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evistin
Multiverse Corporation
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Posted - 2006.09.13 15:21:00 -
[1]
I talk to a lot of my friend who have being playing, and they talk on how in the past 300 people in an alliance was scary, and now its just another number in the game, with bob being 1,300 strong holding out against everthing thrown at them.
I heard from them how last time 3 million SP was 0.0 stuff and now BOB need 20 million at least.
Has it become so hard for a newbie to access 0.0 space? I mean 1 million SP is asking for it, but has the requirements gone up and has it reached a point where only a the highly skilled 20% of the player base can use what accounts for more than 50% of all the systems in eve? -----------
Management and Leadership û The Eve-online |
Jenny Spitfire
Caldari
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Posted - 2006.09.13 15:25:00 -
[2]
Edited by: Jenny Spitfire on 13/09/2006 15:25:42
Specialise in a role or die. You do not join 0.0. In 0.0, alliance joins you! --------- Cruelty is God's way of showing kindness and God is the kindest of all. |
evistin
Multiverse Corporation
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Posted - 2006.09.13 15:29:00 -
[3]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 13/09/2006 15:25:42
Specialise in a role or die. You do not join 0.0. In 0.0, alliance joins you!
Then let me ask you, how specialise is specialise? -----------
Management and Leadership û The Eve-online |
alpha seno
UK Corp Lotka Volterra
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Posted - 2006.09.13 15:30:00 -
[4]
http://oldforums.eveonline.com/?a=topic&threadID=370209
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Jenny Spitfire
Caldari
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Posted - 2006.09.13 15:31:00 -
[5]
PvPing: Interdictor pilot. Interceptor/Assault frig pilot. Cov ops pilot.
NPCing: Battlecruisers, cruisers with medium weapons. Assault frigs.
--------- Cruelty is God's way of showing kindness and God is the kindest of all. |
evistin
Multiverse Corporation
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Posted - 2006.09.13 15:34:00 -
[6]
Originally by: alpha seno http://oldforums.eveonline.com/?a=topic&threadID=370209
I was expecting this, He is extra ordinay, not the majority. He is funded by people who donate and massive good will of corps and alliances. If you can tell me his suitation is common with proof, then I retract my question. -----------
Management and Leadership û The Eve-online |
evistin
Multiverse Corporation
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Posted - 2006.09.13 15:35:00 -
[7]
Originally by: Jenny Spitfire PvPing: Interdictor pilot. Interceptor/Assault frig pilot. Cov ops pilot.
NPCing: Battlecruisers, cruisers with medium weapons. Assault frigs.
You know very well flying the ship and flying it well are totally different things. I know they are all tech 2 ships, but the same rule still applys here. -----------
Management and Leadership û The Eve-online |
Slevin Kalebra
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Posted - 2006.09.13 15:35:00 -
[8]
Originally by: evistin
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 13/09/2006 15:25:42
Specialise in a role or die. You do not join 0.0. In 0.0, alliance joins you!
Then let me ask you, how specialise is specialise?
Someone with 20 million SP is likely only to be employing a fraction of them in any given situation (although the larger the ship, the more SPs are required to fly it effectively).
To specialise, pick a ship... commonly an interceptor is a good starting point for 0 sec. Look at the common / recommended setups for that ship. Train your skills to maximise efficiency in that ship. You can be pretty effective in an inty with a couple of million SP and corps always need tacklers
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alpha seno
UK Corp Lotka Volterra
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Posted - 2006.09.13 15:36:00 -
[9]
i wouldnt say its comon but it certainly doesnt take a genius to do. and tbh he hasnt used this isk handed to him, i truly believe 0.0 is there for anyone willing to try and go for it.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.13 15:36:00 -
[10]
I've seen 4 week old characters in ospreys mining and ratting in 0.0. An alliance may be 4000 people, but odds are you won't ever see that number online, let alone all trying to kill you at once.
Many corps have sp requirements, but in real terms these are more 'game experience' requirements. 's just you can't really measure the latter ;).
However with outposts and POSes, 0.0 is getting easier IMO. The difference between living in a region (e.g. providence) without a station, and living in one with is vast.
