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Thread Statistics | Show CCP posts - 10 post(s) |
Tex Raynor
Guardians of Asceticism
4
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Posted - 2014.12.18 21:30:25 -
[481] - Quote
Jennifer Maxwell wrote:People are freaking out about this non-D-scan feature.
One set of ships. Four ships in all. That's it.
You guys act like now, everywhere you turn, Recons are gonna be popping out of space like daisies.
Why don't we just make cov ops cloaks detectable by Dscan but not visually? Because that's totally too much too. I mean, I warp into a medium and I don't know how many cloaky ships could be in there!!! That'll totally kill my solo ability. Why would I take any fight when they could be anywhere? Why wouldn't everybody have a cloaky alt sitting with all four races to protect their Thorax in a medium plex?
As someone who actually flies solo combat recon, I love this. If this gets the axe because a lot of whiny "soloers" don't like the risk of taking a fight, then I'll be really really disappointed in the pansy ass attitude of some of the "pro pvpers" in this game.
Look. Outside of FW, you can already warp cloaky ships to combat sites or planets or whatever and drop on people via that. Inside FW, this change only really effects medium plexes and, in a much more limited way, larges (since you can warp at range to a large and scout it first). This isn't going to be a game breaker, you guys are just being babies about it.
In fact, like you said, immunity to d-scan as proposed just gives combat recons covert ops cloaks... you trade that short moment where covert cloakers appear on scan as they enter system before they cloak versus actually being combat probable unless fitting a regular cloak. |
Suitonia
Corp 54 Curatores Veritatis Alliance
387
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Posted - 2014.12.18 21:30:27 -
[482] - Quote
Also worth pointing out that this invalidates many guerrilla warfare techniques that solo and smaller entitys use to engage larger groups. One technique is warping to a different celestial in a system and engaging there, hoping the enemy forces are split up, and you can guage by the directional scanner what is following you and their arrival time roughly, with these new combat recons that is thrown out of the window entirely, even if a cloaked recon follows you they have to suffer from 5 second decloak timer+lock time, and the fact that they tend to be more vulnerable and bring less DPS than the combat varients, which gives you more counterplay, and time to try and disengage or kill your target before it can influence the fight, I really dislike taking away this ability.
Complex/Site/Mission runners will now need a mandatory alt watching the entrance of their plex, if you were vigilant with directional scanner you could detect covert ops invaders and the cloaking delay gives you time to try and escape or fight.
FW will probably be hit hardest by this, you see a t1 cruiser in a medium plex on d-scan, great, you go in with your cruiser, then find a curse and 2 rooks on grid. Likewise, you could be in a t1 Cruiser, see another t1 cruiser come in so decide to stay and fight. then 2 rooks come in and it's gg and you couldn't possibly prevent it without having an alt watching the entrance. A combat recon could also capture plexes without anyone ever knowing about it unless there is someone watching the inside constantly, which invalidates a lot of FW sieging and defensive plexing.
I only see this ability being used to gank people who can't possibly scout these ganks, unless they have meta knowledge, which is a lot like hotdrops (Which is one of the reasons why you nerfed long distance travel and jump bridge ranges to curtail this type of gameplay)
This ability is not useful to solo/small gang players who roam to engage other players in nullsec, and possibly more organised lowsec, since they'll quickly be reported in intel and as soon as a combat recon is spotted they know you're in one when they see your character in local and just leave whatever they're doing assuming you're there. this ability is not useful to large fleets who are scouted anyway, and are large enough that they can't really hide their shiptypes, and would probably prefer their recon pilots had covert cloak + cynosural field bonus for escalation potential.
I feel like this ability only punishes solo/small gang players
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elitatwo
Eve Minions Poopstain Removal Team
517
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Posted - 2014.12.18 21:32:00 -
[483] - Quote
Kmelx wrote:D-Scan immunity is just a terrible idea, at least with the cov ops recons there is a chance that you can leave before they can ruin the fight after they decloak, here, they can just sit on grid, still surprise you unless you alt scout with combats every single fight your going to take, but without any of the drawbacks of the cloak's detrimental effect upon locking speed.
The bonus is far too powerful, without any compensating detrimental effect. It will have a seriously deleterious effect on FW and lowsec small gang PVP. It is not a balanced change.
