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Iron Breaker
420 Enterprises. TOG - The Older Gamers Alliance
14
|
Posted - 2014.12.27 12:15:28 -
[1] - Quote
My friend and I like to get together and run missions, but the problem is all the level four missions are to easy at this point. I can solo any level four, with my buddy along a level four becomes rather booring.
I checked into the level fives, but i'm told there are gankers who hang around the level five mission hubs in. Low sec making level fives a giant hassle.
I deal with hassles all day at work. When I come home and want to relax I seldom want so be bothered with in game harassment.
In any case, just a friendly suggestions , how about putting some more advanced two player missions for people like myself who just want to want to chat with a buddy on Skype, have a drink and run a few missions.
Just for me personally, the main problim I have run into in EVE is, other then pvp, there is not much I can team up with to do with my buddy.
I'm open to suggestions. |

Tsukino Stareine
Serene Vendetta Brawls Deep
762
|
Posted - 2014.12.27 12:39:50 -
[2] - Quote
but isnt that exactly what u wanted? Harder missions?
Surely player harassment counts as added difficulty?
There are also burner missions that allow frigates only, they're quite challenging. |

Landra Tauron
Native Freshfood Minmatar Republic
0
|
Posted - 2014.12.27 12:46:32 -
[3] - Quote
By that logic having my three kids use me as a jungle gym while trying to run a mission counts as added difficulty.
Or,
Do a few shots before running a mission makes is more challenging. Lol. 
|

Tsukino Stareine
Serene Vendetta Brawls Deep
762
|
Posted - 2014.12.27 13:16:06 -
[4] - Quote
why not =/?
Eve is primarily a player driven game where most of the content is provided by players. |

Chris Winter
Winters Are Coming
580
|
Posted - 2014.12.27 16:11:05 -
[5] - Quote
Have you tried the epic arcs for each of the four main factions? http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc
They're harder than normal missions, and you can stay entirely in highsec, with the exception of the caldari one which requires a trip to low or null.
You can do each arc once every three months, so it's not something that you can do continuously.
Other than that, if you want higher-end highsec content, look into incursions. It's not something you could do with just the two of you, but you could do it together. |

Orlacc
699
|
Posted - 2014.12.27 17:46:26 -
[6] - Quote
EVE is a pvp game. Not two seperate games.
"Measure Twice, Cut Once."
|

Iron Breaker
420 Enterprises. TOG - The Older Gamers Alliance
14
|
Posted - 2014.12.27 17:52:45 -
[7] - Quote
Tried to do incursions, but it seems like you have to know the right people to be able to get in on one.
I just feel what the game is lacking is content that allows a two player group to go out and do something together.
Missions get repetitive and as your skills increase to easy. Incursions require a large group. Complexes can take rather a long time to scan down and often have little or no reward, and you really don't need a friend to help. The escalation missions were interesting, but they come along so seldom they are not the kind of thing you can just call up your friend and go do one. PvP although somewhat interesting, is not really my thing. I asked around about faction war but no one seems to do much with it, or understand the point of it. I did the epic arc thing a while back and it was long and slow, and the reward at the end was rather a joke. IMHO
Please don't feel I am bashing EVE. I just wish there was more two player content. Something that I can call over my friend's house and say "hay, lets hop on EVE and do .... .... for an hour." And feel like we accomplished something. |

Orlacc
699
|
Posted - 2014.12.27 18:25:19 -
[8] - Quote
Get your friend and head into low sec and do some hunting. Just fly around looking for mischief. I guarantee after your first kills you will kick yourself for not starting sooner. I was once like you.
Endless play with mindless, predictable NPCs would certainly get boring.
"Measure Twice, Cut Once."
|

Tsukino Stareine
Serene Vendetta Brawls Deep
763
|
Posted - 2014.12.27 18:25:35 -
[9] - Quote
Iron Breaker wrote:Tried to do incursions, but it seems like you have to know the right people to be able to get in on one.
I just feel what the game is lacking is content that allows a two player group to go out and do something together.
Missions get repetitive and as your skills increase to easy. Incursions require a large group. Complexes can take rather a long time to scan down and often have little or no reward, and you really don't need a friend to help. The escalation missions were interesting, but they come along so seldom they are not the kind of thing you can just call up your friend and go do one. PvP although somewhat interesting, is not really my thing. I asked around about faction war but no one seems to do much with it, or understand the point of it. I did the epic arc thing a while back and it was long and slow, and the reward at the end was rather a joke. IMHO
Please don't feel I am bashing EVE. I just wish there was more two player content. Something that I can call over my friend's house and say "hay, lets hop on EVE and do .... .... for an hour." And feel like we accomplished something.
That's not true at all, there are plenty of public incursion fleets.
Complexes are easy enough to scan down, finding them in high sec where 90% of the population live is a bit harder though.
Plenty of people do faction warfare, but as it's pvp related you probably wouldn't care much for it.
Level 4 epic arcs have quite a few hundred million isk rewards as well as storyline modules worth several hundreds of millions of isk.
Honestly it just seems you've done no tangible research on the matter.
My final tip to you is: get out of highsec, you're playing 2% of the game there. |

