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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Amox
Amarr Viziam
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Posted - 2006.09.29 00:09:00 -
[391]
Well a day after patch and I still can't stay connected.
Time to move on I guess cuz this **** is getting old.
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CyberGh0st
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Posted - 2006.09.29 09:17:00 -
[392]
Originally by: Amox Well a day after patch and I still can't stay connected.
Time to move on I guess cuz this **** is getting old.
Really strange, for me everything ran almost perfect yesterday.
I even was away for 3 hours and when I came back I was still online ...
My disconnection problems are over.
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CyberGh0st
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Posted - 2006.09.29 09:20:00 -
[393]
Edited by: CyberGh0st on 29/09/2006 09:20:31 Oh to the people discussing stuff about lag and fps earlier :
Lag and FPS are 2 seperate things :
Lag is caused by connection / server issues. FPS drops are a purely client issue, or perhaps sometimes bad programming or sloppy programming ( taking up too many resources )
I think some people here are mixing that stuff up.
As far as I see there are no FPS problems here, but only Lag / Server issues.
But like I said before, for me these problems are solved now.
Greetings, CyberGh0st.
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Solbright
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Posted - 2006.09.29 11:57:00 -
[394]
Interesting that you should say you've not had a framerate problem. You aren't first to say that; and so far I've not identified any particular hardware config that is common.
Just to clarify - Open your market, untick "Show Only Available", then in the Browse tab open the "Skills -> Spaceship command" section. This should cause a short stutter or two as the Groups tab is filled with the full list of ship skills.
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Tyler Lowe
Minmatar DROW Org Sylph Alliance
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Posted - 2006.09.29 17:02:00 -
[395]
Patch day went smoothly, and then there was today.
Warp in to Pirate Invasion.
Screen freezes.
I can hear garbled explosions and the occasional clipped lock tone, telling me things are getting bad, but the lag is so horrific, I can only manage to get a lock on one npc.
Thinking it may clear up, I attempt to activate my weapons on the npc cruiser. Activation tones interrupt the garbled explosions and lock tones periodically, but damage isn't updating on the npc cruiser. I'm starting to worry at this point, and decide discretion is the better part of valor.
Activate shield boost, wait 45 seconds for the right click menu for bookmarks to come up. I can hear the module activation tone kick in 15 seconds later, but no visual confirmation that it's active.
Wait an additional 30 seconds for the highlighted bookmark to open. Damage isn't properly updating on my shields, but I can hear the garbled explosions mounting in intensity.
Wait another 30 seconds for the warp to within 15 km window to expand.
Click on warp to within 15km and begin to sweat, as I watch my cap indicator on my Fleet Tempest update every 15 seconds or so dipping ever lower. This is actually mixed feedback, because at least at this point I know my shield boost has been active.
Achieve warp out in another 20 seconds.
NPC's destroyed: 1 angel cruiser
15% capacitor remaining when I hit the station and breathed a sigh of relief that I could safely log off, and for once was thrilled to log off rather than sad to see my game time ending.
I love playing Eve, but as the performance of the game worsens, I find myself looking for other things to do. This isn't a flame on CCP, it isn't some vague "fix it or I'm cancelling my 15 accounts" type of empty threat (I have exactly one account, so small potatoes). I don't want to leave, I'd rather not cancel, but please fix this all the same before doing *anything* further with content.
A game that's unplayable, no matter how great in design isn't worth paying for.
J.A.F.O.
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Karash Amerius
Amarr O.E.C
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Posted - 2006.09.29 21:05:00 -
[396]
AMD 64 X2 3800+ Manchester 2.0 Gig Processor ASUS A8N32-SLI Motherboard Corsair XMS 2GB (2 x 1GB) DDR 433 RAM eVGA GeForce 7800GTX 256mb Western Digital Raptor 74GB 10k RPM SATA150 HD Creative X-Fi XtremeMusic 7.1 Sound Card Plextor Slot Load 16x DVD-R Enermax Liberty 620W Power Supply
CTDs...at least once an hour. Generally coming out of a gate or station.
Merc Blog |
Crypt
Gallente Raging Ratel Alliance
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Posted - 2006.09.30 03:45:00 -
[397]
The game is broken plain and simple. When 130 players can crash a node by just trying to play the game that should tell you something. The client crashes are due to a mem leak which is all to obvious and cannot be blamed on the clients machine any longer, its to widespread for their machines being blamed as the cause.
Maybe CCP needs to rethink the "all on one cluster" strategy. I doubt there is a fix for the amount of people that are currently on the ONE cluster. Limit the cluster use to 10k, add another, problem solved.