It will not be the end of EVE - errm the world.
The Rook, Pilgrim, Arazu stil need to gate-travel and will be seen there. They have no cloaky bonus. People in cloaky boat will see and report their presents.
And remember they don't have the OMG-FTW-BBQ-SOLO-PWN-mobile capability that those tech 3 abominations ak+á proteus, tengu, legion and loki have.
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Dracvlad
Taishi Combine Second-Dawn
524
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Posted - 2014.12.18 21:33:41 -
[484] - Quote
I was intending to spend more time in Stain, however once that D-scan change kicks in I don't think I will bother.for me the Lachesis becomes a game breaker as a solo operator, its not a whine on my part, but there was little reason for me to go back to NPC 0.0 as it is, but that ship will just be too OTT.
I operate in systems with other people in them, cloaky ships are of course one issue, but often the time delay for getting a lock is the thing that gets me out, an interceptor I can blap, but the Lachesis does not need a close warp in and as soon as it arrives it starts locking. I want a chance to get out, I am not interested in certain death, sorry but that is a game breaker for me and the pity is that the changes you were making had enticed me back.
What is your reasoning? Is it to aid the people who cannot deal with local, give them an instant I win ship against people who are able to operate because they are concentrating and using strategies that make them difficult to catch, like being away from the warp in in belts.
Belt ratting is dead mostly after the nerf to re-processing, but for me that kills it for me, all someone has to do is jump in a Lachesis and I am toast. I play Eve to be hard to kill and I have fun in the game by operating in crap space and giving people the run around and pick them off if I can, this breaks the game for me, so I can't see it working for me, so will be de-subbing i that is applied, I am sorry and I have to say again its a pity as all the recent changes had brought me back.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
937
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Posted - 2014.12.18 21:37:35 -
[485] - Quote
AshenShugar01 wrote:Not being able to rely on D-Scan = EVE Broken. So, EvE has been broken for as long as we've had cloaking devices? Good to know.
AshenShugar01 wrote:EVE players need tools they can rely on to interact with the environment and the community. Taking such a basic fundamental mechanic and making its reliability questionable is a big step in the wrong direction. This change does not decrease the reliability of D-Scan, it simply removes it's utility against four hulls. Four. Given that there were already several times over that number that could be effectively immune to D-Scan with their CovOps cloak, I fail to see how this is such a huge deal.
AshenShugar01 wrote:Providing one ship class with this kind of immunity makes them completely OP straight away. In fact its game breaking with certain mechanics; if CCP progresses with this lunacy it puts another significant nail in the coffin of small gang/small scale PVP. How exactly? D-Scan immunity doesn't magically grant Combat Recons the ability to land on grid with you at zero. They still have to find you, which means either using scan probes, or finding you on D-Scan and warping to a nearby celestial. With the former, you still get a warning on D-Scan (scan probes are still visible) and with the latter, unless you are literally sitting stationary at zero at the warp-in to wherever you are, you can just warp off because they will land uncloaked. (Lachesis may be a slightly different story...but we'll see.) So the easy solution is to add scan probes to your D-Scan settings (they should be there already) and to not fly like an idiot and sit where people can warp to you at zero.
If you're worried about them laying in wait for you...well that's nothing new. Force Recons, bombers, CovOps, BlOps, etc. could already do that.
And how exactly will this hurt small gangs? If anything, I see this boosting small gang warfare because two of the best force multipliers in the game (Force Recons and Combat Recons) will be getting buffed significantly.
CCP Falcon's thoughts on suicide ganking.
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
209
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Posted - 2014.12.18 21:37:45 -
[486] - Quote
elitatwo wrote:Kmelx wrote:D-Scan immunity is just a terrible idea, at least with the cov ops recons there is a chance that you can leave before they can ruin the fight after they decloak, here, they can just sit on grid, still surprise you unless you alt scout with combats every single fight your going to take, but without any of the drawbacks of the cloak's detrimental effect upon locking speed.