Iron Breaker
420 Enterprises. TOG - The Older Gamers Alliance
14
|
Posted - 2014.12.27 18:54:07 -
[10] - Quote
What makes you think I am in high sec? I am out in null sec running drone hordes and dodging WH fleets.
The problem I have is when my friend logs on and I am willing to clone jump back to High sec, or switch to my alt, there is not much, (or so it seems) for us to do together.
As far as the epic arc goes, I don't really care about money, I have 5 bill and nothing to do with it, and the scanner probe you get for the Minmarter Epic was a big shoulder shrug as far as I'm concerned.
I also did the Sisters of EVE one, for the probe launcher, again, shrug. |

bloodknight2
Imperial Shipment Amarr Empire
329
|
Posted - 2014.12.27 21:06:03 -
[11] - Quote
What about doing lv4 using destroyers? Should add a bit of challenge... |

Chris Winter
Winters Are Coming
580
|
Posted - 2014.12.27 21:50:28 -
[12] - Quote
The minmatar epic arc does have a worse reward than the others, this is true.
People assumed highsec because you said you didn't like PVP.
What about WH sites? C3 or C4 sites can definitely benefit from having two people, and if you do a bit of preparation before running sites you're mostly safe. |

Iron Breaker
420 Enterprises. TOG - The Older Gamers Alliance
14
|
Posted - 2014.12.27 23:26:41 -
[13] - Quote
I looked into WH and have stuck my nose into a few just to look around, but how are me, and my buddy, supposed to log on with only an hour or two to play, scan down all the WH we need, dodge PvP'ers and still have time to do a site?
The more I think about it, the more what Tsukino Stareine said sticks in my mind, If 90% of the people live in high sec, and do not want to bother with PvP, why does CCP spend so much time (or so it seems) developing PvP content?
Just an observation, but before I went on break for the last six months, the server population when I logged on was often 50-60 thousand, now days it is barley 20 thousand...
I can't help but wonder if the lack of high-sec content has something to do with that.
'Lack' is likely to strong a word, but in the context of looking for something my buddy and myself can do in an hour, and feel like we accomplished something it is fairly accurate. |

Tsukino Stareine
Serene Vendetta Brawls Deep
764
|
Posted - 2014.12.27 23:36:46 -
[14] - Quote
eve isn't an instant gratification game, sorry to say that if you're looking for a good high in only 2 hours playing eve: pvp is going to be the way forward.
Like honestly, what other kinds of games grant you a sense of accomplishment within 2 hours? First person shooters come to mind, eve isn't a fps funnily enough.
You could pair up with your buddy and roam wormholes together and do some exploration, that's profitable and can be exciting, but again that depends if other players are involved.
Honestly, this whole game is based around the whole premise you're always at risk of being blown up by another player. If that's not your thing....then I don't know why you're playing eve. |

Hasikan Miallok
Republic University Minmatar Republic
1299
|
Posted - 2014.12.28 01:06:05 -
[15] - Quote
If your in null already just run some 10/10s.
The Maze should keep you occupied. |

Quanah Comanche
Republic Military School Minmatar Republic
35
|
Posted - 2014.12.28 02:59:11 -
[16] - Quote
High sec is the newb area. But hey I heard a new space game of an instanced PVE type just came out. Forget the name. Maybe you and your chum would like that. You and he can play without all the nasty "other people." |

Nalelmir Ahashion
Omegon 42nd Core
615
|
Posted - 2014.12.28 03:28:27 -
[17] - Quote
burner mission it's Frigate only missions u get randomly from L4 agents. iirc.
"To know the true path, but yet, to never follow it. That is possibly the gravest sin"
- The Scriptures, Book of Missions 13:21
|