So, no, I don't think it's harder than ever to get into 0.0.
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Ithildin
Gallente The Corporation
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Posted - 2006.09.13 15:38:00 -
[11]
Erm... Xetic Federation still holds the record for most people in an alliance. Has held it for about two years now. Think it's somewhere along the lines of 5,700 characters. - Three years old |
evistin
Multiverse Corporation
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Posted - 2006.09.13 15:39:00 -
[12]
Originally by: Slevin Kalebra
To specialise, pick a ship... commonly an interceptor is a good starting point for 0 sec. Look at the common / recommended setups for that ship. Train your skills to maximise efficiency in that ship. You can be pretty effective in an inty with a couple of million SP and corps always need tacklers
This I know, I am not actually asking how to get into 0.0, I am asking has the requirments to get in gone up from 2 years ago compared to now, verus how to actually get in?
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Management and Leadership û The Eve-online |
evistin
Multiverse Corporation
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Posted - 2006.09.13 15:41:00 -
[13]
Originally by: James Lyrus
However with outposts and POSes, 0.0 is getting easier IMO. The difference between living in a region (e.g. providence) without a station, and living in one with is vast.
So, no, I don't think it's harder than ever to get into 0.0.
Thank you for answering my question, everyone else thinks I am whinning about it. -----------
Management and Leadership û The Eve-online |
Jenny Spitfire
Caldari
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Posted - 2006.09.13 15:45:00 -
[14]
Originally by: evistin You know very well flying the ship and flying it well are totally different things. I know they are all tech 2 ships, but the same rule still applys here.
Unlikely. The future of alliance warfare requires those 20M SP players in Battleships, capital ships, etc. Specialised support roles will always be needed like interceptors, cov ops, interdictors. They are fast to climb into. There isnt any point to field battleship capable players in interceptors, frigs, cruisers so you have enough tacklers and support when they can get into battleships when they are called for. Younger players have a role and so do older players. Like an alliance mate says, "Battleships win battles".
BTW, it is only closer to the truth when/if CCP can balance some stuffs like T2 ammos else you are right. Was pretty balanced before T2 ammos got out. --------- Cruelty is God's way of showing kindness and God is the kindest of all. |
Slevin Kalebra
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Posted - 2006.09.13 15:48:00 -
[15]
Edited by: Slevin Kalebra on 13/09/2006 15:56:21
Originally by: evistin
Originally by: Slevin Kalebra
To specialise, pick a ship... commonly an interceptor is a good starting point for 0 sec. Look at the common / recommended setups for that ship. Train your skills to maximise efficiency in that ship. You can be pretty effective in an inty with a couple of million SP and corps always need tacklers
This I know, I am not actually asking how to get into 0.0, I am asking has the requirments to get in gone up from 2 years ago compared to now, verus how to actually get in?
In that case your initial question was badly-phrased. There's nothing to stop a newbie entering 0 sec at all. I don't know how hard it was 2-3 years ago because I wasn't playing then, but my answer still stands. If you want to join a 0-sec based corp then they'll be looking to find out what you can do and what you know. If you have 2 million SP scattered across 80 skills with no real direction then you're not very useful without weeks of training. If you can say "well I only have 2M SP but they're all dedicated to flying a Crow as well as possible" then I think your chances are better.
If you make yourself useful, know a little about the game and have a sensible attitude then I'm sure there are corps out there in 0 sec that will give you a trial at least, which is enough to get your toe in the water & learn the ropes. I think most corp are more interested in recruiting people with a basic game knowledge and enthusiasm to learn than 20 million SP characters that could easily have been bought on eBay (perish the thought!)
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Wilfan Ret'nub
Singularity.
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Posted - 2006.09.13 15:50:00 -
[16]
Originally by: evistin This I know, I am not actually asking how to get into 0.0, I am asking has the requirments to get in gone up from 2 years ago compared to now, verus how to actually get in?
As far as SPs go: for the corps that recruit only "veterans", most definitely. For those that care to recruit newbies, probably not.