The bonus is far too powerful, without any compensating detrimental effect. It will have a seriously deleterious effect on FW and lowsec small gang PVP. It is not a balanced change. It will not be the end of EVE - errm the world. The Rook, Pilgrim, Arazu stil need to gate-travel and will be seen there. They have no cloaky bonus. People in cloaky boat will see and report their presents. And remember they don't have the OMG-FTW-BBQ-SOLO-PWN-mobile capability that those tech 3 abominations ak+á proteus, tengu, legion and loki have.
Lol, pilgrim and arazu have cloaking bonuses.
Lachesis and curse are what you mean.
You shouldn't even be commenting on recons if you don't even know the difference between them. |
Quesa
Burning Napalm Northern Coalition.
45
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Posted - 2014.12.18 21:41:28 -
[487] - Quote
Honestly, these changes mean nothing without details on EWar/EWar Mod changes being discussed at the same time and I didn't see any discussion about those things. |
Moac Tor
Cy-Core Industries Stain Confederation
15
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Posted - 2014.12.18 21:43:16 -
[488] - Quote
Immunity to Dscan seems overkill to be honest, I'd still use the ships as you linked them without that feature.
I am not sure how thorough CCPs analysis of the implications that this would have have been, but my instant reaction to reading the immunity to dscan is that it will probably be scrapped before the changes go live.
That being said, as a recon user myself, I'm intrigued as to the amount of possibilities that this would throw open if it really does go ahead. And it would certainly set recons apart from T3s that is for sure.
I'm not putting much faith though on the possibility that this will actually make it to tranquillity, will have to see it to believe it. |
ISD Ezwal
ISD Community Communications Liaisons
2973
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Posted - 2014.12.18 21:43:43 -
[489] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. I also removed some replies to edited out parts of the post(s) they replied to. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
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Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Mei Khlolov
The Red Circle Inc. Ministry of Inappropriate Footwork
4
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Posted - 2014.12.18 21:44:12 -
[490] - Quote
Maybe a RLML bonus for the rook?
Looking good overall |
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Jennifer Maxwell
Crimson Serpent Syndicate Heiian Conglomerate
212
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Posted - 2014.12.18 21:45:02 -
[491] - Quote
Suitonia wrote:Also worth pointing out that this invalidates many guerrilla warfare techniques that solo and smaller entitys use to engage larger groups. One technique is warping to a different celestial in a system and engaging there, hoping the enemy forces are split up, and you can guage by the directional scanner what is following you and their arrival time roughly, with these new combat recons that is thrown out of the window entirely, even if a cloaked recon follows you they have to suffer from 5 second decloak timer+lock time, and the fact that they tend to be more vulnerable and bring less DPS than the combat varients, which gives you more counterplay, and time to try and disengage or kill your target before it can influence the fight, I really dislike taking away this ability.
Complex/Site/Mission runners will now need a mandatory alt watching the entrance of their plex, if you were vigilant with directional scanner you could detect covert ops invaders and the cloaking delay gives you time to try and escape or fight.
FW will probably be hit hardest by this, you see a t1 cruiser in a medium plex on d-scan, great, you go in with your cruiser, then find a curse and 2 rooks on grid. Likewise, you could be in a t1 Cruiser, see another t1 cruiser come in so decide to stay and fight. then 2 rooks come in and it's gg and you couldn't possibly prevent it without having an alt watching the entrance. A combat recon could also capture plexes without anyone ever knowing about it unless there is someone watching the inside constantly, which invalidates a lot of FW sieging and defensive plexing.
I only see this ability being used to gank people who can't possibly scout these ganks, unless they have meta knowledge, which is a lot like hotdrops (Which is one of the reasons why you nerfed long distance travel and jump bridge ranges to curtail this type of gameplay)
This ability is not useful to solo/small gang players who roam to engage other players in nullsec, and possibly more organised lowsec, since they'll quickly be reported in intel and as soon as a combat recon is spotted they know you're in one when they see your character in local and just leave whatever they're doing assuming you're there. this ability is not useful to large fleets who are scouted anyway, and are large enough that they can't really hide their shiptypes, and would probably prefer their recon pilots had covert cloak + cynosural field bonus for escalation potential.
I feel like this ability only punishes solo/small gang players You realize that bombers can get lock the second they decloak, right? They have no recalibration delay. I've caught stuff like that before. Is that OP? How about if I sig tank it so it takes you 5 seconds to lock while the rest of my allies land? Is that too OP for you?