Chris Winter
Winters Are Coming
581
|
Posted - 2014.12.28 04:35:36 -
[18] - Quote
Iron Breaker wrote:I looked into WH and have stuck my nose into a few just to look around, but how are me, and my buddy, supposed to log on with only an hour or two to play, scan down all the WH we need, dodge PvP'ers and still have time to do a site? An hour or two is plenty of time to do this, as long as you understand that there may be days where you may not be able to do anything if the risk is too high. However, you'd definitely want an extra account or two each in order to have scouts watching WH entrances or things like that.
As for the general lack of content for highsec players--it's a bit of a vicious cycle. Highsec players don't stick around for a long time, due to lack of content. Because highsec players don't stick around for a long time in general, CCP doesn't see their retention as highsec players as being important, so doesn't provide more content for them. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8060
|
Posted - 2014.12.28 05:21:24 -
[19] - Quote
they are called players and are in abundance, thats what you need to go after for a challenge in eve
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Iron Breaker
420 Enterprises. TOG - The Older Gamers Alliance
14
|
Posted - 2014.12.28 05:33:04 -
[20] - Quote
You make a good point about the high sec vicious cycle. I suppose it makes sense that the game makers focus on content for advanced players. I'm just offering some feed back that perhaps its time to relook at some upper end high sec content. Would it be so bad if , once a week, you could go to you faction home word and get a mission that requires two players and at the end of the missions you get a choice of a cool piece of gear (not a lame ass scanner probe) or a bunch of L.P. Would that really break the game? |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8064
|
Posted - 2014.12.28 05:55:19 -
[21] - Quote
Iron Breaker wrote:You make a good point about the high sec vicious cycle. I suppose it makes sense that the game makers focus on content for advanced players. I'm just offering some feed back that perhaps its time to relook at some upper end high sec content. Would it be so bad if , once a week, you could go to you faction home word and get a mission that requires two players and at the end of the missions you get a choice of a cool piece of gear (not a lame ass scanner probe) or a bunch of L.P. Would that really break the game? once a week, get a friend to scan down a mission runner, you go in in an assault frigate and try and steal his mission item.
if he agresses, try kill his battleship with your frigate.
boom, done.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Jurico Elemenohpe
14th Legion The Bloc
46
|
Posted - 2014.12.28 07:04:02 -
[22] - Quote
Get a few more friends, try and run normal l4s in frigates (use logi frigs). Or the other suggestions in this thread. |

Mina Sebiestar
Mactabilis Simplex Cursus
799
|
Posted - 2014.12.28 08:34:14 -
[23] - Quote
l4 are boring w or w/o friend they are designed when ppl used analog phones they are not meant to be done over and over again despite that being their only function in game...farming.
so missions are pretty much dead end in your fun to time ratio you can try incursions and rly give it a try it is whole different ballpark and will keep you and your friend occupied for a n amount of time.
income is also high and constant that you will start thinking of doing other stuff like camping gates in low sec killing unfortunate sobs and blobbing ppl 10 to 1 like all this forum pro pvp ers here.
but what you truly looking for as in dynamic and evolving game pvp or pve you will not find atm you have blue sec that is drowning it its own poo and garbage pvp everywhere else.
and until devs recognize that in order to have a good car polishing windshield is not only thing you need to do it will chug along that way. |

Hasikan Miallok
Republic University Minmatar Republic
1299
|
Posted - 2014.12.28 11:11:04 -
[24] - Quote
Iron Breaker wrote:You make a good point about the high sec vicious cycle. I suppose it makes sense that the game makers focus on content for advanced players. I'm just offering some feed back that perhaps its time to relook at some upper end high sec content. Would it be so bad if , once a week, you could go to you faction home word and get a mission that requires two players and at the end of the missions you get a choice of a cool piece of gear (not a lame ass scanner probe) or a bunch of L.P. Would that really break the game?
If you read the dev blog that is what the burner missions were meant to be. Challenging level IV frigate missions that need a team to defeat.
Of course people soon worked them out and now solo them in bling fit pirate frigates :D
However that is beside the point, the burners were a test for just that sort of high challenge content and if successful there was suggestions that eventually we would get cruiser versions and perhaps larger. |

Abyss Azizora
Temporary Corp 12
138
|
Posted - 2014.12.28 12:48:06 -
[25] - Quote
Jurico Elemenohpe wrote:Get a few more friends, try and run normal l4s in frigates (use logi frigs). Or the other suggestions in this thread.
Can confirm this is a lot of fun, we even did a level 5 once with 40 or so T1 frigs. :) |

Iron Breaker
420 Enterprises. TOG - The Older Gamers Alliance
14
|
Posted - 2014.12.28 13:44:34 -
[26] - Quote
Mina Sebiestar wrote:l4 are boring w or w/o friend they ware designed when ppl still used analog phones they are not meant to be done over and over again despite that being their only function in game...farming.
so missions are pretty much dead end in your fun to time ratio you can try incursions and rly give it a try it is whole different ballpark and will keep you and your friend occupied for a n amount of time.
income is also high and constant that you will start thinking of doing other stuff like camping gates in low sec killing unfortunate sobs and blobbing ppl 10 to 1 like all this forum pro pvp ers here.
but what you truly looking for as in dynamic and evolving game pvp or pve you will not find atm you have blue sec that is drowning it its own poo and garbage pvp everywhere else.
and until devs recognize that in order to have a good car polishing windshield is not only thing you need to do it will chug along that way.
I tend to agree. They keep putting more and more lipstick on the same old pig. |

DeMichael Crimson
Republic University Minmatar Republic
43301
|
Posted - 2014.12.29 01:09:24 -
[27] - Quote
bloodknight2 wrote:What about doing lv4 using destroyers? Should add a bit of challenge...
Abyss Azizora wrote:Jurico Elemenohpe wrote:Get a few more friends, try and run normal l4s in frigates (use logi frigs). Or the other suggestions in this thread. Can confirm this is a lot of fun, we even did a level 5 once with 40 or so T1 frigs. :) This 100%.
Seems to me the OP totally bypassed this bit of advice. I know people who solo level 4 encounter missions in Assault Frigates. Hell, I use to solo level 3 encounter missions in a T1 Frigate. Course I had Deadspace / Faction fit but even then I was hard pressed to complete the missions within the bonus time limit.
The thing about this game - CCP provides the material but it's up to the player to create the content, meaning if level 4 missions are too easy and boring for you and your friend then try doing them in smaller class ships.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