It is CCPs game but like someone else posted in this thread earlier even a dog will only be mistreated for so long before it runs off.
Is this the beginning of the end for eve? Or can it be salvaged and repaired?
Quote: It is a poor sort of man who is content to be spoon-fed knowledge that has been filtered through the canon of religious or political belief
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Nhaz
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.10.01 07:02:00 -
[398]
I am going to have to post here as well saying that the lag recently is getting out of hand. I can no longer take on pvp due to the wait times on commands i give my ship. im getting pwnt out there.
My system specs also are greater by a fair chunk then the requirements of the game. adding a bookmark can get me 10-15 second wait times. trying to warp to one may take 10 seconds at times.
My internet connection is capable of downloading at over 600k per sec steady. I play FPS games with 60 people on each team trying to blow each other up with less lag from a 10 man team in eve. ______________________________________________________________________________________________________________________________________________
It's NOT paranoia, If they REALLY ARE out to get you! |
Hellraiza666
Reikoku Band of Brothers
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Posted - 2006.10.01 15:11:00 -
[399]
lag has been getting worse and worse, and ccp keep boastin even more and more players on their servers but at this rate they goin to lose players if they dont fix the dam lag. Then they goin have to boast they only have 5000 online.
Do something, stop more trial accounts, stop new people from joinin, i dont care just stop tryin to increase the amount of players until you can get your dam servers to work.
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sukurnanghaa
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Posted - 2006.10.01 16:36:00 -
[400]
Edited by: sukurnanghaa on 01/10/2006 16:43:20 i have the same issues with the server, allready lots 2 apocalypses durin two weeks... you play, and at a moment, the server don't respond anymore.. if they like to answer petitions, no problem, i had some more... i blame them... why???
1/ they are makin us loose a lot of time on patch days, (that don't resolve the issues).
2/ they talk about kali since a long time, but nothin happen. they think calm us down, talkin about, but, NOW WE WANT MORE!! (as we pay, we must have what we want)
3/ they oftenly respond "check your connection, your harware.... but, why they don't try it first.?? (runnin a blade server!!! check the UMA problem advices with that server, a big number of issues are known..)
4/ will they, a day, do a commercial gift (gametime) for all of us that are payin, and loosin a lot of gametime due to these server issues??? NO NEVER, they don't care about you..
I think now it's time for CCP to listen to it's customers, as we are customers... cause i allready know some guys that have canceled them accounts, due to the annoying bugs..
and don't forget that: The most dangerous PVPer on EVE is the server, he can put you down at anytime, anywhere, without mercy..
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Edmond Parh
Universal Exports
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Posted - 2006.10.01 20:31:00 -
[401]
Just had to post here about the lag, absolutely the worst i have seen it in two and a half years. Its not isolated, has been happening for weeks now and no sign of improvement.
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Cown
Caldari Beyond Divinity Inc
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Posted - 2006.10.02 11:01:00 -
[402]
*sigh*
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ClogMan
Caldari Caldari Anvil
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Posted - 2006.10.03 11:35:00 -
[403]
14 pages of comments and no official CCP reply ?
/signed btw
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Timura
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Posted - 2006.10.04 23:42:00 -
[404]
Nope, Gonna make sure this eyesore stays on the First page...
/signed x3
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.10.05 07:03:00 -
[405]
I gave up replying to this topic... 14 friggin' pages and apparently GMs just ignore this section of the boards. They respond to the most trivial BS posts, but when it actually comes to people experiencing gameplay issues, they're mysteriously silent.
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Vitrael
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Posted - 2006.10.05 21:47:00 -
[406]
I realize CCP is doing nothing about this topic right now, but I thought I'd add my story today anyway. I just warped to a fairly risky deadspace zone, charged headlong in and was doing pretty well. I was about halfway through my shields when I realized my shields weren't changing, new targets weren't locking, and I couldn't change my course. It stays completely locked up for 5 minutes with no disconnect message. I close the game and rejoin to find *hooray* I'm in my pod.
In the station it often takes a full minute to bring up sell information on an item. Sometimes it never comes up. Even my character sheet lags. If you close the character sheet before it loads, you can't open it again. Oftentimes when I exit the station I have to stair at a black screen while it's loaded for minutes at a time.
Things weren't like this six months ago. I'll say one thing. There is no reason at all to continue to pay for this game. CCP needs to clean up its act, now.