IF you're in a DED site, you're moving around. You're not sitting on the gate, even if you're armor tanked. You'll have time while the recon lands and starts locking you. It's the same as if a Garmur lands; you barely have any warning and it can point you from a hell of a long range.
As a small gang player, I disagree with you completely.
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Pretty Pony Princess
Royal Amarr Institute Amarr Empire
6
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Posted - 2014.12.18 21:46:33 -
[492] - Quote
The changes sound interesting and seem to make Combat Recons a viable choice compared to Force Recons.
CCP Rise wrote:Combat Recons will now be permanently undetectable by directional scanners As others have already pointed out this seems a bit OP in some situations. It provides something close to a covert cloak without the drawbacks.
Maybe it could be tied to a new Combat Recon specific module that provides this bonus when active at the cost of not being able to lock anything and requiring a sensor recalibration after deactivation. |
MachineOfLovingGrace
Science and Trade Institute Caldari State
1
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Posted - 2014.12.18 21:49:44 -
[493] - Quote
Eve already has a lot of situations where you are screwed without doing anything stupid. I don't think it needs more (filthy solo casual here, for context).
If this goes live, I can no longer...
... check if gates/stations are clear (can you fit smartbombs on these things - surely enough for pods? okay, I didn't want those implants anyway...)
... check if plexes are empty (or have the content (heh) that I expect)
... gtfo if anything too big closes in on me
etc.
Fitting combat probes to everything is just no solution. Being forced to use 2 Accounts to play the game is just really stupid. It's bad enough as it is.
And yes, maybe this turns out to be a total paper tiger and nothing really changes, but it sounds eve would be getting a LOT more tedious and volatile and random for the small guy, and shift the advantage even more to bigger, richer groups. Yeah, QQ, I'll mind the door on the way out, but this is my perspective.
If you positively want to make something like this happen... couple the detection range to the scanning angle, maybe? 360-¦ only detects them at, say, 100K Kilometers, but 5-¦ at full (half? quarter?) range. Everything inbetween scales linearly or logarithmically or so. This way, you can use them to sneak up on people from an odd angle (which still is crazy powerful, but requires a bit more work - people CAN scan in direction of gates), but the "lol, im already here, invisible!!1" - trap is gone. |
Richard Justice
THE BOARD OF EDUCATION
1
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Posted - 2014.12.18 21:50:03 -
[494] - Quote
I got more than I wanted with these changes, thank you. Now I can stop nagging. |
Zoneras
eXceed Inc. No Holes Barred
18
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Posted - 2014.12.18 21:50:21 -
[495] - Quote
I LOVE RECONS... that said... even I think being completely immune to d-scan is a bit overpowered for the combat recons, especially in wormholes, and will abuse this role bonus to the fullest extent.
Perhaps something odd like a reduction to the range they will appear on d-scan, like to 2 or 4 AU? |
Ersahi Kir
Froosh INC. SpaceMonkey's Alliance
401
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Posted - 2014.12.18 21:52:21 -
[496] - Quote
I would like to offer an alternative suggestion for the combat recon role bonus:
Flex slots: Make it so that two of the slots in combat recons can be used for either low or mid power modules. That allows you to include all the racial ewar in fleets, instead of trying to wedge them in with Tech 3 ships.
That means armor fit rooks/hugins could exist and shield fit curse/arazu can fly in fleets. That seems like a much more balanced way to fit these into fleets than trying to make another "something immune" blanket. |
Shaleb Heworo
Viziam Amarr Empire
37
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Posted - 2014.12.18 21:52:41 -
[497] - Quote
What about cargo space? When you want recons to actually enhance the possibilities of mobile solo/small gang players recons need A LOT bigger trunks. Seriously CCP, this is very important. Since they somehow fit the same niche give them cargo space similar to the Stratios.
And D-scan imunity really needs to go. Solo/small gang plexers will just not enter medium plexes anymore when somebody is in local. This is really bad! |
Bentakhar
Minmatar Death Squad
21
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Posted - 2014.12.18 21:53:21 -
[498] - Quote
Very interesting news!
Is the lachesis hull getting a redesign aswell? |
Discomanco
We pooped on your lawn Resonance.