Hasikan Miallok
Republic University Minmatar Republic
1300
|
Posted - 2014.12.29 01:31:10 -
[28] - Quote
There is actually a lot of people who want the PvE missions removed entirely instead of expanded. The idea being that a true sandbox should not have themepark content like missions at all. Same with incursions.
CCP seems to be sitting on the fence, not expanding mission content much (just the burners) but not deleting it either. |

DeMichael Crimson
Republic University Minmatar Republic
43348
|
Posted - 2014.12.29 08:20:11 -
[29] - Quote
OK, those people who want PvE content removed are just a small majority. PvE content is more than just Missions and Incursions, it also includes Exploration as well as Factional Warfare NPC's. Might as well include Planetary Interaction too.
According to the CCP Dev's I talked to at the CCP Eve Meet in Hollywood earlier this year, the majority of the playerbase engages in PvE content.
Removing PvE content will basically destroy the game.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

embrel
BamBam Inc. Outlanders United
216
|
Posted - 2014.12.29 12:35:56 -
[30] - Quote
Iron Breaker wrote: 'Lack' is likely to strong a word, but in the context of looking for something my buddy and myself can do in an hour, and feel like we accomplished something it is fairly accurate.
There are those who will cry "Eve is not for instant gratification", however, there are the days when I also am time- constrained and feel there should be more to do with a tighter time budget.
In null you do a few jumps, scan around and if there's a site... you'll never have it done within the time. so, with not enough time, not much point to try to PVE in Null. |

Quanah Comanche
Republic Military School Minmatar Republic
45
|
Posted - 2014.12.29 16:38:56 -
[31] - Quote
You know I love ya DMC but having just returned after a long sojourn, it would seem CCP may be slowly strangling the goose with all the love for PVE only folks.
EVE is and has always been a niche game for those bored with the formulaic grind of the themeparks. Make gold, buy gear etc. EVE is about risk and reward. Or it was. There are plenty of games where folks like the OP can do co-op with their pals without fear of griefers.
I don't know if there are debts that need to be paid for failed developments or what, but if CCP keeps leaning towards drawing in the hoi-polloi who will only play in a "safe" environment, then EVE will just become another of a zillion MMOs. It will then really die.
EVE needs to figure out what it wants to be. Quantity or quality. |

Orlacc
704
|
Posted - 2014.12.29 16:41:09 -
[32] - Quote
embrel wrote:Iron Breaker wrote: 'Lack' is likely to strong a word, but in the context of looking for something my buddy and myself can do in an hour, and feel like we accomplished something it is fairly accurate.
There are those who will cry "Eve is not for instant gratification", however, there are the days when I also am time- constrained and feel there should be more to do with a tighter time budget. In null you do a few jumps, scan around and if there's a site... you'll never have it done within the time. so, with not enough time, not much point to try to PVE in Null.
What's it take, 2 mins to scan down and do a site? Not enough time?
Another snowflake who wants the game changed for them. Friggin epidemic.
"Measure Twice, Cut Once."
|

Moor Deybe
Lom Corporation Shadow of xXDEATHXx
37
|
Posted - 2014.12.30 04:24:12 -
[33] - Quote
If you want harder then .........you're out in the Drone Regions so you could do some Patrols as they tend to escalate to 10/10's more often than the Hordes, or alternatively buy the bookmarks for 100M.
You'll then have the 10/10 Outgrowth Rogue Drone Hive to do with your friend Here's a guy doing one in a Paladin on the Phoebe release recently 10/10
I'll leave it to you to watch the video / do the research, and determine what you'd need to be able to do them e.g. a couple of RR Dominix with Large Micro Jump Drives or something else that can dish out EM damage?
If you tot up the incoming DPS in some of those rooms using this site NPC Ship DPS, then I think you'll agree that they are slightly more challenging than the high sec level 4's, with rewards to match 
They are gated, so although usually a few jumps away from "home" they are much safer than the Hordes etc that can be warped to directly, as you know.
If your friend not being in your null sec corp i.e. they can't get out there is a problem, then maybe Faction Warfare Missions would be a good thing to do. They are PVE with the distinct possibility of PVP encounters as you'd be in flying in low sec deep into the opposing faction's space to perform these hit and run missions......but seeing as there would be two of you, it might add some extra interest to the proceedings.
The missions are available in levels that require standings like the highsec missions that you've been running, but I found that the standings increase from each mission was substantially higher than the equivalent (non faction warfare) high sec agent missions, so no grinding should be required to reach level 4.
They also tend to have smaller class of NPC ships in so you want to be running them in everything from frigates to cruiser sized ships as battleships would be slow and would be killed pretty quickly I would think.
Here's some info on the subject Faction Warfare
The issue for you would be that you'd have either train an Alt up or leave your null sec corp to join Faction Warfare i.e. you can't be in a Corp that isn't in FW and also be in FW as an individual character, at least that is my understanding. But then you're fed up of shooting all those red crosses in Hordes anyway aren't you? 
The test server is available for you both to try them out anyhow, before you have to leave your current corp.
I see Amarr is currently at Tier 5 (at the time of posting) which is quite alot of LP Faction Warfare
Make sure you do your research if going down that route about that damage type to put out and what NPC e-war you'll be facing in return.
........and if non of those options appeal, then maybe read up on Incursion communities and what fits you'd need to join in the fun : Incursions start here
HTH
|