Then again, a newbie player with a clue is worth ten times more than a dimwit with 40 mil SP. Shame we can't spot the difference from the char screen. ------ No ISK, no fun |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.09.13 15:53:00 -
[17]
Originally by: Jenny Spitfire PvPing:
NPCing: Battlecruisers, cruisers with medium weapons. Assault frigs.
Just curious, what are the cruisers for? * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.09.13 15:55:00 -
[18]
I use a thorax very effectively against Serpentis 0.0 rats include Dual Commodore (sp) spawns, or 3 cruiers + 2 Battlecruise spawns.
You don't need a BS for tacking the likes of Sansha's Nation either - just the rght cruiser with half decent resists against what you're like to get fired upon with, and then an appropriate hardener for good measure.
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Death Kill
Caldari direkte
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Posted - 2006.09.13 16:00:00 -
[19]
Originally by: evistin with bob being 1,300 strong holding out against everthing thrown at them.
Xetic was something like 5000 and they sucked because they sucked. Numbers are nothing.
Recruitment |
Xelios
Minmatar Rampage Eternal
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Posted - 2006.09.13 16:00:00 -
[20]
The answer to the OP is no. There are plenty of corps and alliances in 0.0 who are willing to take relatively new players under their wing. CCP could help the situation immensely by letting CEO's view a character's alts and other accounts, because the only reason people are wary of letting new characters in is to try and prevent spies. This is one of the biggest road blocks for a new player trying to enter 0.0, a simple lvl 4 agent service that will reveal the names of alts and other accounts belonging to the same subscriber would seperate the spy alts from the geniunely new players.
Without such a tool I'm afraid it's still going to be very hard for a new player to join a 0.0 corp without references from someone already inside. Don't blame the people in 0.0, they've had to adopt this policy because the game mechanics force them to.
The new BFG.
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Zafon
Caldari FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.13 16:03:00 -
[21]
In my, admittedly reasonably limited experience, living successfully in 0.0 is far more about attitude and teamwork than skill points.
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eveplayer11
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Posted - 2006.09.13 16:10:00 -
[22]
friends > sp
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2006.09.13 16:10:00 -
[23]
Originally by: Wilfan Ret'nub
Then again, a newbie player with a clue is worth ten times more than a dimwit with 40 mil SP. Shame we can't spot the difference from the char screen.
QFT
As far as BoB goes, the SP requirements are only a guide line, not a rule.
"References" are FAR more important. With good enough references, even a one day old newbie could get into BoB. (For example, a one day old noob who is WELL known by several hardcore veteran BoB members, and who think so highly of him they'd trust him with their account info. Needless to say, this is EARNED reputation).
Your personal reputation can open doors for you, and not just in Eve. A noob who is well known as a player "with a clue" will find eager welcome in elite places.
*snip* This type of comment has no place in a signature, please remain courteous - Pirlouit
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.09.13 16:17:00 -
[24]
Edited by: Tsanse Kinske on 13/09/2006 16:25:41
Originally by: RobW1 I use a thorax very effectively against Serpentis 0.0 rats include Dual Commodore (sp) spawns, or 3 cruiers + 2 Battlecruise spawns.
You don't need a BS for tacking the likes of Sansha's Nation either - just the rght cruiser with half decent resists against what you're like to get fired upon with, and then an appropriate hardener for good measure.
Well, I was asking specifically in the context of Jenny saying people needed to be specialized to be in demand for Alliances. So while a Cruiser might be fine for ratting, I'm wondering what a specialized Cruiser pilot offers over someone who is specialized in bigger or more focused ships.
edit: Maybe she meant HACs? * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Skawl
GeoTech
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Posted - 2006.09.13 16:32:00 -
[25]
Cruisers are good at taking down frigates which are tackling your battleships. Equally they can fit some ECM, warp jammers, webs etc to make tacklers themselves.
They can also contribute some good DPS.
Essentially they're more versatile than a frig at the cost of being a little slower and easier to hit.
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Callisto Miir
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Posted - 2006.09.13 16:58:00 -
[26]
Hello Everyone,
I'm very excited to have joined this community and I've read through so many of the forums these past few days, it's almost too much to take in at once. Information Overload here... When I came across this one, I was a little intrigued. I haven't done much really. I've gone through the tutorial as was recommended in the 'Player Guide' when I first joined. It briefly talked about 0.5 - 1.0 space as being "safe space" and anything lower then 0.5 as "use at own risk".