72
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Posted - 2014.12.18 21:53:29 -
[499] - Quote
Drew Li wrote:Combat ReconsCurse and Pilgrim
- +20% neut/nos range per level (+100% range at Recon 5)
- -10% Neut/Nos cycle time per level (Double strength at Recons 5)
- -85% powergrid for Neut/NOS (Allow fitting larger neut/nos for range)
This would give the amarr recons a lot of interesting fitting options for neuts. I like the thought, but they really need something to save the capacitor then, otherwise they'll go out of cap in absolutely no time. With Neuts time being cut in half, it's likely that NOS wont do much good, or not enough to save the capacitor from being dry in 30 seconds |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
799
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Posted - 2014.12.18 21:54:43 -
[500] - Quote
with the warp changes I almost feel like invisible on d-scan is more powerful than a cov-ops cloak. I think I'd rather spend a few seconds in warp than a few seconds of just sitting there waiting for the cloak deactivation to go away. Plus with bookmarks and/or gang member warp ins you can land in a wide array of places rather than be sat in one place cloaked. sure it doesn't really matter vs scan probes, but well, that involves having a prober around.
interesting change to say the least
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Silvetica Dian
Imperial Shipment Amarr Empire
1104
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Posted - 2014.12.18 22:00:46 -
[501] - Quote
Iain Cariaba wrote:To everyone saying, 'how is dscan immunity different than covops cloak,' I will simply remind them that, if you're actively paying attention to dscan, there is always a brief period of time between losing jump cloak and activating cloak module. During this time, you are seen on dscan. With dscan immunity, you lose even this brief period of visibility. If you're in an anomaly, trying to make isk to buy PvP ships, you get zero warning before the recon ship lands on grid. Even the most rabid dscan spammer won't see this coming.
don't sit on the warp in........
hunting someone that sits on the warp in then use combat recon. hunting someone that moves off the warp in use a force recon. choices choices.
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Saraki Ishikela
Deep Space Adventure Time
80
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Posted - 2014.12.18 22:01:44 -
[502] - Quote
You've essentially made the ultimate solo hunter. Not being detectable on D Scan? Sure it sounds awesome from the side of the hunter but creating a mechanic in which the player has no defense to or can't protect himself from isn't any fun for the victim. You're creating a scenario in which players will have no recourse to protect themselves no matter how skilled, or what fit. The advantage is purely in the hunters had being invisible on both D Scan and cloaked physically they can choose any engagement they want and their victims upon reflecting on their death cannot logically say what they could have done differently to change the outcome of that engagement with the exception of docking up any time anyone comes into system with them.
TLDR Game Mechanics should offer counterplay and reward players for smart choices and decision making. This ship stacks the deck in one side.
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
209
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Posted - 2014.12.18 22:02:16 -
[503] - Quote
What I really like about this change is it puts the Recon back into the non-cloaky recons. The whole point of reconnaissance is to gather intel without detection. |
Shilalasar
Dead Sky Inc.
137
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Posted - 2014.12.18 22:02:20 -
[504] - Quote
For fleets a T3 is still way tankier and so better. But the recons are now faster than HACs who are designed for speed, that just sounds wrong. Most of them will actually beat a Muninn 1vs1 with ease.
Pilgrims do not get used so little because people kite them outside of neutrange, they are flipping cloakies and engade at 0 anyways. But because there are very little viable soloships that stop shooting you when neuted out since someone turned Eve into Game of Drones. And after this change you will need even longer to neut someone out before you explode.
D-scaninvis will hurt alot. FW plexes will be permacamped outside of the gate to farm easy kills, a Lach+Huginn will be easymode. Same goes for any other PvE behind a gate f.e. DEDs. Lach lands on grid and points you, no way to prevent this but to have a scout outside. People talking about them not being able to sneak up have to look at some stats: C1-3 Sleepers do not spawn outside of Lach pointrange and I can-¦t remember a DED where the gates are further than 60 off each other. It is covertcloak light without targetingdelay (same as if you uncloaked while in warp), the second a covertcloaker is visable between jumpcloak and recloaking. Also the ship itself is way scarier than a cloakyrecon. Also it really screws over intel for smallgangs. If you bring a cloakyrecon it can be seen when jumping into system or when taking a fleetwarp. With this change EVERY gang will look like 20% less people without forcemultiplier #1 before landing on grid.