Aemilia Tertia
Pator Tech School Minmatar Republic
0
|
Posted - 2014.12.30 04:52:55 -
[34] - Quote
It's not that level 4 missions are easy to do, it's the fact that they are a known quantity. that we know who the triggers are and what ships will appear where and at what distance, we know what ammo to shoot at them and how to harden our ships for every given mission.
Simply to make them harder will only raise the bar to entry but won't stop us from running them over and over and over again once we have adapted.
The way to go is to make them unpredictable, so we can't go to the eve survival site to see how a mission is done!
1) Add random events into the missions that can't be predicted (hence the random)
2) Add triggers into the missions dependent on the size of the fleet doing the mission to increase the overall difficulty + rewards to the fleet making group work worthwhile.
3) Add variants to the established missions to catch out players not paying attention to detail
These are just a few ideas that could be implemented that would make level 4 missions more challenging without simply making the rats harder.
|

Exotic Matters
Fried Liver Attack
24
|
Posted - 2014.12.31 11:48:43 -
[35] - Quote
Aemilia Tertia wrote:It's not that level 4 missions are easy to do, it's the fact that they are a known quantity. that we know who the triggers are and what ships will appear where and at what distance, we know what ammo to shoot at them and how to harden our ships for every given mission.
Simply to make them harder will only raise the bar to entry but won't stop us from running them over and over and over again once we have adapted.
The way to go is to make them unpredictable, so we can't go to the eve survival site to see how a mission is done!
1) Add random events into the missions that can't be predicted (hence the random)
2) Add triggers into the missions dependent on the size of the fleet doing the mission to increase the overall difficulty + rewards to the fleet making group work worthwhile.
3) Add variants to the established missions to catch out players not paying attention to detail
These are just a few ideas that could be implemented that would make level 4 missions more challenging without simply making the rats harder.
+1, this really needs to be done and should not be that difficult to code. Missions are boring because they are too repetitive. I would rather farm missions and DED sites for isk than mine rocks or .01 isk in a trading hub to pay for all those pvp ships that get blown up, and it would be great if they were more fun and challenging.
Serious PvP's seem to be afraid that pvp will go away if PvE content is better, this is BS, better PvE content will hook more players into the game some percentage of whom will embrace PvP. There is nothing wrong with there being monkeybars and other toys in the sandbox to play with. |

Torothin
TEC-NOLOGY Sorry We're In Your Space Eh
257
|
Posted - 2014.12.31 13:33:29 -
[36] - Quote
Did not realize you were 0.0 missioning. Have you by chance tried Arch Angel or Serpentis? |

Tsukino Stareine
Serene Vendetta Brawls Deep
785
|
Posted - 2014.12.31 16:27:18 -
[37] - Quote
He's not missioning in 0.0, he just lives there and goes to high sec to mission with friends occasionally. |

Torothin
TEC-NOLOGY Sorry We're In Your Space Eh
258
|
Posted - 2014.12.31 17:01:28 -
[38] - Quote
Tsukino Stareine wrote:He's not missioning in 0.0, he just lives there and goes to high sec to mission with friends occasionally.
Well that's he problem then. He needs to try 0.0 missioning. Angels and Serpentis are solid choices. OP, I would suggest that you get into a corp that either lives in Fountain or Curse and controls the mission hub pockets. I think that Fountain would be harder to get into. So I would recommend Curse. 0.0 Angel missions are awesome and yet very challenging. Between alwats having to run d-scan for combat probes and dealing with tougher NPCS it is quite fun.
Getting into a good outfit is key. If you decide to just roll up to a mission hub in Fountain or Curse you will be hunted down the second you start missioning. That's my 2 cents. |

Desudes
The Desu Initiative
391
|
Posted - 2014.12.31 19:39:27 -
[39] - Quote
L5s to high sec would be neat.
Excuse me, but what the f*ck are you desu?
|

Torothin
TEC-NOLOGY Sorry We're In Your Space Eh
258
|
Posted - 2014.12.31 20:09:36 -
[40] - Quote
Desudes wrote:L5s to high sec would be neat.
No. Just no. The goal is to get people out of high sec and experience the game. |

Leoric Firesword
Dark Fusion Industries Limitless Redux
112
|
Posted - 2014.12.31 20:15:53 -
[41] - Quote
L4's in T1 frigs. There you go harder missions. Watch out for Buzzkill.... |