Now, I've just started, and already feel very fragile. I decided to be a little over-zealous in one of my missions and took on 4 bandits at the same time. Almost died, but it was so exciting at the same time. Now, obivously being such a new player I don't really have much to offer any experienced players or a 'mega' corporation for that matter. The thread indicates that the only way I can enter 0.0 space is if I get 'sponsored' by a corporation.
Xelios, you stated: "...There are plenty of corps and alliances in 0.0 who are willing to take relatively new players under their wing...". To me as a new player, this is music to my ears. Who wants to be tied down in 0.5 - 1.0 space by flying policemen everywhere. I've always been a free spirit and like to make my own way in the world. Obviously I'm not that independant, I know when to rely on others help and this is definitely an area I would most definitely need help with. I don't have references, and I don't know anyone else that plays the game unfortunately. :( (yea, my weak pathetic attempt at garnering some sympathy, call me a drama Queen) :)
Seeing as I've just joined, perhaps 'you' (my fellow community members) could give me suggestions on how to properly build up a Fighter Pilot. I think I took one of the best races/sub-types for flying, at least I think so. I'd love to be able to contribute and join a corporation in 0.0 space and be free... but I fear that I will always be behind playing catch-up to the people who have spent years progressing their characters. I do hope that I can still participate in this great game. What type of ship should I be concentrating on after I master Frigate? I picked Caldari because I read that they have stealthy ships, I liked that idea, so perhaps I can do that... but I don't know what ships have that ability.
Thanks in advance to any replies.
Sincerely, -Callisto Miir (Hopefully an up and coming Fighter Pilot :)
P.S. if anyone knows of a Coporation willing to take a 'new' person who's exited and motivated to learn and master this game, I would greatly appreciate it.
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Kye Kenshin
Beagle Corp
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Posted - 2006.09.13 17:11:00 -
[27]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 13/09/2006 15:25:42 You do not join 0.0. In 0.0, alliance joins you!
WTF is that suppose to mean?
Anyway to the op getting 0.0 access is simply clicking the jump button on the first 0.0 region gate.
You can happily solo in 0.0 all you want and if you smart theres not a damn thing anyone can do about it. Alot of alliance drones may preach you need the saftey of alliance membership to even have a hope but they are usually the ones who die the most often in 0.0.
Obviously you need the player skills to survive but the only way you learn is by doing. Sp is only needed in 0.0 for f1 f2 droning in blobs.
www.beaglecorp.com | Join "BEAGLEPUBLIC" channel ingame. |
D'onryu Shoqui
Gallente Vengeance of the Fallen Imperium Alliance
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Posted - 2006.09.13 17:16:00 -
[28]
bob arent 0.0 so there 20mil sp requirement for them is irelevant!
i bet theres more people than you would think in 0.0 with alot less than 10mil sp.
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Caletha
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Posted - 2006.09.13 17:40:00 -
[29]
I joined a 0.0 corp when I had 500k SP, I sucked at ratting and PvP. But they let me into their corp and I've been with them ever since. I usually jumped into a jamming ship (blackbird or later when I could fly BS, a scorpion), and although skills matter with those as well. Even a noob can turn the tide of a fight in a jamming ship.
The hardest thing for me, at 500k (back then) was making isk. I could fly a battlecruiser but had a hard time tanking rats, but as soon as I got into my raven that all changed. Since then I've advised all new commers in the corp to at least be able to fly a battleship to rat in. Without any means to make money, 0.0 can be harsh.
Definitly if you lose a 2nd vagabond in 2 weeks (I still blame the lag )
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.13 17:45:00 -
[30]
Quote:
P.S. if anyone knows of a Coporation willing to take a 'new' person who's exited and motivated to learn and master this game, I would greatly appreciate it.
Wrong forum for this really, but try posting on the ISS Forum
Not that they're the only alliance recruiting in 0.0 by any means, but the nature of the alliance (loose corporate group) means there's quite a few corps who may be interested.
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