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Hornious1
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Posted - 2006.10.06 04:50:00 -
[407]
Well, since last Tuesday's patch my gameplay has improved dramatically. The lag is minor and very playable as it was a few months back. I haven't changed anything, I am running two highend PC's, one account on each, on a 10mb/1mb connection. I will be ecstatic if it improves from here or happy if it just doesn't go back to the way it was the last several weeks. Cautiously optimistic for now!
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Phyrexia Tarzig
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Posted - 2006.10.06 18:02:00 -
[408]
Our corp picked Oichiya to set up home in. It wasn't too laggy back then, but the arthritis slowly set in as the months went by. Motsu is right next door, so I figured that might be the problem.
As it got worse, I thought 'sod this' and moved out to Pimebeka: similar population with next to no lag. Although I wandered around Empire a lot, my corpmates stayed in Oichiya. I could always tell when that node crashed (and it crashed a lot) because the lot of them would d/c in unison.
It's a popular area, of course, because every single ******* L4 Caldari Navy agent is in that constellation. All of them. Plus a couple of other L4's. The highest quailty Command agent is in Motsu, along with another L4 agent at the same station. (That would be the one with the logjam of CNR's outside it 23/7).
What's interesting about that is that while Motsu has around 200 folk in local, it's actually less laggy than Oichiya or Aramachi, both of which are on the 40-60 mark. I can only conjecture that CCP are allocating it greater resources at the expense of the rest of the node. Sounds a bit like Kali vs. existing content, somehow.
Anyway, I'd go back to the game now, except that I can't, because of the great new feature they implemented with Dragon: random flurries of CTD's when you least expect it. One Raven and a bunch of gear, plus 30 million in insurance down. Fantastic.
Oh yeah. /SIGNED. |
Heiress
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Posted - 2006.10.06 19:37:00 -
[409]
Well I was gonna come back and play..(Been absent from the game for 4 months)..I guess I'll check the forums in a month or two and might rejoin then if CCP gets their sh&t together.
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Rees3
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Posted - 2006.10.06 21:14:00 -
[410]
/signed
i hope their ramsans arrive soon or they can figure out a way to fix the lag but if i cant play without lag all hope is lost and its time to break out the ol counter strike CD's.
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HankMurphy
Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.10.07 00:32:00 -
[411]
yeah, the lag is bad. but saying "all this and no dev response!!! "... well thats just not accurate.
Devs dont always post in every single topic on the forums. Instead they have this ingenious device known as the dev blog. If you check in there, you will see they have recognized the issues we are so concerned about and that they are working on it diligently (even w/ a couple clues to the root of the problem like a bad memory leak)
so... yeah, it might be bad, but they are trying to work on it. As for the whole 'fix probs b4 new content'.. well those are 2 different departments, 2 totally different teams working on 2 totally different goals.
Game content and server stability are 2 different things. I dont think my company would do too good if everytime we had a network issue all our sales teams and development teams were fired or simply shoved into our group to work on the network. I can only imagine accountants and salesmen trying to troubleshoot a carrier class router
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Saul Bullock
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Posted - 2006.10.07 03:46:00 -
[412]
The lag is so bad right now I can't even use the chat box. My messages don't show up. Completely unplayable.
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Drogo Dris
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Posted - 2006.10.07 03:57:00 -
[413]
I agree with the OP. Lag is one of the most serious issues facing Eve and CCP at the moment....and it seems nothing is being done about it. The problem has been evident for weeks now with no resolution. Oftentimes, during the short time I may have set aside personally to play the game, the game ends up being unplayable for me and I log out of frustration. Or just monitor corp and alliance chat while parked in a station and watching television. This is how you lose customers....by allowing this to continue.
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Zanpt
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Posted - 2006.10.07 12:06:00 -
[414]
/signed
Lag is bad in the relatively underpopulated systems where I live and work. I can't imagine anyone surviving PvP or running dangerous missions with this lag. Bugs are pretty bad, too. The game is less and less enjoyable. I'm beginning to get the idea that I'm paying CCP monthly for three accounts as a kind of masochistic exercise. It would be a lot cheaper to just find a small piece of wood and bash myself on the head with for a few hours a day instead of playing Eve. Possible more fun, too.
I think the only thing they will understand is users introducing lag into the $$$ going to CCP. The game is already a lot more expensive than $15 or EU15 per month, since we don't get full months. Every time they apply a "patch" the system gets so screwed up that anyone who has been through that before will not play for a couple of weeks. Then subtract the time for exceptional downtime, sometimes as much as six hours to "fix" things that don't get fixed. Everything just seems to get worse. Then the disconnects, the items that mysteriously vanish, the awful UI behavior, where it seems like it has to consult the server for almost every click and right click, etc.