Desudes
The Desu Initiative
395
|
Posted - 2014.12.31 21:41:46 -
[42] - Quote
Torothin wrote:Desudes wrote:L5s to high sec would be neat. No. Just no. The goal is to get people out of high sec and experience the game.
I've never understood the desire to dictate other people's gameplay experience. If you just like killing NPCs, or if you don't have the time to get a proper null/wh setup going, I don't believe you should be restricted to incredibly boring content, especially when there is virtually unused content currently in the game that could be very slightly modified to help remedy the situation.
As far as doing L4s in frigates and such, shipping down to make content harder goes directly against character progression. I for one have done L4s in all sorts of weird setups/ships, but I'd like to take my best setups against stuff that would be a challenge without having to mash the d-scan button.
Excuse me, but what the f*ck are you desu?
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Torothin
TEC-NOLOGY Sorry We're In Your Space Eh
259
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Posted - 2014.12.31 22:49:07 -
[43] - Quote
Desudes wrote:Torothin wrote:Desudes wrote:L5s to high sec would be neat. No. Just no. The goal is to get people out of high sec and experience the game. I've never understood the desire to dictate other people's gameplay experience. If you just like killing NPCs, or if you don't have the time to get a proper null/wh setup going, I don't believe you should be restricted to incredibly boring content, especially when there is virtually unused content currently in the game that could be very slightly modified to help remedy the situation. As far as doing L4s in frigates and such, shipping down to make content harder goes directly against character progression. I for one have done L4s in all sorts of weird setups/ships, but I'd like to take my best setups against stuff that would be a challenge without having to mash the d-scan button.
The reason that there is a lack of serious missioning content in Empire is because CCP wants plays to progress to 0.0 and experience everything that the game has to offer. Running missions in empire all day long and only doing that is doing yourself a disservice due to missing out on the game as a whole. |

Aemilia Tertia
Pator Tech School Minmatar Republic
3
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Posted - 2015.01.01 02:23:23 -
[44] - Quote
Torothin wrote:Desudes wrote:Torothin wrote:Desudes wrote:L5s to high sec would be neat. No. Just no. The goal is to get people out of high sec and experience the game. I've never understood the desire to dictate other people's gameplay experience. If you just like killing NPCs, or if you don't have the time to get a proper null/wh setup going, I don't believe you should be restricted to incredibly boring content, especially when there is virtually unused content currently in the game that could be very slightly modified to help remedy the situation. As far as doing L4s in frigates and such, shipping down to make content harder goes directly against character progression. I for one have done L4s in all sorts of weird setups/ships, but I'd like to take my best setups against stuff that would be a challenge without having to mash the d-scan button. The reason that there is a lack of serious missioning content in Empire is because CCP wants plays to progress to 0.0 and experience everything that the game has to offer. Running missions in empire all day long and only doing that is doing yourself a disservice due to missing out on the game as a whole.
I've been to 0.0 seen whats out there and came back to high-sec. It's a bit presumptuous of you to assume that 0.0 is the end game? Why not worm holes? they are after all more hard core than you Null bears. This mentality of progressing towards an endgame is something you should leave behind with WoW for me their is no end game in EvE. |

Kaphrah
Kaphrah Corporation4
27
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Posted - 2015.01.01 06:57:34 -
[45] - Quote
Torothin wrote:Desudes wrote:L5s to high sec would be neat. No. Just no. The goal is to get people out of high sec and experience the game.
just for people like you I love, absolutely love saying f*ck nullsec, let me make a **** ton of isk in my incursions. a **** ton pvpers dream of having. you want to force me into null? been there. boring. wormholes? been there a year, boring then. Incursions? been there nearly... 3 years?, still a lot of fun every evening.
there the forming and organizing of a fleet is properly rewarded. Incursions ARE difficult, just because some people in the fleet organize it very well, does not mean it is no risk at all and easy. multibillion battleships popping in seconds is a risk. OP should really check some of the public Incursion channels, there is a lot of ******** stuff etc., but it is still worth it imo, you get to know a lot of people, usually (depending on the fleet, but you can decide where you want to join, right?) a lot of fun, and on top a ton of isk, and ofc can join together with your buddy(s). |

Iron Breaker
420 Enterprises. TOG - The Older Gamers Alliance
17
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Posted - 2015.01.01 14:49:50 -
[46] - Quote
Kaphrah wrote:Torothin wrote:Desudes wrote:L5s to high sec would be neat. No. Just no. The goal is to get people out of high sec and experience the game. just for people like you I love, absolutely love saying f*ck nullsec, let me make a **** ton of isk in my incursions. a **** ton pvpers dream of having. you want to force me into null? been there. boring. wormholes? been there a year, boring then. Incursions? been there nearly... 3 years?, still a lot of fun every evening.
I tend to agree with you, null sec is pretty boaring, and it takes forever to thrown together a ship out here even if you do want to pvp. |

marVLs
701
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Posted - 2015.01.02 10:52:13 -
[47] - Quote
Mission system needs redesign, even something like:
Each mission lvl has 3 variants: - easy - medium - hard
So even if player is veteran and has superb skills he may want to do lvl2 missions hard variant because is worth time (good payout) and presents different playstyle (limited smaller ships only). Also there should be big amount of random generated content and system that encourages players to do missions together |

