|
Author |
Thread Statistics | Show CCP posts - 25 post(s) |
ShadowlordUK
|
Posted - 2006.11.27 10:29:00 -
[1]
Edited by: ShadowlordUK on 27/11/2006 10:30:49 It's quite simple really tbh.
You have 28 points to spend. If you don't spend all your 28 points, whatever points that you dont use count against you.
So you could spend 24 points if you wanted, but your team would then start at a disadvantage, as if they had already destroyed 4 points worth of your ships.
Without this rule i wonder how many teams would have turned up in 5 interceptors / assault frigs.
Also it means that teams actually have to put some isk where their mouth is in order to recoup the initial billion....
|
ShadowlordUK
|
Posted - 2006.11.29 16:23:00 -
[2]
Edited by: ShadowlordUK on 29/11/2006 16:26:53 I fail to see why a team would need '4 prefitted ships ready'....
Presumably after each flight the pilots are either going to be moved back to empire or pod themselves back...
Needing to buy and fit all the ships you might need for the entire tourney would be almost impossible for some of the smaller alliences such as my own...
P.S. I'd like to have a little whine about crystal implants being allowed in the tourney... Basically means that any allience without these very expensive modules is going to be at a disadvantage before they even start the battle..
No surprise why a majority of people in the top 16 last time voted for it lol! Why wouldnt they? Most of them belong to the alliences that want the advantage!
|
ShadowlordUK
|
Posted - 2006.11.30 11:06:00 -
[3]
Edited by: ShadowlordUK on 30/11/2006 11:19:39
Originally by: Troubadour
When I heard about the 3rd tourney and the ew being allowed, I was excited. Adding in some EW makes the tourney into more then a tankfest. Not allowing ECM and allowing other forms of EW is understandable, but then allowing teams to lock each other BEFORE the match starts???? WHY? A good percentage of the combat effectiveness of EW ships lies in the ability to lock the other guy first. Having my ew support getting 1 volleyed right off the bat makes it pointless to even bother with them. The point system sounded like a good idea, and is, it's just there aren't enough points IMHO to create decent enough squads make for decent fights to watch. 2 more points would of made things much more interesting to watch.
The planning of this tournament was just miserable. Don't take it personally, but I don't care how many eveTV guys had to go out of their way or how many event ISD guys had to stay up late or w/e to set this up. Having a tournament in the middle of a patching/expansion period is a terrible idea, Period. You can't have a tournament without the contestants, and right now, everyone I have personally talked too that is involved is ticked off about the planning and feels the responsable thing to do is to just push it back until the dust settles from revelations. I know when the tourney was set up, people we probably unsure of the status of kali and it's deployment. But soon after the tourney was annouced, it became clear that the patch was going to fall very close to the start of the tournament. Yet no action was taken to compensate for this. What is the logic behind this? Is there any even?
The planning for this tournament was actually very good as far as i can see...
The recent patch has been the most problem free update that i can remember in the last 3 years and allowing teams to practice on singularity and updating their skills on the test server have all helped remove any problems teams might face with the new ships.
If your team hasnt made the effort to practice or think about possible setups then it is probably a pretty bad team anyway.
(Doesnt mean practice will pay off.. I still have nightmares of the team being totally destroyed in the match ... but at least you can have a game plan)
Ok allowing crystal implants is a mistake in my opinion and having module changes after the team selection has been made is .... well a little unfortunate. However anybody posting in this thread will have some bias to the warfare link depending on what they know their team is fielding.. So it should really be up to the tournament organisers and not open to discussion.
Lets face it... if you know your team is going to use damps then you will vote to keep it in, and if your team is not going to use damps you will vote to ban it lol...
As far as the points choice is concerned I think its pretty much perfect... It SUPPOSED to restrict you on your options... If everybody could just field 3 faction bs there would be no point to the system lol.
Its about making good choices and deciding where you have to sacrifice elements in order to make your team strategy work. You cant be strong in every area and thats the way it should be...
2 More points would lead to vastly more boring matches....
P.S. You can lock before the match starts, but that lock is then broken before you can actually engage or do anything.
|
ShadowlordUK
|
Posted - 2006.12.01 02:20:00 -
[4]
Edited by: ShadowlordUK on 01/12/2006 02:22:30
Originally by: LeMonde Information Warfare links are no longer allowed in the tournament.
We have sent out mails to all contestants with the in-game channel which you should be present in before joining. If you have not received this mail, please open a convo with me. I will be online all day.
As far as i know no members of my team have received any mails.. our match is at 4.20pm on Friday.
P.S. The allience we are flying for is Sani Khal'Venca if that helps at all..
Please send us the relevant info asap. Thanks!
|
ShadowlordUK
|
Posted - 2006.12.04 21:06:00 -
[5]
Edited by: ShadowlordUK on 04/12/2006 21:07:37
Originally by: dalman This is an all or nothing decision. You can't count this as a win for us, but still afford us the loss points.
It doesn't make any difference whether or not IAC would have won when it comes down to calculating points.
There is no feesible option other than to count it as a 28-0 victory for us.
Lol, well actually there is one other 'feesible option' they could just give you the kill/loss points that you deserve
There are lots of teams that have wins but lost ships in the process...
|
|
|
|