s) the toughest to bring down.
I'd suggest also that moon mining should not be done from a POS but from a dedicated mining platform. That way no POS could be used to hog moon resources.
Obviously a POS should still be primarily an operational and construction base, but should not take over the role of Outposts and Stations.
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Esiel
Renegade Serenity
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Posted - 2010.08.14 03:51:00 -
[1989]
Originally by: Mecha Polcha Whatever is done, if anything, a modular POS should be infinitely scalable... for bragging rights if nothing else Each module should have its own force field that merges with that of any further structure(s) that are attached to create the shield. Thus each shield combines to create the overall force field that is boosted by the addition of modules and that can then be further boosted by adding dedicated structures or additional control towers to generate a stronger defensive barrier.
Each module must be targetable with the Control Tower(s) the toughest to bring down.
I'd suggest also that moon mining should not be done from a POS but from a dedicated mining platform. That way no POS could be used to hog moon resources.
Obviously a POS should still be primarily an operational and construction base, but should not take over the role of Outposts and Stations.
Well you are full of oxymoron's. First you want them infinitely scalable which would indeed take over the role of Outposts and then you state you don't want that. You want each module to add to the shield making it more powerful the more modules you have then you want each piece to be individual targeted.
-If you want an outpost build an outpost. They named Outposts poorly, they should be called "Frontier Stations" or something that indicates they are stations only smaller than those in Empire. As for making POS's infinitely scalable and then asking they don't take over the role of Outposts is ridicules. And I seriously doubt POS's will ever be infinitely scalable for many reasons including need for speed.
POS's serve a couple of specific roles. {They used to be about SOV thank heavens that is gone} What they are is an outpost in the classical sense. They are a defensible position for you to stage out of. (Think old west where deep in Indian territory they would build a fort to protect themselves and stage attacks from) The shield acts as the fort wall once breached the stuff inside is vulnerable, until then they are pretty safe. You can already add stuff to make your wall stronger so I see no need to change it.
Another purpose of POS's is industry, the manufacture of ships and items. POS's also provide a large amount of the research that is done especially in empire space. Final purpose is that of moon mining.
The idea of how to make high end moon goo more available has been the subject of many other posts. This post is not about that I suggest you find one of the many forum post on moon goo and post your idea's there. (I highly doubt your idea would stand ground seeing as it makes no difference if you make it from a mining platform. Alliances will still control the moons with the good stuff - in addition the only thing it is likely to do is start lowering the supply of the goo as it won't be mined 24/7 any more and less will be mined as a result)
...
Beat the dead horse |
Mekela
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Posted - 2010.08.19 01:45:00 -
[1990]
Still the best idea put on this forum in the last 4 years
PS page 7 was way to low for this topic.
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.08.19 22:40:00 -
[1991]
Originally by: Mekela Still the best idea put on this forum in the last 4 years
PS page 7 was way to low for this topic.
Sorry, I was out of town :( It wont happen again :( The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
sejkwhfsdjklfhas
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Posted - 2010.08.21 17:37:00 -
[1992]
Best topic in this forum
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RavenNyx
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Posted - 2010.08.22 13:51:00 -
[1993]
/signed
The best idea yet for a player-controlled expansion of operations. I would buy and build one, just for the hell of it :)
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Contracting
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Posted - 2010.08.23 20:41:00 -
[1994]
/Signed
When I started playing EVE I was excited at the ability to have your own "starbase." You should have seen my face when I actually found out how crappy they are in game.
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.08.24 21:29:00 -
[1995]
Saved from page 3. This thread is soon to be another year old, Its just growing up so fast. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Groden Fate
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Posted - 2010.08.28 13:48:00 -
[1996]
Bump a 4 year old idea that CCP has shrugged off. it's a great idea.
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.08.28 14:00:00 -
[1997]
I'd love to see the Sleeper buildings, and the PI colony organization, tied into POS construction.
Once you deploy a tower, you start arranging pieces like you would PI extractors and processors and such. Drawing supply channels between manufacturing components, or just power lines to independent systems.