If this keeps up or gets worse I will definitely suspend my three accounts. If it doesn't get fixed long term I will just kiss the investment of all my time goodbye and cancel. I can find abuse around the corner at local businesses... I don't need to pay to import abuse from Iceland. If they think that registering 30,000 users while no one can enjoy playing the game counts for something, then they are stupid. If they think they can stay on an upward trend while failing to deliver a responsive and reliable game service, then they are stupid.
They are only coasting along for the time being because so many people have invested so much time in training skills and earning isks to buy expensive (too expensive!) ships and equipment that those people don't want to walk away lightly. But eventually EVE will become widely acknowledged as the game no one can enjoy playing, and things will turn downward. The experience players will leave and the noobs will see no reason to stay.
I for one am perfectly willing to help CCP find its destiny by suspending in the near future and cancelling further down the road, if they continue to show that that is how they wish to end up.
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Michuh
Vortex. Maelstrom Alliance
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Posted - 2006.10.07 13:04:00 -
[415]
Ive seen lag in the past, but recently its becomming unbearable, theres lag all the time..
Deep in 0.0, we're getting several 10's of seconds of warp in lag, even with small groups.. 5 - 10 seconds on module activiation, and tryign to tackle hostiles is impossible? how many times to i have to start the target lock on someone thats just decloaked.. Ive seen cruisers warp out one me.. Ive seen afterburning frigates, manage to afterburn out of an interdictor field, before i could get a lock on em, in a doubly sensor boosted hac..
Perhaps its due to several nodes being dedicated to areas of intense PVP.. perhaps, CCP are saving up for new investments in hardware.. either way.. the lag is getting continually worse.. and worse.
Im still a very happy customer over all.. (dispite a few more recent things) But this lag is really making it difficult to keep the less enthusiastic players in the ranks satisfied enough to even login.. nevermind "play" the game.
Ive faith in CCP to eventually resolve the issues, just pray its sooner rather than later :)
♥ michuh
Maelstrom Recruitment
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Tesseract Stringtheory
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Posted - 2006.10.07 13:22:00 -
[416]
One thing to remember about the lag issues. AFAIK, there is no US server, so everyone in the US connects via an OVERSEAS pipe. These pipes are shared- CCP does not have it's very own undersea cable lol - so there is going to be a guaranteed lag factor for everything you do.
That said, I think there are also huge issues with a game design that pulls everthing- and I mean EVERYTHING - from the server every single time you click something. This is a distributed application, which means you should pull everything you can initially and do background preloads and change checks on a constant basis. I work with another application that is designed the same way, and it suffers the exact same unnecessary problems whenever the internet connection at the company gets loaded down (like every day at lunchtime and in the afternoons lol). This application is not pulling big data at all, it pulls tiny little data, but it pulls on each click and cannot respond until it gets the data, just like Eve.
So any internet slowdown at all results in my work being bogged down. On a busy day, my application is near unworkable with 10-30 second delays between clicks, JUST LIKE EVE.
The moral of the story here is that when you make a product, you are responsible for designing to account for all the factors that affect the use of the product for your customers. No customer really cares that you don't own the pipe between your server and them. They just want the product that you sold them to work. |
Uncle Rastus
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Posted - 2006.10.07 15:39:00 -
[417]
Just one big lag fest again today....almost unplayable.
When is this going to end???
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bigfatbird
New Justice
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Posted - 2006.10.07 18:23:00 -
[418]
/signed
It is getting worser with every weekend. Think i will try out reallife for a change.
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Irdirid
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Posted - 2006.10.07 21:46:00 -
[419]
Originally by: bigfatbird /signed
It is getting worser with every weekend. Think i will try out reallife for a change.
+1
Now 5-10 sec lag is very good, 30-60 sec is normal even if 20k online on server. Yesterday was super-lag - I don`t know how long it was, more than >>>10+ MIN<<< (and relogin not helped).
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Zeko Rena
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Posted - 2006.10.08 01:29:00 -
[420]
Well i only really read the first page of this topic, but lots of people were mentioning a certain system, just to add Kusomonmon is also laggy as hell, has anywhere from 50-60 people in system at one time, which isnt alot.
I thought it was my ISP but i must say im relived to see im not the only one having SERIOUS connection issues, i hope they manage to fix the lag soon, i remeber back when i started in 2002 ah EVE was lag free back then, even on dial up (I am on broadband now) :P http://img54.exs.cx/img54/5743/ZekosSigniture.jpg |
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