Hanna Cyrus
Spessart Rebellen
59
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Posted - 2015.01.02 14:47:59 -
[48] - Quote
Torothin wrote:Desudes wrote:L5s to high sec would be neat. No. Just no. The goal is to get people out of high sec and experience the game.
That's the mistake. The goal is to have fun playing the game. For one fun is to fly a lvl 4 in high, after a hard day at work. Others enjoy mining in high, maybe if they dont't want to hammer the directional scanner all the time and watch local. No, they want to drink a beer, mine a bit, chat with friends and good.
I had my best time in the game in WH space, my life changes rl don't stop, hardly time to play now. So i'm in high sec these days, talk to old friends an drink my beer.
If a few other guys try to say you how to play, go null, go low, do this or that, that's the way we think how to play this game. What would you do? You see the problem? If you can't play the way you want, because others don't except it or gamemechanics change and so on, you adapt or get driven away from the game and play some other game, that makes fun.
Many players play the game because they love the scifi universe with spaceships, a story and many to explore. What no one needs is that someone say us how to play, how to fly, and so on.
The mission running need some love, burner missions are fun, give us more please.
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Iron Breaker
420 Enterprises. TOG - The Older Gamers Alliance
18
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Posted - 2015.01.02 16:22:21 -
[49] - Quote
Hanna Cyrus wrote:Torothin wrote:Desudes wrote:L5s to high sec would be neat. No. Just no. The goal is to get people out of high sec and experience the game. That's the mistake. The goal is to have fun playing the game. For one fun is to fly a lvl 4 in high, after a hard day at work. Others enjoy mining in high, maybe if they dont't want to hammer the directional scanner all the time and watch local. No, they want to drink a beer, mine a bit, chat with friends and good. I had my best time in the game in WH space, my life changes rl don't stop, hardly time to play now. So i'm in high sec these days, talk to old friends an drink my beer. If a few other guys try to say you how to play, go null, go low, do this or that, that's the way we think how to play this game. What would you do? You see the problem? If you can't play the way you want, because others don't except it or gamemechanics change and so on, you adapt or get driven away from the game and play some other game, that makes fun. Many players play the game because they love the scifi universe with spaceships, a story and many to explore. What no one needs is that someone say us how to play, how to fly, and so on. The mission running need some love, burner missions are fun, give us more please.
I 100% agree. I was told that the developers who play EVE only work on the portions of the game they are interested in. Given how outdated the Mission(s) seem to be, I can't help but wonder if that is true. Just look up some of the missions on line, it appears that many have not been updated in years. At least add some new ones that actually have some decent loot.
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Jenn aSide
Smokin Aces.
9284
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Posted - 2015.01.02 16:54:33 -
[50] - Quote
We've heard all this before, and the people asking for 'more content' in high sec never stop to think why it's a bad idea.
EVE is a game that is very easy to manually multibox. If you make 'better' high level missions "for me and my buddy" it won't be some guy doing the mission for fun with his friend, it will be a big huge series of single players with multiple accounts farming the absolute Bejesus out of it. EVe players (especially it's PVE players) are masters of min/maxing madness.
The above is why incursions require so many people, if you require less people but still have good enough rewards to make it worth while and you end up with the "Faction Warfare missions problem" ie everyone will do it, whole markets will be depressed (like the Faction Warfare LP stores ruined by the legions of players with stealth bombers power farming them). You can already see this with Burner Missions, there are now dedicated Burner Mission only types who farm the hell out of these now easy 1 minute 14k loyalty point missions to the exclusion of all else and you can tell when you try to convert LP after doing missions the 'normal' way. So no, it's not a good idea for CCP to give you what you want when what you want ends up hurting the game.
In addition, the content the OP is asking for already exists, it simply requires thought and planning to use. People are already doing lvl 5 missions in under 5 minutes, or making loads of isk doing low sec lvl 4 missions in cheap ships and making 2-300 mil an hour, all with little to no risk.
When it comes to pve content and rewards , EVE has a number of trade offs. One of those trade offs is "if you want better pve content, you have to leave safety/comfort behind". This is one of the things that makes EVE what it is, and it also gives value to the PVE we find outside of high sec. That's the way it supposed to be, I have to risk my ship to get better PVE content, so do you. |

Jenn aSide
Smokin Aces.
9284
|
Posted - 2015.01.02 17:02:17 -
[51] - Quote
Torothin wrote:Desudes wrote:L5s to high sec would be neat. No. Just no. The goal is to get people out of high sec and experience the game.
No it is not. I don't see why anyone cares where someone else plays. If they want to miss out on other aspects of the game to maintain relative comfort in high sec, I'm all for that, life is about choices. What I'm opposed to is the 'have your cake and eat it too' mentality some people have, believing that they should have BOTH to comfort of high sec AND the pve content of more dangerous space.
I agree that lvl 5 missions should not be in high sec (if you want that level of reward you should have to work for it), but the idea of pushing people in a voluntary video game to do something they don't want to do just doesn't work.
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Torothin
TEC-NOLOGY Sorry We're In Your Space Eh
260
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Posted - 2015.01.02 17:18:29 -
[52] - Quote
If the goal for CCP is to not get players to move out to 0.0 then why is 0.0 living far more lucrative that hi sec mission running? |

