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ivona fly
Aideron Robotics
5
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Posted - 2015.01.06 15:41:09 -
[1] - Quote
so seems possile to rep you shield to 100% (LSB/XLSB) then swap back to a large buffer (LSE) and repeat |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1115
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Posted - 2015.01.06 15:42:24 -
[2] - Quote
ivona fly wrote:so seems possile to rep you shield to 100% (ASB) then swap back to a large buffer and repeat Is this statement based on theory or experience?
Real men hull tank.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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ivona fly
Aideron Robotics
5
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Posted - 2015.01.06 15:44:11 -
[3] - Quote
I tried it seem to work updated orginal i use LSB not ASB |
Tsukino Stareine
Serene Vendetta Brawls Deep
807
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Posted - 2015.01.06 18:00:00 -
[4] - Quote
This is a really good question, what happens if u remove an extender when you've been damaged and what happens when you put it back in? |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1115
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Posted - 2015.01.06 18:20:00 -
[5] - Quote
Tsukino Stareine wrote:This is a really good question, what happens if u remove an extender when you've been damaged and what happens when you put it back in? My understanding of it is that if you were at 500/1000 shields, and you added a shield extender that added 200 HP, you'd be at 700/1200 shields. If you had been at 1000/1000 shields, adding the extender would put you to 1200/1200.
Likewise, removing an extender will deduct from your current total. So, assuming you have that 200 point extender fit and you were at, say, 180/1200 shields, removing the extender would drop your shields to 0/1000.
This is all good and fine with shields, and even armor...but be careful doing it with reinforced bulkheads and nanofibers.
Real men hull tank.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
SFM Hobb3s
Wrecking Shots Black Legion.
274
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Posted - 2015.01.06 18:29:26 -
[6] - Quote
Real .Men swap their bulkheads when they are hovering at 0%. Usually fireworks ensue. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1115
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Posted - 2015.01.06 18:32:40 -
[7] - Quote
SFM Hobb3s wrote:Real .Men swap their bulkheads when they are hovering at 0%. Usually fireworks ensue. Or just eject. Once your ship loses the benefit of your Mechanics skill...BOOM!
Real men hull tank.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
Chad Wylder
Native Freshfood Minmatar Republic
23
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Posted - 2015.01.06 18:35:54 -
[8] - Quote
You can do this and it works based on your current shield percentage. If your shields are repped up to 90% of max (For instance 900 out of 1,000 total shield hp) and you add shield extenders, your shields will still be 90% of the new max (For instance 9,000 out of 10,000 total shield hp). It's nice because you can drop buffer when repping to get your shields up faster, then add buffer to make them last longer.
It's how I fly my PVE Raven. |
Tsukino Stareine
Serene Vendetta Brawls Deep
808
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Posted - 2015.01.06 18:38:00 -
[9] - Quote
Holy crap, how did more people not think of this. This could revolutionise pve |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1115
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Posted - 2015.01.06 18:44:54 -
[10] - Quote
Chad Wylder wrote:You can do this and it works based on your current shield percentage. If your shields are repped up to 90% of max (For instance 900 out of 1,000 total shield hp) and you add shield extenders, your shields will still be 90% of the new max (For instance 9,000 out of 10,000 total shield hp). It's nice because you can drop buffer when repping to get your shields up faster, then add buffer to make them last longer.
It's how I fly my PVE Raven. I think it's raw points less below your current max and not a percentage, but the principle is the same: rep to max with a low max HP total, swap to bigger buffer and keep 100% of a now larger HP pool.
If it was percentage, what was described above about ships exploding when they hit zero structure because you swapped mods or ejected wouldn't happen.
Real men hull tank.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Chad Wylder
Native Freshfood Minmatar Republic
23
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Posted - 2015.01.06 19:13:25 -
[11] - Quote
Bronson Hughes wrote:Chad Wylder wrote:You can do this and it works based on your current shield percentage. If your shields are repped up to 90% of max (For instance 900 out of 1,000 total shield hp) and you add shield extenders, your shields will still be 90% of the new max (For instance 9,000 out of 10,000 total shield hp). It's nice because you can drop buffer when repping to get your shields up faster, then add buffer to make them last longer.
It's how I fly my PVE Raven. I'm mostly certain that it's raw points less below your current max and not a percentage, but the principle is the same: rep to max with a low max HP total, swap to bigger buffer and keep 100% of a now larger HP pool. If it was percentage, what was described above about ships exploding when they hit zero structure because you swapped mods or ejected wouldn't happen. Simply losing a % bonus can't ever drop you to zero. Just did some tests. Shields are percentage based (as I described), armor is based on how much total damage has been taken (as you described, so if you're missing 50 armor hp and swap in/out plates, you'll still be missing 50 armor hp). I assume structure is the same as armor. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1115
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Posted - 2015.01.06 19:16:33 -
[12] - Quote
Chad Wylder wrote:Just did some tests. Shields are percentage based (as I described), armor is based on how much total damage has been taken (as you described, so if you're missing 50 armor hp and swap in/out plates, you'll still be missing 50 armor hp). I assume structure is the same as armor. That makes sense. Thanks for the data!
Real men hull tank.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
Tsukino Stareine
Serene Vendetta Brawls Deep
808
|
Posted - 2015.01.06 20:23:16 -
[13] - Quote
can u imagine the implications this could have for solo pve? Soloing sleepers probably has never been more accessible with this mechanic
Just fit a cap booster and rep up shields.
A drake could easily facetank a whole C3 anom while mostly DPS fit oO |
Chris Winter
Winters Are Coming
590
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Posted - 2015.01.06 22:05:32 -
[14] - Quote
Note that this won't work with a T3 cruiser with the subsystem that increases shield amount (unsure about the armor version). |
Andrew Indy
Four Pillar Production Headshot Gaming
117
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Posted - 2015.01.09 02:59:51 -
[15] - Quote
Tsukino Stareine wrote:can u imagine the implications this could have for solo pve? Soloing sleepers probably has never been more accessible with this mechanic
Just fit a cap booster and rep up shields.
A Drake could easily facetank a whole C3 anom while mostly DPS fit oO
The problem then becomes range. You are chained to your Depo so you will have to fit long range weapons and as such do less DPS. With your Drake that means HML which suck ass.
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Tsukino Stareine
Serene Vendetta Brawls Deep
815
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Posted - 2015.01.09 08:39:12 -
[16] - Quote
Hmls are fine in pve, especially as you can rig for damage/application with this tactic |
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