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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Shilalasar
Dead Sky Inc.
137
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Posted - 2014.12.18 22:02:20 -
[1] - Quote
For fleets a T3 is still way tankier and so better. But the recons are now faster than HACs who are designed for speed, that just sounds wrong. Most of them will actually beat a Muninn 1vs1 with ease.
Pilgrims do not get used so little because people kite them outside of neutrange, they are flipping cloakies and engade at 0 anyways. But because there are very little viable soloships that stop shooting you when neuted out since someone turned Eve into Game of Drones. And after this change you will need even longer to neut someone out before you explode.
D-scaninvis will hurt alot. FW plexes will be permacamped outside of the gate to farm easy kills, a Lach+Huginn will be easymode. Same goes for any other PvE behind a gate f.e. DEDs. Lach lands on grid and points you, no way to prevent this but to have a scout outside. People talking about them not being able to sneak up have to look at some stats: C1-3 Sleepers do not spawn outside of Lach pointrange and I can-¦t remember a DED where the gates are further than 60 off each other. It is covertcloak light without targetingdelay (same as if you uncloaked while in warp), the second a covertcloaker is visable between jumpcloak and recloaking. Also the ship itself is way scarier than a cloakyrecon. Also it really screws over intel for smallgangs. If you bring a cloakyrecon it can be seen when jumping into system or when taking a fleetwarp. With this change EVERY gang will look like 20% less people without forcemultiplier #1 before landing on grid.
They will also be supersafe PvEboats since you cant hunt what you cannot see.
I instead support the idea to make the a bit better in PvP (but not better than ships designed to shoot stuff) and give them bonuses to combatprobing. |
Shilalasar
Dead Sky Inc.
137
|
Posted - 2014.12.19 11:27:07 -
[2] - Quote
A nice place for combatrecons would be the same PvP capabilities as a T1 cruiser with a T2 resistprofile and their ewarbonuses. Then you add the possibility to get them to 50k ehp without links if they do not fit weapons and you have useful fleetships. Cherry on top would be bonus to combatprobing so they can do recon. Instead there is a jesusfeature that will break the game in many cases and will hurt the people who are already in the shittiest places: Lowend-WH-people without a large group, smallscale-PvPers and FW-nonfarmers.
This is not about whining, d-scaninvis will perfectly fill a role I have been struggeling to find an answer for for a long time and I will abuse the **** out of it. But it is still a bad design.
And people talking about 500dps cloakies already existing, that is only a blasterproty which will do it-¦s dps at 4km. A cloaky railproty will deal less dps than the new lach. |
Shilalasar
Dead Sky Inc.
138
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Posted - 2014.12.19 19:57:14 -
[3] - Quote
Ripard Teg wrote:Marlona Sky wrote:CCP Rise wrote:People want to do the fun thing and take more engagements, but when they have enough information to know that they aren't the favorite they shy away from fighting. However, when some information is obscured they become optimistic and take more risks. I've seen players so willing to make decisions that are likely too risky simply because they lack perfect information. Literally what I have been saying for years. So happy to know you guys realize this too. Uh huh. And that logic will work fine the first two times a given FC encounters a situation. After that and forever after, he'll take imperfect information to mean there's more ships on grid than he sees and he won't engage because "yeah, I know we're only seeing three Thoraxes, but they've probably got three Rooks and a Lach just off grid and we don't have probes to check."
Since you are back at goodposting will you give us a christmasgift and make a blogpost again? |
Shilalasar
Dead Sky Inc.
138
|
Posted - 2014.12.24 08:25:28 -
[4] - Quote
h3llra1z3r3 Arkaral wrote:Whats up with amar ewar? - All other races ewar effects all ships 100% of the time - Tracking disrupt only works on guns not missiles - Neuts only work if they are active tanked and use heavy cap modules. ( unless you can cap them out ) - Neuts also are on ships that use cap for armor repairs and lazors, the two heavy ass cap using modules, they are also high slot modules.
Always wondered.
ecm doesn-¦t work 100% of times and neuts work on supers, sieged and triaged ships. |
Shilalasar
Dead Sky Inc.
140
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Posted - 2014.12.28 23:24:09 -
[5] - Quote
Generaloberst Kluntz wrote: Nope either. Wspace in majority does not complain about dscan immunity and we actually like it. But it's not intended for large alliances lolwat.
That-¦s funny since almost everybody I talked to thinks it is a ****** change. It will keep soloplayers out of the lowerclasses so less people to play with and shoot at. Ofc this does not matter for the higherclasses where a few recons are no threat to your farming but just some more salvage after dreadblapping. And the reasoning for this new mechanic is "it is cool and more fights will happen because of bad intel"...... |
Shilalasar
Dead Sky Inc.
141
|
Posted - 2014.12.29 12:15:41 -
[6] - Quote
afkalt wrote:Arla Sarain wrote:Good luck catching combat recons with D-SCAN immunity. Nobody actively trying to avoid probes is ever getting caught if they're not afk. This is hardly a "new" thing.
Actively avoiding is one thing, but a good combatprober will get you within one cycle so about 6 secs scantime + 2-4 warptime of the probes. Without d-scan you will most likely need 3 or more cycles, around a 30 second window, way too long to catch anyone not multiboxing 3+ accounts. |
Shilalasar
Dead Sky Inc.
143
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Posted - 2015.01.09 16:01:50 -
[7] - Quote
Harvey James wrote:i see there already in the patch notes which means this thread is now dead ... what a shame so many useful ideas that should have been used have been ignored.
Didn-¦t you just hear CCP Rise in the in-development video? It is still in the feedback-stage now. So that is how it works: 1. Announcementphase: Someone says something about something 2. Discussionphase: Features and Ideas sticky is created and used by players and Devs 3. Decicionphase: Dev(s) decide what they want and do it. Also known as "The last blue post". 4. Feedbackstage: Players keep pointing out the flaws but are completely ignored This last stage lasts for an unknown time, there are still Hyperion feedbackstickies in the wormholesection... |
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