Jenn aSide
Smokin Aces.
9285
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Posted - 2015.01.02 17:42:20 -
[53] - Quote
Torothin wrote:If the goal for CCP is to not get players to move out to 0.0 then why is 0.0 living far more lucrative that hi sec mission running?
The rewards for certain things are better in low sec. Or in Wormholes.
The reason null sec pve is 'theoretically' better than high sec is because EVE follows a linear risk vs reward game balance scheme. (I say theoretically because ion practice it's not really true. Every game has to have some kind of balance scheme and this is it for EVE
CCP is neutral on what people do in the game, they don't care as long as you stick to the rules (EULA). The idea that CCP is trying to 'push' people in one way or another is just tinfoil hat conspiracy thinking.
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Hanna Cyrus
Spessart Rebellen
61
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Posted - 2015.01.02 19:00:45 -
[54] - Quote
Jenn aSide wrote:We've heard all this before, and the people asking for 'more content' in high sec never stop to think why it's a bad idea..
EVE is a game that is very easy to manually multibox. If you make 'better' high level missions "for me and my buddy" it won't be some guy doing the mission for fun with his friend, it will be a big huge series of single players with multiple accounts farming the absolute Bejesus out of it. EVe players (especially it's PVE players) are masters of min/maxing madness.
I have a friend, he always joins a nullsec corp, if he needs ISK. He joins the corp and he is doing only "Plexe"(don't know english word for) in nullsec, he made in four weeks 40 billion isk. Than he is booted out of the corp... You can't make so much ISK in highsec and it's more dangerous in highsec to fly a blingbling ship, than in deep sov with good intel.
Jenn aSide wrote: The above is why incursions require so many people, if you require less people but still have good enough rewards to make it worth while and you end up with the "Faction Warfare missions problem" ie everyone will do it, whole markets will be depressed (like the Faction Warfare LP stores ruined by the legions of players with stealth bombers power farming them). You can already see this with Burner Missions, there are now dedicated Burner Mission only types who farm the hell out of these now easy 1 minute 14k loyalty point missions to the exclusion of all else and you can tell when you try to convert LP after doing missions the 'normal' way. So no, it's not a good idea for CCP to give you what you want when what you want ends up hurting the game.
I have a reallife, i buy me a plex in euros and pay for my fun in game. If you want to grind stupid stuff like a hamster and waste your time it's your thing. The truth is, missions are dinosaurs and need to be overhauled. I don't play to hamster as much ISK as i can, i play for my fun.
Then do it yourself. But i think you have better options. Don't look at others, do what you want.
Jenn aSide wrote: When it comes to pve content and rewards , EVE has a number of trade offs. One of those trade offs is "if you want better pve content, you have to leave safety/comfort behind". This is one of the things that makes EVE what it is, and it also gives value to the PVE we find outside of high sec. That's the way it supposed to be, I have to risk my ship to get better PVE content, so do you.
Definition of better for you is more ISK. Definitioon for me, is variety i don't want more ISK, i want variation. I lived long enough in J-space, i made there a lot of ISK. If you want you can make much ISK everywhere. But it's always the same. Burner missions are great, i like more stuff like that, it is time to renew the whole system in missions.
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Signal11th
1593
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Posted - 2015.01.06 16:37:06 -
[55] - Quote
Torothin wrote:Desudes wrote:Torothin wrote:Desudes wrote:L5s to high sec would be neat. No. Just no. The goal is to get people out of high sec and experience the game. I've never understood the desire to dictate other people's gameplay experience. If you just like killing NPCs, or if you don't have the time to get a proper null/wh setup going, I don't believe you should be restricted to incredibly boring content, especially when there is virtually unused content currently in the game that could be very slightly modified to help remedy the situation. As far as doing L4s in frigates and such, shipping down to make content harder goes directly against character progression. I for one have done L4s in all sorts of weird setups/ships, but I'd like to take my best setups against stuff that would be a challenge without having to mash the d-scan button. The reason that there is a lack of serious missioning content in Empire is because CCP wants plays to progress to 0.0 and experience everything that the game has to offer. Running missions in empire all day long and only doing that is doing yourself a disservice due to missing out on the game as a whole.
lol if experiencing 0.0 is CCP's ultimate goal for all players there's going to be a lot of fooked off players. 0.0 is no different to doing missions/mining or running incursions/exploring etc etc it's just something different to experience in the game.
Granted I have lived in 0.0 pretty much since I started EVE but for me it's no different to anywhere else or any other "experience" in EVE.
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
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