Then you confirm, and the whole thing starts standing itself up. No more "anchor, wait, online, wait, anchor next, wait, online, wait..."
Once the tower is in place, there's no sense in waiting on pieces. I'd imagine the key reason for the delays was to slow down Sov claims, which no longer rely on POS.
So once the entire POS is deployed, it'll look more like the Sleeper buildings. Pieces interconnected, so it actually looks like a combined space station, instead of just sh!t floating in space around a tower. |
Eonuss Militus
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Posted - 2010.08.28 15:37:00 -
[1998]
bump
i want this to happen, thumbs up
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Ibin far'tin
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Posted - 2010.08.29 17:44:00 -
[1999]
/bump
OP: Posted - 08/09/2006 22:54:00
CCP, this is a nearly 4 year old thread, still active. That has to count for something :)
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Mataki Onimareu
BURN EDEN
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Posted - 2010.08.31 05:11:00 -
[2000]
/signed
#2000 woohoo
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Magnus Nordir
Caldari Nordir Industries
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Posted - 2010.08.31 12:45:00 -
[2001]
/signed
Make this happen, CCP. --------------------------- Only those who surrender are lost |
Keatro
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Posted - 2010.08.31 17:12:00 -
[2002]
this is just way to awesome to not be kept under CCP's noses until they cant stop thinking about it even off work
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Corel Kic
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Posted - 2010.08.31 20:02:00 -
[2003]
Well its only been since 06' that is idea was brought up but i support it!
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Fournone
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Posted - 2010.09.01 00:22:00 -
[2004]
6 more posts and we will match the current year
2010 posts has got to be a record
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Illfindyou
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Posted - 2010.09.01 00:56:00 -
[2005]
signing this petition. Also would like to see some integration with PI - for example shipments shoot straight to a tower in orbit near the planet rather than a customs off.
Fuel rods are a DEFINITE yes, and something that I think CCP could do easily as a first step. The rest is a complex and challenging problem to tackle requiring many man-hours of redesign, but I believe CCP has a chance to a) gain a lot of new players and b) make old players happy through the fixing of the POS system and making it user-friendly and attractive.
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Kary Tamona
Crom Demons
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Posted - 2010.09.01 07:23:00 -
[2006]
Edited by: Kary Tamona on 01/09/2010 07:25:16 Last month I built my first POS in Singularity as a test, I've been training skills and saving for a year to create one in game, but oh man, what a disappointment when I saw how a POS looks like, now I don't think I'll built a POS in game, I just don't like it.
I don't know, I didn't expect much, but a bunch of free floating modules thrown together as space debris sure wasn't it.
Now, I haven't got the heart to create a POS in game. I'm damn proud of my ships, I love the look of the empire stations where I dock daily, I love the planets and even the roids, but POS are a mesh. I rather play this game without having to look at them.
CCP, please show some love to this part of EvE, it may be hard to implement but it sure wold make lots of us happy, plus you could use those new POS graphics to advertise the game. People like to build their own stuff... just think of it and get some people to work on it before starting a new feature.
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Kanatta Jing
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Posted - 2010.09.01 08:47:00 -
[2007]
POS prices are falling and fast, soon they will be available to all.
This initiative could move from helping a few POS owners to helping a majority of players.
And if you feel the need to ensure everyone will enjoy it institute the personal mini POS.
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redstar8368
Caldari Phoenix Industries
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Posted - 2010.09.02 18:34:00 -
[2008]
just do it ccp
see you in space |
Kifii
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Posted - 2010.09.03 06:07:00 -
[2009]
Quote: I didn't expect much, but a bunch of free floating modules thrown together as space debris sure wasn't it.
lol nice quote.
/flog
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Chi Quan
Bibkor Enterprises
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Posted - 2010.09.03 10:42:00 -
[2010]
/yearquote
/reminderofsupport ---- Ceterum censeo blasters need some tracking love |
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