They will also be supersafe PvEboats since you cant hunt what you cannot see.
I instead support the idea to make the a bit better in PvP (but not better than ships designed to shoot stuff) and give them bonuses to combatprobing. |
elitatwo
Eve Minions Poopstain Removal Team
517
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Posted - 2014.12.18 22:02:37 -
[505] - Quote
Altirius Saldiaro wrote:... You shouldn't even be commenting on recons if you don't even know the difference between them.
And you are?
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Budrick3
POS Party Try Rerolling
69
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Posted - 2014.12.18 22:02:47 -
[506] - Quote
I also have to say that living in wormhole space will be very unpleasant with the absence of Dscan.
At least you can spam dscan constantly and hope to see someone before they cloak while running sites. Now, you're just screwed no matter what you do. |
DFA200
Hard vs Soft
10
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Posted - 2014.12.18 22:03:15 -
[507] - Quote
Quote:Combat Recons will now be permanently undetectable by directional scanners
How is this good in terms of balance?
Curse and Falcon are still OP. Neuts and ECM "counter" almost everything. Can it be fixed? Apparently not this time.
These changes look more like power creep than actual balancing. |
Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
47
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Posted - 2014.12.18 22:05:51 -
[508] - Quote
Discomanco wrote: I like the thought, but they really need something to save the capacitor then, otherwise they'll go out of cap in absolutely no time.
As a tangent, there's nothing intrinsically wrong with some ships having poor cap. At the moment every ship comes out of its balancing pass capstable. |
sten mattson
Virtus Crusade Curatores Veritatis Alliance
78
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Posted - 2014.12.18 22:06:14 -
[509] - Quote
since i only fly the clearly superior amarr recons, im going to tell what i think was wrong with them before the rebalance:
-bad capacitor -bad speed/agility -bad powergrid on both ships although more pronounced on the curse -curse only has 4 lows -pilgrim has no range bonus
now most of those points have been cleared away with the current rbalance proposal, except for the following:
-curse still has 4 lows -pilgrim got his range bonus, but lost its amount bonus, making its neuts less effective
*4 lows on the curse is not enough to make a semi decent tank out of it, although with the added racial resists, it may lessen somewhat. I would love for the curse to either loose a high or a mid to get a lowslot.
*pilgrim loosing its amount bonus makes it even more underwhelming, considering that the curse could already outneut a pilgrim with 5 High slots vs 3 usable ones for the pilgrim (1 high slot for the cloak). Just by highslot amount alone, a pilgrim is about as half as effective than a curse. But now with the pilgrim loosing its neut amount bonus, the curse will now be 4 times more effective than a pilgrim!!
With these changes it may look like people will be flying the pilgrim for its surprise Tracking disrupting and extra drone dps, but certainly not for its neuting ability!
As for the curses Dscan immunity, i just cant see it not get too powerful. either in w-space, where dscan are actually our eyes and ears rather than local chat, or in Militia lowsec inside gated plexes, thinking you'll land on a lone moa in your omen, but land amongst 5 curses instead.
Hiding from dscan with no impunity is just plain lazy, and you should need cloaks for that!
IMMA FIRING MA LAZAR!!!
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Shaleb Heworo
Viziam Amarr Empire
38
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Posted - 2014.12.18 22:06:30 -
[510] - Quote
Saraki Ishikela wrote:You've essentially made the ultimate solo hunter. Not being detectable on D Scan? Sure it sounds awesome from the side of the hunter but creating a mechanic in which the player has no defense to or can't protect himself from isn't any fun for the victim. You're creating a scenario in which players will have no recourse to protect themselves no matter how skilled, or what fit. The advantage is purely in the hunters had being invisible on both D Scan and cloaked physically they can choose any engagement they want and their victims upon reflecting on their death cannot logically say what they could have done differently to change the outcome of that engagement with the exception of docking up any time anyone comes into system with them.
TLDR Game Mechanics should offer counterplay and reward players for smart choices and decision making. This ship stacks the deck in one side.
Exactly! Since docking up really is the only defense you left them a lot of less fights will actually happen. While the other changes are really good d-scan immunity will turn out to be bad for pvp and bad for the game as a whole. |
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