| Author |
Thread Statistics | Show CCP posts - 23 post(s) |

MuppetsSlayed
Great White North Productions Northern Associates.
18
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Posted - 2015.01.11 10:01:54 -
[1] - Quote
I get most of my minerals from reprocessing and have a fairly big pile of modules to reprocess, I need a few weeks before my skills max for it so have been stockpiling.
Out of the tiericide'ed modules will I get more or less minerals if I reprocess them before the patch? I have read through everything and I cant see any mention if the mineral content of the changed modules is more or less than the original mineral value.
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MuppetsSlayed
Great White North Productions Northern Associates.
18
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Posted - 2015.01.11 11:26:20 -
[2] - Quote
Dangeresque Too wrote:..... For a quick example... http://imgur.com/cuXSYN1, you tell me which one those are, and yes, they are all different modules/metas. I can understand some people might be concerned about the "lore" of an item, then why not just put the "lore" into the description. If they really care about the lore they can read about it there, instead of cluttering up my interface with additional info that pushes out the info I actually need or am looking for.
He has a point here.
I am looking at my hanger now in icon view and the part of the name that makes a module unique must be at the beginning.
The search needs to be looked into so we can search for "compact itemtype" and find the item were looking for despite the lore name being in between compact and itemtype in the name. |

MuppetsSlayed
Great White North Productions Northern Associates.
18
|
Posted - 2015.01.11 13:11:34 -
[3] - Quote
I have just read every single post in this thread because I was interested in the new faction cargo expanders.
Of the 3 ships I own that I was considering them for:
Nomad: I think its worth spending the 600 to 900 mill on 3 of them. I undock and jump to a cyno, would never go gate to gate anyways.
Rorqual: I think its worth spending the 600 to 900 mill on 3 of them. I undock and jump to a cyno, I would never go gate to gate anyways.
Prowler: OMGWTFBBQ :: How much have you just nerfed my blockade runner? I live deep out in 0.0 and spend time daily in one of my blockade runners moving items around.
Absolute max fit currently is 16657m3 :: 2 x T2 Expander Rigs, 3 x Expander Cargo Hold 2's, 4 x GSC's for extra 9090k m3 each.
Travel fit when moving empty is 7200 m3 :: I have 3 of the gsc's packaged and fit a couple warp stabs and inertia stabaliser. The 3 packaged GSC's negate the 900 m3 gained from the expanded one.
Obviously as I load up at different stations I move towards the max space from the travel fit. Its scary how much of a nerf you have done to this ship and are only calling it minor???.
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MuppetsSlayed
Great White North Productions Northern Associates.
18
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Posted - 2015.01.11 14:48:02 -
[4] - Quote
Waylon Skorlin wrote: I fly Blockade Runners as well, so I'm also interested in the Cargohold Expanders.
I'll happily admit that I haven't read all the posts in this thread, which means I may well be missing something, but having looked at the Patch Notes and the Dev Blog I don't understand where the nerf is. Everything you've stated is the way things are at the moment. The changes to T2 Cargohold Expanders only affect velocity and structre, not capacity, so as I understand it things will be exactly the same after the patch, except that the ORE Expander is being introduced, which gives the same structure and velocity nerfs as the current T2 expander, but with an cargohold bonus of 29% instead of 27.5%
Can you explain as I really don't want to be missing something!
What I am expecting is that with the nerf to velocity and HP being so big it isn't going to be practical for me to use the max m3 and move stuff around in zero as I currently do. |
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