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Talio ZomB
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Posted - 2006.09.12 13:24:00 -
[1]
here is an idea,
point 1 +0.9 penalty to targeting so a gang of 30 players will have 27% penalty to their targeting resolution.
point 2 For every 10 members in gang you can lose 1 of maximum targets locked.
the above points could be attributed (rp style) to sensor interferance so a gang of 100+ ppl will have such interferance that targeting time will be greatly increased resulting in most targets getting away. This would allow for under dog forces to apply more hit an run tactics as it takes time to lock targets.
ok so targeting skills will mean so much more here as some ppl have such poor skills that with eh above max targets penalty they would not be able to target while in large gangs... so this in a way will be another way ppl can boast their skills, in this case targeting.
Fuel for thought what you think?
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sb404
Caldari 3240 Inc.
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Posted - 2006.09.12 13:33:00 -
[2]
I think it will only break up gangs and create more FCs
it's not going to stop 100vs100... not going to stop blobs. It will only make people evolve their combat tactics to having more than one gang leader.
In other words, it won't fix fleet battle lag.
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Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.09.12 13:46:00 -
[3]
Long long time ago I posted idea about gates having capacitor, that is used on jumping, depending on ship size and jump distance. Used energy is aded to oposite gate capacitor to prevent "I jump there and back all day and noone can use the gate" tactics.
Now, times of me being newbie and knowing fleet battles only from movies are history, but I still think the idea is good :)
Big fleets, especially BS fleets, wuld move slowly and get in systems by 1-5 ships, becoming easy targets even for smaller force. Splitting fleet wuld be an option to get 100 BS to target system faster, but a risky choice too. Small ships, especially swarms of T2 frigates wuld become more common and more usefull. The bigger, heavier blob, the bigger mobility problems, like in RL strategy. There wuld be more combat en route to final battle then in final systems itself. Fighting for system by system :)
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.09.12 15:40:00 -
[4]
I prefer my idea.
What I do the rest of the time - Vote for a Jita bypass! |
Hypo Psycho
Minmatar Universal Industries PLC.
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Posted - 2006.09.12 21:58:00 -
[5]
so whats stopping them from having 5-6+ smaller gangs? lets face it, most if not all gang "blobs" use TS/ventrillo not the gang chat, so the need to be all in the same chat window is not a necessity.
"see you on the other side" |
ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.09.12 22:28:00 -
[6]
so you want to make all the work players have put in to gang skills and comand ships pointless nice how about just fix the game code clean up the data base by haveing a manuall warp to 0 option and there we have a lot less lag ------------------------------------ Dragon the patch to optimise EVE. Welcome to Tranquillity the optimised snail Please wait 4 minuets to jump war targets are 2 seconds away. |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.09.13 11:58:00 -
[7]
Yup the OP is placing disadvantages on using a gang, not advantages.
The only way to limit gang sizes is to simply limit them through skills. Allow super-gangs foe heirachies of command.
What I do the rest of the time - Vote for a Jita bypass! |
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